Drakonklenok wrote: »I often wondered that myself. Massive discontinuity there.BrassRazoo wrote: »Why does it cost 400 Gold to repair gear I can only sell for 30 Gold?
Arsenic_Touch wrote: »I'm in full support of the current price of repairs. The gold sink is needed and removing it would have some terrible downsides.
Arsenic_Touch wrote: »I'm in full support of the current price of repairs. The gold sink is needed and removing it would have some terrible downsides. However as pointed out there is indeed a bug or terrible design flaw with the decay of gear and even if you don't get hit it degrades. So it needs to be fixed. The price needs to stay the same though.
Knottypine wrote: »
If I run around playing as intended through questing and gathering some mats, I would barely have enough gold to cover the repair costs. Let alone saving up for anything else. I'm struggling just trying to save up 20K+ for my next bank upgrade. IMHO the current repair cost is just too high. Lowering the high cost of repair, and lowering the decay would have way less downsides then leaving it as it is right now. I actually cannot think of any downsides to lowering it. There should only be decay when you die as a penalty. The downside to leaving it how high it currently is, could lead to farming and grinding, which I believe that's something the devs do not intend players to do.
@Arsenic_Touch I think you're missing a very critical point, gear degradation has been changed. Before 4/20 it was fine, now stuff degrades at a ludicrous rate, to the point that, if someone picked up the game today, and tried to play, they would be unable to both repair their gear and save up for inventory upgrades.Arsenic_Touch wrote: »Knottypine wrote: »
If I run around playing as intended through questing and gathering some mats, I would barely have enough gold to cover the repair costs. Let alone saving up for anything else. I'm struggling just trying to save up 20K+ for my next bank upgrade. IMHO the current repair cost is just too high. Lowering the high cost of repair, and lowering the decay would have way less downsides then leaving it as it is right now. I actually cannot think of any downsides to lowering it. There should only be decay when you die as a penalty. The downside to leaving it how high it currently is, could lead to farming and grinding, which I believe that's something the devs do not intend players to do.
Funny, I had no issue with that and I'm sitting on 40k gold at level 45 after maxing out my bag and bank space. And I didn't get my horse until I hit level 19 because I preordered the standard edition instead of the imperial. The price of repairs is fine, the rate at which it degrades is the issue.
I would like to see some sort of crafting reduced cost for repair, an incremental reduction based on crafting level. It is disheartening to finally get a nice weapon or armor piece, only to have to shelve it in a week due to repair cost. I dread end game with hard earned sets.. but perhaps by then gold wont be as much of a problem as it is in early levels.
traigusb14_ESO2 wrote: »Patch notes for the test server say that they are turning down the decay rate in some group dungeons. Maybe you are all bugged and stuck flagged for a higher decay area? It seems you are all affected on the account level too right? All of your chars decay fast?
If you wear gear the same level as yourself, it decays slower, then wearing lower level gear.
But it gets 'insane' with only one level difference at Veteran levels, forcing you to upgrade.
txfeinbergsub17_ESO wrote: »This is when MMO's start to suck, if players get listened to when it comes to obstacles being too hard. Im the opposite, if I see a trend develop and they start making the game easier, I know I'll be a couple of steps closer to quitting this game. The repair bill serves a valuable purpose as a gold sink. If you diminish this significantly, suddenly everyone is available to save large quantities of gold, and your economy goes to crap. Im already able to save plenty of cash to do whatever I want, now when not so savvy players are able to save, it only amplifies what the more industrious players are able to do, then you have a problem because now those players whinging about repair costs before cant afford the elevated prices due to inflation. So really, bad players are just bad, if you balance the game around them, your game will be bad. Dont do that.
No offense to anyone intended, Ive just seen this happen dozen of times in an MMO, this post is nothing if not right on cue. For once lets just try to play smarter instead of begging for things to be easier. Its better for everyone.
Completely agree. The same thing happened because a bunch of whiners came on here and said the beginning was too un-Elder Scroll like so they made a change to have people go straight to the mainland. The idiots on these forums are not game designers, and do NOT represent the majority (who typically don't come to the forum to post).
txfeinbergsub17_ESO wrote: »This is when MMO's start to suck, if players get listened to when it comes to obstacles being too hard. Im the opposite, if I see a trend develop and they start making the game easier, I know I'll be a couple of steps closer to quitting this game. The repair bill serves a valuable purpose as a gold sink. If you diminish this significantly, suddenly everyone is available to save large quantities of gold, and your economy goes to crap. Im already able to save plenty of cash to do whatever I want, now when not so savvy players are able to save, it only amplifies what the more industrious players are able to do, then you have a problem because now those players whinging about repair costs before cant afford the elevated prices due to inflation. So really, bad players are just bad, if you balance the game around them, your game will be bad. Dont do that.
No offense to anyone intended, Ive just seen this happen dozen of times in an MMO, this post is nothing if not right on cue. For once lets just try to play smarter instead of begging for things to be easier. Its better for everyone.
Completely agree. The same thing happened because a bunch of whiners came on here and said the beginning was too un-Elder Scroll like so they made a change to have people go straight to the mainland. The idiots on these forums are not game designers, and do NOT represent the majority (who typically don't come to the forum to post).
starkerealm wrote: »
- Wielding ranged weapons will reduce your repairs to low levels
This one's not 100% accurate. The character I was doing my last bout of tests on was a bow wielding nightblade, and I was seeing deterioration from attacks and power usage.
It's possible they tried to implement deterioration to weapons and borked it, but I don't know.
Slightly off topic, also WHY, if say I accidentally double click (yes my mouse button is set to recognize faster clicks and yes, it DOES happen) on a vendor's item let's say such piece costs 675g and realizing the opps, immediately selling it back, the damned NPC is NOT refunding my money but ripping me of for about 650g. (now IF I were to close the store window I can see the NPC recognizing said piece of gear as used) but as it is now it's a blatant RIP OFF.
BROKEN VENDORS ARE BROKEN.