@Kyosji
I am calling BS on that one. It was not the initial argument of this thread, rather an escape bogus argument people introduced when they got faced with the fact that they were actually getting beat by the game.
In my guild and between literally every single player I have met in the game, not a single player suffers from this 'bug' you speak of.
So, again, I am taking the risk of eternal internet-shame by saying that this is total and utter nonsense and people have seen fast gear decay because they grinded their way to 50 or kept dying.
"I haven't experienced this bug, therefore it doesn't exist, even though lots of people are reporting it, and some have even taken the time to test decay rates to prove it."In my guild and between literally every single player I have met in the game, not a single player suffers from this 'bug' you speak of.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Malediktus wrote: »Gear decay is depending on your exp gain and on dieing.
Malediktus wrote: »Gear decay is depending on your exp gain and on dieing.
Then us Vets should never have a repair bill unless we die since mobs are only worth 42 VP a piece.
We need gold sinks in game, that's understandable. But having a 1500-3000g repair bill in VR every 2 hours is ridiculous. Mobs only pay out 5g a piece if no one else hits them. Loot sells for 36g a piece on average. If I load up my bag with 70 items or so that gives me around 2500g if everything is worth 36g. Then probably another 500g from mobs. My repair bill will eclipse my gold intake within a couple of hours. Right now I have a 100 slot bp and 110 slot bank and the 17k starter horse. Right now I only have around 40k gold and I haven't even started crafting yet, which is another gold sink unto itself. VR mobs need to give more gold and or looted items need to be worth more.
Go back and re-read the thread. In particular re-read the part where 2 guys quested together for the same amount of time at the same level, wearing the same level gear starting from 100%, and ended up with massively different decay and repairs (and the guy with the way way way lower bill was the one taking far more damage). You are indeed wrong and there is definitely a bug.On these forums many 'varying experiences' are submitted and treated by people as 'bugs' even though they might not be, or are just systems that work in a different way. But, again - maybe there is truly some decay bug and I am indeed wrong - in that case I'll be the first to admit it.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I really like the suggestion a few posts higher, about using ingots to reduce the repair bill! I do think it should never allow us to completely replace it, but it should give a discount of 20% or so.
I really like the suggestion a few posts higher, about using ingots to reduce the repair bill! I do think it should never allow us to completely replace it, but it should give a discount of 20% or so.
Yep, agreed. This seems like a good solution. It makes total sense to allow suitably trained players to repair their own gear and rewards them for investing in these crafts. Blacksmiths (Heavy), Clothiers (Light and Medium) and Woodworkers (Shields) should all get this ability.
I think this measure should be combined with the Sturdy trait reducing damage from all sources, not just death.
These two things would go a fair way to easing the problem. That said, I still think they need to tone down the rate of decay as it is too rapid, whether by design or due to a bug.
So I would suggest that people who claim to be having a bug causing armour decay from purportedly in any of the above situations should do some of the above tests to see IF they are getting decay or purely just imagining it or just embellishing the truth.
I'm actually not seeing damage occurring from turning in quests and picking locks. Both activities provide a substantial amount of xp, so, it's possible that's happening to some players, but it isn't happening to me. I am seeing gear degrade rapidly from outgoing damage, however.Malediktus wrote: »Gear decay is depending on your exp gain and on dieing.
- Decay has not been altered since launch. Gear decays as fast as it did on day 1. But 'the masses' discovered the zergtrain AoE grind to hit level 50 only shortly after launch, and started abusing it, and got faced with decay days or weeks after launch. This would explain more people seeing it more frequently as time progressed.
Cherryblossom wrote: »Still would love to hear from Zenimax on this, is this actually working as intended or is there a bug which is causing some to get these crazy decay rates.
@ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_MichelleA hopefully one of you will read this and pass it on to the appropriate person to investigate. Because currently we believe this is a big issue. If this is intended then so be it, but we would like an answer.
An anecdote from today: Was doing PvP in Cyrodiil, capturing keeps etc., started with 100% intact equipment. On the way between battles was a ruin with precisely three mobs guarding an item that gives a quest, so I went in, took the three mobs out and grabbed the quest, then went on to continue PvPing.
We know that PvP does not cause armor to decay at all (so glad about that), and castle guards count as PvP, so I really only ever fought those three mobs. When I eventually went back to town, two items had lost one, one item had lost two gold of its displayed "value". I.e. four points of armor decay. That cost me around 3-4 gold each item, i.e. even a multiple of what the item lost in value. And that is for merely fighting three mobs.
I still say they should remove armor decay from all sources but death, or at least drastically reduce it (i.e. by a factor of 10). We should not be punished for simply playing.
stefaan.de.wasch1b16_ESO wrote: »Though gear repairs are high, very high even, I must say that my stash of gold is slowly adding up.
I do not sell the drops I get, I disassemble them then craft stuff with the materials I get and sell the stuff I craft... Am I turning into Bill Gates or Smaugh... no... but my gold is slowly growing...
I would ofcourse not say no if they were to lower the repair bills
traigusb14_ESO2 wrote: »This is definitely not universal. As I have been posting, I'm not affected by this.
Went out with a friend tonight (who has said his repair costs are bad) and did everything together for 1.5 hours, same quests, same mobs etc. I was tanking so I actually got hit more (Temp vs. his Sorc). We mostly did Eastmarch quests, though we did one run through the Halls of the Dead in town for a quick bag full of loot. No deaths for either of us
My repair costs 713.
His repair costs 3262 (and his pants were broken).
Both wearing crafted greens/whites/blues. Both level 35.
stefaan.de.wasch1b16_ESO wrote: »Hmmm... could it be material based ? I mean, light armor taking more repairs then heavy armor ? I play a heavy armoured Templar myself...
Would be good if people could post their armor with their posts so we could figure out if it's that...
PUBLIC SERVICE ANNOUNCEMENT
High repair bills are part of this game. The balance is different. This is NOT a game where fighting every pack of mobs you can see will net you a positive outcome. It is also NOT a game open to mass farming. Sure you can do it - but it has a price that is almost as high as what you gain from it. "I wonder why that would be the case..."
Because this is a game where you need to choose your fights.
- Gear decay
- Decay has not been altered
- Gear decay as it is now is intended
Going out of town and into the world to quest or adventure has a price.
um....how about norun naked
Is it really that difficult???