The repair bill serves a valuable purpose as a gold sink. If you diminish this significantly, suddenly everyone is available to save large quantities of gold, and your economy goes to crap. .
This game's economy is already crap ^^
And to be honest - at least in respect to players who have not yet reached level 50 - it would probably be a more effective gold sink if they made it more affordable. Because in its current state, many players just neglect to repair at all and just wait it out until they get new armor.
Nobody can say at this point that the economy is crap, there is no way to observe it effectively. There is no worldwide AH, no one has no idea the average price something is selling for. Thats just an ignorant statement. In 3 months when things even off, then we'll know.
Nobody can say at this point that the economy is crap, there is no way to observe it effectively. There is no worldwide AH, no one has no idea the average price something is selling for. Thats just an ignorant statement. In 3 months when things even off, then we'll know.
And how exactly will we know any more in 3 months time than we already know now?
This is when MMO's start to suck, if players get listened to when it comes to obstacles being too hard. Im the opposite, if I see a trend develop and they start making the game easier, I know I'll be a couple of steps closer to quitting this game. The repair bill serves a valuable purpose as a gold sink. If you diminish this significantly, suddenly everyone is available to save large quantities of gold, and your economy goes to crap. Im already able to save plenty of cash to do whatever I want, now when not so savvy players are able to save, it only amplifies what the more industrious players are able to do, then you have a problem because now those players whinging about repair costs before cant afford the elevated prices due to inflation. So really, bad players are just bad, if you balance the game around them, your game will be bad. Dont do that.
No offense to anyone intended, Ive just seen this happen dozen of times in an MMO, this post is nothing if not right on cue. For once lets just try to play smarter instead of begging for things to be easier. Its better for everyone.
This is when MMO's start to suck, if players get listened to when it comes to obstacles being too hard. Im the opposite, if I see a trend develop and they start making the game easier, I know I'll be a couple of steps closer to quitting this game. The repair bill serves a valuable purpose as a gold sink. If you diminish this significantly, suddenly everyone is available to save large quantities of gold, and your economy goes to crap. Im already able to save plenty of cash to do whatever I want, now when not so savvy players are able to save, it only amplifies what the more industrious players are able to do, then you have a problem because now those players whinging about repair costs before cant afford the elevated prices due to inflation. So really, bad players are just bad, if you balance the game around them, your game will be bad. Dont do that.
No offense to anyone intended, Ive just seen this happen dozen of times in an MMO, this post is nothing if not right on cue. For once lets just try to play smarter instead of begging for things to be easier. Its better for everyone.
Why are you talking about repair bills as a "gold sink" when they're on a level where no one actually spend money on repairing?
This is when MMO's start to suck, if players get listened to when it comes to obstacles being too hard. Im the opposite, if I see a trend develop and they start making the game easier, I know I'll be a couple of steps closer to quitting this game. The repair bill serves a valuable purpose as a gold sink. If you diminish this significantly, suddenly everyone is available to save large quantities of gold, and your economy goes to crap. Im already able to save plenty of cash to do whatever I want, now when not so savvy players are able to save, it only amplifies what the more industrious players are able to do, then you have a problem because now those players whinging about repair costs before cant afford the elevated prices due to inflation. So really, bad players are just bad, if you balance the game around them, your game will be bad. Dont do that.
No offense to anyone intended, Ive just seen this happen dozen of times in an MMO, this post is nothing if not right on cue. For once lets just try to play smarter instead of begging for things to be easier. Its better for everyone.
Why are you talking about repair bills as a "gold sink" when they're on a level where no one actually spend money on repairing?
Why are you talking like you have profound insight on the way every player on the game plays? You dont, so this is a pointless post.
I repair items all the time, if they're worth keeping for any length of time. You may be level 20 and be happy wearing white items all the time, that doesnt apply to everyone.
Yeah trading up purple items for white because it costs 200 to repair it. Sounds pro.
Knowing to make money or not doesn't change the fact that things are not fair here for everyone. Especially in a game that's marketed as "play the way you want".
Play the Way You Like
With an enhanced Elder Scrolls combat system, engage in real-time targeting and strategic attacks and blocks. Use any weapon or wear any armor at any time, no matter what type of character you play and develop your own style with deep character customization and abilities
This is when MMO's start to suck, if players get listened to when it comes to obstacles being too hard. Im the opposite, if I see a trend develop and they start making the game easier, I know I'll be a couple of steps closer to quitting this game. The repair bill serves a valuable purpose as a gold sink. If you diminish this significantly, suddenly everyone is available to save large quantities of gold, and your economy goes to crap. Im already able to save plenty of cash to do whatever I want, now when not so savvy players are able to save, it only amplifies what the more industrious players are able to do, then you have a problem because now those players whinging about repair costs before cant afford the elevated prices due to inflation. So really, bad players are just bad, if you balance the game around them, your game will be bad. Dont do that.
No offense to anyone intended, Ive just seen this happen dozen of times in an MMO, this post is nothing if not right on cue. For once lets just try to play smarter instead of begging for things to be easier. Its better for everyone.
Why are you talking about repair bills as a "gold sink" when they're on a level where no one actually spend money on repairing?
Why are you talking like you have profound insight on the way every player on the game plays? You dont, so this is a pointless post.
I repair items all the time, if they're worth keeping for any length of time. You may be level 20 and be happy wearing white items all the time, that doesnt apply to everyone.
Yeah trading up purple items for white because it costs 200 to repair it. Sounds pro.
200 gold? Play for an hour without dying and you're more like looking at 2000. It's not worth it until you reach somewhere you're not easily going to be able to upgrade gear. In PvE, the difference between blue armour and white armour is negligible, especially considering the rate of decay. And no, I'm not lvl 20, I'm lvl 36 currently. My armour never go higher than whatever I find as drops, usually white and green with the odd blue, and it lasts until it's 0%, then it's replaced by whatever happens to drop. Why strive for purple or better items you'd have to repair all the time when white and easily replaced ones work just as well?
I noticed this only recently, when I was clearing a vr public dungeon, a really long one. I missed a quest inside and had to clear everything again so I stayed inside for over an hour. My gear durability dropped below 20%. As far as I know, at least a well informed friend told me that, this mechanics is supposed to prevent aoe botting in dungeons and it's working as intended.
After that, I avoided doing long runs in public dungeons and high durability loss stopped instantly.
This is when MMO's start to suck, if players get listened to when it comes to obstacles being too hard. Im the opposite, if I see a trend develop and they start making the game easier, I know I'll be a couple of steps closer to quitting this game. The repair bill serves a valuable purpose as a gold sink. If you diminish this significantly, suddenly everyone is available to save large quantities of gold, and your economy goes to crap. Im already able to save plenty of cash to do whatever I want, now when not so savvy players are able to save, it only amplifies what the more industrious players are able to do, then you have a problem because now those players whinging about repair costs before cant afford the elevated prices due to inflation. So really, bad players are just bad, if you balance the game around them, your game will be bad. Dont do that.
No offense to anyone intended, Ive just seen this happen dozen of times in an MMO, this post is nothing if not right on cue. For once lets just try to play smarter instead of begging for things to be easier. Its better for everyone.
Why are you talking about repair bills as a "gold sink" when they're on a level where no one actually spend money on repairing? It's not a "gold sink" if no gold is sunk into it. And as it stands, with ridiculously fast loss of durability from regular asswhopping of mobs... No one pays the repair bills. Easier to just put on whatever whites drop from whatever mobs as the armour breaks.
One golden rule of gold sinks - they need to be something people will actually sink gold into. This isn't it.
The repair bill serves a valuable purpose as a gold sink. If you diminish this significantly, suddenly everyone is available to save large quantities of gold, and your economy goes to crap. .
This game's economy is already crap ^^
And to be honest - at least in respect to players who have not yet reached level 50 - it would probably be a more effective gold sink if they made it more affordable. Because in its current state, many players just neglect to repair at all and just wait it out until they get new armor.
Either one is fine, you're either purging gold from the economy, or they're using new armor rather than selling them. Either way something is being purged from circulation, items or gold. To stop flooding the market with either is the point.
Nobody can say at this point that the economy is crap, there is no way to observe it effectively. There is no worldwide AH, no one has no idea the average price something is selling for. Thats just an ignorant statement. In 3 months when things even off, then we'll know.
starkerealm wrote: »If you're right, and the increased deterioration is intended behavior, to counter the goldsellers, I'm done. When it was a soft penalty for death, I was fine with that. But, as a penalty for going out and doing quests? If I'm just going to get punished for playing the game, why am I playing it?
And that was exactly my point, if the people in charge give into this kind of talk, this game goes the way so many of the ones before it has. Watered down, trivial, lacking all suitable challenge.