Hmm, now that you mention it let's remember that VR xp does not come from mob kills. So, as there is only a set number of quests they would have to enable grinding xp in VR. Unless they want to force PVP on players.starkerealm wrote: »The problem there is, instead of running out of money, you'd end up with characters that couldn't get enough XP to advance without simply grinding mobs.
I really don't know where you guys are getting the idea that durability loss occurs from gaining XP or IP. I gain both with complete impunity to my durability. You suffer a durability hit when you fail to block or avoid damage in combat, I.E. the finesse system. When you are doing it right you'll gain bonus experience and drops from mobs as well as avoiding those repair bills.
I just don't understand at all where you guys are spending your money
I'm supporting daily horse feeding for 5 characters, increased personal storage for those five up to 80 base slots, plus bank is at 90. I've spent money on pretty much every possible money sink in the game. And I'm currently sitting at about 30k in 'spare change' at level 37.
What else is there to spend money on??
I really don't know where you guys are getting the idea that durability loss occurs from gaining XP or IP. I gain both with complete impunity to my durability. You suffer a durability hit when you fail to block or avoid damage in combat, I.E. the finesse system. When you are doing it right you'll gain bonus experience and drops from mobs as well as avoiding those repair bills. No I don't manage to completely avoid them all the time. But I have good days and bad days where I'm either more or less responsive to the combat environment.
A good point was brought up earlier however concerning relative item levels, yes lower level gear does take a bigger bite to repair then does at level, or one level below your current. Again this is as intended to encourage players to keep their gear up to date. What is also not apparent to most people is the fact that at level gear does more then simply protect the player from harm. It also enhances the dps your character is capable of putting forth. Thus making combat all that much more simple.
The major problem here is that many people have very bad habits from other MMO systems where certain behavior was a more viable option then it is here. The number one rule during your leveling campaign is this Keep you gear up to date! Even having just white gear until you hit 50 is perfectly okay in most instances. Just so long as it is up to date. Beyond that make sure you avoiding/blocking the incoming hits, especially the heavy attacks. But given enough light attacks it can add up as well. One final note that you can see for yourself in game: Weapons take no durability hits whatsoever! Shields however do take durability hits but given the extra armor afforded by both equipping a shield and actively blocking incoming attacks the repair bills are not that bad overall.
metaliquidorwb17_ESO wrote: »Hell this is pure bs, they are offering 5 days more to secure the next month sub but they will give it to you "if" you pay for that month which is stupid and with the game as it is right now doesn't worth a penny more that i already pay.
But i have to deal with this kind of stupid time sinking bugs like paying *** loads of gold for repairs for being connected (not even playing or dying..) sum up the latency issues and the freeze ups every 5 seconds, i cannot dash or it get worst... to hell with your *** game.
There is a lot of better games and more on its way, ZO tell me why should i pay for this crap when i can actually enjoy the time i pay for playing a game, other MMOs or any other RPGs. I rather go spend my money on games that worth it, not only spend the money but the time which is what really worth.
I really don't know where you guys are getting the idea that durability loss occurs from gaining XP or IP. I gain both with complete impunity to my durability. You suffer a durability hit when you fail to block or avoid damage in combat, I.E. the finesse system. When you are doing it right you'll gain bonus experience and drops from mobs as well as avoiding those repair bills.
The sad thing is, there's probably some Zenimax cubicle drone generating daily reports on how this great system is drawing so much money out of the economy.steveb16_ESO46 wrote: »Damage that happens when armour is damaged. No other fancy mechanism is needed. It doesn't need tweaking. The current system appears to have been designed by a blizzard saboteur. It just needs abandoning.
Knottypine wrote: »I just don't understand at all where you guys are spending your money
I'm supporting daily horse feeding for 5 characters, increased personal storage for those five up to 80 base slots, plus bank is at 90. I've spent money on pretty much every possible money sink in the game. And I'm currently sitting at about 30k in 'spare change' at level 37.
What else is there to spend money on??
I can ask you a similar question, what are you doing to have so much money to support 5 characters?
I'm not sure what my main (only level 24) base storage is, probably around 90 maybe, I have several more from feeding my horse. My bank is up to 100. I have a mule and crafter that I spend nothing on. If I had everything maxed out it wouldn't be so much of a problem. But for right now it's just too expensive for a lower character to repair... Not that I repair anything because I'm not about to waste my gold on it right now. It's just principle that I see no reason for it to cost as much as it does.
I really don't know where you guys are getting the idea that durability loss occurs from gaining XP or IP. I gain both with complete impunity to my durability.
You suffer a durability hit when you fail to block or avoid damage in combat, I.E. the finesse system. When you are doing it right you'll gain bonus experience and drops from mobs as well as avoiding those repair bills.
No I don't manage to completely avoid them all the time. But I have good days and bad days where I'm either more or less responsive to the combat environment.
A good point was brought up earlier however concerning relative item levels, yes lower level gear does take a bigger bite to repair then does at level, or one level below your current. Again this is as intended to encourage players to keep their gear up to date. What is also not apparent to most people is the fact that at level gear does more then simply protect the player from harm. It also enhances the dps your character is capable of putting forth. Thus making combat all that much more simple.
The major problem here is that many people have very bad habits from other MMO systems where certain behavior was a more viable option then it is here.
The number one rule during your leveling campaign is this Keep you gear up to date! Even having just white gear until you hit 50 is perfectly okay in most instances.
Just so long as it is up to date. Beyond that make sure you avoiding/blocking the incoming hits, especially the heavy attacks. But given enough light attacks it can add up as well. One final note that you can see for yourself in game: Weapons take no durability hits whatsoever!
Shields however do take durability hits but given the extra armor afforded by both equipping a shield and actively blocking incoming attacks the repair bills are not that bad overall.