I ended up voting “An industry leader” because I could see at first glance that this was a bias poll, and I really dislike bias polls, as they are often used to try and "prove" the pollsters opinion on their specific issue that they are championing.
And that's because the choices are far too general in that they cover the entire “Inventory System” in the game. Of course people will have issues with certain parts of the Inventory System. For example there will be a few that think that there is TOO MUCH Inventory Space in this game and might choose “Among the worse” or “Low side of the curve” for this reason. I myself think that certain parts of “Inventory System” really are “best of the best”, like having a Shared Bank, which makes Crafting FAR more easier. But other parts of it are lacking, like not being able to Preview gear on your character.
But as far as I can see from the Ops posts, is that he is mostly frustrated with the limited Inventory Space, and that is what he should have focused on, and should have created a simple poll where you had two choices:
1) I believe this games Inventory Space is Sufficient.
2) I believe this games Inventory Space is Insufficient.
I think that the vast majority of us believe that things like Treasure Maps, Pets and Trophies should not take up space, similar to the way Quest Items don’t take up space. And that identical Glyphs should also stack. These here are some things that we as a community could ALL rally behind, and probably get the Devs to change.
But something like increasing Bank and Bag Space would have a very large impact on many aspects of the game, especially the games economy as the need to upgrade these is one of the most important Gold Sinks in this game, this is what the Devs mean by “Friction”. And if the Devs took that need away then they would have to increase Gold Sinks elsewhere, for example Repairs, COD and Guild Cut prices would most likely be increased. This would probably annoy far more players than those of us that are frustrated with the limited Inventory Space. Also it really wouldn't be an Elder Scroll game if there wasn't tons of loot to choose from to hoard, as that has always been The Elder Scroll and most RPG games experiences, where the player is forced to make hard decisions on what to keep and what to drop.
Don’t get me wrong OP, I totally understand your completely valid frustration, as I was in the same boat as you a few days ago, and I was raging on this forum about it as I was also having an extremely frustrating time with the limited Bank Space. That’s because I am playing 8 alts that are doing all the crafts between them, which meant that I was collecting all the Crafting Materials and storing them in my shared Bank. But that is not possible in this game, as there are around 289 Crafting Materials. This meant that I was spending far too much time trying to make room in my Bank for all my Crafting Materials. So this encouraged me to come up with a system on how to still Craft with every character, and I eventually figured it out with helpful tips from other players and Addons.
For those that want to see how I and others efficiently manage your Crafting Materials then have a look at this thread: http://forums.elderscrollsonline.com/discussion/85960/bank-space-management-tips
The key thing is not to loot Provisioning Ingredients while out adventuring, as it’s far more efficient to just do this in town.
Personally I think the default Bag Space is totally fine, but the default Bank Space should be 100. Mostly for those players that have just started playing the game and don’t understand what items they should actually be storing. This will give them a bit more time to figure out the Crafting Systems and what items are important enough to hoard. And then to upgrade to another 10 Bank Space should cost 20,000 gold and double the price for each upgrade after that.
@Taurus498 This is a great post. The problem is that the OP and many like him aren't interested in adapting to the game. He doesn't think he should have to.
One player, I believe it was @Catches_the_Sun, used to think the inventory was insufficient. But after reading more of the advice from his/her peers regarding how to keep inventory managed, changed his/her mind on the issue.
The thing is that some people get it and others just continue to impotently pound their fist on the table like a child.
@Taurus498 This is a great post. The problem is that the OP and many like him aren't interested in adapting to the game. He doesn't think he should have to.
One player, I believe it was @Catches_the_Sun, used to think the inventory was insufficient. But after reading more of the advice from his/her peers regarding how to keep inventory managed, changed his/her mind on the issue.
The thing is that some people get it and others just continue to impotently pound their fist on the table like a child.
One player, I believe it was @Catches_the_Sun, used to think the inventory was insufficient. But after reading more of the advice from his/her peers regarding how to keep inventory managed, changed his/her mind on the issue.
The thing is that some people get it and others just continue to impotently pound their fist on the table like a child.
...
But something like increasing Bank and Bag Space would have a very large impact on many aspects of the game, especially the games economy as the need to upgrade these is one of the most important Gold Sinks in this game, this is what the Devs mean by “Friction”. And if the Devs took that need away then they would have to increase Gold Sinks elsewhere, for example Repairs, COD and Guild Cut prices would most likely be increased. This would probably annoy far more players than those of us that are frustrated with the limited Inventory Space. Also it really wouldn't be an Elder Scroll game if there wasn't tons of loot to choose from to hoard, as that has always been The Elder Scroll and most RPG games experiences, where the player is forced to make hard decisions on what to keep and what to drop.
Don’t get me wrong OP, I totally understand your completely valid frustration, as I was in the same boat as you a few days ago, and I was raging on this forum about it as I was also having an extremely frustrating time with the limited Bank Space. That’s because I am playing 8 alts that are doing all the crafts between them, which meant that I was collecting all the Crafting Materials and storing them in my shared Bank. But that is not possible in this game, as there are around 289 Crafting Materials. This meant that I was spending far too much time trying to make room in my Bank for all my Crafting Materials. So this encouraged me to come up with a system on how to still Craft with every character, and I eventually figured it out with helpful tips from other players and Addons.
For those that want to see how I and others efficiently manage your Crafting Materials then have a look at this thread: http://forums.elderscrollsonline.com/discussion/85960/bank-space-management-tips
The key thing is not to loot Provisioning Ingredients while out adventuring, as it’s far more efficient to just do this in town.
...
Every single MMO that allows modding has a small portion of players who consider a ton of addons to be "must haves". But that doesn't make them a necessity. I'm still running without any addons, and most likely never will. If a "clueless noob" like me can survive without them, then I'm sure some pro-gamer like yourself might be able to handle it, right?1) The number of addons people are using, and feel are really MUST HAVES to manage the system, is a wakeup call and a solid indicator that the baseline really is lacking. If it wasn't, it wouldn't need such a high number of mods to ameliorate its suxiness - the average troll in this thread cant even count that high. Players are finding ways to compensate for the system's shortcomings, and there are many of them, hence the need for many addons...this is not a good reflection on the developers responsible for those shortcomings.
I'd be comfortable with the devs getting rid of the shared bank, and giving alts their own individual banks, but only if it cost gold-per-item to mail things between alts.[/quote]2) Having the same bank size for 1 alt or 8 alts is just unacceptable. This clearly impacts altaholics more severely and those that want to tackle all the crafting profs with them. I call it the "alt penalty". Why not allow people with alts to purchase more shared space, or mail to their alts directly?
3) You speak of gold sinks...why not have a crafting tab, shared, for purchase, expandable for more gold of course...this game has no real economy. No AH. Limited uses for gold anyway. This would alleviate the alt penalty.
Do I have 2 mule characters? Yes - one for items that I still need to research and one that is hoarding trait gems and improvement materials.
You cant mail to your alts on the same acct, without an addon, and you said you don't use those...LadyInTheWater wrote: »Do I have 2 mule characters? Yes - one for items that I still need to research and one that is hoarding trait gems and improvement materials.
Wow, I never even thought about doing that, since I don't have any alts.
I always tend to deconstruct potential research items, since I figure I'll always loot them later (and most often I find them again).
Perhaps I'll make an alt, and start mailing her items that I plan on researching in the future. Brilliant idea!
Yeah, mis-typed that.You cant mail to your alts on the same acct, without an addon, and you said you don't use those...LadyInTheWater wrote: »Do I have 2 mule characters? Yes - one for items that I still need to research and one that is hoarding trait gems and improvement materials.
Wow, I never even thought about doing that, since I don't have any alts.
I always tend to deconstruct potential research items, since I figure I'll always loot them later (and most often I find them again).
Perhaps I'll make an alt, and start mailing her items that I plan on researching in the future. Brilliant idea!
...
To address your points about the need for add-ons, what do you have against 3rd party API developers? It's been said, in this thread even, that this wouldn't be a TES game if we weren't modding the hell out of it. You would see these individuals made obsolete without any useful and fun projects for them to work on?
... How is it that I and others that have posted here are able to manage this "friction" and you're not?
Is it possible, however unlikely, that the problem is not the inventory system which many of us have learned to leverage just fine (granted others, including yourself, haven't) or is it more likely that the problem is the "system" that works for those willing to adapt to it, but doesn't for those that refuse to adapt to it?
LadyInTheWater wrote: »Yeah, mis-typed that.You cant mail to your alts on the same acct, without an addon, and you said you don't use those...LadyInTheWater wrote: »Do I have 2 mule characters? Yes - one for items that I still need to research and one that is hoarding trait gems and improvement materials.
Wow, I never even thought about doing that, since I don't have any alts.
I always tend to deconstruct potential research items, since I figure I'll always loot them later (and most often I find them again).
Perhaps I'll make an alt, and start mailing her items that I plan on researching in the future. Brilliant idea!
True, but I can drop items for her in the shared bank, and then pick them up later... since, you know, I don't have any issues managing my inventory =p
Man I would be extremely annoyed if the Devs got rid of the shared bank, as it’s absolutely brilliant and makes Crafting with multiple alts far more easy. I shudder at the thought of each of my characters having individual banks.LadyInTheWater wrote: »I'd be comfortable with the devs getting rid of the shared bank, and giving alts their own individual banks, but only if it cost gold-per-item to mail things between alts.
I'm done arguing with you guys, it is pointless. The poll numbers here say all that needs to be said. Argue with them.
Did you bother to read @Taurus498 thread? He has a long list of addons in it, almost as long as your list of dos and donts to compensate, and he credits those with making the inventory system manageable. My response, which was to him, was in that context. If you aren't even running the skyshard or minimap ones, gratz, why don't you just admit you are some gaming badass...lol.
Your assessment of my motives is fascinating, if not completely wrong. I have no desire to hoard to sell and capture some market or whatever. I have no Machiavellian agenda...lol. I just want to be able to loot, store it without hassle, and be able to come back to it when I need it, as I plan on experiencing all the crafting profs sooner or later. With a minimum of tedium and hassle, as I have experienced in other games. I do not feel the need to put up with more hassle from this game, or spend more time with inventory tetris. I do not enjoy it.
@Taurus498...lol, you are using 21 addons to make something manageable, and you don't think the underlying system that requires all of those addons, isn't poor? Sure, you can make town runs...is running around the same place you have seen a dozen times, a non adventure zone, really the kind of triple A MMO quality game play you expect from this game, or have you settled with just being happy that you have found a workaround, yet ANOTHER one for the inventory friction???
Those addons aren't making your inventory crap rainbows for you...lol, they are providing pretty basic functionality...