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How would you characterize the inventory system in ESO?

  • Efaicia
    Efaicia
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    I sincerely believe that the inventory and banking system needs to take on GW2's style. With the amount of mats required for each crafting. it seems ludicrous to make collecting them so detrimental to you space. Even Tera has more manageable bags by default than ESO. I never had these issues in Skyrim or Oblivion, I am quite confused as to why the developers felt that they needed to implement such limited inventory in this game.
  • rwood0604_ESO
    rwood0604_ESO
    ✭✭✭
    lol maybe because in Skyrim or Oblivion it was judged by carry weight and in most cases people were just using console commands to carry ungodly amounts
  • Rial
    Rial
    ✭✭✭
    Low side of the curve. Worse than average, missing some real QoL features that should be standard...Will do nothing to keep or attract players to the game.
    My major complaint about ESO's inventory would be the lack of separation.

    In a more traditional grid-based inventory, I can just move stuff I don't want to sell to the lower slots and have a visuel separation, for example.

    Marking stuff I want to keep as junk kinda works, but not for deconstruction tabs.

    So in the end, I still have to memorize what I want to sell, deconstruct and research.
  • rwood0604_ESO
    rwood0604_ESO
    ✭✭✭
    In my honest opinion idk why people are complaining, you have space it is not really different from any other MMO you always run out of room people always create mules and the inventory and bank has Tabs yet some of you act like there are none yeah maybe the Mats tab includes all mats and could be more defined between them but the game is new still and that can change once the REAL problems are fixed, but people sadly like to complain about every little small ting these days even though you know they have a lot on their work plate right now.

    Lastly after all I have said atleast if the space isn't enough you have the OPTION to spend the gold to get more space, it just seems to me some of you are to cheap and would rather(once again) have everything given to them.
  • GLaDOS
    GLaDOS
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    lol maybe because in Skyrim or Oblivion it was judged by carry weight and in most cases people were just using console commands to carry ungodly amounts

    I was guilty of this haha. Did the same thing in the Fallout games. I went totally crazy with it too. I had hundreds of plates/cups/forks sitting in my bags just because I could pick them all up.

    In a way, it ended up becoming a huge pain in the ass because eventually there was just way too many things to sort through and I started dreading opening my bags because my computer would take a dump everytime I tried opening a bag containing nearly 5000 items lol.

    Sparta level madness!
    Still alive.
  • rwood0604_ESO
    rwood0604_ESO
    ✭✭✭
    Rial wrote: »
    My major complaint about ESO's inventory would be the lack of separation.

    In a more traditional grid-based inventory, I can just move stuff I don't want to sell to the lower slots and have a visuel separation, for example.

    Marking stuff I want to keep as junk kinda works, but not for deconstruction tabs.

    So in the end, I still have to memorize what I want to sell, deconstruct and research.

    You should be able to tell just by looking at the stuff and if you need help with remembering what you want to use for Traits you can use a nice addon that solves that problem, I know some people feel like they shouldn't have to use addons but atleast they are there and that problem is already solved.
  • Efaicia
    Efaicia
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    lol maybe because in Skyrim or Oblivion it was judged by carry weight and in most cases people were just using console commands to carry ungodly amounts
    I never knew there was a command like that. I didn't play either on a console though so *shrug* I don't use cheats or other like systems. It defeats the purpose of playing.

  • GLaDOS
    GLaDOS
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    Rial wrote: »
    My major complaint about ESO's inventory would be the lack of separation.

    In a more traditional grid-based inventory, I can just move stuff I don't want to sell to the lower slots and have a visuel separation, for example.

    Marking stuff I want to keep as junk kinda works, but not for deconstruction tabs.

    So in the end, I still have to memorize what I want to sell, deconstruct and research.

    You should be able to tell just by looking at the stuff and if you need help with remembering what you want to use for Traits you can use a nice addon that solves that problem, I know some people feel like they shouldn't have to use addons but atleast they are there and that problem is already solved.

    Yar, I use Research Assistant and it color codes all the stuff red if I need to research that item and grey if it is safe to melt it down.

    http://www.esoui.com/downloads/info111-ResearchAssistant.html
    Still alive.
  • neidzwiedzub17_ESO
    neidzwiedzub17_ESO
    ✭✭✭
    Low side of the curve. Worse than average, missing some real QoL features that should be standard...Will do nothing to keep or attract players to the game.
    The only real issue I have is with runes, there are so many different ones that they consume a huge amount of bag space.
    I walk alone,
    If our paths converge
    We may share the road
    When our paths diverge
    I walk alone.
  • Brennan
    Brennan
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    Efaicia wrote: »
    lol maybe because in Skyrim or Oblivion it was judged by carry weight and in most cases people were just using console commands to carry ungodly amounts
    I never knew there was a command like that. I didn't play either on a console though so *shrug* I don't use cheats or other like systems. It defeats the purpose of playing.

    In Skyrim you could max out Alchemy and Enchanting and then by using the Potion of Restoration trick, make boots or shoes that could increase your Carry Weight by 195456156708943. It was amazing and not really a console command.

    In an MMO, that would be totally out of balance.
  • Efaicia
    Efaicia
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Brennan wrote: »
    Efaicia wrote: »
    lol maybe because in Skyrim or Oblivion it was judged by carry weight and in most cases people were just using console commands to carry ungodly amounts
    I never knew there was a command like that. I didn't play either on a console though so *shrug* I don't use cheats or other like systems. It defeats the purpose of playing.

    In Skyrim you could max out Alchemy and Enchanting and then by using the Potion of Restoration trick, make boots or shoes that could increase your Carry Weight by 195456156708943. It was amazing and not really a console command.

    In an MMO, that would be totally out of balance.

    LOL! Interesting! Though I still think I will keep it away from my Skyrim game ;P
  • Brennan
    Brennan
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    Efaicia wrote: »
    Brennan wrote: »
    Efaicia wrote: »
    lol maybe because in Skyrim or Oblivion it was judged by carry weight and in most cases people were just using console commands to carry ungodly amounts
    I never knew there was a command like that. I didn't play either on a console though so *shrug* I don't use cheats or other like systems. It defeats the purpose of playing.

    In Skyrim you could max out Alchemy and Enchanting and then by using the Potion of Restoration trick, make boots or shoes that could increase your Carry Weight by 195456156708943. It was amazing and not really a console command.

    In an MMO, that would be totally out of balance.

    LOL! Interesting! Though I still think I will keep it away from my Skyrim game ;P

    You could do the same thing with Magicka and Health. So you'd have pieces of armor that had 1994654087841 Health and/or Magicka. You could just be an invincible wall of kicking ass. LOL

  • Rial
    Rial
    ✭✭✭
    Low side of the curve. Worse than average, missing some real QoL features that should be standard...Will do nothing to keep or attract players to the game.

    You should be able to tell just by looking at the stuff and if you need help with remembering what you want to use for Traits you can use a nice addon that solves that problem, I know some people feel like they shouldn't have to use addons but atleast they are there and that problem is already solved.

    "The community can fix it" should never be an excuse for bugs, bad design or lack of content.

    Also, my blacksmithing alt currently has 11 weapons waiting for research in her inventory. If I send her stuff to deconstruct to gain inspiration and actually raise the blackmsithing skill, I have to find those weapons in a list of 11+. Keepüing all this in my head, maybe all through a night and a workday, is ridiculous.
  • zhevon
    zhevon
    ✭✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Brennan wrote: »
    Efaicia wrote: »
    Brennan wrote: »
    Efaicia wrote: »
    lol maybe because in Skyrim or Oblivion it was judged by carry weight and in most cases people were just using console commands to carry ungodly amounts
    I never knew there was a command like that. I didn't play either on a console though so *shrug* I don't use cheats or other like systems. It defeats the purpose of playing.

    In Skyrim you could max out Alchemy and Enchanting and then by using the Potion of Restoration trick, make boots or shoes that could increase your Carry Weight by 195456156708943. It was amazing and not really a console command.

    In an MMO, that would be totally out of balance.

    LOL! Interesting! Though I still think I will keep it away from my Skyrim game ;P

    You could do the same thing with Magicka and Health. So you'd have pieces of armor that had 1994654087841 Health and/or Magicka. You could just be an invincible wall of kicking ass. LOL
    It might have been fixed either for real or in the unofficial patch. I know last time I tried to odd stuff with alchemy and enchanting I couldn't (in Skyrim).
  • Brennan
    Brennan
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    zhevon wrote: »
    Brennan wrote: »
    Efaicia wrote: »
    Brennan wrote: »
    Efaicia wrote: »
    lol maybe because in Skyrim or Oblivion it was judged by carry weight and in most cases people were just using console commands to carry ungodly amounts
    I never knew there was a command like that. I didn't play either on a console though so *shrug* I don't use cheats or other like systems. It defeats the purpose of playing.

    In Skyrim you could max out Alchemy and Enchanting and then by using the Potion of Restoration trick, make boots or shoes that could increase your Carry Weight by 195456156708943. It was amazing and not really a console command.

    In an MMO, that would be totally out of balance.

    LOL! Interesting! Though I still think I will keep it away from my Skyrim game ;P

    You could do the same thing with Magicka and Health. So you'd have pieces of armor that had 1994654087841 Health and/or Magicka. You could just be an invincible wall of kicking ass. LOL
    It might have been fixed either for real or in the unofficial patch. I know last time I tried to odd stuff with alchemy and enchanting I couldn't (in Skyrim).

    I once made a ring that was so WTFchanted that if I took it off, it killed me. LOL
  • LadyInTheWater
    LadyInTheWater
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    Brennan wrote: »
    Eve Online had basically infinite bank space as there was no limit to the amount of crap you could have in a station hangar. The biggest issue there was getting what you needed, where you needed it. You'd have to slowboat your combat vessel to a new mission hub and then shuttle back to grab the hauler with all your ordinance and cap boosters. You could conceivably spend a couple of hours carting stuff around just to run a mission in a different region. And no shared inventory so you either could contract the stuff to an alt or log your alt on in the same station and just trade it that way.

    Ahhh, EVE Online. See, I think that's it right there. You're an ex-EVE player.

    EVE taught their players something really valuable:
    Sure, you can hold everything. But is it worth it to go pick it up?

    I think that's the crux of the whole inventory-management issue; Players in ESO are possibly coming from games where they can keep everything they find. They haven't learned how to tell if something's junk, or if something's valuable. Or how to go out and get specifically what you want/need, and then use it.

    I'm only partially familiar with World of Warcraft. Boyfriend still plays it, and it looks like it would bore me to death. I know he farms rare monsters all the time, to pick up trivial little toys that do things. Like he found a squirrel that he can throw, or something like that. And those items take up bank/bag space. So the game has a lot of space, so players can accumulate all these odd items. I think he has like 100 different types of mounts in the game, too, or something insane like that. On his screen was a whole page of different mounts. He also raids, and in that game he keeps like 3 or 4 different sets of armor/equipment. And they have an appearance thing (like EQ2) so he has a ton of weapons/armor he uses to dress up his character as well.

    Thinking about it, if we had that much space, imagine how difficult it would be to manage your inventory? Instead of going through 100 or so items, you'd need to go through thousands.

    I used to think that having more inventory/bank space was just unnecessary. But now, I'm thinking it may actually make things so much more difficult. It's interesting, what you can think of, when you think in the long term.
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • Dyvim
    Dyvim
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Brennan wrote: »
    And industry leader...best of the best, will help keep and attract players with its features...
    For me the MAIN distinction, from a business point of view, should be does it work to enhance the game and attract players, or does it detract from the game and annoy players.

    I don't know that I've ever seen any article or heard any feedback from the gaming community to which I belong that talked about how awesome the inventory system in any game is.

    Inventory systems don't attract players. Innovative combat and a deep, thoughtful character progression attracts players. Cutting edge graphics and challenging AI attracts players.

    But no one has ever said to me, "Dude! You have to play this game! The inventory system is awesome!"

    If you wanted to make a poll with a scale, why not just have from best, better than average, average, lower than average, worst? The answers are full of commentary and that biases the poll.

    You haven't played GW2 then, its inventory system and AH are incredible, and the best I have seen. They help keep players happy because they make life easier and prevent them from wasting time, unnecessarily...as opposed to this systems in this game that work to actively *** off part of the playerbase, as soon as they start in the game. In fact, seeing poor, lackluster (or NO systems, in case of the AH) in a game like this makes you appreciate those pieces even more from other games that have done better, and makes you ask, if they could figure this out, in a F2P, and deliver it at launch, why cant this game manage it?
    Edited by Dyvim on 21 April 2014 20:03
    Angels are bright still, though the brightest fell... -S.
  • Brennan
    Brennan
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    I think he has like 100 different types of mounts in the game, too, or something insane like that.

    @LadyInTheWater‌ - It's been a long time since I played WoW. So can he ride on more than one at a time, you know, like a "Look at all my mounts" parade?

    Edited by Brennan on 21 April 2014 20:10
  • Brennan
    Brennan
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    Dyvim wrote: »
    Brennan wrote: »
    And industry leader...best of the best, will help keep and attract players with its features...
    For me the MAIN distinction, from a business point of view, should be does it work to enhance the game and attract players, or does it detract from the game and annoy players.

    I don't know that I've ever seen any article or heard any feedback from the gaming community to which I belong that talked about how awesome the inventory system in any game is.

    Inventory systems don't attract players. Innovative combat and a deep, thoughtful character progression attracts players. Cutting edge graphics and challenging AI attracts players.

    But no one has ever said to me, "Dude! You have to play this game! The inventory system is awesome!"

    If you wanted to make a poll with a scale, why not just have from best, better than average, average, lower than average, worst? The answers are full of commentary and that biases the poll.

    You haven't played GW2 then, its inventory system and AH are incredible, and the best I have seen. They help keep players happy because they make life easier and prevent them from wasting time, unnecessarily...as opposed to this systems in this game that work to actively *** off part of the playerbase, as soon as they start in the game. In fact, seeing poor, lackluster (or NO systems, in case of the AH) in a game like this makes you appreciate those pieces even more from other games that have done better, and makes you ask, if they could figure this out, in a F2P, and deliver it at launch, why cant this game manage it?

    Nope. Have never played GW2. Never had any interest. I did play GW. It was okay but I don't remember any crafting and it seemed odd that I was level 20 in less than a week. But I really don't think that I passed on GW2 as a result of not being informed about the amazing inventory system.

  • GLaDOS
    GLaDOS
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    Thinking about it, if we had that much space, imagine how difficult it would be to manage your inventory? Instead of going through 100 or so items, you'd need to go through thousands.

    I used to think that having more inventory/bank space was just unnecessary. But now, I'm thinking it may actually make things so much more difficult. It's interesting, what you can think of, when you think in the long term.

    Yar, it becomes a bit of a slippery slope after a while. More stuff takes more time and effort by proxy imho.

    I am sad that one day I will have to part with my hoards as I have lovingly named each pile of lockpicks, goat meat, and bug parts haha. But I know that it is an eventuality that I must face.

    I have a couple toons in WoW that I nearly abandoned because after almost 10 years of playing I have accumulated so much cool stuff that is no longer in the game and I have no room. Made logging in a real downer because I didn't have the heart to delete the things that I had become unreasonably attached to but I didn't have any room to get new stuff.

    Still alive.
  • Dyvim
    Dyvim
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Brennan wrote: »
    Dyvim wrote: »
    Brennan wrote: »
    And industry leader...best of the best, will help keep and attract players with its features...
    For me the MAIN distinction, from a business point of view, should be does it work to enhance the game and attract players, or does it detract from the game and annoy players.

    I don't know that I've ever seen any article or heard any feedback from the gaming community to which I belong that talked about how awesome the inventory system in any game is.

    Inventory systems don't attract players. Innovative combat and a deep, thoughtful character progression attracts players. Cutting edge graphics and challenging AI attracts players.

    But no one has ever said to me, "Dude! You have to play this game! The inventory system is awesome!"

    If you wanted to make a poll with a scale, why not just have from best, better than average, average, lower than average, worst? The answers are full of commentary and that biases the poll.


    You haven't played GW2 then, its inventory system and AH are incredible, and the best I have seen. They help keep players happy because they make life easier and prevent them from wasting time, unnecessarily...as opposed to this systems in this game that work to actively *** off part of the playerbase, as soon as they start in the game. In fact, seeing poor, lackluster (or NO systems, in case of the AH) in a game like this makes you appreciate those pieces even more from other games that have done better, and makes you ask, if they could figure this out, in a F2P, and deliver it at launch, why cant this game manage it?

    Nope. Have never played GW2. Never had any interest. I did play GW. It was okay but I don't remember any crafting and it seemed odd that I was level 20 in less than a week. But I really don't think that I passed on GW2 as a result of not being informed about the amazing inventory system.

    Really - cutting edge graphics, challenging AI, character progression? Ever heard of a game called minecraft? OK, joking, but solid gameplay does not need graphics, they are nice, but not necessary.

    Yeah, that's fine, and you can be a smart ass about it if you like, and btw welcome back into one of my threads, but it isn't an accident that people who played GW2 fondly remember those systems, liked them, and hence mention its inventory system here...I'm not the only one.

    You can also be a smartass about it if you like but over half the respondents to this poll think this system is on the low end of the curve. If you throw in the people that think it is just average, or nothing special, you are at 78% or about 4/5ths. That is decisive. I'm pretty sure Zeni is trying for a game or components of their game, that is better than average. When over half say you have delivered something that is below average, including 28% that think it is among the worst they have ever seen, then THERE is a problem. I wouldn't be proud of it, if I was responsible for it, that is for damn sure.

    Again, you like to ignore it, but the business test is simple...the inventory system impacts every player. It is a fundamental QoL system. It impacts loot, crafting, the games economy, if it had one, the need for travel, etc. The test is a simple one...does it help to attract and RETAIN players, or does it server to annoy and aggravate players? Does it provide the product with a competitive advantage over other competing products? So keep denying all you like, but the test is simple, and the feedback is conclusive.
    Edited by Dyvim on 21 April 2014 20:34
    Angels are bright still, though the brightest fell... -S.
  • Brennan
    Brennan
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    Dyvim wrote: »
    Brennan wrote: »
    Dyvim wrote: »
    Brennan wrote: »
    And industry leader...best of the best, will help keep and attract players with its features...
    For me the MAIN distinction, from a business point of view, should be does it work to enhance the game and attract players, or does it detract from the game and annoy players.

    I don't know that I've ever seen any article or heard any feedback from the gaming community to which I belong that talked about how awesome the inventory system in any game is.

    Inventory systems don't attract players. Innovative combat and a deep, thoughtful character progression attracts players. Cutting edge graphics and challenging AI attracts players.

    But no one has ever said to me, "Dude! You have to play this game! The inventory system is awesome!"

    If you wanted to make a poll with a scale, why not just have from best, better than average, average, lower than average, worst? The answers are full of commentary and that biases the poll.

    You haven't played GW2 then, its inventory system and AH are incredible, and the best I have seen. They help keep players happy because they make life easier and prevent them from wasting time, unnecessarily...as opposed to this systems in this game that work to actively *** off part of the playerbase, as soon as they start in the game. In fact, seeing poor, lackluster (or NO systems, in case of the AH) in a game like this makes you appreciate those pieces even more from other games that have done better, and makes you ask, if they could figure this out, in a F2P, and deliver it at launch, why cant this game manage it?

    Nope. Have never played GW2. Never had any interest. I did play GW. It was okay but I don't remember any crafting and it seemed odd that I was level 20 in less than a week. But I really don't think that I passed on GW2 as a result of not being informed about the amazing inventory system.

    Yeah, that's fine, and you can be a smart ass about it if you like, and btw welcome back into one of my threads, but it isn't an accident that people who played it liked it, and remember it fondly, and hence mention its inventory system here...I'm not the only one.

    You can also be a smartass about it if you like but over half the respondents to this poll think this system is on the low end of the curve. If you throw in the people that think it is just average, or nothing special, you are at 78% or about 4/5ths. That is decisive. I'm pretty sure Zeni is trying for a game or components of their game, that is better than average. When over half say you have delivered something that is below average, including 28% that think it is among the worst they have ever seen, then THERE is a problem. I wouldn't be proud of it, if I was responsible for it, that is for damn sure.

    Again, you like to ignore it, but the business test is simple...the inventory system impacts every player. It is a fundamental QoL system. It impacts loot, crafting, the games economy, if it had one, the need for travel, etc. The test is a simple one...does it help to attract and RETAIN players, or does it server to annoy and aggravate players? Does it provide the product with a competitive advantage over other competing products? So keep denying all you like, but the test is simple, and the feedback is conclusive.

    I couldn't give a **** what you want to infer from your biased, dripping with commentary poll. I'm just having fun playing the game. I would apologize but I didn't make the game. Maybe you can get a personal apology from everyone at Zenimax.
  • Dyvim
    Dyvim
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Cry more...typical since the results don't please you. I don't see a lot of cries of bias in this thread, except from you. Too bad it doesn't fit your narrative of "everything is fine". The poll provides a clear continuum and the game's INVENTORY system is falling on the low end of it. There is no "dripping with commentary" in the options...if people think its the best of the best, an industry leader, they have that option, only about 4 out of 150 or so think that...that alone should cause zeni concern...again, I doubt they want to go around shouting "hey, we are average!!! Hey we are mediocre!!!! If they think it is better than average, they have that option, too. There is plenty of room in the poll to express satisfaction with the system.

    There is nothing wrong with the poll, other than it is showing something you don't like.
    Edited by Dyvim on 21 April 2014 20:43
    Angels are bright still, though the brightest fell... -S.
  • Brennan
    Brennan
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    Dyvim wrote: »
    Cry more...typical since the results don't please you. I don't see a lot of cries of bias in this thread, except from you. Too bad it doesn't fit your narrative of "everything is fine".

    Nor does it fit into your narrative of "ESO needs GW2's inventory". I'm not crying about ESO. The game is just fine for me.

    Except for bugged quests.
    And that crap with Medicinal Use and Snakeblood.
    And the crap with Aspect Extraction.
    And the crap with falling through the world.

    But the inventory. Just fine for me. In fact, the only real inventory related threads I see here are people crying (yourself included) that the game is just too hard. Suck it up Sally.

    ED: Before you quit though because the inventory is too hard for you, can I have your stuff? :D

    Edited by Brennan on 21 April 2014 20:44
  • Dyvim
    Dyvim
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    lol. No one is saying the game's inventory is too hard. It is just damn inconvenient. This, as well as anything, shows you aren't paying attention and you choose NOT to get it. Again, the pom pom contingent makes the case against themselves.

    People are saying it is needlessly annoying and an aggravating, constant time sink. It isn't hard, its just a pain. Got it?

    Again, it doesn't fit into your feeble narrative that it takes superior whatever to manage the tedium of the inventory, and if everyone were as superior as you, everyone would be waving pom poms, like you....lol. The numbers crush your narrative, as surely as the weakness of your argument and analogies.
    Edited by Dyvim on 21 April 2014 20:48
    Angels are bright still, though the brightest fell... -S.
  • Brennan
    Brennan
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    Dyvim wrote: »
    lol. No one is saying the game is too hard. This, as well as anything shows you aren't paying attention and you choose NOT to get it.

    People are saying it is needlessly annoying and an aggravating, constant time sink. It isn't hard, its just a pain. Got it?

    Yep. You're crying because it is aggravating and painful. I'll say it again - Suck it up Sally.

    Also, still wondering if I can have your stuff when you quit and go back to GW2. I mean I've got more than enough space for all your stuff and you're not going to need it over there. It's win-win! \o/

  • Dyvim
    Dyvim
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    lol, I doubt you can grasp the concept of a win-win situation, otherwise you would see the folly in your narrative. But whatever. The numbers are staring you in the face, and you can't handle them. Go back to your yes/no quit poll. Its about all the complexity you have shown you can handle...lol, with its two choices...ironic coming from someone that was trying to paint the poor feature set as an issue of choice...

    The main choice involved here is how many of the addons to compensate for the inferiority of the system are people going to download.
    Edited by Dyvim on 21 April 2014 20:53
    Angels are bright still, though the brightest fell... -S.
  • Brennan
    Brennan
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    Dyvim wrote: »
    lol, I doubt you can grasp the concept of a win-win situation, otherwise you would see the folly in your narrative. But whatever. The numbers are staring you in the face, and you can't handle them. Go back to your yes/no quit poll. Its about all the complexity you have shown you can handle...lol.

    @Dyvim‌ - So is that a yes or a no to giving me your stuff when you go back to GW2?

  • Abeille
    Abeille
    ✭✭✭✭✭
    ✭✭✭✭✭
    About average. Decent features and implementation, nothing special in the genre...
    After the last comments, I feel like I should remember you guys that this game is rated M for "Mature".
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Dyvim
    Dyvim
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    lol, not to worry, there will be plenty of changes coming to this game, including in the inventory and crafting areas. Its a just released MMO, it will see a legion of change.

    The really funny thing is that over the changing life of the game, I may well be subscribed to it longer than you, in the end. So make sure to send me your stuff when you leave first, by then they will probably have addressed many of the issues and added in the QoL features that are absent now. If I didn't give a flip about it, I wouldn't be spending my time here bringing attention to the issue, which is a nightly topic of discussion in my guild. So whatever. Keep the head in the sand. I just don't think that serves you well. My first thread and first post in these forums were about the inventory. I really haven't taken the time to comment on anything else in these forums...I doubt you can say the same. I have been playing the game.

    Im not sure why you are spending time here. You have voted, registered your opinion, and have your own thread. You don't see me in it. Return the favor :)

    So @Brennan, is that a yes to leaving me your stuff? lolz
    Edited by Dyvim on 21 April 2014 21:04
    Angels are bright still, though the brightest fell... -S.
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