You can still have all kinds of limitations and friction in this system...but it brings a lot of nice QoL to the players.
You didn't respond to my question about what kind of experience do you expect from this triple A MMO that is charging customers with the most expensive price model in the industry? I am not expecting mediocrity from them in any part of this game...but that is what we have here, IMO. So I will ask you again, are town runs, where you are running around the same place you have seen a dozen times, a non adventure zone, really the kind of triple A MMO quality game play you expect from this game, or have you settled with just being happy that you have found a workaround, yet ANOTHER one for the inventory friction???
You didn't respond to my question about what kind of experience do you expect from this triple A MMO that is charging customers with the most expensive price model in the industry? I am not expecting mediocrity from them in any part of this game...but that is what we have here, IMO. So I will ask you again, are town runs, where you are running around the same place you have seen a dozen times, a non adventure zone, really the kind of triple A MMO quality game play you expect from this game, or have you settled with just being happy that you have found a workaround, yet ANOTHER one for the inventory friction???
At the moment I’m more forgiving towards the current Inventory System because the game has only just been released, and I’m expecting that the Devs will be making improvements to it over the coming months. If they don’t then that would be a real shame and I would be on this forum saying so.
Also, I see the 30 minute “Town Farming Runs” as more of an exploit than a workaround, as it only took a dozen of these runs to get my Provisioning Alt to level 50, and as an extra bonus I’ve made several thousand gold profit from doing this as well, which means that looting Provisioning Ingredients while out adventuring a huge waste of time and space.
You can still have all kinds of limitations and friction in this system...but it brings a lot of nice QoL to the players.
Such as?
None of your posts have indicated how you would maintain limitations and friction in the system.
So imagine you're responsible for redesigning the inventory system in ESO. Your leadership has made it very clear that there needs to be "friction" in the system to in some way impose challenges to players who want to max out every craft on a single character as well as other challenges to other play styles. I'm sure that we can agree that a game without challenges gets boring and stale. How would you redesign the inventory given these requirements?
55% of the people that bothered replying to this thread is not indicative of the opinions of 55% of the entire community.
It's not important to pay attention to a biased poll where the most likely participants are those that want the inventory management of the game to change and be more similar to other games.
@Terminus The conversation isn't necessarily biased, but the poll options created by the OP certainly have biased wording.
I'm not discounting the fact that people have problems with the inventory system. My main point is that the poll itself, statistically speaking, is not an accurate depiction of the opinions of the ESO player population as a whole.
The vast majority of ESO players have likely never even visited the forums. A good portion of those that do bother with game forums are quite often those that have some kind of problem or negative feedback about the game. Much like sending out random customer satisfaction surveys in real life, the most likely respondents are those that have a problem, not those that are happy. Thus, feedback of this kind is often skewed towards the negative side and not indicative of the views of the population at large.
@Terminus The conversation isn't necessarily biased, but the poll options created by the OP certainly have biased wording.
I'm not discounting the fact that people have problems with the inventory system. My main point is that the poll itself, statistically speaking, is not an accurate depiction of the opinions of the ESO player population as a whole.
The vast majority of ESO players have likely never even visited the forums. A good portion of those that do bother with game forums are quite often those that have some kind of problem or negative feedback about the game. Much like sending out random customer satisfaction surveys in real life, the most likely respondents are those that have a problem, not those that are happy. Thus, feedback of this kind is often skewed towards the negative side and not indicative of the views of the population at large.
Sorry I have to ask and I do appear to be asking this question here a lot. What has the Inventory system got to do with crafting? Nothing beyond where you go to find the items or move them into your bank etc.
So please take the whine to the correct area and let the crafting area oddly be about crafting.
Bank space is slightly smaller than other MMO's I've played, but inventory space is much larger. The fortunate thing is that you can buy upgrades with in game gold, and not having to spend real money on it. It's not really that remarkable, but it is adequate.
People can craft everything, though, but they have to understand that if they want to craft everything then they must dedicate their time to it, and that includes managing their inventory.@dyvim actually I think the fault is that people think they have to craft everything. I don't have an issue with the limit myself. If you have played a lot of other games you'll know them limit as well and to be honest if your hording that much stuff I have to ask why?