Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

How would you characterize the inventory system in ESO?

  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    I use zero addons, and I'm getting by just fine. Some people may like using them, and that's fine. No problem whatsoever. But they are a far cry from being "necessary".

    As for the inventory system, I have a grand total of two characters. On was created to bypass the zoom on character creation bug and has not been accessed since. It will become an alt at some point, but at the moment it's just sitting in the cell in Coldharbour. On my main, I am currently leveling four crafting professions. I only have two upgrades to bank and bag space. Main reason I'm not leveling the other two is I simply don't have any particular interest in them. I do intend to level them at some point, just not right now.

    Do I have full inventory issues? Yup. Do I want some major change to the inventory system to take place just so I can hoard more junk? Nope. And I know exactly what I'd do if I decided to level the other two professions as well. There's probably at least ten or fifteen items in my bank that don't really need to be there and that I don't need to hang onto, and I'd likely dump a number of items that I'm only hanging onto for trait research. That in itself would clear plenty of room for my needs regarding the last two professions. Room that will only get bigger as I invest in various upgrades.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Brennan
    Brennan
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    Dyvim wrote: »
    lol @Brennan, my bad that whole response was to Lady...I would never call you a gaming badass :smile:

    LOL!!

  • Brennan
    Brennan
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    Dyvim wrote: »
    You can still have all kinds of limitations and friction in this system...but it brings a lot of nice QoL to the players.

    Such as?

    None of your posts have indicated how you would maintain limitations and friction in the system.

    So imagine you're responsible for redesigning the inventory system in ESO. Your leadership has made it very clear that there needs to be "friction" in the system to in some way impose challenges to players who want to max out every craft on a single character as well as other challenges to other play styles. I'm sure that we can agree that a game without challenges gets boring and stale. How would you redesign the inventory given these requirements?

  • Taurus498
    Taurus498
    ✭✭✭
    And industry leader...best of the best, will help keep and attract players with its features...
    Dyvim wrote: »
    You didn't respond to my question about what kind of experience do you expect from this triple A MMO that is charging customers with the most expensive price model in the industry? I am not expecting mediocrity from them in any part of this game...but that is what we have here, IMO. So I will ask you again, are town runs, where you are running around the same place you have seen a dozen times, a non adventure zone, really the kind of triple A MMO quality game play you expect from this game, or have you settled with just being happy that you have found a workaround, yet ANOTHER one for the inventory friction???

    At the moment I’m more forgiving towards the current Inventory System because the game has only just been released, and I’m expecting that the Devs will be making improvements to it over the coming months. If they don’t then that would be a real shame and I would be on this forum saying so.

    Also, I see the 30 minute “Town Farming Runs” as more of an exploit than a workaround, as it only took a dozen of these runs to get my Provisioning Alt to level 50, and as an extra bonus I’ve made several thousand gold profit from doing this as well, which means that looting Provisioning Ingredients while out adventuring a huge waste of time and space.

    Edited by Taurus498 on 23 April 2014 06:44
  • Dyvim
    Dyvim
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Taurus498 wrote: »
    Dyvim wrote: »
    You didn't respond to my question about what kind of experience do you expect from this triple A MMO that is charging customers with the most expensive price model in the industry? I am not expecting mediocrity from them in any part of this game...but that is what we have here, IMO. So I will ask you again, are town runs, where you are running around the same place you have seen a dozen times, a non adventure zone, really the kind of triple A MMO quality game play you expect from this game, or have you settled with just being happy that you have found a workaround, yet ANOTHER one for the inventory friction???

    At the moment I’m more forgiving towards the current Inventory System because the game has only just been released, and I’m expecting that the Devs will be making improvements to it over the coming months. If they don’t then that would be a real shame and I would be on this forum saying so.

    Also, I see the 30 minute “Town Farming Runs” as more of an exploit than a workaround, as it only took a dozen of these runs to get my Provisioning Alt to level 50, and as an extra bonus I’ve made several thousand gold profit from doing this as well, which means that looting Provisioning Ingredients while out adventuring a huge waste of time and space.

    /agree
    Angels are bright still, though the brightest fell... -S.
  • Dyvim
    Dyvim
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Brennan wrote: »
    Dyvim wrote: »
    You can still have all kinds of limitations and friction in this system...but it brings a lot of nice QoL to the players.

    Such as?

    None of your posts have indicated how you would maintain limitations and friction in the system.

    So imagine you're responsible for redesigning the inventory system in ESO. Your leadership has made it very clear that there needs to be "friction" in the system to in some way impose challenges to players who want to max out every craft on a single character as well as other challenges to other play styles. I'm sure that we can agree that a game without challenges gets boring and stale. How would you redesign the inventory given these requirements?

    Well I'm fresh out of pizza boxes to sketch out a plan on, but limitations and friction would be fairly obvious to my way of thinking...you could do any number of things...you could divide the shared crafting material bank into segments for each prof, then charge to unlock them...gold, skill points, whatever...and of course you could control the amount of mat stored...when there would be overflow, etc...I am looking for convenience, QoL, not necessarily massive additional storage to go all bag of holding on the ESO universe. Being able to deposit to the craft mat storage tab straight from inventory, from ANYWHERE is also a big QoL deal that, wait for it.....GW2 delivered on....lol.

    Same with shared regular bank storage...if each alt had their own bank tab, then you could tighten the shared storage....or jack up the gold sink...either way, you get rid of the alt penalty by changing this system where 8 toons on an acct have the same bank space as 1 toon on another acct.
    Edited by Dyvim on 23 April 2014 06:56
    Angels are bright still, though the brightest fell... -S.
  • Sapphyrerose29
    Sapphyrerose29
    Soul Shriven
    More than adequate, better than most...few if any changes are needed...
    I think the system is good though I find at times my inventory gets filled quickly with crafting materials. It would be great if we could deposit to a crafting storage tab straight from Inventory from anywhere.I Know GW2 did this but I thin it is an awesome idea.Would save time having to constantly look for bank to try and deposit materials.
  • LadyInTheWater
    LadyInTheWater
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    @Brennan‌ At least you get to be a gaming badass.
    I'm stuck with "clueless noob". :'(
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • Terminus
    Terminus
    ✭✭✭✭✭
    Low side of the curve. Worse than average, missing some real QoL features that should be standard...Will do nothing to keep or attract players to the game.
    Opioid wrote: »
    55% of the people that bothered replying to this thread is not indicative of the opinions of 55% of the entire community.

    It's not important to pay attention to a biased poll where the most likely participants are those that want the inventory management of the game to change and be more similar to other games.

    Perhaps you're right @Opioid, but I don't believe that this discussion is extremely biased.
    If Zenimax had released an acceptable inventory system, it's safe to say that at least 2 out of 3 people would like it, right? Approximately 66% would like it? This discussion has been active for a few days, and the percentage of those who believe that inventory needs improvement has increased. There are 2 options that show support, 2 that claim it needs improvement, and 1 neutral option.

    I've continued playing and love ESO, but it's apparent that Zenimax added in the "bare bones" when it came to inventory, guild and store management.
    Edited by Terminus on 23 April 2014 16:28
  • huntgod_ESO
    huntgod_ESO
    ✭✭✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    I would describe it as abusive...

    Given the volume of itemization, and the exorbitant costs of increasing that size beyond 110baf/100bank slots I find it abusive.

    Removing the stacking from guild banks (I understand there was a duping exploit involved) is also ridiculous and it takes a quarter or my daily play time to administer the flippin bank and restack items.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Opioid
    Opioid
    ✭✭✭
    About average. Decent features and implementation, nothing special in the genre...
    @Terminus The conversation isn't necessarily biased, but the poll options created by the OP certainly have biased wording.

    I'm not discounting the fact that people have problems with the inventory system. My main point is that the poll itself, statistically speaking, is not an accurate depiction of the opinions of the ESO player population as a whole.

    The vast majority of ESO players have likely never even visited the forums. A good portion of those that do bother with game forums are quite often those that have some kind of problem or negative feedback about the game. Much like sending out random customer satisfaction surveys in real life, the most likely respondents are those that have a problem, not those that are happy. Thus, feedback of this kind is often skewed towards the negative side and not indicative of the views of the population at large.
  • Brennan
    Brennan
    ✭✭✭
    More than adequate, better than most...few if any changes are needed...
    Opioid wrote: »
    @Terminus The conversation isn't necessarily biased, but the poll options created by the OP certainly have biased wording.

    I'm not discounting the fact that people have problems with the inventory system. My main point is that the poll itself, statistically speaking, is not an accurate depiction of the opinions of the ESO player population as a whole.

    The vast majority of ESO players have likely never even visited the forums. A good portion of those that do bother with game forums are quite often those that have some kind of problem or negative feedback about the game. Much like sending out random customer satisfaction surveys in real life, the most likely respondents are those that have a problem, not those that are happy. Thus, feedback of this kind is often skewed towards the negative side and not indicative of the views of the population at large.

    Agreed. No one comes to a forum to praise how thankful and grateful they are for anything. And MMO players and gamers in general are one of the most hard to please demographics known in the whole of human existence.

  • starlizard70ub17_ESO
    starlizard70ub17_ESO
    ✭✭✭✭✭
    ✭✭
    Low side of the curve. Worse than average, missing some real QoL features that should be standard...Will do nothing to keep or attract players to the game.
    I think they went too far on trying to control people trying to make uber crafters through inventory. they really should of had seperate inventory spaces for mats and the rest of the items. Still it's not bad enough to make the game hard play, just abit annoying because of the extra inventory management needed.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Dyvim
    Dyvim
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Opioid wrote: »
    @Terminus The conversation isn't necessarily biased, but the poll options created by the OP certainly have biased wording.

    I'm not discounting the fact that people have problems with the inventory system. My main point is that the poll itself, statistically speaking, is not an accurate depiction of the opinions of the ESO player population as a whole.

    The vast majority of ESO players have likely never even visited the forums. A good portion of those that do bother with game forums are quite often those that have some kind of problem or negative feedback about the game. Much like sending out random customer satisfaction surveys in real life, the most likely respondents are those that have a problem, not those that are happy. Thus, feedback of this kind is often skewed towards the negative side and not indicative of the views of the population at large.

    The only reason I visited the forums was because of the terrible inventory system. My first thread with my first post was about it, and this is my second thread. The bad inventory system is the ONLY reason I have come to the forums instead of playing the game all the time, right now. So yeah, much of that is correct...forums are for feedback, and the very nature of feedback in an MMO usually revolves around features people would like added or things people would like changed/improved.
    Edited by Dyvim on 23 April 2014 20:57
    Angels are bright still, though the brightest fell... -S.
  • hokaine
    hokaine
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    I really enjoy playing TESO but the inventory is really tarnishing my experience. The inventory takes too much time to manage and I never seem to have enough space for anything. I don't understand this because I only keep what's necessary to my character.

    I don't have much play time and this flaw is very frustrating to me. If it doesn't change, it might make me stop playing this game which is unfortunate because I really like it.
  • nora.storetnub18_ESO
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    I also enjoy playing TESO, but you know what makes me logg off the game about every time? Having to go back to the city regularly and spend 10-15 minutes to manage my inventory because even if I only keep what's necessary to my character, i end up having it full after making two or three quest and a public donjon. And when in the city, having to make quite a few back and forth between the bank and the crafting tables.... Because you can't even have a look at your damn recepies when you're not in front of the right crafting spot, and you also cannot craft something if your inventory is full, even if this very craft is going to free some space.

    And that's also a problem when playing and you want to know what you can decently pick up or not, or what you can destroy... because, and mostly for the provisionning, you have so much different ingredients, and no way of having a look at which one is usefull for you.

    So yes, quite a good game, but the Inventory is among the things that really bores me, frustrate me and really slows my progression in the game, and is, so far, THE reason why I log off the game after just one hour or two.
    Edited by nora.storetnub18_ESO on 24 April 2014 07:27
  • Shimizu
    Shimizu
    ✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    The inventory system would be adequate if there were not hundreds upon hundreds of items required for the various crafts. 60 slots starting out is great, if you're picking up random loot and such. However, even upgraded to 100+ slots, I find I'm still ignoring alchemy reagents, runes, and food, and regularly having to destroy things I do pick up or return to town every 30 minutes, which is extremely frustrating. It seems that rather than picking up things 'while you are out' you need to instead clear your inventory and do a dedicated crafting run. Forget completely about saving things for more than one craft or even more than one tier. Forget provisioning entirely. I actually worked out that if you wanted to keep one of everything crafting related you'd need well over 500 slots and I don't think I covered even half of the food related items.

    Between all the racial gemstones, then 16 gems for different effects on armor weapons, refined and unrefined versions of all the tiers of ore, wood, cloth, leather, plus the quality upgrade items which are also different for each crafting type ...its a nightmare.

    A couple of suggestions:
    Materials bag - separate inventory space with 500 slots or so for all the crap from crates, plants, ores, etc. Simple and direct fix and solves problem quite eloquently.

    Increase bank size by 100% & allow bank access remotely or hell, even sell an item for £5 or whatever that lets you access your bank from anywhere. I'd buy it.

    Rethink material itemisation - reduce the number of different lootable items for craft and streamline crafting system - this is a more cumbersome and complicated fix but would have the same effect.

    Remove guild bank restriction of 10 members - if people want to use one of their limited guild slots for storage, let them. I find this restriction absurd anyway as the 'guild store being the only way to sell' system has encouraged the bloated 400 member guilds where nobody knows each other in order to have the shop functionality but because they are 400 member guilds where nobody knows each other, nobody really uses the bank other to put in junk they don't want. A tightknit group of 4-5 players could utilise the guild bank to share crafting resources amongst themselves. I don't understand why the 10 member requirement since there is a number of guild slots requirement already in play.

    Or most simply, just allow more upgrades and maybe rethink the cost structure. I'd even be willing to dump skillpoints into inventory management.
  • sevcik.miroslaveb17_ESO
    More than adequate, better than most...few if any changes are needed...
    LoL remote access to bank, like it was not enough that you don't need to take items to crafting table. I tell you what... simple solution for modern gamers:

    - unlimited inventory: this will fix bag and bank issue. You can delete several npcs as a benefit. Bankers won't be needed at all.
    - Make auction house world and alliance wide with access from anywhere.
    - Create NPC, which will allow you change your character's level as you desire. PVPers will love it - no need to grind and lets go straight to action.
    - Not to forget that you will learn each skill when it unlocks. No skyshard searching needed.

    I think this would work fine for today's lazy gamers. Fun fact is that such game design will drop in sooner or later.

    Bag and bank issue I still can't believe anyone is still crying over it. 123 slots for use for me at the moment. I could have had like extra 20 more if I did sell crafting stuff instead of research and deconstruction.( Iam not sure about that as I don't know what is the top bag upgrade) Problem is not with the game, but with lazy attitude and unwillingness to make decisions. I spent 4 hours outside town with this space questing, gathering and doing one dungeon before I needed to go back to town. FOUR HOURS!!! And I am leveling clothing, woodworking, blacksmithing and provisioning. Other stuff for crafting even runes Iam picking up as well, some I use some I sell.
  • Lupinemw
    Lupinemw
    ✭✭✭
    About average. Decent features and implementation, nothing special in the genre...
    Sorry I have to ask and I do appear to be asking this question here a lot. What has the Inventory system got to do with crafting? Nothing beyond where you go to find the items or move them into your bank etc.

    So please take the whine to the correct area and let the crafting area oddly be about crafting.
    Elysium
    EU Casual Mature Daggerfall Covenant Guild

    Would you like to know more?! Check us out below
    elysium-eso.guildlaunch.com
  • Dyvim
    Dyvim
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Lupinemw wrote: »
    Sorry I have to ask and I do appear to be asking this question here a lot. What has the Inventory system got to do with crafting? Nothing beyond where you go to find the items or move them into your bank etc.

    So please take the whine to the correct area and let the crafting area oddly be about crafting.

    You must have slept through parts of the discussion to have missed it...but you would normally be right in most MMOs with your characterization. In THIS game however, zeni made the design choice, mistakenly, to have the inventory system act as a source of "friction" and a "limiter" for crafting:

    Interview with Paul Sage, Creative Director of ESO wrote:

    Q: Since crafting materials take up space in our inventory…Would it be possible to implement crafting bags for strictly crafting materials?

    A: Our inventory space and bank space provides a much needed gold sink. Something useful to spend your money on. Currently, that friction is useful to the game, and removing that isn’t something I think we want to pursue at this time.

    Q: Items for crafting take a lot of place. Will you implement an interface dedicated to crafting items like GW2 or Neverwinter ?

    A: Bank space and inventory space are friction elements for the economy. It is unlikely we will have a dedicate crafting inventory in the near future. Choice is important.

    Q: I love the fact that you can leave items in your bank and still use them for crafting. My concern is, I guess I horde to much of everything since I’m crafting everything, and run out of space really really quick. Is there away to fix this, or should i simple just keep selling my mats and make low level items to makes space?

    A: I would say you are going to have to make some choices about what you keep and what you don’t. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn’t impossible, it is just harder if that is what you choose to do. There’s also a TV show about your “problem.”


    Now why do I say its a mistake? Read the poll numbers. I believe they made it for a few reasons...1) this isn't an RPG, they have to realize its an MMORPG, which means some of your system have to work differently. This inventory is NOT encumbrance based, and we do NOT have storage in our houses, or ease of travel back and forth to our houses -yet. 2) Zeni are MMO noobs. 3) They technically can't pull off something better at this time - look at the problems they are having with the meager implementation now with vanishing loot space. 4) They haven't figured out that their problems with stacking make a horrible inventory systems cross over into true suckage...etc.

    Inventory isn't just about crafting, yet they use it to impact crafting, while doing so impacts QoL throughout the game...things like how long you can adventure before you are full and have to make a town trip to play the inventory tetris minigame again. Or the frequency of having to play the inventory tetris minigame, which many players despise. Or like how the playstyle of having a gatherer alt is affected. So, please take your whine about players offering feedback on zeni's design and implementation decision to make inventory function as a negative influence on crafting, somewhere else, as at least someone is in the right place...lol.
    Edited by Dyvim on 24 April 2014 15:49
    Angels are bright still, though the brightest fell... -S.
  • danreckerpreub18_ESO
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Having been an avid MMO gamer since the original Ultima Online released, I can honestly say that the storage limitations in this game are actively preventing me from wanting to play. My main character is all I really have room to play, as the rest of my character slots are filled with storage chars, who are holding spare mats for all professions, and the vast array of things I have yet to research.

    Elder Scrolls is a game series that encourages you to grab everything that isnt nailed down, and most things that are.
    I feel as though i'm playing Tower of Hanoi Online
    hanoi.gif

    Intentionally blocking people from mailing things to their other characters, and making bank and inventory expansion so very limited makes it a chore to free up enough space to continue playing. I am rarely able to go more then 45 minutes or so without having to
    1) Go find a vendor, sell the stuff that can be sold
    2) Go find a bank, take stuff out that I want in
    3) Place things I want to store on other characters inside it
    4) Log off
    5) Log back on storage character
    6) Grab things that the character stores (Repeat steps 4-6 for Runes, Provisioning Mats, Herbs, Armor, Weapons, Full stacks of random things I have and am working on selling / using) (One character for each type, 7 logon / logoffs, +1 more for my primary character) A total of SIXTEEN cycles per 45 minutes of playtime
    7)Resume play, repeat every 45 minutes

    (Want to improve server performance? I know i'm not the only one that does this - reduce server lag and instability by MAKING PEOPLE RELOG LESS!)

    Add to that the absolutely insane cost of storage upgrading... 20,500 gold for the 100 - 110 slot upgrade? Seriously? I've been saving for a full week for this. For that cost, I could buy a full set of purple gear, and enough food for a week for me, and three times that for my horse. Or... I could go put a hat, a sandwhich and a few mushrooms in a box.

    I honestly cannot convey how frustrated I am at the prospect of coming to despise a game I anticipated for so long, for no more reason then the sanity-destroying process that is inventory management in ESO.
  • Kruwed
    Kruwed
    More than adequate, better than most...few if any changes are needed...
    Bank space is slightly smaller than other MMO's I've played, but inventory space is much larger. The fortunate thing is that you can buy upgrades with in game gold, and not having to spend real money on it. It's not really that remarkable, but it is adequate.
  • RylukShouja
    RylukShouja
    ✭✭✭
    Low side of the curve. Worse than average, missing some real QoL features that should be standard...Will do nothing to keep or attract players to the game.
    It's got a steep learning curve, if you craft. It really does. I had major issues with it at the beginning (especially with provisioning and enchanting) due to the sheer amount of mats, but once I hit 50 prov (which really doesn't take long) I just vendored my low-level mats and things became a LOT easier. Maybe not everyone likes using spreadsheets, but I find it the best way to keep track of mats, traits for research, etc.

    Once you have a couple bank upgrades, it's not too bad for management. If you want to level everything, though, expect to roll 2-3 bank mules. At least.
  • Kililin
    Kililin
    ✭✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    It is the worst i have encountered in any Mud, Action RPG or MMORPG since the 1990's
  • Dyvim
    Dyvim
    ✭✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Kruwed wrote: »
    Bank space is slightly smaller than other MMO's I've played, but inventory space is much larger. The fortunate thing is that you can buy upgrades with in game gold, and not having to spend real money on it. It's not really that remarkable, but it is adequate.

    lol, games that make players spend rl money on inventory space are using the F2P model...this game doesn't do that because it is already at the high end of the industry cost/pricing model, with a box fee AND a subscription fee...if they tried to cash shop money out of us too, this game would be dead as hell, deservedly so...

    Now as far as saying something is larger or smaller than other games, you also have to factor in the loot and crafting nature of this game...you can argue that much of the loot is just an unstackable container of crafting materials (with the deconning system). When you look at the raw number of crafting mats and the other "heavy" loot nature of the game, that gives you a context versus other MMOs, that I think when you examine it, you will realize that it is smaller in that context than almost any other MMO, ever.
    Edited by Dyvim on 24 April 2014 16:00
    Angels are bright still, though the brightest fell... -S.
  • Appren
    Appren
    ✭✭
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.

    This, for sure. The inventory system is (other than bugs, but those get fixed eventually) by far the worst part of the game for me. I prefer a system like, say, EQ2, where each character have a huge bank, and a smaller shared bank to trade items between alts. Making certain crafts require tons of inventory space, and then making inventory and bank (bank more so than inventory) space so freaking limited is just an insult.
  • danreckerpreub18_ESO
    Among the worst in an MMO of this size/budget/price - ever. Missing critical features given loot/mat centric nature of the game. Source of serious frustration and a potential contributor to loss of subscribers.
    If I had to pick one adjective to describe inventory management in this game, it would be "infuriating." If I could pick two, the second would be "Mind Numbingly Boring" ... I am to the point where I'll mute ESO and simply watch netflix on my second monitor while I manually sort my inventory between my 7 bank mules, all of whom support my one main character.

    In a game that appears to be about near-complete freedom regarding what class / weapon skills you use, what tradeskills you can utilize, and where you can go for questing and progression... The inventory system has me confused. I spent approximately 75% of my in game time sorting my loot. With so much freedom in virtually every aspect of gameplay, even opening my inventory makes me feel somewhat claustrophobic.

    I enjoy playing the game, I really do - my problem is that I can't do so often, even after logging in. Short of finding a vendor and simply dumping tremendous piles of 0-gold sell cost materials, or ripping apart things I still need to research, it feels as though my hands are tied - Every typical secondary avenue of storage have been deliberately blocked. You can't mail things to other characters on your account, you can't create a storage guild, and there are no crafting material oriented bags.

    Dumping things I can, and would be using in the near future leaves me with a sour taste in my mouth, and ruins the experience to the point that even playing feels tainted. Was that item I just dumped rare? Was that trait hard to find? I could go research it, look for data and drop rate percentages on esohead, find a mod, etc, but that would be even less fun then arranging everything manually. Can I keep a few Iron, or Jute on hand to make gear for friends who are new to the game? Nope. How about a few pork sandwhiches? Sorry friend, you get to starve - I dont have room to help you out!

    I want to PLAY ESO, not a manual sorting algorithm.

  • RylukShouja
    RylukShouja
    ✭✭✭
    Low side of the curve. Worse than average, missing some real QoL features that should be standard...Will do nothing to keep or attract players to the game.
    If you are literally spending 75% of your time managing inventories, you need to come up with a better system. I play my main till my inventory is full, and I have a specific order I dump things into my bank on.

    First off...leave your bank empty. Makes things a lot easier. I clear out my armour/weapons and recipes first, then alchemy and enchanting mats, then misc racial stones, tempers, etc, and then if I still have room, provisioning. I hop to my armour mule, pull out the pieces with traits I need, then hop to my primary crafter and break down everything else. I dump tempers and trait gems into the bank, pull out any unrefined leather, iron, etc. hop to miscmule, who holds tempers, gems, and the like. Hop to my alch/enchanting guy, pull those things out, then back to my main to dump provisions, to my provmule, and back to my main to quest. Takes me 20 minutes tops.

    When I first started, it took me twice as long, and I was up to around 50/50 play time and bank time. It's a lot more fun with a good system. Still a pain in the arse, but a lot better.
    Edited by RylukShouja on 24 April 2014 17:45
  • Lupinemw
    Lupinemw
    ✭✭✭
    About average. Decent features and implementation, nothing special in the genre...
    @dyvim actually I think the fault is that people think they have to craft everything. I don't have an issue with the limit myself. If you have played a lot of other games you'll know them limit as well and to be honest if your hording that much stuff I have to ask why?
    Elysium
    EU Casual Mature Daggerfall Covenant Guild

    Would you like to know more?! Check us out below
    elysium-eso.guildlaunch.com
  • Abeille
    Abeille
    ✭✭✭✭✭
    ✭✭✭✭✭
    About average. Decent features and implementation, nothing special in the genre...
    Lupinemw wrote: »
    @dyvim actually I think the fault is that people think they have to craft everything. I don't have an issue with the limit myself. If you have played a lot of other games you'll know them limit as well and to be honest if your hording that much stuff I have to ask why?
    People can craft everything, though, but they have to understand that if they want to craft everything then they must dedicate their time to it, and that includes managing their inventory.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
Sign In or Register to comment.