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Do you Believe Lack of Inventory Space May Cause Some Cancellations?

  • Tetujin
    Tetujin
    ✭✭✭
    No
    People that cancel because of inventory are encouraged to do so. Farewell.

    When you leave mail me all of your stuff. I'll find a place for it.

    You can certainly try.
  • Brennan
    Brennan
    ✭✭✭
    Maybe
    Sure can.
    In short, there's lots of stuff that we get, that is not immediately useful, but if you hold on to it, it's there waiting for you when you finally can use it. But that means that until then, the stuff just accumulates. Here's some examples:
    1. Research is slow, so if you hold on to otherwise even useless items until you can finally get to it, you don't have to hit up the guild stores for your next research item. So, you end up holding on to even low level armor and weapons for days, and it just keeps adding up.
    2. When you hit the second tier zones (levels 16-25), suddenly you are not just collecting items that you can use for crafting on your current tier, but also collecting future tier stuff. It's rewarding to hold onto all of that crap because (As with all of these examples) you WILL eventually need them.
    3. Provisioning mats -- because of all of the different provisioning recipes, most of what you find is useless, BUT you don't know what actually is and is not useless. So the person who manages to NOT throw it away, is eventually rewarded once they find the needed recipes. In the mean time, that all adds up.
    4. Enchanting -- we get TONS of runes, none of which we know for sure will be useful or not in the future (particularly the Essence runes). Keep them and MAYBE you'll find a use for them. In the mean time, most of the time, they are not IMMEDIATELY useful, so they just accumulate.
    5. Items that you craft for yourself, that have traits -- in most other games, you just sell it off like vendor trash since no one else can use it. That's not the case here, as it becomes worthwhile to hold on to it for alts to research.
    6. Treasure maps and pets and trophies -- If you can use the treasure map, it's rewarding. But particularly the CE maps have to stay around until you can use them. Pets and trophies are nice and irreplacable, so no one wants to just delete them. Trophies are reminders of successful quests and boss kills, but why give them out if they are relatively useless except as souvenirs, if you are going to allow them to clog up your inventory. Again, it's rewarding to receive one, but what are you going to do with it other than take up an inventory space? Most games that have collectables have alternate uses for them (either to put on display in housing, or in a collection that does not take up inventory space).

    I probably can come up with more examples if I try, but you get the picture.

    Some suggestions:
    1. Maps, pets, and trophies should not take up inventory space.
    2. Eliminate redundant Provisioning recipes, and then convert the redundant ingredients into the corresponding ingredient for the recipes you are keeping.
    3. Do not have nodes in tier X zones that are for tier X+1 crafting (if you are crafting above your level, you can still go into those higher level zones to farm them).
    4. Reduce the proportion of Essence runes you find. Reduce the number of runes you find that are not normally usable by crafters of the zone's level in which you find them (same principle as #3).
    5. Create a research queue, and any item that is in that queue should be removed from your inventory. This will have two effects: not require you to be on-line to start the next research project, and will eliminate the need for those items to clog up your inventory. Note that Fallen Earth has a crafting/research queue (not because of any inventory issues) and everyone loves it. FE, in spite of all of its other faults, has one of the best crafting systems in any MMO ever, imho. We should learn from it.

    Notice that none of my suggestions involve changes to the cost of inventory expansion. I would not object to that either, but I'm just pointing out that there are things that can be done to reduce the problem without actually doing that.

    Thanks for that elaboration Graham. I appreciate the clarification.

    I thought about addressing your concerns one by one but that would just be me telling you how to play your game. I've decided that since I don't like people telling me how to play my game, I'm not going to tell other people how to play theirs. If you'd like some suggestions however let me know.

    I will just say again, thanks for the elaboration.

  • Mentalmelon
    Mentalmelon
    ✭✭
    No
    DO YOU BELIEVE LACK OF INVENTORY SPACE MAY CAUSE SOME CANCELLATIONS?

    The lack of inventory space I thought was a problem until recently. All you need to do is plan out your characters crafting skills in advance and use your alts as mules for their future professions.

    I answered NO to this poll because quite frankly if someone is going to cancel and stop playing a game that has an incredible amount of Lore/Quests/Stunning Scenery/Areas to explore and lots more then.... GOOD RIDDANCE.

    I will not insult the OP and assume he is stupid and that he realizes that although it is possible to level all professions on one character it becomes a real problem with bag space. This is purposely done to stop everyone having everything handed to them on a plate.

    So basically plan your characters in advance with professions. If you don't know what your going to have in the future then just make them mules until you decide, its not hard, it takes about 30 mins and then you get back on your main and have all the space you could want.
    If players cant handle or manage their inventory and are thinking of quitting because of this then they don't deserve to enjoy the spoils of such a well made and visually stunning game!
  • sevcik.miroslaveb17_ESO
    No
    Oh lol cancel due to low space in inventory, cancel due to bosses are too hard, cancel due to WAR isn't arena 1v1 100% balanced, cancel due to weather change, cancel due to imp white horse being white...

    People will always find something to cry about. I have over 110 inventory slots and I see no reason why I should not select what to pick up. It's really funny. For example WoW had only a few slots to start with and nobody was complaining. ESO allows everybody to do everything so that justify the reason we just should have unlimited spacebags right?
  • vanderghast
    vanderghast
    ✭✭
    No
    DarkWombat wrote: »
    People want to play an MMO, not play inventory Tetris.

    You want an easy mode no intelligence needing mmo. Sorry but this isnt an mmo for your typical wow-clone lover.

    Even WOW has limits on spaces (Earliest Hunters were even having 4 instead of 5 bags slots, the other slot being used for ammo)
  • kcolasaccob14_ESO
    kcolasaccob14_ESO
    ✭✭✭
    No
    Bad poll. The wording of the question is flawed and invites a response that lends credence to the pollsters view with bias. Sorry.

    My actual opinion is that bank/bag space is fine especially after it's been upgraded. All MMO's that I've played in the past start you out with limited space, like a single bag or something and then as your character progresses, it buys more and gains upgrades.
  • Rancunier
    Rancunier
    Yes
    DarkWombat wrote: »
    Lets face it; this is the bottom line. If people unsub for something like this and Zenimax loses money, it will be fixed.

    Bad hair will cause cancellations. Should Zenimax fix your hair? This game has 99 problems, your inability to manage your inventoy is not one of them.
  • the_falcorrwb17_ESO
    No
    If you want to quit this game just because your bag isn't big enough then the door is just behind you. Don't let it hit you on the way out.
  • Singular
    Singular
    ✭✭✭✭
    No
    Rancunier wrote: »
    DarkWombat wrote: »
    Lets face it; this is the bottom line. If people unsub for something like this and Zenimax loses money, it will be fixed.

    Bad hair will cause cancellations. Should Zenimax fix your hair? This game has 99 problems, your inability to manage your inventoy is not one of them.

    Tbh, I'd like them to fix my face. When I designed my appearance, a bug prevented me from zooming to my face. Now my character is ugly.
    War, give me war, give me war.
  • starstruck
    starstruck
    ✭✭
    Yes
    ESO = Epic-Inventory-Management Simulation Online
  • Swordguy
    Swordguy
    ✭✭✭
    No
    I find the inventory system to be a good compromise to previous elder scrolls titles, where you also had to be careful not to just loot everything in sight, but considering that items stack, you can in fact carry way more in this game than any previous elder scrolls game.
    IN SOVIET RUSSIA, GUN LOADS YOU!

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  • Mentalmelon
    Mentalmelon
    ✭✭
    No
    starstruck wrote: »
    ESO = Epic-Inventory-Management Simulation Online

    Use your brain and plan your crafting skills, in fact no you cant be reasoned with. Cancel your subscription you don't deserve to play this awesome game.

    Oh and Epic-Inventory-Management Simulation Online makes EIMSO use your brain you can't acronym 3 words into one to suit your terrible joke, its not even witty.
  • Decalin
    Decalin
    Soul Shriven
    Yes
    To answer the poll; Yes, some people will leave due to inventory space / management, others will leave for pretty much any other reason you can imagine whether it makes sense to the rest of us or not as well.

    To answer the real question though, will enough people leave due to inventory space / management to impact the game and its future? I seriously doubt it...
  • Brennan
    Brennan
    ✭✭✭
    Maybe
    Decalin wrote: »
    To answer the poll; Yes, some people will leave due to inventory space / management, others will leave for pretty much any other reason you can imagine whether it makes sense to the rest of us or not as well.

    To answer the real question though, will enough people leave due to inventory space / management to impact the game and its future? I seriously doubt it...

    I hope enough leave so that the impact is less self-entitled whiners demanding that the game adapt to them instead of adapting to the game.

    As I was driving to work this morning, it occurred to me that the reason I come across as so cold-hearted, unsympathetic, and my hard-lined approach to discussion is that I played Eve Online for more than 6 years. Eve Online does not have a lot of little kids playing and it really was quite a draw for me and others.

    I need to be more understanding that there are young children playing this particular game - children who do not comprehend the correlation between choices and consequences.

    For those that I have offended with my callous adult rhetoric, I apologize. You should really have a discussion with your mommies and daddies about choices and consequences. It is not my right to have that discussion with you.
  • Ummaguma
    Ummaguma
    ✭✭✭
    Yes
    would I cancel over bank space tetris? no...

    Do I understand why people will? Yes.
    I may or may not be spending too much time with Sheogorath, but I cant help it... He makes the BEST Nachos! >:)
  • Dbetz007
    Dbetz007
    Yes
    I think there will be some people who quit due to lack of inventory space.. Especially when playing 8 toons that are all doing at least one crafting profession. You very quickly run out of room and it is difficult to organize and keep track of everything. Each toon needs to have some separate space to store some of their own stuff even if its 20 slots and your paying 20k ingame gold for it I would gladly do that. I do like having a shared bank but still think some individual space is needed as well. I personally wont quit but the poll is close enough that I believe there will be many people who will.
  • bbadeau
    bbadeau
    No
    I haven't played a single RPG that provided adequate inventory space. It's part of the game to me. There are various strategies for making the most of the space throughout these forums and they are all good. I'm a hoarder myself and it's difficult to sell that special treasure that seemed soooo important when I first acquired it but I've learned to "Let Go" ;-)
  • Brennan
    Brennan
    ✭✭✭
    Maybe
    Dbetz007 wrote: »
    I think there will be some people who quit due to lack of inventory space.. Especially when playing 8 toons that are all doing at least one crafting profession. You very quickly run out of room and it is difficult to organize and keep track of everything. Each toon needs to have some separate space to store some of their own stuff even if its 20 slots and your paying 20k ingame gold for it I would gladly do that. I do like having a shared bank but still think some individual space is needed as well. I personally wont quit but the poll is close enough that I believe there will be many people who will.

    Dbetz, each of your individual characters already has a separate space to store their own stuff. You can upgrade it to 110 slots independent of the shared bank and further upgrades can be had by purchasing a horse and feeding it oats daily, up to an additional 50 slots. That potentially gives you 160 slots independent of any shared storage.

    Ed: Across 8 characters, that's 1,280 inventory slots.

    Edited by Brennan on 18 April 2014 14:30
  • Alephen
    Alephen
    ✭✭✭
    some people will leave for this, some people will leave because they dont like the look of daedric armor, some people will leave because they cant make the nose on their toon the exact way they want it.

    the above posters are correct in saying the poll is poorly written, although, i have yet to find a well-written one here. statistics get a bad rap not because statistics are flawed but because pollsters are flawed or pollitically motivated and thus intellectually dishonest.
  • Dbetz007
    Dbetz007
    Yes
    Brennan wrote: »
    Dbetz007 wrote: »
    I think there will be some people who quit due to lack of inventory space.. Especially when playing 8 toons that are all doing at least one crafting profession. You very quickly run out of room and it is difficult to organize and keep track of everything. Each toon needs to have some separate space to store some of their own stuff even if its 20 slots and your paying 20k ingame gold for it I would gladly do that. I do like having a shared bank but still think some individual space is needed as well. I personally wont quit but the poll is close enough that I believe there will be many people who will.

    Dbetz, each of your individual characters already has a separate space to store their own stuff. You can upgrade it to 110 slots independent of the shared bank and further upgrades can be had by purchasing a horse and feeding it oats daily, up to an additional 50 slots. That potentially gives you 160 slots independent of any shared storage.

    Ed: Across 8 characters, that's 1,280 inventory slots.

    I get that the bag is there and horse .. but for the sake of seperating the material for stuff you plan to use or are saving for someone else etc. It gets very cluttered very fast and is a headache to sort through .. thus the need for a little extra room or at least the ability to break it down into tabs.. Also if you have done any provisioning you will find that you run out of space extremely fast.. Yes I keep many items for provisioning so I can make food for guildies at any level. FYI 1,280 between 8 characters doing crafting is really Not that much space especially if you are PLAYING each character and not using them as mules.

  • Sergeant_Novak
    Sergeant_Novak
    ✭✭✭
    No
    I am currently juggling woodworking, smithing and clothworking right now. Not on the surface the most inventory intensive professions, but I keep at least one stack of each building mat and carry every trait for both weapons and armor, so I'm looking at 65 out of 90 bank slots with those 3 professions.

    Do I think a shared bank inventory with the current number of slots and the cost of upgrading those slots are too limiting? Maybe. I can manage and I think I can appreciate the challenge of balancing my resources, but no one likes to be choked(unless you're into that) Do I think this will cause sub cancellations? I'm more on the side of no since I can only think of the average not taking up too much space and a merchant player able to sustain with the more net they have to purchase bigger slots with less stress.

    I don't want people to have it too easy, but maybe some more breathing room in storage would make people happy.
    Kol Blakmarc - Dwemer Archeologist, Mage, Not such a great dancer
  • Dbetz007
    Dbetz007
    Yes
    I am currently juggling woodworking, smithing and clothworking right now. Not on the surface the most inventory intensive professions, but I keep at least one stack of each building mat and carry every trait for both weapons and armor, so I'm looking at 65 out of 90 bank slots with those 3 professions.

    Do I think a shared bank inventory with the current number of slots and the cost of upgrading those slots are too limiting? Maybe. I can manage and I think I can appreciate the challenge of balancing my resources, but no one likes to be choked(unless you're into that) Do I think this will cause sub cancellations? I'm more on the side of no since I can only think of the average not taking up too much space and a merchant player able to sustain with the more net they have to purchase bigger slots with less stress.

    I don't want people to have it too easy, but maybe some more breathing room in storage would make people happy.

    It's easy with those two add in Alchemy or Provisioning into the mix and you will find yourself struggling with space quickly.

  • jmido8
    jmido8
    ✭✭✭
    Yes
    I doubt itll be the only reason they quit but im sure itll be one of the numerous frustrations that cause them to.
  • Lisa
    Lisa
    ✭✭✭
    No
    No, but it is annoying! I've started a second character to use when I can't play with my main group. She is selling EVERYTHING and giving it to my main character for inventory space money.
    Blessed are those who explore the unbeaten path...
  • LastLaugh
    LastLaugh
    ✭✭
    Maybe
    Brennan wrote: »
    Decalin wrote: »
    To answer the poll; Yes, some people will leave due to inventory space / management, others will leave for pretty much any other reason you can imagine whether it makes sense to the rest of us or not as well.

    To answer the real question though, will enough people leave due to inventory space / management to impact the game and its future? I seriously doubt it...

    I hope enough leave so that the impact is less self-entitled whiners demanding that the game adapt to them instead of adapting to the game.

    As I was driving to work this morning, it occurred to me that the reason I come across as so cold-hearted, unsympathetic, and my hard-lined approach to discussion is that I played Eve Online for more than 6 years. Eve Online does not have a lot of little kids playing and it really was quite a draw for me and others.

    I need to be more understanding that there are young children playing this particular game - children who do not comprehend the correlation between choices and consequences.

    For those that I have offended with my callous adult rhetoric, I apologize. You should really have a discussion with your mommies and daddies about choices and consequences. It is not my right to have that discussion with you.

    I disagree that asking for changes in certain areas to what is essentially a good game is self-entitled whining. We are paying customers and most companies, particularly those launching an evolving product, welcome feedback. Zenimax has the option to ignore us if they don't want to implement changes but if we don't ask for them, they won't even know what the issues are.

    It does depend on what the complaint is and how it is expressed. Someone complaining that blacksmithing should be nerfed or employing hysterical hyperbole is probably deserving of your condescension.

    But whether or not you agree with those complaining about the bank space and the lack of an auction house, there are too many players saying they are seriously bothered by these things that I don't think you can write them all off as never-satisfied whiners.
  • Brennan
    Brennan
    ✭✭✭
    Maybe
    Dbetz007 wrote: »
    I am currently juggling woodworking, smithing and clothworking right now. Not on the surface the most inventory intensive professions, but I keep at least one stack of each building mat and carry every trait for both weapons and armor, so I'm looking at 65 out of 90 bank slots with those 3 professions.

    Do I think a shared bank inventory with the current number of slots and the cost of upgrading those slots are too limiting? Maybe. I can manage and I think I can appreciate the challenge of balancing my resources, but no one likes to be choked(unless you're into that) Do I think this will cause sub cancellations? I'm more on the side of no since I can only think of the average not taking up too much space and a merchant player able to sustain with the more net they have to purchase bigger slots with less stress.

    I don't want people to have it too easy, but maybe some more breathing room in storage would make people happy.

    It's easy with those two add in Alchemy or Provisioning into the mix and you will find yourself struggling with space quickly.

    Total inventory space available: 160
    Total space required for Alchemy: 19 (18 plants and 1 water)

    Explain how this is untenable please.

    Total inventory space available: 160
    Total space required for Provisioning: 2 (1 Primary ingredient and 1 Base).

    You can choose to hold on to every ingredient that you have ever and will ever or might ever use for provisioning ever. That choice comes with the consequence of a bottleneck inventory but if that is how you choose to play, I am not going to judge. Personally, I like being able to cook all the food for which I have recipes and ingredients for, selling them for (what was before the nerf and yet still is to an extent) a good chunk of gold. But that strategy is what I use to mitigate the consequences of my choice. How you adapt to the consequences in your game really is up to you.


  • kcolasaccob14_ESO
    kcolasaccob14_ESO
    ✭✭✭
    No
    In ESO, the starting inventory size is 60 slots on character. Please tell me the size of a character's starting inventory in a few other games.
    WoW?
    RIFT?
    Everquest?
    DAoC?
    Everquest 2?
    Guild Wars?
    Neverwinter?
    Final Fantasy XIV?
  • Dbetz007
    Dbetz007
    Yes
    Way more complicated than that .. each recipie requires different ingredients some need 3 or more same for alchemy .. obviously you haven't worked on them for more than 30 seconds.. Plus when your doing provisioning for other people too it becomes a problem quickly. Try it for a few weeks and you will see oh and try to cover many level ranges too so that you can provide for guildies of various levels soon you will understand.
  • Kitaelia
    Kitaelia
    No
    I personally LOVE the inventory system in this game. We have it WAY too easy in other MMO's it's sickening. There are some things that I think should get their own special "doesn't count towards space" tab, though.. Costumes and trophy's for example.
  • Dbetz007
    Dbetz007
    Yes
    Kitaelia wrote: »
    I personally LOVE the inventory system in this game. We have it WAY too easy in other MMO's it's sickening. There are some things that I think should get their own special "doesn't count towards space" tab, though.. Costumes and trophy's for example.

    I can agree on this.
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