Have YOU tried it? It detects just fine. When we were PVPing it was hilarious to kill small groups of players who thought they knew better and were hidden in stealth.
This thread still exists? I don't, like really don't get how changing bolt escape into bolt die-anyway improves the game.
Not when the strategy at large involves using the same resource to escape as you are to damage. And all that regen you stacked goes to crap from the debuff. And this game has stupid huge fights to sack castles???
Maybe, just maybe in super over the top best gear ever players could do it all. If that's the case, the answer is to change the way the soft/hard caps work, because I'm not saying you should be able to do it all. I'm saying sorc mobility has strengths AND weaknesses relative to other class mobility skills, and that it's fine as is
Bolt escape trivializes overextending
scy22b14_ESO wrote: »This ability can be countered by the Dragonknight's Pullchain.
Think of them as opposites.
Knockdowns also work very well against it.
Am I giving away secrets for my own build? You betcha I am!
Using this ability more than once in a short time has a very negative impact on your magicka regeneration.
Read the morphs it gets. Proceed to edit your post. And I've played enough PVP to see sorcs use this in bursts of 5 with very little rest in between. You simply aren't privy to all the facts.
Reignskream wrote: »would shield charge be viable against it?
beravinprb19_ESO wrote: »
And please... "If he runs, you win". What a load of rubbish. If he runs, and gets away, then you failed to kill him. He will remain a threat and will likely kill or hinder your allies. He will continue aiding his alliance against you. One of the reasons we kill people in this game is because it is both fun and challenging. The other reason is because we want to win, and that involves stopping the other team from winning. Killing them prevents them from being useful to their team, and thus, greatly improves your own chances of winning.
Saw an level 3 player atacked an mudcrab, took damage, tried to run away and was killedI certainly feel like all the classes are OP and that we should nerf mudcrabs and argonian swim speed!
dba.2000_ESO wrote: »The ability is not a problem, its doing what it's supposed to do: Allowing sorcs to Bolt Escape.
dba.2000_ESO wrote: »The ability is not a problem, its doing what it's supposed to do: Allowing sorcs to Bolt Escape.
Really? So if they had just named the skill "Blink" you would be fine with having to try to escape instead of being guaranteed an escape?
You don't see people complaining about NBs cloak/path because there are reasonable counters to them. Their skills aren't useless simply because they don't work 100% of the time.
Bunzaga_ESO wrote: »I've chased down two of these bolt escape losers and killed them both I would have had a third, but then their zerg rolled in to help.
It's not OP, just annoying. It also sets the person up who uses it to lose the fight, since by the time they are done running, they are out of mana, meanwhile I have full stamina and 1/2 my mana, and can easily kill them.
If you really are THE pryda you obviously have been abusing mist form and bolt escape hard since day one and can surely enlighten us on how to counter something that is so very not op and broken that all "leet" PTS vet players deemed it worthy to go for it straight away.
dahl.lucas_ESO wrote: »you must have a lot of trouble in pvp in general then if you would have been "SO SO" dead considering how very strong the DK's are at the moment. I hope this thread keeps alive, I find it funny reading peoples inability to deal with this during my work breaks.
Only players that position themselves poorly, don't bother to pay attention to their surroundings and have close to zero situational awareness will ever be pulled off a wall by a DK.dba.2000_ESO wrote: »Nothing ruins my enjoyment of this game then being pulled off a wall by a DK ... That skill is OP, and should be removed.
Only players that position themselves poorly, don't bother to pay attention to their surroundings and have close to zero situational awareness will ever be pulled off a wall by a DK.dba.2000_ESO wrote: »Nothing ruins my enjoyment of this game then being pulled off a wall by a DK ... That skill is OP, and should be removed.
Now could you please elaborate how your statement adds to the ongoing discussion in any way?
dba.2000_ESO wrote: »Please, you think a char is 'relatively easy to play' because they can escape?
A sorcerer, who has to flee constantly, is easy to play? Or do you all just want a sorcerer who has no tools to back out of melee...we can eliminate all the closers while we're at it? Or does disallowing a class to get to his fighting range only apply to Sorcs, because them running from melee is so easy to play?
Btw, if I'm overextended, I'm out of magicka, I'm not bolting to anywhere.
dba.2000_ESO wrote: »I think it's obvious. It's been two weeks, and already you people are crying foul. So, Let's Nerf stealth nb attacks, let's nerf wall pulls... let's nerf everything that annoys you, simply because, omg, a mage escaped!
It's ridiculous. It's made even more ridiculous because you wanna nerf it because it's hard to KILL SOMEONE WHO'S RUNNING AWAY.