This sort of response angers me no end. No one is denying that ESO isn't an MMO foremost but unfortunately for all of us the main story line which we all must get through to reach Veteran status is nothing but a single player game going up against the hardest boss battles in the game. So just drop the "god forbid" sarcasm will you please and explain how socializing in an MMO is going to help my NB get through the solo-only boss battles.Ragnar_Lodbrok wrote: »Well it is a MMO, god forbid you have to socialize.
Hold on... no opener and not finisher on your bar? hhhuuu. well ok.freddy_hgnrb18_ESO wrote: »
My action bar usually is set up for the following:
Funnel Health, Invigorating Drain, Syphoning Strikes, Venom Arrow, Magnum Shot. - Ultimate : Devouring Swarm
For Undead/Daedra areas it varys slightly to:
Funnel Health, Syphoning Strikes, Evil Hunter, Silver Shards, Magnum Shot (or Sorched Earth if in a group) Ultimate: Flawless Dawnbreaker
I am in full medium armour (for the respective bonuses to stamina & combat) -
Is there something, (short of studying new weapon skills - even though I currently have 20 skill points unassigned) that people can suggest I look into to reduce the ensuing death by anything (some bosses are completely insane to solo at the end of quest chains)
I am thoroughly enjoying the game, but getting more and more frustrated.
quietscribe wrote: »This is a general comment about the difficulty level for people who are not in a group.
Basically I have found that when on my own, it is super difficult or impossible to kill some mobs if they are either:
* 2 or more at the same time
* Named quest mob
Sometimes I can -just- take on two mobs, but other times, dead, over and over and over again. It has somewhat lessened now I have the Ultimate ability, but even so, that isn't always available, and it doesn't always keep me alive. This has been happening even if I am a couple of levels (or more) over the mobs in question.
I just don't feel that the power level is right for the game right now. I am not an inexperienced mmo or general gamer by any means, and if I am struggling, (read: closing the game often in frustration at repeated deaths) then you can be sure that newer gamers are certainly going to be. It isn't because I haven't tried different build types either, as I have with different sorcerer, and templar, and still death is most frequent.
I like a challenge, but this isn't so much a challenge as an insurmountable cliff most of the time, and that just isn't fun. In an mmo especially, it is a dangerous path to go down because players will just up and leave without renewing their subscription.
This isn't just a small dismissable issue, it is a problem that I face each time I log in. It is the struggle to stay engaged in gameplay when each time I want engage more than one enemy, I end up having to wait around for another player just to be on the safe side, or avoid those mobs completely, which certainly isn't helping me level my character.
quietscribe wrote: »... yet for my sorcerer.
I would however refer back to my original post, because while some builds are more survivable than others, if the game is too difficult at the beginning for the average player, most won't level enough to see that difficulty curve balance itself. I am not talking here from a personal bias, but from data backed up by the gaming industry (articles from Rift , as well as in one of the video blog extra credits [sorry I couldn't find which one it was for this reply]).
My post wasn't about killing challenge, but about making the game more initially accessible to a greater range of players, about making the curve of difficulty slower to rise in the early levels to encourage players to persevere and learn rather than get frustrated and quit.
Ragnar_Lodbrok wrote: »Well it is a MMO, god forbid you have to socialize.
to the OP's thought. I disagree, I think the games quite EASY solo, IF you AVOID GROUP CONTENT. Trying to do dungeons or delves with + Symbols will always result in death, unless you've tweaked you're build to perfection, and even then group content is insanely difficult to solo, only the best of the best even attempt it. That being said, if you choose Templar, you can pretty much solo all 3 alliances quest line's, maybe only need help on a cpl boss fights here an there.
This games quite different from other MMO's in the fact that any class can serve any of the main dungeon diving roles, there's not much restriction on it except Templars are really the end all be all for the Healers, but Tank/DPS/DOT/Hybrid's can be built with any class, making survivability and solo play, in theory, easier to accomplish if you tweak the build right.
My advice to Solo Adventurer's is this,
1. Slot any self heal ability you can
2. Slot a buff/debuff for your armor/defense or your enemies armor/defense
3. make sure one of you're attacks has an effect like stun or knockback
4. Eat Food, Drink Potions ALL THE TIME
5. Upgrade your armor if all else fails, green to blue is a huge difference in defense/damage output depending on the set's you get and what not.
6. Heavy Weapon Attacks do not consume stamina, so when your out of stamina, dont forget!
BlueCloud53 wrote: »Again the game is too hard but I see nothing will be done to fix it.
If the game is so smart it should tell the difference between single players and groups.
After dying so many times the game should just let you through. If not its unplayable since some are 'boss' locations and your forced to go it alone.
Story breaks when your stuck like I am now.
Not all players play the same and I am sure several are 'experts' at this game.
It sort of does. If a boss is too difficult, the game will scale down the enemy, but you have to try a few times before the level drops. This usually happens in solo events, but I've seen it happen in others. In fact, it happened to me today when I tried to fight a Watcher by myself. After the 6th time, it was clear the game scaled down its health. Still a tough battle, but no where near the max health it had starting out.BlueCloud53 wrote: »After dying so many times the game should just let you through.
It sort of does. If a boss is too difficult, the game will scale down the enemy, but you have to try a few times before the level drops. This usually happens in solo events, but I've seen it happen in others. In fact, it happened to me today when I tried to fight a Watcher by myself. After the 6th time, it was clear the game scaled down its health. Still a tough battle, but no where near the max health it had starting out.BlueCloud53 wrote: »After dying so many times the game should just let you through.
Some bosses playing solo are hard to beat. My advice is to watch their attacks and plan accordingly. Bosses will tend to do things a bit differently, so it's important to watch their moves. They all give an "opening" where you can spam AoE or use the time to heal.
Also, use the environment. I can't stress this enough! I see so many people just stay in one spot to kill the enemy, but tough enemies require a little finesse. Bring the boss fight to you. Those little seconds between chases can turn the tide in your favor.
If you're just standing in the same spot (okay, moving about in the same spot), their AoE damage will do you in.
Strategy > blind attacking.
Watchers, though... man, I hate Watchers.