I like the comment about committing to a build that fits the player and works. I played to 50 as a 2H Templar not knowing what I was...Tank, Heals, DPS...and being blah at each. Had a hard time with the last quests solo in ColdHarbour, added resto staff, adjusted my skills with leftover skill points and flew through. Whew, feel much better now that I'm a healer with ranged damage. LOLrajaniemiorama_ESO wrote: »I remember in the beta the mobs were actually harder then they are now. I think ZoS did this on purpose, possibly to het the newplayers used to the combat and mechanics before they started committing to a build that simply would not fit the player (or just plain not work).
bruceb14_ESO5 wrote: »I like the comment about committing to a build that fits the player and works. I played to 50 as a 2H Templar not knowing what I was...Tank, Heals, DPS...and being blah at each. Had a hard time with the last quests solo in ColdHarbour, added resto staff, adjusted my skills with leftover skill points and flew through. Whew, feel much better now that I'm a healer with ranged damage. LOLrajaniemiorama_ESO wrote: »I remember in the beta the mobs were actually harder then they are now. I think ZoS did this on purpose, possibly to het the newplayers used to the combat and mechanics before they started committing to a build that simply would not fit the player (or just plain not work).
quietscribe wrote: »i got to 50 without grouping yet. you need to block roll move and re-evaluate your specs. I like that it is actually challenging and makes you THINK. I miss when games were actually difficult and with all this crying you just know its all going to get nerfed =/
I am fine with their being challenge, however making gameplay this difficult so early in the game (still at level eight) a lot of players are going to give up before actually delving deeper into the game.
Other mmos have suffered because of this very reason and changed their earlier areas to compensate because they lost so many players within the first 10 levels. I feel that ESO will need to do the same, because while some players like yourself will find it great to have that challenge, a far greater percentage will just leave the game completely.
ml_182b16_ESO wrote: »This is only a problem if you skipped the starter islands. You want to skip content don't be surprised when your under leveled/under powered. I can't count the amount of new players running around the first main cities in Coldharbour rags doing quests lol. I was level 7 and had full magic gear and a full bar of skills by the time I left the starter islands.
Our perceptions would vary as to difficulty depending on class and skill allocation within the class. I was amazed seeing a VR1 sorcerer face rolling mobs of 5 while I was slowly downing 1 or 2 with my Templar (2H or Resto Staff). Extreme AOE dmg everyone does not have. Perhaps it is the game balance that I'm sure is in flux in regards to AOE and large mobs in normal quest or solo dungeon areas.theinsaneb16_ESO wrote: »it isnt "that difficult". It isnt difficult at all, just need to know your skills a bit then it will be better for you. I started the game with no knowledge at all, and maybe died twice but that was after start area + davons watch, im 15 now on my sorc and havent died anywhere anymore (yet). Now it gets a bit more difficult where I am but thats mainly cause of the solo dungeons.
The difficulty factor is perfect atm, we dont want a wow clone where we can eyes closed lvl to max lvl
quietscribe wrote: »Thanks all for your comments. I am currently looking into different ways of using the skills and tactics I have and have gone back to grind out some skill in another weapon.
Part of the issue I have is that blocking and dodging uses a great deal of stamina; something my sorcerer has very little of so I run out fast, and if if the fight is protracted or against two or more mobs then I soon run out of mana, and am a bit of a sitting duck. Also, mobs, especially named mobs, hit like a truck! One unblocked major hit and nearly half my health is gone, more if its a named one.
I will indeed heed the advice about getting food and better potions as they will give me a boost in mana etc, as I had not been using food thus far. My gear is of the same level I am, though without traits (I haven't learned any yet in tailoring). There is perhaps hope yet for my sorcerer.
I would however refer back to my original post, because while some builds are more survivable than others, if the game is too difficult at the beginning for the average player, most won't level enough to see that difficulty curve balance itself. I am not talking here from a personal bias, but from data backed up by the gaming industry (articles from Rift , as well as in one of the video blog extra credits [sorry I couldn't find which one it was for this reply]).
My post wasn't about killing challenge, but about making the game more initially accessible to a greater range of players, about making the curve of difficulty slower to rise in the early levels to encourage players to persevere and learn rather than get frustrated and quit.
Interesting idea. Perhaps tooltips that come up in some areas after you are laying face down with suggestions. I do like that there is so much free will to individualize characters in ESO without needing a textbook to tell you what to do. As long as whether single target build, healer build or aoe dps builds are effective then the individuation of characters will be successful, game balance.hrdndv_ESO wrote: »This beginner quest needs to force beginners to actually develop their character and get an NPC to evaluate them around level 10.
rwelshmub17_ESO wrote: »Hi There,
I'm finding the game difficult as well. I've played every Elder Scroll game since Arena and the last real MMO I played was DAOC. I'm having a hard time with my Red Guard Night blade with Doshia and Werewolf guy (cant remember the name still knocked senseless for the 6th time he has killed me lol). I've tried everything, played the beginner Islands, crafted my own armour, I dodge, I block, interrupt etc. but cant seem to take out the quest bosses. At lvl 12 still cant take Doshia because of the confined space for my area of the quest, I cant seem to get all those healing globes before she gets one. I'm having fun but wish I had the option to group on those bosses. I can take out mobs of 3-4 5 though. I think I will take these bosses on at 15 so I can swap between bow and Duel Wield, much better suited to my style of play. For me its not about leveling really but learning to play so not ready to give up yet. My one big criticism of the game is not having the choice to group those solo bosses, if all I want to do is solo then I can go back to Oblivion/Skyrim and not pay the monthly charge. My daughter and I want to play this game together and we dont like the fact in order to finish these quests you have to do it solo. We plan to adventure together but cant do it in all aspects of the game - disappointing. I believe the choice should be there. I'm not looking for an easy game and dont want those bosses nerfed just dont like the forced solo thats all. A nightblade is hard to play dishes out a lot of damage but cant seem to take it and will take a lot of play to learn the best tactics for him.
That being said my Dark Elf Dragon Knight that I play also is much easier to play, being able to pull the mob to you hand out damage is very handy. I will enjoy playing this guy as well.
rwelshmub17_ESO wrote: »Put on a ranged weapon and kite Doshia if you are having trouble killing orbs. The orbs can't touch her if you constantly kite her. Not to brag, but I killed her the first time I tried. I'm a natural born kiter though, so I thought nothing of it until guildies told me they were having extreme difficulties. Many of these quest bosses are easier to fight if you can kite properly. GL
Yeah doshia is better with a AoE also. Templar was very simplistic to beat doshia and sorc was like easier than easy but my NB struggled a little more but still managed it.
hrdndv_ESO wrote: »There are two types of players: Those who have fast accurate typing skills and can use every exploit to produce the highest quality gear, best build of skill points and skills on the hot bar, and simply LOVE dodging and rolling and otherwise zerging the game.
The other player is not as competent on the keyboard, does not understand the skill point builds and what to put on the hot bar and how to use those skills in game.
I am of the latter group, but I slowly learned the tricks and am now able to do the dungeons (except group dungeons) solo and I do not get killed every ten feet I walk. It took me a lot of play time to gain the experience to do this. Now the battles are a lot easier.
So, I see both points. I agree that beginners are not supported in this game. The "You can do anything," motto doesn't work. You must follow certain rules to make characters sufficiently strong to play the game.
Saying the game is easy doesn't help. Beginners need an in-game book for each of the class builds that tells exactly what they have to do to make a survivable character. This beginner quest needs to force beginners to actually develop their character and get an NPC to evaluate them around level 10.
hrdndv_ESO wrote: »This beginner quest needs to force beginners to actually develop their character and get an NPC to evaluate them around level 10.
Soulfire Plateau used to be filled with elites. I walked in there after launch and felt cheated. I knew it was all down hill from there...rajaniemiorama_ESO wrote: »I remember in the beta the mobs were actually harder then they are now. I think ZoS did this on purpose, possibly to het the newplayers used to the combat and mechanics before they started committing to a build that simply would not fit the player (or just plain not work).
Same with my Templar. Doing quite a bit better switching between the Resto Staff and 2H weapon, still haven't got good enough with groups of 3 or more unless they are undead and can be stunned with silver bolts. AOE still lacking on mine. Wondering if switching to some of the Sun or Aedric spear line would take care of the AOE deficiency effectively?ya know, its funny, at first I was depressed about how hard some of the content was for my templar healer solo play, some bosses made me nerd rage. but now I am enjoying having to switch out my abilities for each challenge, rethink strategies and so on.
I'm a level 9 dragon knight with 3/3/2 stat spread and what ever I seem to try and do I just seem to be constantly on the verge of death or dying repeatedly in any combat. I understand a challenge but there's nothing I can seem to do that would l even help me stay alive longer. It feels like mobs damage or health is too highly tuned for an actual enjoyable solo play.
freddy_hgnrb18_ESO wrote: »I am in full medium armour (for the respective bonuses to stamina & combat) -
Is there something, (short of studying new weapon skills - even though I currently have 20 skill points unassigned) that people can suggest I look into to reduce the ensuing death by anything (some bosses are completely insane to solo at the end of quest chains)
I am thoroughly enjoying the game, but getting more and more frustrated.
quietscribe wrote: »This is a general comment about the difficulty level for people who are not in a group.
Basically I have found that when on my own, it is super difficult or impossible to kill some mobs if they are either:
* 2 or more at the same time
* Named quest mob
Sometimes I can -just- take on two mobs, but other times, dead, over and over and over again. It has somewhat lessened now I have the Ultimate ability, but even so, that isn't always available, and it doesn't always keep me alive. This has been happening even if I am a couple of levels (or more) over the mobs in question.
I just don't feel that the power level is right for the game right now. I am not an inexperienced mmo or general gamer by any means, and if I am struggling, (read: closing the game often in frustration at repeated deaths) then you can be sure that newer gamers are certainly going to be. It isn't because I haven't tried different build types either, as I have with different sorcerer, and templar, and still death is most frequent.
I like a challenge, but this isn't so much a challenge as an insurmountable cliff most of the time, and that just isn't fun. In an mmo especially, it is a dangerous path to go down because players will just up and leave without renewing their subscription.
This isn't just a small dismissable issue, it is a problem that I face each time I log in. It is the struggle to stay engaged in gameplay when each time I want engage more than one enemy, I end up having to wait around for another player just to be on the safe side, or avoid those mobs completely, which certainly isn't helping me level my character.
quietscribe wrote: »This is a general comment about the difficulty level for people who are not in a group.
Basically I have found that when on my own, it is super difficult or impossible to kill some mobs if they are either:
* 2 or more at the same time
* Named quest mob
Sometimes I can -just- take on two mobs, but other times, dead, over and over and over again. It has somewhat lessened now I have the Ultimate ability, but even so, that isn't always available, and it doesn't always keep me alive. This has been happening even if I am a couple of levels (or more) over the mobs in question.
I just don't feel that the power level is right for the game right now. I am not an inexperienced mmo or general gamer by any means, and if I am struggling, (read: closing the game often in frustration at repeated deaths) then you can be sure that newer gamers are certainly going to be. It isn't because I haven't tried different build types either, as I have with different sorcerer, and templar, and still death is most frequent.
I like a challenge, but this isn't so much a challenge as an insurmountable cliff most of the time, and that just isn't fun. In an mmo especially, it is a dangerous path to go down because players will just up and leave without renewing their subscription.
This isn't just a small dismissable issue, it is a problem that I face each time I log in. It is the struggle to stay engaged in gameplay when each time I want engage more than one enemy, I end up having to wait around for another player just to be on the safe side, or avoid those mobs completely, which certainly isn't helping me level my character.