moderatelyfatman wrote: »The title of this thread sounds a little melodramatic but I do think it could be true in the long run.
If the only dps people play in hard content is the arcanist, then the upcoming trials and dungeon hard modes will have their difficulties based around this class. When this happens, RIP any other dps class aside from ZenKosh.
OtarTheMad wrote: »moderatelyfatman wrote: »The title of this thread sounds a little melodramatic but I do think it could be true in the long run.
If the only dps people play in hard content is the arcanist, then the upcoming trials and dungeon hard modes will have their difficulties based around this class. When this happens, RIP any other dps class aside from ZenKosh.
This is where I think ESOLogs is deceiving because you can jump on any combo of classes and as long as you got good dps and know the mechanics you can beat hard modes. “Good dps” is subjective too, if you go on YT you’ll see “100k build this” and “120k easy build that” when those results aren’t the average. 25k-35k (non-trials dummy) can get any content done.
The combo of Arcanist strongest playstyle and how the trials and dungeons are made just means that for leaderboard pushers it’s the best way to get a top score, but really might not speak for how the class handles in all other content.
Parasaurolophus wrote: »Let’s be honest, shall we? Just take a look at esologs. Sure, you can play as a DPS on other classes and be somewhat effective. But for players like me, who’ve long outgrown basic veteran content, it’s obvious that the Arcanist has essentially become the only real choice for DPS. In hard mode dungeons, other classes as DPS often cause more problems than they solve.
The Arcanist has completely broken the combat standards in ESO. Its AoE damage rivals the strength of single-target spammable abilities, and then there’s Fatecarver, of course. Now that we have the Arcanist, could we maybe bring back longer durations for abilities like Puncturing Sweeps and Radiant Destruction for Templars?
Before the Arcanist was released, nearly all classes were viable, each offering unique buffs and utility. But if I’m being honest, I wouldn’t want the Arcanist to be nerfed. What I’d like is for other classes to feel just as accessible, fun, and unique. I want a couple of flexible slots in my bar and a less APM-intensive damage rotation.
I’ve been trying to return to my Nightblade after two years on an Arcanist, and wow, it’s awful. I’m forced to use all 10 slots, and with the new 10-second buff durations, I’m swapping bars way more often. It feels like playing a chaotic piano, and my DPS is still 15–20% lower than on an Arcanist.
The Arcanist feels like the ultimate experiment for this game—a successful one, I must admit. But what about the other classes, especially the vanilla four? Their skill lines and abilities feel like a random collection at this point. Knowing ZOS, I’m afraid no significant changes are coming, and the Arcanist will remain the default choice for DPS.
This is just misleading. When people are discussing HM, you only use Veteran data as evidence, and you don't even dare to use full screenshots, but just claim that classes are balanced. This is absolutely wrong.Reginald_leBlem wrote: »VLC and vSE are have a lot of arcanists but by no means all, and a quick sampling of vDSR and vRG shows there is still plenty of life in older classes, and even older sets.
This is just misleading. When people are discussing HM, you only use Veteran data as evidence, and you don't even dare to use full screenshots, but just claim that classes are balanced. This is absolutely wrong.Reginald_leBlem wrote: »VLC and vSE are have a lot of arcanists but by no means all, and a quick sampling of vDSR and vRG shows there is still plenty of life in older classes, and even older sets.
Below are the complete screenshots of Dsr HM and RG HM (Top 10)
NB, Warden, and Sorc without magic and stamina versions; necro, Templar, and Arc without magic versions; DK without stamina version
Considering that ESO has 7 classes, and each class has a magic and endurance version, there should be 14 different types of dps appearing on the list, but in fact we can see that in the hm difficulty game, only There are about 4-5 types of dps, and even if the list is changed to the top 100, there are still at least half of the types that cannot compete with others.
Reginald_leBlem wrote: »
Reginald_leBlem wrote: »
When you only use Veteran and let NB and magick sorc appear in the top 10, it has already produced serious misleading and a huge deviation from the current HM data.
In addition, only sampling the top 10 will result in too few samples. If it is changed to the top 100, it will be easier to see Arc's ability to dominate the end game.
For example:
As long as the sampling is changed to the top 35, Arc accounts for 15, nearly half. Followed by DK12, Necro6, Templar2. If changed to the top 100, there are 53 ARCs, more than half of the rankings.
spartaxoxo wrote: »Arcanist is saving PvE by increasing the number of people who can do it. The old way was not sustainable.
Edit
Other classes need to be brought up to a more modern standard.
Parasaurolophus wrote: »Let’s be honest, shall we? Just take a look at esologs. Sure, you can play as a DPS on other classes and be somewhat effective. But for players like me, who’ve long outgrown basic veteran content, it’s obvious that the Arcanist has essentially become the only real choice for DPS. In hard mode dungeons, other classes as DPS often cause more problems than they solve.
The Arcanist has completely broken the combat standards in ESO. Its AoE damage rivals the strength of single-target spammable abilities, and then there’s Fatecarver, of course. Now that we have the Arcanist, could we maybe bring back longer durations for abilities like Puncturing Sweeps and Radiant Destruction for Templars?
Before the Arcanist was released, nearly all classes were viable, each offering unique buffs and utility. But if I’m being honest, I wouldn’t want the Arcanist to be nerfed. What I’d like is for other classes to feel just as accessible, fun, and unique. I want a couple of flexible slots in my bar and a less APM-intensive damage rotation.
I’ve been trying to return to my Nightblade after two years on an Arcanist, and wow, it’s awful. I’m forced to use all 10 slots, and with the new 10-second buff durations, I’m swapping bars way more often. It feels like playing a chaotic piano, and my DPS is still 15–20% lower than on an Arcanist.
The Arcanist feels like the ultimate experiment for this game—a successful one, I must admit. But what about the other classes, especially the vanilla four? Their skill lines and abilities feel like a random collection at this point. Knowing ZOS, I’m afraid no significant changes are coming, and the Arcanist will remain the default choice for DPS.
OtarTheMad wrote: »This is where I think ESOLogs is deceiving because you can jump on any combo of classes and as long as you got good dps and know the mechanics you can beat hard modes. “Good dps” is subjective too, if you go on YT you’ll see “100k build this” and “120k easy build that” when those results aren’t the average. 25k-35k (non-trials dummy) can get any content done.
The combo of Arcanist strongest playstyle and how the trials and dungeons are made just means that for leaderboard pushers it’s the best way to get a top score, but really might not speak for how the class handles in all other content.
PrincessOfThieves wrote: »While I agree that the arcanist is great, I think that
I honestly think they should increase player's power in vet content instead of taking it away. Maybe even add some vertical progression to make older vet and hm content more accessible (with some sort of catch-up system, of course).
alpha_synuclein wrote: »PrincessOfThieves wrote: »While I agree that the arcanist is great, I think that
I honestly think they should increase player's power in vet content instead of taking it away. Maybe even add some vertical progression to make older vet and hm content more accessible (with some sort of catch-up system, of course).
A lot of older content was done when 35-40k was considered top damage. In todays measures it is very accessible.
alpha_synuclein wrote: »What would actually destroy PVE is simplifying other classess to the level of arcanist.
Simple and low APM options are needed for when one cannot do or cannot be bothered with high APM playstyles, but turning the whole game into beammode will draw even more players out.OtarTheMad wrote: »This is where I think ESOLogs is deceiving because you can jump on any combo of classes and as long as you got good dps and know the mechanics you can beat hard modes. “Good dps” is subjective too, if you go on YT you’ll see “100k build this” and “120k easy build that” when those results aren’t the average. 25k-35k (non-trials dummy) can get any content done.
The combo of Arcanist strongest playstyle and how the trials and dungeons are made just means that for leaderboard pushers it’s the best way to get a top score, but really might not speak for how the class handles in all other content.
The scorepushers are probably the only group of players where the preference for arcanists is starting to dwindle a bit recently.
And no, regardless of how good you are with mechs, if you're doing 25-35k you will not make any hardmode past Cloudrest. Not unless others in your group compensate for your low numbers.
Reginald_leBlem wrote: »alpha_synuclein wrote: »PrincessOfThieves wrote: »While I agree that the arcanist is great, I think that
I honestly think they should increase player's power in vet content instead of taking it away. Maybe even add some vertical progression to make older vet and hm content more accessible (with some sort of catch-up system, of course).
A lot of older content was done when 35-40k was considered top damage. In todays measures it is very accessible.
New hardmodes have dps checks, either hard or soft
OtarTheMad wrote: »alpha_synuclein wrote: »What would actually destroy PVE is simplifying other classess to the level of arcanist.
Simple and low APM options are needed for when one cannot do or cannot be bothered with high APM playstyles, but turning the whole game into beammode will draw even more players out.OtarTheMad wrote: »This is where I think ESOLogs is deceiving because you can jump on any combo of classes and as long as you got good dps and know the mechanics you can beat hard modes. “Good dps” is subjective too, if you go on YT you’ll see “100k build this” and “120k easy build that” when those results aren’t the average. 25k-35k (non-trials dummy) can get any content done.
The combo of Arcanist strongest playstyle and how the trials and dungeons are made just means that for leaderboard pushers it’s the best way to get a top score, but really might not speak for how the class handles in all other content.
The scorepushers are probably the only group of players where the preference for arcanists is starting to dwindle a bit recently.
And no, regardless of how good you are with mechs, if you're doing 25-35k you will not make any hardmode past Cloudrest. Not unless others in your group compensate for your low numbers.
If Cloudrest can’t be done with those numbers, which on a trials parse dummy would be about 50k-60kish dps maybe (it’s 2x right?) then that’s on ZOS.
I always use dps numbers from a regular parse dummy, that is usually equal to a vet dungeon boss and is more of the content I do.
alpha_synuclein wrote: »OtarTheMad wrote: »alpha_synuclein wrote: »What would actually destroy PVE is simplifying other classess to the level of arcanist.
Simple and low APM options are needed for when one cannot do or cannot be bothered with high APM playstyles, but turning the whole game into beammode will draw even more players out.OtarTheMad wrote: »This is where I think ESOLogs is deceiving because you can jump on any combo of classes and as long as you got good dps and know the mechanics you can beat hard modes. “Good dps” is subjective too, if you go on YT you’ll see “100k build this” and “120k easy build that” when those results aren’t the average. 25k-35k (non-trials dummy) can get any content done.
The combo of Arcanist strongest playstyle and how the trials and dungeons are made just means that for leaderboard pushers it’s the best way to get a top score, but really might not speak for how the class handles in all other content.
The scorepushers are probably the only group of players where the preference for arcanists is starting to dwindle a bit recently.
And no, regardless of how good you are with mechs, if you're doing 25-35k you will not make any hardmode past Cloudrest. Not unless others in your group compensate for your low numbers.
If Cloudrest can’t be done with those numbers, which on a trials parse dummy would be about 50k-60kish dps maybe (it’s 2x right?) then that’s on ZOS.
I always use dps numbers from a regular parse dummy, that is usually equal to a vet dungeon boss and is more of the content I do.
Well, you can try, but 50-60k on a trial dummy is considered entry level if you're aiming for HMs. At least besides the earliest ones. If you attempt Cloudrest HM with 7 DDs at that level you will have a very heavy and long fight that non-advanced players usually find hard to manage. By operating on the lowest possible damage treshold you will make every fight harder that it needs to be. And not just for yourself.
Not to mention that latest HMs have hard damage checks. Starting from Sunspire HM, when you need minimum 40k (unbuffed, so on 3 mil dummy) for portal. If you fail it's a group wipe.
OtarTheMad wrote: »I should have specified vet but not HM because I see that as for leaderboard and achievement hunting players. To me completing content means you did it normal and vet, any other mode and achievement after that is just icing. I just didn’t want to make my post long like I have before lol.
That’s on me, my bad.
alpha_synuclein wrote: »OtarTheMad wrote: »I should have specified vet but not HM because I see that as for leaderboard and achievement hunting players. To me completing content means you did it normal and vet, any other mode and achievement after that is just icing. I just didn’t want to make my post long like I have before lol.
That’s on me, my bad.
On vet you can stretch further, but with whole group of 50-60s DDs and supports on similar level you might struggle in RG and later as well.
What's the solution though?
The problem with Arcanist isn't necessarily that it's OP, it's that it's so ridiculously easy to play. Sustain is a non-factor, ezdmg, ezcleave and ezsurvive. It's the perfect class for your squirrelly buddy who talks all raid and is never in the right spot.
They're not going to take this crutch away. The ZOS solution would probably be to make every class as easy to play as the Arcanist. I would call that throwing out the baby with the bathwater.
What's the solution though?
The problem with Arcanist isn't necessarily that it's OP, it's that it's so ridiculously easy to play. Sustain is a non-factor, ezdmg, ezcleave and ezsurvive. It's the perfect class for your squirrelly buddy who talks all raid and is never in the right spot.
They're not going to take this crutch away. The ZOS solution would probably be to make every class as easy to play as the Arcanist. I would call that throwing out the baby with the bathwater.
I think PVE balance is excellent overall. Even if it was perfectly balanced, a meta would still emerge and some classes would still be less often considered for some roles. We should be careful about what we wish for.
Joy_Division wrote: »
Non Arcanists play very similarly (or at least Necros did before the "support" skill turned them in corpse exploders). Efficient DPS follows the same pattern with the same sorts of skills (that even have the same resources and standardized to do the same damage).
Joy_Division wrote: »
Non Arcanists play very similarly (or at least Necros did before the "support" skill turned them in corpse exploders). Efficient DPS follows the same pattern with the same sorts of skills (that even have the same resources and standardized to do the same damage).
Do you play vet trials? As a damage dealer, Arcanist plays completely differently than other classes. It has a much simpler rotation in almost all cases and is highly survivable because flail heals and pragmatic includes a damage shield.
I can beat my Arcanist in single target damage with my DK by a good margin, but not only do I need to play much more focused, but my entire group does as well. Arcanist makes it easy to dps through the chaos of a disorganized group -- which has become the norm.
At the same time, trial Arcanist is so braindead to play, I actually feel nauseated when I think about doing it. I pretty much quit the trial scene because I didn't want to play Arcanist anymore and my path forward would have required it at times.