The problem with Arcanist isn't necessarily that it's OP, it's that it's so ridiculously easy to play. Sustain is a non-factor, ezdmg, ezcleave and ezsurvive. It's the perfect class for your squirrelly buddy who talks all raid and is never in the right spot.
What's the solution though?
The problem with Arcanist isn't necessarily that it's OP, it's that it's so ridiculously easy to play. Sustain is a non-factor, ezdmg, ezcleave and ezsurvive. It's the perfect class for your squirrelly buddy who talks all raid and is never in the right spot.
They're not going to take this crutch away. The ZOS solution would probably be to make every class as easy to play as the Arcanist. I would call that throwing out the baby with the bathwater.
I think PVE balance is excellent overall. Even if it was perfectly balanced, a meta would still emerge and some classes would still be less often considered for some roles. We should be careful about what we wish for.
moderatelyfatman wrote: »I find it hiliarious that people who argue that other classes do fairly well against the arcanist have not mentioned Warden.
Not one peep. And stamwarden is the ugly sibling morph which is the ugly sibling of all dps builds.
The ease is part of it, but what is also a big factor is that Arcanist's biggest damaging ability is a large AoE. While arcanist doesn't lead in single-target, ZOS loves their adds. A lot of fights focus more on AoE than single target. The lack of cleave has been a complaint for nightblades before arcanist came around, and now arcanist beats all because no other class has the cleave that it does.
BananaBender wrote: »The main problem with arcanist is how insanely good it is in less organized groups, even in majority of trifecta groups. Arcanist gets so many important stats for free, while sacrificing nothing. Right now arcanist has no weakness in PvE. It gets free crit damage, free penetration, great range, its highest damaging skill that's an AoE that procs every 0.3s making it insanely good with Azureblight and you can also get a massive shield on it, cheap and really strong ultimate that you can move for free for some reason (DK needs a morph for that one), heal on your 'spammable', really good sustain from passives and the fact that beam is so cheap, the best synergy with banner due to the class mastery, more flex slots for support skills than any other class without sacrificing your damage (which happens to include 20 second minor vuln and brittle and minor courage that used to be exclusively from sets).
All of these things make arcanist by far the best choice for anyone who is playing in groups with inconsistent buff uptimes, and it's not even close. On top of all it's also the easiest class to play.
There are bunch of things that I think should have never been given to arcanists in the first place, but now over a year later it's too late to remove them. People have gotten used to the power and ease arcanist gives and it would do more harm than good to now sledgehammer the class, even if I personally hate playing it and will find every excuse to play something else. It would set back pretty much all the progs and that would just make people more displeased, and potentially make them quit the game/raiding. The big changes should have happened before a stable meta around arcanist had time to form, but now it's too late. It seems that ZoS has decided that this is the baseline for what a class should be able to do, now the other classes should be brought to its level, by actually addressing their weaknesses (not turning a charge into a taunt or making the abomination that is Gravelord's Sacrifice), because right now they are competing against a class that has none.
To comment on the posts about top groups playing different classes other than arcanist: They will play any class that has the highest ceiling. Right now it's close between necro, arcanist and DK, but that's where the problem lies. The fact that arcanist can be the easiest and even close to being the best class is just ridiculous. Players should be rewarded for mastering the combat and playing well, right now they are not. You can parse out of your mind on a necro and be 3% better than you could be by looking at the boss' general direction as an arcanist. There are also a bunch of players in top groups that refuse to play arcanist, because they are already sick of it, not because some other class is better in certain scenario.
alpha_synuclein wrote: »BananaBender wrote: »The main problem with arcanist is how insanely good it is in less organized groups, even in majority of trifecta groups. Arcanist gets so many important stats for free, while sacrificing nothing. Right now arcanist has no weakness in PvE. It gets free crit damage, free penetration, great range, its highest damaging skill that's an AoE that procs every 0.3s making it insanely good with Azureblight and you can also get a massive shield on it, cheap and really strong ultimate that you can move for free for some reason (DK needs a morph for that one), heal on your 'spammable', really good sustain from passives and the fact that beam is so cheap, the best synergy with banner due to the class mastery, more flex slots for support skills than any other class without sacrificing your damage (which happens to include 20 second minor vuln and brittle and minor courage that used to be exclusively from sets).
All of these things make arcanist by far the best choice for anyone who is playing in groups with inconsistent buff uptimes, and it's not even close. On top of all it's also the easiest class to play.
There are bunch of things that I think should have never been given to arcanists in the first place, but now over a year later it's too late to remove them. People have gotten used to the power and ease arcanist gives and it would do more harm than good to now sledgehammer the class, even if I personally hate playing it and will find every excuse to play something else. It would set back pretty much all the progs and that would just make people more displeased, and potentially make them quit the game/raiding. The big changes should have happened before a stable meta around arcanist had time to form, but now it's too late. It seems that ZoS has decided that this is the baseline for what a class should be able to do, now the other classes should be brought to its level, by actually addressing their weaknesses (not turning a charge into a taunt or making the abomination that is Gravelord's Sacrifice), because right now they are competing against a class that has none.
To comment on the posts about top groups playing different classes other than arcanist: They will play any class that has the highest ceiling. Right now it's close between necro, arcanist and DK, but that's where the problem lies. The fact that arcanist can be the easiest and even close to being the best class is just ridiculous. Players should be rewarded for mastering the combat and playing well, right now they are not. You can parse out of your mind on a necro and be 3% better than you could be by looking at the boss' general direction as an arcanist. There are also a bunch of players in top groups that refuse to play arcanist, because they are already sick of it, not because some other class is better in certain scenario.
This is really the biggest issue with arca. If you're playing any other class you need to be much better player to outdamage an average beamer. And that's often assuming that you are getting buffed and your tanks can control the fight reasonably well.
Instead of promoting group play and coordination we got an ultimate tool for yoloing.
IncultaWolf wrote: »So did necromancer when it came out, don't worry arcanist will get the nerf hammer eventually too.
Techwolf_Lupindo wrote: »Several prog groups now required an arc and will ban anything else now a days. Its that bad I can't play my main DK.
OtarTheMad wrote: »I am, I guess, one of the few who likes that Arcanist is a little easier than others. It gives players an option who can’t do those complicated rotations. Now I am a Magcro main but I enjoy my Arcanist.
People are just so obsessed with that Logs data and let it affect their opinion on a class when that class doesn’t restrict them from any content.
Honestly, for me it is getting to the point where players who are completely obsessed with Logs seem to control the fate of any class, even though sweaty score pushing is a small portion of the overall population. It just makes me play other games that are just more fun.
AnduinTryggva wrote: »Techwolf_Lupindo wrote: »Several prog groups now required an arc and will ban anything else now a days. Its that bad I can't play my main DK.
That.
And if they don't require it it turns out as pure arca runs nonetheless.
In my group I play one of the two non-Arca dps.
As such they could just as well delete all damange skills for all other classes and condemn them to the roles they are left with.
alpha_synuclein wrote: »OtarTheMad wrote: »I am, I guess, one of the few who likes that Arcanist is a little easier than others. It gives players an option who can’t do those complicated rotations. Now I am a Magcro main but I enjoy my Arcanist.
People are just so obsessed with that Logs data and let it affect their opinion on a class when that class doesn’t restrict them from any content.
Honestly, for me it is getting to the point where players who are completely obsessed with Logs seem to control the fate of any class, even though sweaty score pushing is a small portion of the overall population. It just makes me play other games that are just more fun.
You're one of the many, not few. And it's perfectly fine to want the easier option. The problem starts when the easiest option is also the strongest option (in most cases). Because then it becomes the default option and nothing else have a chance to develop. Very few starting players will give up arca almost free power for a mere promise of slight and delayed in time damage increase if achieving it will need much more effort.
As for the logs, I don't think people are obsessed. It's just a way of showing how prevalent arcas are. Or backing up any opinion about power or popularity of a class. It's the only data that we have access to.
This is exactly why I say be careful of what we wish for. This isn't a new trend for ZOS. They've been simplifying gameplay non-stop for 10 years. Do we want every class to play like this?drip_fromtheinkwell wrote: »Not sure if anyone else has brought it up, but with that new banner-bearer skill, the already ridiculously simple rotation of a beam arcanist got even MORE simple-- they don't even have to splat-splat-beam anymore. They just sit there and beam away, and get their class's """mechanic""" for free. It's pretty insulting for literally every other dps.
OtarTheMad wrote: »alpha_synuclein wrote: »OtarTheMad wrote: »I am, I guess, one of the few who likes that Arcanist is a little easier than others. It gives players an option who can’t do those complicated rotations. Now I am a Magcro main but I enjoy my Arcanist.
People are just so obsessed with that Logs data and let it affect their opinion on a class when that class doesn’t restrict them from any content.
Honestly, for me it is getting to the point where players who are completely obsessed with Logs seem to control the fate of any class, even though sweaty score pushing is a small portion of the overall population. It just makes me play other games that are just more fun.
You're one of the many, not few. And it's perfectly fine to want the easier option. The problem starts when the easiest option is also the strongest option (in most cases). Because then it becomes the default option and nothing else have a chance to develop. Very few starting players will give up arca almost free power for a mere promise of slight and delayed in time damage increase if achieving it will need much more effort.
As for the logs, I don't think people are obsessed. It's just a way of showing how prevalent arcas are. Or backing up any opinion about power or popularity of a class. It's the only data that we have access to.
I just think that data controls things a little too much. I've been playing this game a long time and I have just seen this cycle go over and over and over where a class is on top, then player feedback gets it nerfed because of in game trial leaderboards or now ESOLogs, for years after that class now needs buffs to catch up to other classes and then another class is on top and rinse repeat.
It just gets exhausting when a class you play gets shot in the face over a part of the game you don't even play. I play my Arcanist in some PvE, but mostly PvP where it's not even the top class... nerfing it sends it to the bottom where my Necro is, then I have to try another class to probably see that nerfed. I am just kind of over this stupid cycle.
OtarTheMad wrote: »
I just think that data controls things a little too much. I've been playing this game a long time and I have just seen this cycle go over and over and over where a class is on top, then player feedback gets it nerfed because of in game trial leaderboards or now ESOLogs, for years after that class now needs buffs to catch up to other classes and then another class is on top and rinse repeat.
It just gets exhausting when a class you play gets shot in the face over a part of the game you don't even play. I play my Arcanist in some PvE, but mostly PvP where it's not even the top class... nerfing it sends it to the bottom where my Necro is, then I have to try another class to probably see that nerfed. I am just kind of over this stupid cycle.
alpha_synuclein wrote: »OtarTheMad wrote: »
I just think that data controls things a little too much. I've been playing this game a long time and I have just seen this cycle go over and over and over where a class is on top, then player feedback gets it nerfed because of in game trial leaderboards or now ESOLogs, for years after that class now needs buffs to catch up to other classes and then another class is on top and rinse repeat.
It just gets exhausting when a class you play gets shot in the face over a part of the game you don't even play. I play my Arcanist in some PvE, but mostly PvP where it's not even the top class... nerfing it sends it to the bottom where my Necro is, then I have to try another class to probably see that nerfed. I am just kind of over this stupid cycle.
It's not logs. It's zos introducing new objectively stronger things every time they want to sell a new chapter. And then nerfing those things before they introduce another... Logs are just a depiction of the situation, not the reason for it.
OtarTheMad wrote: »It is part of it because ZOS will listen to feedback and make adjustments accordingly.
OtarTheMad wrote: »It is part of it because ZOS will listen to feedback and make adjustments accordingly. So, when players look at Logs or before that it was just in-game trial leaderboards and then come here and complain about that class, ZOS reads that and changes things based on that and others feedback. It’s been happening for a very long time.
It also has happened to a lot of classes and not just chapter ones. Like someone else mention above your post, it happened with Templar. It happened with NB when they were on top, DKs, Sorcs, Necros etc. it just keeps going and has not lead to any sort of balance.
Edit- all it has lead to is the class that I play becomes not so fun to play anymore and I have to switch again.