Parasaurolophus wrote: »Now players will come who will say that you CAN play in other classes anyway.
Pushing Leaderboards has nothing to do with it though. Sure the Activity Finder pug groups running easy content won’t care what you use, but that’s separate from organized trial groups pushing achievements. Remember we all play in the same Trials community and want to help each other…. players sharing information about strong group compositions are doing it to help others.Parasaurolophus wrote: »Now players will come who will say that you CAN play in other classes anyway.
Well sure. Most are not chasing leader boards so being in a completely optimal setup isn't needed. There will always be a best and those wanting to be on the leader board will use it. They also build their entire group around that goal not just their own individual build.
to be honest - it has been like that with DKs long before Arcanist entered the Stage
I loved to play my Nightbalde but when my regualar goup was doing Bal Sunnar Trifecta a year ago I finally geave up on doing any serious content with it. The difference of survivability and damage output between Arcanist and NB is just a Joke.
So now I play a class I don't enjoy because I dont want to make my personal preferences a burden to the group.
I once talked to Brian Wheeler in a live event about the sorry state of stamNB in PvE, but I think they just don't know how to buff the class without negatively affecting PvP, otherwise there's no excuse why it is this way right now.
By the way, OP, while I absolutely agree with your post, and it's an issue we need to keep trying to bring to ZOS, having a sarcastic title might be misunderstood, and not help the visibility of the post.
Turtle_Bot wrote: »The frustrating part of this particular point is that so many players have given excellent feedback on countless different ways to buff NB in PvE that won't affect PvP, but for some unknown reason, the team refuses to listen to that feedback, and instead the team seems to prefer just piling more and more power into the single target burst abilities such as merciless resolve/concealed/incap/etc. that will always be problematic in PvP when over-buffed.
to be honest - it has been like that with DKs long before Arcanist entered the Stage
I loved to play my Nightbalde but when my regualar goup was doing Bal Sunnar Trifecta a year ago I finally geave up on doing any serious content with it. The difference of survivability and damage output between Arcanist and NB is just a Joke.
So now I play a class I don't enjoy because I dont want to make my personal preferences a burden to the group.
This has been my experience as well, I love to play stamNB, but it has been butchered to Oblivion over the years. You no longer see anything except arcanist DDs in logs, besides the odd MK sorc or DK. And with the kind of damage and mitigation that arcanist has compared to other classes it makes sense... I once talked to Brian Wheeler in a live event about the sorry state of stamNB in PvE, but I think they just don't know how to buff the class without negatively affecting PvP, otherwise there's no excuse why it is this way right now.
By the way, OP, while I absolutely agree with your post, and it's an issue we need to keep trying to bring to ZOS, having a sarcastic title might be misunderstood, and not help the visibility of the post.
Stafford197 wrote: »Pushing Leaderboards has nothing to do with it though. Sure the Activity Finder pug groups running easy content won’t care what you use, but that’s separate from organized trial groups pushing achievements. Remember we all play in the same Trials community and want to help each other…. players sharing information about strong group compositions are doing it to help others.Parasaurolophus wrote: »Now players will come who will say that you CAN play in other classes anyway.
Well sure. Most are not chasing leader boards so being in a completely optimal setup isn't needed. There will always be a best and those wanting to be on the leader board will use it. They also build their entire group around that goal not just their own individual build.
There is wiggle room for different sets, strats, classes, especially in less difficult content. But prog groups are by definition a “progression group” since they cannot clear hard content in one go. They will fight through a trial for weeks or even months to accomplish their achievement. The difficulty they face can be drastically reduced by using a powerful group composition. It’s not about Leaderboards, but rather that having increased group power allows the same players to finish an achievement in 2 months instead of 6 months.
And in the case of extra hard stuff like Dreadsail Reef HM where the difficulty is very high, or Lucent Citadel HM which requires lots of cleave damage…. who the heck is bringing 7 Nightblade DPS to this? It sounds like torture just for the sake of rebelling against the meta that ZOS has developed.
Joy_Division wrote: »[...], it's hard to look the other 11 people in they eye when you've got your sword & board off-healer Nord Dragonknight posing as a DPS.
The biggest problem with ESO right now is that "play the way you want" doesn't actually allow each class to play in their own style.
When was the last time I saw Frost warden, magick/shock sorcerer, and Disease NB in high-end PVE?
Skills such as Power Extraction, Mages' Fury, Shattering Spines, and Northern Storm are rarely used in PVE, or even never used at all.
I believe that there has always been a meta PvE build for trials prog groups. Groups trying to complete difficult content will use the build that the best groups used for their clear.
I believe that there has always been a meta PvE build for trials prog groups. Groups trying to complete difficult content will use the build that the best groups used for their clear.
The issue is that the difference between meta and non-meta is so ridiculously large.
Like, yes, there will always be a meta. But if non-meta is close enough in effectiveness to the meta then it's not a problem. There will be leeway for people to play what they want and the min-maxers will play the meta to eke out that few extra % effectiveness.
What we're seeing is the meta being so far above EVERYTHING else that even for people whom aren't min-maxing it's simply a no-brainer to play meta.
That's the crux (Hehe, puns) of the issue. It's not that people want a new meta, it's that they want non-meta to be even remotely competitive so that they can play their preferred classes and not be a massive burden to their team.
Major_Mangle wrote: »
You can play whatever you like but that doesn´t mean that it has/should to be competitive. Two very different things.
Edit: yes there should be a decent balance between classes, but that doesn´t mean that "gimmicks" or "funny theme builds" should be as strong as optimized stuff.