alternatelder wrote: »OtarTheMad wrote: »Well they did sunset support for 32 bit Windows PCs shortly after the Morrowind DLC dropped. So they will continue to increase the hardware requirements as they see fit. And it's only logical that at some point they will cease coding around the limitations of the 1st gen consoles. They have the numbers on who plays on what rigs, and perhaps when the number of 1st gen console users drops to a certain point, they will raise the hardware requirements accordingly. But, without them sharing a roadmap with us, we can only speculate.
At this point, I don't expect they have such a roadmap. They have said a lot of people are still playing on older consoles, and we can probably add older PCs to that. I don't see that there is a business reason to chase them off, or they would be doing it. They chased PC players off older hardware more than once, so we know they are willing to do it when they can.
They can keep rearranging the luggage to fit inside the older consoles for a while longer.
At what point do they decide that keeping a few players running antiquated systems outweighs the loss of frustrated players who are leaving due to chronic performance issues and game stagnation due to the current coding limits? First gen console players will get bored and leave as well. They will also move to other games as Cyrodiil goes unfixed and unupdated.
Is it not reasonable to assume that an enhanced and improved ESO would draw more players in the future? Would more players stick around (or old ones come back) if they were technically able to raise the housing item limits? There are many reasons for them to grow the ESO legacy and player involvement. The question is, at what point will they be willing to bring the game up to current standards while risking losing players on older, antiquated systems?
This
ZOS has already said that old consoles hold them back from adding stuff. Memory issues are the reasons for a lot of things not getting changed or added.
Don't mix up what he said. It's not impossible, but it is a lot of work to put in new systems is what was said. This was said before two new classes were added. 🤷
5.) ESO doesn’t have any events that bring people together, so it’s irrelevant to post screenshots from other games where there are hundreds of players clustered around an event boss during the middle of the day on a weekday.
-Tbf ESO had some sort of this events when Carglorn was for groups but they decided to change it.
Imo the game is to focus on "casuals" today, things like Brokensoul and the Open World killed group play. Because you can do to much things solo. It should be hard or nearly impossible to do group content solo but nowadays you can do nearly everything solo. So the MMO effect step more and more away.
I read some threads in german forum where people complained that they couldnt do things solo and need others....thats weird for me because you play an MMO
"It'll happen eventually"
That, I will believe when I see it. They have also said a lot of people are still on the older platforms. Shutting them off is not going to be just a ZOS decision. I have to think that XBox and Playstation are going to have an opinion on the matter.
"It'll happen eventually"
That, I will believe when I see it. They have also said a lot of people are still on the older platforms. Shutting them off is not going to be just a ZOS decision. I have to think that XBox and Playstation are going to have an opinion on the matter.
OtarTheMad wrote: »alternatelder wrote: »OtarTheMad wrote: »Well they did sunset support for 32 bit Windows PCs shortly after the Morrowind DLC dropped. So they will continue to increase the hardware requirements as they see fit. And it's only logical that at some point they will cease coding around the limitations of the 1st gen consoles. They have the numbers on who plays on what rigs, and perhaps when the number of 1st gen console users drops to a certain point, they will raise the hardware requirements accordingly. But, without them sharing a roadmap with us, we can only speculate.
At this point, I don't expect they have such a roadmap. They have said a lot of people are still playing on older consoles, and we can probably add older PCs to that. I don't see that there is a business reason to chase them off, or they would be doing it. They chased PC players off older hardware more than once, so we know they are willing to do it when they can.
They can keep rearranging the luggage to fit inside the older consoles for a while longer.
At what point do they decide that keeping a few players running antiquated systems outweighs the loss of frustrated players who are leaving due to chronic performance issues and game stagnation due to the current coding limits? First gen console players will get bored and leave as well. They will also move to other games as Cyrodiil goes unfixed and unupdated.
Is it not reasonable to assume that an enhanced and improved ESO would draw more players in the future? Would more players stick around (or old ones come back) if they were technically able to raise the housing item limits? There are many reasons for them to grow the ESO legacy and player involvement. The question is, at what point will they be willing to bring the game up to current standards while risking losing players on older, antiquated systems?
This
ZOS has already said that old consoles hold them back from adding stuff. Memory issues are the reasons for a lot of things not getting changed or added.
Don't mix up what he said. It's not impossible, but it is a lot of work to put in new systems is what was said. This was said before two new classes were added. 🤷
He said it during an interview during the Necrom year. I shared a clip, maybe here or another thread and the backdrop is Necrom.
EDIT: Found it
https://youtu.be/aXIg2Ahndp8?si=ixLBweLkoEdMUbE-
I am aware of this, it just also doesn't negate my point that clearly something was going wrong with the creation of ESO because I'm sorry.... if almost every MMO (older, with "worse" graphics, and even with higher PC requirements) on the market can have capes in it and not see terrible performance issues because of them, but for some reason ESO could not.... to me, that clearly shows that Zenimax were probably approaching many things over the course of the games development in ways that simply don't really work.... at least not well.P.s. WoW capes don't use actual physics. They're simply an extention of a character model that just have their own bones to simulate movement (This is most apparent when playing any race that has a tail, as you'll notice your cape always hovers a solid foot above your tail rather than actually resting on it and being influenced by its movement
if almost every MMO (older, with "worse" graphics, and even with higher PC requirements) on the market can have capes in it and not see terrible performance issues because of them, but for some reason ESO could not....
MISTFORMBZZZ wrote: »LOOOOOL they even reduce your BANK SPACE without ESO PLUS.
Literally pay money or you dont have inventory
But they had said why they cut capes from the games, it's not me just implying it based off of my own feelings.... it was legitimately mostly because of the performance issues they caused and yes, they also weren't happy with how they looked because they designed/created some of the worst looking capes in existence (they clearly were rigged to the player model very strangely, probably due to the ESO player model having so few bones+nodes).Implying that the singular reason why ESO doesn't have capes is due to performance issues...
Like I said, WoW's capes are quite low effort. As a result, they look kind of horrible (They also do other jank things like robes make your characters legs simply disappear. Many races thus just have disembodied feet under their robes, others get some generic solid wall of "Robe" preventing you seeing past the ankle...)
These kinds of shortcuts allow them to implement things at low performance cost... But for the cost of looking awful.
It's possible that ESO devs simply didn't like the result of adding capes and how it would look. Maybe they looked terrible even when implemented with a high performance cost using simulated cloth physics.
Also, to my knowledge, TES series hasn't really had capes at all. Well, from my experience at least (I only really got into TES at Morrowind, perhaps the older games have everyone and their Khajiit wearing capes?) thus it wouldn't make much sense to randomly add capes as a thing into this game.
But they had said why they cut capes from the games, it's not me just implying it based off of my own feelings.... it was legitimately mostly because of the performance issues they caused and yes, they also weren't happy with how they looked because they designed/created some of the worst looking capes in existence (they clearly were rigged to the player model very strangely, probably due to the ESO player model having so few bones+nodes).
I find the argument that WoW (or any other MMOs) capes look bad to be so odd, so clearly we will never agree here.
And robes are a weird point to even bring up since ESO also has some of the worst looking robe skirts.
The logic that a newer game shouldn't have them because the previous ones didn't is flawed.
MISTFORMBZZZ wrote: »OtarTheMad wrote: »GW2 also has many zones and it also has different instances depending on how many players are in one zone. There's even a prompt that will pop up if your instance of the current zone you're in is emptying out and closing down to move you over to a more populated one.OtarTheMad wrote: »How big is the map for GW2? I am just genuinely curious because maybe some of the difference is just the number of instances and map size since ESO just has so many zones and things to do. Maybe GW2 has the same but idk.
I do know GW2 has a higher player cap per instance, but it also doesn't use a megaserver like ESO.... and from my experience playing both games, I'd say a single GW2 server usually feels just as populated as the entire NA server of ESO. Take what you will from that....
And I see a lot of people here bringing up the graphics of ESO, even slightly insinuating ESO is better because of them, and even commenting on how the higher graphic requirements can also be why ESO doesn't perform as well (as if that's a good excuse).... which is kind of the point, isn't it? What good is graphics if the game runs like garbage and results in a world that feels dead?
The devs behind GW2 knew how to create a MMO of actual quality because even without the "better graphics" or a megaserver.... that games physics, the existence of cloaks, flowing robes/dresses, not even just swimming but underwater combat, flying, and so much more with close to zero performance or connection issues, put GW2 miles ahead of ESO in terms of overall quality and life within the game.
Thanks for the information. Same goes to everyone else who gave me info, appreciate it.
So it seems that on their servers they have a combo of NA and EU from what I am gathering from info and this token system also had it so more players were in the picture. Plus, getting kicked out of an empty instance is different, that is definitely not in ESO so that might make ESO seem deader when more players might just be in another instance.
I also looked up the game and it’s not that companies first MMO so that really matters, they’ve made them for a long time. I think for ZOS it might be the first or second they’ve worked on so still kinda green (some devs came from Dark Age of Camelot) . Plus GW2 is free to play so that will always bring in more players since games can be crazy expensive now.
Rationalize it if you must, but I know for sure which game feels fuller and livelier.
Here we are at the start of what is perhaps ESO's most-loved event, open to all players who only have the base game, with some quest changes to shake things up again and bring old players back. Compare that to the screenshot I posted before of a run-of-the-mill world boss event that happens every single day...
I think the major problem here (besides performance driving players away) is that ZOS increasingly caters to a solo-focused player base. That epic feeling of participating with many others on a grand scale is going away a little more with every update. For those who want ESO to be "Skyrim with optional friends," this is likely a good thing. But for those of us who wanted an MMO (with emphasis on the "massively" part of that abbreviation) set in Tamriel, it isn't. Major hubs feel increasingly lifeless. Craglorn in particular is a ghost town. It's just kind of sad, compared to what it was.
While our halloween event looks same, here a cheeky look at belkarth and cyro lol.
7 Pm PRIME TIME
No, but it was the main reason. They made that abundantly clear when the game launched without capes and more and more feedback requesting them to be added kept coming up.Which means... Yes, in fact it wasn't solely due to performance issues that they cut capes.
It is your opinion that they don't look good in other games, majority of people I know and have seen or personally discussed the subject of capes with think they look fine and would prefer a game have them than none at all. I've seen someone on the ESO forums even say they would have been okay with that shoddy cape in the picture I posted earlier.... which is a bit wild, but either way.... many don't think the capes that exist in games look terrible and unappealing. And as someone who doesn't mind the way capes look in most games, yes, I find it a bit strange that some people act like they're the worst thing to ever grace their vision.... which is why I simply said we would never agree on this specific point and there's no meaning in the two of us discussing it.How is it odd? If things generally don't look very good in other games... Then why should people copy these things from other games?
And that was my point though? You brought up WoW's robes to what I could only interpret as a way to argue that doing something low quality is worse than not doing it at all.... meanwhile ESO has even worse quality robes though? And had far worse quality capes yet they still tanked the games performance?It's not a weird point to bring up.
The way that WoW cuts corners on robes leads to bad graphical results. It saves on performance (Due to not needing to render the legs) and is easier to implement (Since you don't have to account animations causing clipping - Though, this is moot in regards to WoW given its lack of cloth physics)
I've not said anything about the quality of ESO's robes. I don't know why you'd bring that up, since my comment regarding WoW's robes was about performance vs quality and that going for performance often leads to poorer quality results. It wasn't anything to do with who (If anyone) did robes better or worse.
It's flawed because the idea that the series doesn't have capes because of everything you just said is all speculation, and to the sound of my ears, a cop-out.... especially when you consider the age of those previous games and the technical limitations of the gaming industry then.In what way is it flawed?
The idea of a series is to have a cohesive theme. Older games (Set AFTER ESO in timeline, which can be a significant factor in implementing certain things) set a visual theme for the IP, one that didn't involve capes.
Suddenly implementing capes out of nowhere for no reason doesn't fit the overall theme that was set by the numerous games in the series.
One could argue that given the nature of the game (With all its fancy skins, costumes, shiny pets, shiny mounts and all sorts of other stuff) that there is less issue with going against the IP's themes and adding in capes. Which is a fair enough argument.
15.) ESO doesn’t have any events that bring people together, so it’s irrelevant to post screenshots from other games where there are hundreds of players clustered around an event boss during the middle of the day on a weekday.
-Tbf ESO had some sort of this events when Carglorn was for groups but they decided to change it.
Imo the game is to focus on "casuals" today, things like Brokensoul and the Open World killed group play. Because you can do to much things solo. It should be hard or nearly impossible to do group content solo but nowadays you can do nearly everything solo. So the MMO effect step more and more away.
I read some threads in german forum where people complained that they couldnt do things solo and need others....thats weird for me because you play an MMO
Thx for pointing that out as it is what I have been saying. We lack those major fights that require a large number of players and lack the systems to bring people to those fights.
"It'll happen eventually"
That, I will believe when I see it. They have also said a lot of people are still on the older platforms. Shutting them off is not going to be just a ZOS decision. I have to think that XBox and Playstation are going to have an opinion on the matter.
MISTFORMBZZZ wrote: »OtarTheMad wrote: »GW2 also has many zones and it also has different instances depending on how many players are in one zone. There's even a prompt that will pop up if your instance of the current zone you're in is emptying out and closing down to move you over to a more populated one.OtarTheMad wrote: »How big is the map for GW2? I am just genuinely curious because maybe some of the difference is just the number of instances and map size since ESO just has so many zones and things to do. Maybe GW2 has the same but idk.
I do know GW2 has a higher player cap per instance, but it also doesn't use a megaserver like ESO.... and from my experience playing both games, I'd say a single GW2 server usually feels just as populated as the entire NA server of ESO. Take what you will from that....
And I see a lot of people here bringing up the graphics of ESO, even slightly insinuating ESO is better because of them, and even commenting on how the higher graphic requirements can also be why ESO doesn't perform as well (as if that's a good excuse).... which is kind of the point, isn't it? What good is graphics if the game runs like garbage and results in a world that feels dead?
The devs behind GW2 knew how to create a MMO of actual quality because even without the "better graphics" or a megaserver.... that games physics, the existence of cloaks, flowing robes/dresses, not even just swimming but underwater combat, flying, and so much more with close to zero performance or connection issues, put GW2 miles ahead of ESO in terms of overall quality and life within the game.
Thanks for the information. Same goes to everyone else who gave me info, appreciate it.
So it seems that on their servers they have a combo of NA and EU from what I am gathering from info and this token system also had it so more players were in the picture. Plus, getting kicked out of an empty instance is different, that is definitely not in ESO so that might make ESO seem deader when more players might just be in another instance.
I also looked up the game and it’s not that companies first MMO so that really matters, they’ve made them for a long time. I think for ZOS it might be the first or second they’ve worked on so still kinda green (some devs came from Dark Age of Camelot) . Plus GW2 is free to play so that will always bring in more players since games can be crazy expensive now.
Rationalize it if you must, but I know for sure which game feels fuller and livelier.
Here we are at the start of what is perhaps ESO's most-loved event, open to all players who only have the base game, with some quest changes to shake things up again and bring old players back. Compare that to the screenshot I posted before of a run-of-the-mill world boss event that happens every single day...
I think the major problem here (besides performance driving players away) is that ZOS increasingly caters to a solo-focused player base. That epic feeling of participating with many others on a grand scale is going away a little more with every update. For those who want ESO to be "Skyrim with optional friends," this is likely a good thing. But for those of us who wanted an MMO (with emphasis on the "massively" part of that abbreviation) set in Tamriel, it isn't. Major hubs feel increasingly lifeless. Craglorn in particular is a ghost town. It's just kind of sad, compared to what it was.
While our halloween event looks same, here a cheeky look at belkarth and cyro lol.
7 Pm PRIME TIME
Was to early, there are holidays in Germany, it is fall ppl are outside xD just joking. This was often a thing when i logged in on Xbox EU. As some others wrote especialy on consoles there are now others games with higher Population or if you want to play solo there are DD2 or Dragon Age 4 coming soon.
EU console servers seem dying and no one cares. i thinking some will also leave because there is no option for server transfer or crossplay.
OtarTheMad wrote: »Well they did sunset support for 32 bit Windows PCs shortly after the Morrowind DLC dropped. So they will continue to increase the hardware requirements as they see fit. And it's only logical that at some point they will cease coding around the limitations of the 1st gen consoles. They have the numbers on who plays on what rigs, and perhaps when the number of 1st gen console users drops to a certain point, they will raise the hardware requirements accordingly. But, without them sharing a roadmap with us, we can only speculate.
At this point, I don't expect they have such a roadmap. They have said a lot of people are still playing on older consoles, and we can probably add older PCs to that. I don't see that there is a business reason to chase them off, or they would be doing it. They chased PC players off older hardware more than once, so we know they are willing to do it when they can.
They can keep rearranging the luggage to fit inside the older consoles for a while longer.
At what point do they decide that keeping a few players running antiquated systems outweighs the loss of frustrated players who are leaving due to chronic performance issues and game stagnation due to the current coding limits? First gen console players will get bored and leave as well. They will also move to other games as Cyrodiil goes unfixed and unupdated.
Is it not reasonable to assume that an enhanced and improved ESO would draw more players in the future? Would more players stick around (or old ones come back) if they were technically able to raise the housing item limits? There are many reasons for them to grow the ESO legacy and player involvement. The question is, at what point will they be willing to bring the game up to current standards while risking losing players on older, antiquated systems?
This
ZOS has already said that old consoles hold them back from adding stuff. Memory issues are the reasons for a lot of things not getting changed or added.
Other than XBox and Zenimax are both owned by MS, Xbox will not have a say in ESO abandoning support for older consoles. Yes, they may have an opinion, but at the end of the day, it is a business decision Zenimax would make concerning abandoning the support of an older platform.
KromedeTheCorrupt wrote: »ZOS has stated in their own words even if there is a small portion of players on old consoles they would not drop support. So theoretically that also means if they lose 1K players on newer consoles due to hardware limitations, lag, dc, whatever because of old hardware. Thats just how it’s going to be, even if it means keeping those 100 players who still play on old consoles. So it’s a lose/lose situation where everybody else has to suffer because of people still playing old consoles. I mean if you can’t buy a newer system with all due respect why are you playing video games and not working if your finances are that bad.
It is your opinion that they don't look good in other games, majority of people I know and have seen or personally discussed the subject of capes with think they look fine and would prefer a game have them than none at all.
And that was my point though? You brought up WoW's robes to what I could only interpret as a way to argue that doing something low quality is worse than not doing it at all.... meanwhile ESO has even worse quality robes though? And had far worse quality capes yet they still tanked the games performance?
It's flawed because the idea that the series doesn't have capes because of everything you just said is all speculation, and to the sound of my ears, a cop-out...
especially when you consider the age of those previous games and the technical limitations of the gaming industry then.
I mean, following that kind of thinking then ESO should of had swimming, no classes, unarmed spellcasting, etc.
But I am done here for good now.
KromedeTheCorrupt wrote: »ZOS has stated in their own words even if there is a small portion of players on old consoles they would not drop support. So theoretically that also means if they lose 1K players on newer consoles due to hardware limitations, lag, dc, whatever because of old hardware. Thats just how it’s going to be, even if it means keeping those 100 players who still play on old consoles. So it’s a lose/lose situation where everybody else has to suffer because of people still playing old consoles. I mean if you can’t buy a newer system with all due respect why are you playing video games and not working if your finances are that bad.
KromedeTheCorrupt wrote: »ZOS has stated in their own words even if there is a small portion of players on old consoles they would not drop support. So theoretically that also means if they lose 1K players on newer consoles due to hardware limitations, lag, dc, whatever because of old hardware. Thats just how it’s going to be, even if it means keeping those 100 players who still play on old consoles. So it’s a lose/lose situation where everybody else has to suffer because of people still playing old consoles. I mean if you can’t buy a newer system with all due respect why are you playing video games and not working if your finances are that bad.
OtarTheMad wrote: »KromedeTheCorrupt wrote: »ZOS has stated in their own words even if there is a small portion of players on old consoles they would not drop support. So theoretically that also means if they lose 1K players on newer consoles due to hardware limitations, lag, dc, whatever because of old hardware. Thats just how it’s going to be, even if it means keeping those 100 players who still play on old consoles. So it’s a lose/lose situation where everybody else has to suffer because of people still playing old consoles. I mean if you can’t buy a newer system with all due respect why are you playing video games and not working if your finances are that bad.
This is why I think that they have some sort of distribution contract with Sony and Xbox and have to release content on them until a certain date. ZOS ain’t dumb, if they’ve been saying for years that they will support old consoles but also say it holds them back, something else must be going on. You don’t screw your business over for a small portion unless you have to. OR they have dumb and PS and Xbox gave them the green light years ago and they don’t push the button, that’d be crazy odd tho.
Bammlschwamml wrote: »KromedeTheCorrupt wrote: »ZOS has stated in their own words even if there is a small portion of players on old consoles they would not drop support. So theoretically that also means if they lose 1K players on newer consoles due to hardware limitations, lag, dc, whatever because of old hardware. Thats just how it’s going to be, even if it means keeping those 100 players who still play on old consoles. So it’s a lose/lose situation where everybody else has to suffer because of people still playing old consoles. I mean if you can’t buy a newer system with all due respect why are you playing video games and not working if your finances are that bad.
So instead of questioning the motives and actions of the responsible billion dollar companies (with all the power and money in the world), we just blame the millions of people who pay for it all, but have no influence whatsoever? And while we are at it we call them lazy poor losers, just to show them who's boss? This seems to be a classic and popular way to look at the world, but i doubt it will solve any of our problems.