OtarTheMad wrote: »I think the point behind using Steam numbers is not to show a complete picture of population - no one is claiming that the #'s are comprehensive - but rather it is a sample size large enough to be valid for polling.
I just don't think the sample size is large enough. I think the number of players who log into ESO via Steam is just a tiny corner of a very large painting. Whenever a sale goes on or a chapter or a DLC is being advertised it always leads you to the main site, not Steam. I could be wrong but while I use Steam for a lot of other games, I never did for ESO because nothing really points that way and I only know of a few who have dealt with ESO on Steam and they somehow switched to using the official launcher instead or maybe it was just using the .exe file. I think for a lot of other games, Steam is very reliable with reputation and numbers but not ESO.
dk_dunkirk wrote: »OtarTheMad wrote: »I think the point behind using Steam numbers is not to show a complete picture of population - no one is claiming that the #'s are comprehensive - but rather it is a sample size large enough to be valid for polling.
I just don't think the sample size is large enough. I think the number of players who log into ESO via Steam is just a tiny corner of a very large painting. Whenever a sale goes on or a chapter or a DLC is being advertised it always leads you to the main site, not Steam. I could be wrong but while I use Steam for a lot of other games, I never did for ESO because nothing really points that way and I only know of a few who have dealt with ESO on Steam and they somehow switched to using the official launcher instead or maybe it was just using the .exe file. I think for a lot of other games, Steam is very reliable with reputation and numbers but not ESO.
This is a straight application of plain, old statistics. I'm not going to post the math here, but it's way, way more than enough data to extrapolate to the general population.
Do you know how many people are polled in an average national presidential election poll? Usually around 1500-3000. That's enough data to accurately predict (within the usual margin of error, around 3%) how the entire country of 330 million people will vote.
If you assume a gargantuan number of active ESO players across PCNA, PCEU, PS, and Xbox -- say 100,000 people -- and you plug the standard 5% margin of error into the sample size calculation formula, you would only need to poll 383 people to predict the behavior of the entire population. 383!
There are about 10,000 players represented on the average daily player count in the Steam graph. If you run the calculation "backwards" with that many samples, you can predict behavior of 100,000 people within less than 1%.
So, please, everyone, stop discounting the Steam chart. I know it's a thing around here, but it's absolutely statistically valid to show the general trend of the active population count.
dk_dunkirk wrote: »It seemed to me that he was justifying their existence publicly for the sake of Bethesda's/ZOS's new Microsoft overlords. In my total "WAG" estimation, I think ESO has about 40K daily players across all platforms. WoW has literally 10 times that number.
Going by the "2 billion" number, I think they think that it is a success. They are likely correct.
dk_dunkirk wrote: »It seemed to me that he was justifying their existence publicly for the sake of Bethesda's/ZOS's new Microsoft overlords. In my total "WAG" estimation, I think ESO has about 40K daily players across all platforms. WoW has literally 10 times that number.
Having followed the game since early in development that sounds more like business as usual to me. They've always been sock stuffing. And it's something many MMO developers do.Going by the "2 billion" number, I think they think that it is a success. They are likely correct.
I'd still call this sock stuffing to some extent. Otherwise why never publish player numbers?
$2 billion in revenue over 10 years is probably a healthier result than most MMOs achieved and yes, probably exceeds development and maintenance cost.
Though it would be easy to underestimate those. That's an average of $200 million per year and while the development cost was never revealed, average MMOs of the time tended to be in the $50-$100 million range, and ESOs has been estimated by some to be close to $300 million.
Ongoing maintenance costs also shouldn't be underestimated. Blizzard revealed WoW's yearly spend on customer support in its early days was about $50 million. Even accounting for fewer players, ZO's spend would be significant, and of course, the game has more than a few developers to pay as well.
Also remember that Microsoft paid $7.5 billion for Bethesda. Business valuation isn't an exact science but it's safe to assume that the bulk of that valuation belongs to the single player games and other ventures like TV.
To reiterate, I think ESO's success has been middling compared to the single player games and sock-stuffed by ZO but for the sake of protecting the brand, it was never at risk of going under like other MMOs.
Microsoft will be just as motivated to keep it afloat. Or maybe even more so and also potentially more willing to be ruthless (with game changes / improvements) in the face of fresh competition like the Dune and second Lord of the Rings MMOs.
manukartofanu wrote: »Not sure if anyone mentioned it, not going to read through 24 pages... but one thing I've noticed, is the decline in AddOn updates. For those of us on PC, it is common to have frequent updates and improvements to AddOns... but over the past few months, those updates have become very few and far between. After a major Update, a few will post updates, but right now, the majority of my AddOns that I use and had always been frequently updated for years, have gone without updates, even after Gold Road. Definitely not a good sign.
Depends on what you consider to be a good sign. If ZOS is not breaking addons, they don't need to be updated. Even if they say they are out of date, they might not be. That is a good thing.
I own and maintain a whole bunch of addons, most of which are not released to the public. The ONLY thing that I have been doing to "maintain" a lot of them for the better part of two years is changing the addon api version in the addon text file. Takes 10 minutes because I have a script that does it for me. For those that are available from the ESOUI website, I don't usually upload new versions every update.
Like with any game, modders and addon authors come and go. ZOS does not break addons as much as other games break mods, so that is a good thing.
The last couple of updates brought a lot of changes, including to the API. There was a complete rework of how guild history is handled, as well as mail functionality and font changes. This affected all addons that have any kind of interface.
manukartofanu wrote: »Not sure if anyone mentioned it, not going to read through 24 pages... but one thing I've noticed, is the decline in AddOn updates. For those of us on PC, it is common to have frequent updates and improvements to AddOns... but over the past few months, those updates have become very few and far between. After a major Update, a few will post updates, but right now, the majority of my AddOns that I use and had always been frequently updated for years, have gone without updates, even after Gold Road. Definitely not a good sign.
Depends on what you consider to be a good sign. If ZOS is not breaking addons, they don't need to be updated. Even if they say they are out of date, they might not be. That is a good thing.
I own and maintain a whole bunch of addons, most of which are not released to the public. The ONLY thing that I have been doing to "maintain" a lot of them for the better part of two years is changing the addon api version in the addon text file. Takes 10 minutes because I have a script that does it for me. For those that are available from the ESOUI website, I don't usually upload new versions every update.
Like with any game, modders and addon authors come and go. ZOS does not break addons as much as other games break mods, so that is a good thing.
The last couple of updates brought a lot of changes, including to the API. There was a complete rework of how guild history is handled, as well as mail functionality and font changes. This affected all addons that have any kind of interface.
I have had no need to update any of my addons for those changes.
manukartofanu wrote: »Not sure if anyone mentioned it, not going to read through 24 pages... but one thing I've noticed, is the decline in AddOn updates. For those of us on PC, it is common to have frequent updates and improvements to AddOns... but over the past few months, those updates have become very few and far between. After a major Update, a few will post updates, but right now, the majority of my AddOns that I use and had always been frequently updated for years, have gone without updates, even after Gold Road. Definitely not a good sign.
Depends on what you consider to be a good sign. If ZOS is not breaking addons, they don't need to be updated. Even if they say they are out of date, they might not be. That is a good thing.
I own and maintain a whole bunch of addons, most of which are not released to the public. The ONLY thing that I have been doing to "maintain" a lot of them for the better part of two years is changing the addon api version in the addon text file. Takes 10 minutes because I have a script that does it for me. For those that are available from the ESOUI website, I don't usually upload new versions every update.
Like with any game, modders and addon authors come and go. ZOS does not break addons as much as other games break mods, so that is a good thing.
The last couple of updates brought a lot of changes, including to the API. There was a complete rework of how guild history is handled, as well as mail functionality and font changes. This affected all addons that have any kind of interface.
I have had no need to update any of my addons for those changes.
Though it would be easy to underestimate those. That's an average of $200 million per year and while the development cost was never revealed, average MMOs of the time tended to be in the $50-$100 million range, and ESOs has been estimated by some to be close to $300 million.
spartaxoxo wrote: »Steam Charts can show what is happening on Steam. It's not a representative sample, especially of console. So, it has limitations. You can make a pretty reasonably educated guess when Steam shows something happening that's highly likely true of all platforms, or we have no reason to believe would be different e.g. Chapter releases lead to more people logging. And then there are things that may be specific to Steam e.g. technical issues with Steam, a competing game launched on Steam, etc.
Given the freezing/crashing issues and lack of new content which are problems that negatively impact populations as a general video game rule, it's likely that what's happening on Steam is also happening everywhere.
dk_dunkirk wrote: »Agreed on the sock stuffing. You bring up the acquisition cost, which is a good point. Zenimax Media made about $500M the year they were acquired, making the purchase cost about a 15x multiplier, which is very high for this sort of thing. Since then, they've closed 4 studios in the stable, making their reliance on the ones that remain that much more important to recoup their investment. Starfield for Bethesda has... underperformed, and ESO for ZOS is looking like it needs some serious love.
I spent the evening trying to find the reference, and did not find what I was looking for. I distinctly recall Firor making a humorous comment that if he had spent $200 million on ESO he would have been in trouble. I expect it was close to $100 million, but that is obviously a guess.
I spent the evening trying to find the reference, and did not find what I was looking for. I distinctly recall Firor making a humorous comment that if he had spent $200 million on ESO he would have been in trouble. I expect it was close to $100 million, but that is obviously a guess.
Let's accept for the sake of argument that he did say that, Firor is canny with his words.
If the budget was $300 million and he only spent $200, then he'd have "been in trouble".
On XBOX EU I am seeing Guild Traders' Spots in towns without any guild taking them for weeks. I think this points to a bad health of population since I don't remember seeing this before, and I'm almost 8 years playing now.
I can see the many potential issues in crossplay between consoles and PC, and I imagine unifying XBOX EU and NA would be harder physically, while merging XBOX EU and PS EU would be more difficult business-wise, but I think ANY form of crossplay feels needed at this point, at least for XBOX EU and PS EU.
On XBOX EU I am seeing Guild Traders' Spots in towns without any guild taking them for weeks. I think this points to a bad health of population since I don't remember seeing this before, and I'm almost 8 years playing now.
I can see the many potential issues in crossplay between consoles and PC, and I imagine unifying XBOX EU and NA would be harder physically, while merging XBOX EU and PS EU would be more difficult business-wise, but I think ANY form of crossplay feels needed at this point, at least for XBOX EU and PS EU.
SaffronCitrusflower wrote: »Warhawke_80 wrote: »The PVP game just doesn't offer Zenimax any return...so don't look for them to put a lot of time or money into it...
Have you even been to Cyrodiil? You will find a higher percentage of radiant mounts, arms packs, polymorphs, and whatnot there than anywhere else in the game. And PvPers have some of the best, most expensively decorated houses you will find.
ZOS absolutely IS hurting themselves by neglecting PvPers. There would be so many more players if they raised the population caps. And more players if there weren't so many crashes, lags, and stuck in combat type bugs. That's 100% on them. So if the PvP community isn't bringing in enough money to satisfy ZOS' bottom line, well, that's not on us.
A great many people in Cyrodiil are also in PvE. Regardless of that, the revenue from radiant mounts is not directly tied to PvP, as there are no direct revenue drivers for PvP like there are for PvE, so their comments are correct. More to the point, the only new addition to PvP on live servers is BGs.
They were part of a previous chapter and early BG players had to play to access it like we have to for new PvE content. Zenimax moved it to the base game. If they thought they could have made revenue off it we all know they would have made everyone continue to pay to access it.
If we have to pay to play PvP or our access was limited if we did not pay then we would see more done in that area of the game.
However, this has little to do with the shrinking population of the game since PvE is the major focus for most players here.
My opinion is that, while "PvE is the major focus for most players here", the PvE/PvP ratio would be [A LOT] closer if PvP actually worked the way it was supposed to.
edited to add emphasis on [A LOT].
It could very be, but we can only speculate. Maybe the new PvP model will be popular, and we will see.
Unlikely. I have primarily played in Cyrodiil for several years (outside of events and gear grinding) and I don't know anyone who was hoping for anything battleground related. Maybe there are some out there, but so far the excitement level seems low.
As for PvP in ESO, there are many people who like BGs. Many prefer the more competitive design of an instanced match and fixed-sized teams. The XvX vs. the XvXvX we have had is likely more desirable. If they designed the BGs correctly, then they will draw some interest, but probably still in the context of the interest PvP in ESO draws.
Just like many like both PvE and PvP, many like the more casual PvP that AvA/WvW provides, while others prefer the more competitive PvP of a BG, and some like both.
BG's ARE NOT more competitive than Cyrodiil. Cyrodiil is the end game PvP experience in ESO. Very few hard core PvP players ever touch battlegrounds. We want the competition of big open world PvP, not scaled down arena sized PvP with a 4 person group limitation.
spartaxoxo wrote: »Steam Charts can show what is happening on Steam. It's not a representative sample, especially of console. So, it has limitations. You can make a pretty reasonably educated guess when Steam shows something happening that's highly likely true of all platforms, or we have no reason to believe would be different e.g. Chapter releases lead to more people logging. And then there are things that may be specific to Steam e.g. technical issues with Steam, a competing game launched on Steam, etc.
Given the freezing/crashing issues and lack of new content which are problems that negatively impact populations as a general video game rule, it's likely that what's happening on Steam is also happening everywhere.
Parasaurolophus wrote: »I think ZoS will make the base game a free-to-play game. It would be a logical step.
OtarTheMad wrote: »dk_dunkirk wrote: »alternatelder wrote: »dk_dunkirk wrote: »Elder Scrolls Online's degree of success is unknown. As a privately owned company they have never been required to publish subscription numbers. Most MMOs are operated by publicly owned (i.e. on the stock market) companies and are legally required to regularly publicly report financial details like this.
Going by the "2 billion" number, I think they think that it is a success. They are likely correct. I am going to say that is more than it cost to develop and now run the game. I have no proof, but I can't see them spending anywhere close to 2 billion on this game. So. Successful. By what degree? I'd say "a lot" until something demonstrates a different answer.I think ESO had been surviving on Skyrim money. For the sake of protecting the valuable Elder Scrolls intellectual property, Bethesda would have good motivation to keep the game alive and well supported, where other developers and MMOs would have been sold off or closed down.
While I doubt that there is any Skyrim money moving from Bethesda to ZOS, I will say that Skyrim players and reputation is playing a large part in the success of ESO. My guess is that the Skyrim money was spent on Fallout 76, a couple mobile games, a failed card game, and Starfield.dk_dunkirk wrote: »Having been through a "merger of equals" between two Fortune 250's which became a textbook corporate raid, I've become sensitive to the side-channel signals when these things happen. At the recent anniversary event, right after the merger, it felt like Rich Lambert was making a bigger deal about how much money the game has made than would have made sense within the context of speaking to an audience of fans. It seemed to me that he was justifying their existence publicly for the sake of Bethesda's/ZOS's new Microsoft overlords. In my total "WAG" estimation, I think ESO has about 40K daily players across all platforms. WoW has literally 10 times that number. Heck, WoW Classic has twice that number alone. Now, ESO may be making lots of money, but "lots of money" isn't the goal. Companies like Microsoft are pushed by their investors to make ALL THE MONEY, and with player counts now at 2018 levels, I'm starting to worry.
The 2 billion revenue number felt like it was part of the justification for ZOS to not be included with Tango, Arkane, Roundhouse, and Alpha Dog closures. I like that the community was able to get the number, but I don't think we were the reason for it.
As for active player numbers, my gut feeling is that players will always underestimate it. Probably by a lot. Threads like these are no where near proof of anything concrete about numbers, and usually serve to reinforce any estimates that are on the low side. Estimates on the high side tend to get the forum LOL response, as this goes against the narrative. We have no idea which are more correct.
I doubt they will ever release active player numbers. I don't recall seeing XBox revealing how many people are active on the platform, but I do recall seeing XBox Game Pass subscription numbers. My thinking is that we might eventually find out how many ESO Plus subscriptions there are. That will give a clue as to populations.
Well, looking over this list (which I know people will argue about, but bear with me), it would seem that ESO has a much higher player count than a lot of other games that people are actively talking about and don't seem to be on the bubble, so maybe I'm correcting myself here.
https://mmo-population.com/list
You really should read the fine print on how "accurate" they are.It's not accurate at all.https://mmo-population.com/about/
There's even another site that supposedly has player counts but it's based on registered players to that site and they count each character a registered player adds to their profile. No official counts are even public.
Yeah, I know, but it's something.
Again, I refer to the Steam chart for the game, and again, yes, I know people want to argue about this reference too, but it's statistically applicable to the entire game population. It clearly shows the general trend of player count in the game, regardless of the magnitude of the numbers. The networking problems started on May 7th, and you can see that there has been a steady decline since then.
Not everyone uses Steam though so unless those numbers take into account players who launch via the .exe file or the official launcher or maybe even epic if that’s still a thing it just does not tell the entire story.
I use the official launcher, I know of a few people who once played through Steam but due to launch issues don’t anymore… so that’s why I don’t trust Steam numbers alone. Thats just me though.
Parasaurolophus wrote: »I think ZoS will make the base game a free-to-play game. It would be a logical step.
MISTFORMBZZZ wrote: »Zos you need to find a way to catch up urgently.
I hope yous are working on it.
MISTFORMBZZZ wrote: »IOn XBOX EU I am seeing Guild Traders' Spots in towns without any guild taking them for weeks. I think this points to a bad health of population since I don't remember seeing this before, and I'm almost 8 years playing now.
I can see the many potential issues in crossplay between consoles and PC, and I imagine unifying XBOX EU and NA would be harder physically, while merging XBOX EU and PS EU would be more difficult business-wise, but I think ANY form of crossplay feels needed at this point, at least for XBOX EU and PS EU.
Even if they would only merge xbox eu and ps eu it would be a big difference in population.
PS EU is the same level dead.
And the message that crossplay is a thing, would bring many players back
spartaxoxo wrote: »manukartofanu wrote: »During an event, off-peak hours depend on many factors and don't function the same way as on regular days. Honestly, I’m not sure if we can really trust the term "off-peak". For example, 2 PM on a regular event day might be considered off-peak, but 2 PM on the last day of the event could be the biggest peak of the entire event.
It's the exact same measurements people are using to say the game is losing players. I don't think we get to say an example of an empty instance shows the decline in the playerbase. But, a full instance doesn't show anything because the number of players in an instance is not a reliable source. Either it works for both or neither.
Events are easily a time when the game has more players than usual. It's blatant. Likewise, the game tends to lose players when a big new game drops in the middle of a content draught. Neither are good metrics to go by IMO
Not sure if anyone mentioned it, not going to read through 24 pages... but one thing I've noticed, is the decline in AddOn updates. For those of us on PC, it is common to have frequent updates and improvements to AddOns... but over the past few months, those updates have become very few and far between. After a major Update, a few will post updates, but right now, the majority of my AddOns that I use and had always been frequently updated for years, have gone without updates, even after Gold Road. Definitely not a good sign.
Depends on what you consider to be a good sign. If ZOS is not breaking addons, they don't need to be updated. Even if they say they are out of date, they might not be. That is a good thing.
I own and maintain a whole bunch of addons, most of which are not released to the public. The ONLY thing that I have been doing to "maintain" a lot of them for the better part of two years is changing the addon api version in the addon text file. Takes 10 minutes because I have a script that does it for me. For those that are available from the ESOUI website, I don't usually upload new versions every update.
Like with any game, modders and addon authors come and go. ZOS does not break addons as much as other games break mods, so that is a good thing.