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Population shrinking, PLEASE do something

  • twev
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    Amottica wrote: »
    Jaraal wrote: »
    The PVP game just doesn't offer Zenimax any return...so don't look for them to put a lot of time or money into it...

    Have you even been to Cyrodiil? You will find a higher percentage of radiant mounts, arms packs, polymorphs, and whatnot there than anywhere else in the game. And PvPers have some of the best, most expensively decorated houses you will find.

    ZOS absolutely IS hurting themselves by neglecting PvPers. There would be so many more players if they raised the population caps. And more players if there weren't so many crashes, lags, and stuck in combat type bugs. That's 100% on them. So if the PvP community isn't bringing in enough money to satisfy ZOS' bottom line, well, that's not on us.

    A great many people in Cyrodiil are also in PvE. Regardless of that, the revenue from radiant mounts is not directly tied to PvP, as there are no direct revenue drivers for PvP like there are for PvE, so their comments are correct. More to the point, the only new addition to PvP on live servers is BGs.

    They were part of a previous chapter and early BG players had to play to access it like we have to for new PvE content. Zenimax moved it to the base game. If they thought they could have made revenue off it we all know they would have made everyone continue to pay to access it.

    If we have to pay to play PvP or our access was limited if we did not pay then we would see more done in that area of the game.

    However, this has little to do with the shrinking population of the game since PvE is the major focus for most players here.

    My opinion is that, while "PvE is the major focus for most players here", the PvE/PvP ratio would be [A LOT] closer if PvP actually worked the way it was supposed to.

    edited to add emphasis on [A LOT].
    Edited by twev on 15 October 2024 03:34
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Amottica
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    twev wrote: »
    Amottica wrote: »
    Jaraal wrote: »
    The PVP game just doesn't offer Zenimax any return...so don't look for them to put a lot of time or money into it...

    Have you even been to Cyrodiil? You will find a higher percentage of radiant mounts, arms packs, polymorphs, and whatnot there than anywhere else in the game. And PvPers have some of the best, most expensively decorated houses you will find.

    ZOS absolutely IS hurting themselves by neglecting PvPers. There would be so many more players if they raised the population caps. And more players if there weren't so many crashes, lags, and stuck in combat type bugs. That's 100% on them. So if the PvP community isn't bringing in enough money to satisfy ZOS' bottom line, well, that's not on us.

    A great many people in Cyrodiil are also in PvE. Regardless of that, the revenue from radiant mounts is not directly tied to PvP, as there are no direct revenue drivers for PvP like there are for PvE, so their comments are correct. More to the point, the only new addition to PvP on live servers is BGs.

    They were part of a previous chapter and early BG players had to play to access it like we have to for new PvE content. Zenimax moved it to the base game. If they thought they could have made revenue off it we all know they would have made everyone continue to pay to access it.

    If we have to pay to play PvP or our access was limited if we did not pay then we would see more done in that area of the game.

    However, this has little to do with the shrinking population of the game since PvE is the major focus for most players here.

    My opinion is that, while "PvE is the major focus for most players here", the PvE/PvP ratio would be [A LOT] closer if PvP actually worked the way it was supposed to.

    edited to add emphasis on [A LOT].

    It could very be, but we can only speculate. Maybe the new PvP model will be popular, and we will see.

  • Stridig
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    Amottica wrote: »
    twev wrote: »
    Amottica wrote: »
    Jaraal wrote: »
    The PVP game just doesn't offer Zenimax any return...so don't look for them to put a lot of time or money into it...

    Have you even been to Cyrodiil? You will find a higher percentage of radiant mounts, arms packs, polymorphs, and whatnot there than anywhere else in the game. And PvPers have some of the best, most expensively decorated houses you will find.

    ZOS absolutely IS hurting themselves by neglecting PvPers. There would be so many more players if they raised the population caps. And more players if there weren't so many crashes, lags, and stuck in combat type bugs. That's 100% on them. So if the PvP community isn't bringing in enough money to satisfy ZOS' bottom line, well, that's not on us.

    A great many people in Cyrodiil are also in PvE. Regardless of that, the revenue from radiant mounts is not directly tied to PvP, as there are no direct revenue drivers for PvP like there are for PvE, so their comments are correct. More to the point, the only new addition to PvP on live servers is BGs.

    They were part of a previous chapter and early BG players had to play to access it like we have to for new PvE content. Zenimax moved it to the base game. If they thought they could have made revenue off it we all know they would have made everyone continue to pay to access it.

    If we have to pay to play PvP or our access was limited if we did not pay then we would see more done in that area of the game.

    However, this has little to do with the shrinking population of the game since PvE is the major focus for most players here.

    My opinion is that, while "PvE is the major focus for most players here", the PvE/PvP ratio would be [A LOT] closer if PvP actually worked the way it was supposed to.

    edited to add emphasis on [A LOT].

    It could very be, but we can only speculate. Maybe the new PvP model will be popular, and we will see.

    Unlikely. I have primarily played in Cyrodiil for several years (outside of events and gear grinding) and I don't know anyone who was hoping for anything battleground related. Maybe there are some out there, but so far the excitement level seems low.
    Enemy to many
    Friend to all
  • fizzylu
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    @Stridig
    Same, and this is coming from someone who primarily plays BGs. The last thing I wanted was a new take on them and most people I know personally or just from the BG crowd stand with me on that.
    I don't even really like a lot of the changes coming with the new ones. I am even concerned about how they will divide the already small BG population into even more queues since they're not even different enough that I see them attracting a ton of new or current players that don't like the current BG setup.

    I'm seriously just beyond tired of Zenimax fully developing new features without even checking to see if it's something the playerbase actually wants.
  • JonesFPS
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    Well in sum i can say that even before but especially since U35 every single update was dreading, nothing that sparked any sort of exitement, more of the opposite to be precice.
    And as long as ZoS does not understand that games should be fun and updates should reinforce that, people will leave the game.
    It may be not dying per se atm but player retention will dwindle more and more.
    And acitivities that normally would keep players around like PVP, endgame PVE, trading and whatnot will not do that anymore because knowledge (in form of players) already dwindles.
    If there will be no sources to learn from, many will be frustraded because they dont understand and will leave.

    No disresoect to solo players or "less" social players, but ZoS wont keep the servers running for a few of you.
  • Stamicka
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    Amottica wrote: »
    Jaraal wrote: »
    The PVP game just doesn't offer Zenimax any return...so don't look for them to put a lot of time or money into it...

    Have you even been to Cyrodiil? You will find a higher percentage of radiant mounts, arms packs, polymorphs, and whatnot there than anywhere else in the game. And PvPers have some of the best, most expensively decorated houses you will find.

    ZOS absolutely IS hurting themselves by neglecting PvPers. There would be so many more players if they raised the population caps. And more players if there weren't so many crashes, lags, and stuck in combat type bugs. That's 100% on them. So if the PvP community isn't bringing in enough money to satisfy ZOS' bottom line, well, that's not on us.

    A great many people in Cyrodiil are also in PvE. Regardless of that, the revenue from radiant mounts is not directly tied to PvP, as there are no direct revenue drivers for PvP like there are for PvE, so their comments are correct. More to the point, the only new addition to PvP on live servers is BGs.

    They were part of a previous chapter and early BG players had to play to access it like we have to for new PvE content. Zenimax moved it to the base game. If they thought they could have made revenue off it we all know they would have made everyone continue to pay to access it.

    If we have to pay to play PvP or our access was limited if we did not pay then we would see more done in that area of the game.

    However, this has little to do with the shrinking population of the game since PvE is the major focus for most players here.

    I don’t really see how this makes sense. Are you arguing that PvP gets no new content because PvP content isn’t locked behind a paywall and as a result doesn’t generate revenue for the company….. What?

    Think of something like an Alliance Change Token. That is a crown store item that costs more than many DLCs. It’s directly tied to PvP, it only works on a per character basis, and you can buy multiple of them as needed. I would argue that these tokens are better at generating revenue than the sale of a DLC which can only be purchased once and is also available through ESO plus.

    By the way that’s just one way to get money out of PvPers. I used to find myself buying skill lines and race changes solely for PvP as well. So yea… PvPers can definitely generate revenue for the company. The bulk of revenue probably comes from service token sales and crown crates/cosmetics rather than DLC sales anyway. I don’t know what you’re talking about.
    JaeyL
    PC NA and Xbox NA
  • Syldras
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    fizzylu wrote: »
    Another huge problem I've recently noticed with the game.... the focus on making more of the old: antiquities, companions, ToT decks.
    Now, I will give antiquities a pass since they add so many different things and is really just a source of getting said things (motifs, furnishings, character customization, etc).... but companions? When is enough, well, enough? While they are a nice touch of life/RPG fluff to the game, leveling them and grinding rapport gets really old. So much so that I still haven't fully leveled the current ones, yet more are already on the way. Then ToT, a still much hated and not very popular feature, keeps getting more added to it.
    Idk, it just feels like the time put into making these things could be used for ACTUAL new content/features that may pull in new or old players.... but no, here's two more companions to mindlessly level for a little passive that may or may not impact your gameplay and another ToT deck to learn and make the "minigame" even more tedious to do. And I'm not even saying they should stop creating content for these fully.... just maybe not every year and instead actually focus on adding more new activities/ways to enjoy and immerse in the game--- OR, even crazier idea.... features players/gamers actually want..

    I'm not sure about ToT, but companions seem to get hyped every time there's a new release, especially on ZOS' social media. So as long as they get that feedback there, they probably won't stop producing them. Although in a way they have already sorted them out of the usual game content as they are put into the store now (and might remain there from now for as long as it brings ZOS enough money) - did we get anything else for that?

    In the end it's normal that this game caters to different people and there will always be content one does personally not care for. In my case, it's the card game (and a few other things). I just ignore it and every new deck release.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • fizzylu
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    @Syldras
    Yeah, I do think companions are one of the more popular/well done features of ESO.... I just also know that in my case, I don't know a single soul that was or is like "I'm going to return to/start playing ESO because of the new NPC that can follow me around".
    Also, I did say I wasn't saying they need to entirely stop producing these things.... just that maybe there shouldn't be so much more of the same thing added every chapter instead of actual new content/features. Simply more of a balance.
    People who like companions already have a decent amount of them. People who like ToT already can do plenty of ToT-ing. Taking a little break from developing those features to create something new to appeal to other players or possible new ones that don't get all excited and ready to throw their money at the game for a card "minigame" and NPC followers.... well, I can see that helping the game a lot.

    I mean, I personally don't think it's a coincidence that the chapters got their DLC cut and severely downsized around the time Zenimax started having creating antiquities, companions, and ToT decks for every chapter on the table. Even this years chapter.... companions get pushed to not being included in the chapter and it's price the time Zenimax are talking up how much more in-depth these ones are compared to the old, etc? Seriously, not only does this technically cut the size of the actual chapter people pay for and make it so players will have to pay more for something they never had to before.... but clearly more resources and time went into creating these ones when that development could've been used elsewhere to appeal to the not excitable by companions players/gamers who look into the game.
    Syldras wrote: »
    In the end it's normal that this game caters to different people and there will always be content one does personally not care for. In my case, it's the card game (and a few other things). I just ignore it and every new deck release.
    So, this wasn't at all my point. I'm not upset they are releasing content I don't like. I don't think ToT is all bad, I even use companions regularly and enjoy their presence. I just don't really require more ToT decks to play it (because yes, I'm still farming some of the achievement rewards for it from Necrom) or more companions every year to get my enjoyment out of that system. And the subject is players leaving.... and maybe it's just me, but I don't think it's the passionate about ToT/companions players that are moving onto different MMOs. I think they're quite set actually, and can be for quite some time while Zenimax tries to cater to different and possible new people instead of just constantly doing more of the same year after year.
    Edited by fizzylu on 15 October 2024 09:56
  • Syldras
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    fizzylu wrote: »
    Yeah, I do think companions are one of the more popular/well done features of ESO.... I just also know that in my case, I don't know a single soul that was or is like "I'm going to return to/start playing ESO because of the new NPC that can follow me around".
    I did say I wasn't saying they need to entirely stop producing these things.... just that maybe there shouldn't be so much more of the same thing added every chapter instead of actual new content/features. Simply more of a balance.
    People who like companions already have a decent amount of them. People who like ToT already can do plenty of ToT-ing. Taking a little break from developing those features to create something new to appeal to other players or possible new ones that don't get all excited and ready to throw their money at the game for a card "minigame" and NPC followers.... well, I can see that helping the game a lot.

    That's true. Unfortunately, I think ZOS has already made their decision. Look at their last two end-of-year news things: In December 2022 they said they want to focus on "repeatable systems", in December 2023 they claimed that they took the last 10 years to find out what players want and produce more of that. Which sounds very much like more card decks, more antiquities, and all that they can easily add new items to (and which is of course cheaper to produce than entirely new things). Well, we'll see what they present to us in about two and a half months.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • fizzylu
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    @Syldras
    Well, luckily decisions aren't usually set in stone and I don't think it's too late for the game yet.... so let's just hope Zenimax can somehow realize that building a game solely around a handful of "repeatable systems" doesn't really pull in new players and definitely doesn't satisfy every old/current one. Balance is key here, I think. And I do think scribing and even IA were a step in the right direction.... but I also fear that they will just be more on their plate that they think they can't sideline for a bit (especially IA) while they create something truly new.
  • Elsonso
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    twev wrote: »
    My opinion is that, while "PvE is the major focus for most players here", the PvE/PvP ratio would be [A LOT] closer if PvP actually worked the way it was supposed to.

    edited to add emphasis on [A LOT].

    Yes, it would. My opinion is that PVP hasn't worked properly for so long that it can be considered a "hobby" around these parts. I am sure that some people do serious PVP, but I am equally sure that they could do it more seriously somewhere else. It isn't that I think serious PVP players should leave, but more that I am surprised when they haven't.

    At this point, I don't think that ZOS can recapture the PVP hill here. For one thing, I doubt they have the moxie to do it. Even if they did, they would have to go so far above and beyond their normal effort to pull it off that recovering the cost would take a very long time. Phoning it in will just be a waste of their time, effort, and money.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • fizzylu
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    Elsonso wrote: »
    At this point, I don't think that ZOS can recapture the PVP hill here.
    I'd say remaking BGs probably definitely yeah no isn't the way to do so.... and honestly, I think there is a higher chance of it costing them more players than anything. I feel like it's about to be like the solo queue only days again where 84% of my friends list stop playing and never fully return because they move onto a different MMO.
  • MJallday
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    since its the same 100 people or so that play BG's, this update is signficantly underwhelming

    what theyve done (once again) is cater to the 1%, where its the 99% they really should have focused on

  • Muizer
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    Elsonso wrote: »
    My opinion is that PVP hasn't worked properly for so long that it can be considered a "hobby" around these parts. I am sure that some people do serious PVP, but I am equally sure that they could do it more seriously somewhere else. It isn't that I think serious PVP players should leave, but more that I am surprised when they haven't.

    That speaks to the appeal PvP, if it were implemented correctly. PvP is the ultimate endgame in the sense that it is truly re-playable, not just repeatable. That is especially true for open world PvP on the scale of Cyrodiil. But as you say, that is an area of the game that has actually regressed over the years.
    Elsonso wrote: »
    At this point, I don't think that ZOS can recapture the PVP hill here. For one thing, I doubt they have the moxie to do it. Even if they did, they would have to go so far above and beyond their normal effort to pull it off that recovering the cost would take a very long time. Phoning it in will just be a waste of their time, effort, and money

    They probably already sunk way more resources into it post-release than the would have liked. Probably more than any other content (except for skills and sets, which seems to be a perpetual resource sink). Nothing much to show for it, but doesn't mean the effort wasn't made.

    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • manukartofanu
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    MJallday wrote: »
    since its the same 100 people or so that play BG's, this update is signficantly underwhelming

    what theyve done (once again) is cater to the 1%, where its the 99% they really should have focused on

    So, this change isn't for the 1% who are already playing PvP. No one asked for such changes. It's being done for the 99% who aren't currently involved in PvP, in order to draw them into it.
  • fizzylu
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    It's being done for the 99% who aren't currently involved in PvP, in order to draw them into it.
    Exactly.... or it's for the Zenimax devs themselves since they seem to get the most excited about their own changes, but that's a whole nother problem with this game. But either way this "new PvP-related feature" feels severely misguided.... I already see myself and like I said, most people I know, playing BGs and in turn the whole game less than now after the update goes live.

    No BG players were asking for the current ones to get entirely reworked and replaced. The most they wanted was new maps+game modes added to the current options (or deathmatch only queue again), better MMR, a proper ranked BG system, and more rewards to earn. That's it.
    Edited by fizzylu on 15 October 2024 19:33
  • Amottica
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    Stridig wrote: »
    Amottica wrote: »
    twev wrote: »
    Amottica wrote: »
    Jaraal wrote: »
    The PVP game just doesn't offer Zenimax any return...so don't look for them to put a lot of time or money into it...

    Have you even been to Cyrodiil? You will find a higher percentage of radiant mounts, arms packs, polymorphs, and whatnot there than anywhere else in the game. And PvPers have some of the best, most expensively decorated houses you will find.

    ZOS absolutely IS hurting themselves by neglecting PvPers. There would be so many more players if they raised the population caps. And more players if there weren't so many crashes, lags, and stuck in combat type bugs. That's 100% on them. So if the PvP community isn't bringing in enough money to satisfy ZOS' bottom line, well, that's not on us.

    A great many people in Cyrodiil are also in PvE. Regardless of that, the revenue from radiant mounts is not directly tied to PvP, as there are no direct revenue drivers for PvP like there are for PvE, so their comments are correct. More to the point, the only new addition to PvP on live servers is BGs.

    They were part of a previous chapter and early BG players had to play to access it like we have to for new PvE content. Zenimax moved it to the base game. If they thought they could have made revenue off it we all know they would have made everyone continue to pay to access it.

    If we have to pay to play PvP or our access was limited if we did not pay then we would see more done in that area of the game.

    However, this has little to do with the shrinking population of the game since PvE is the major focus for most players here.

    My opinion is that, while "PvE is the major focus for most players here", the PvE/PvP ratio would be [A LOT] closer if PvP actually worked the way it was supposed to.

    edited to add emphasis on [A LOT].

    It could very be, but we can only speculate. Maybe the new PvP model will be popular, and we will see.

    Unlikely. I have primarily played in Cyrodiil for several years (outside of events and gear grinding) and I don't know anyone who was hoping for anything battleground related. Maybe there are some out there, but so far the excitement level seems low.

    As for PvP in ESO, there are many people who like BGs. Many prefer the more competitive design of an instanced match and fixed-sized teams. The XvX vs. the XvXvX we have had is likely more desirable. If they designed the BGs correctly, then they will draw some interest, but probably still in the context of the interest PvP in ESO draws.

    Just like many like both PvE and PvP, many like the more casual PvP that AvA/WvW provides, while others prefer the more competitive PvP of a BG, and some like both.

  • SaffronCitrusflower
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    Amottica wrote: »
    Stridig wrote: »
    Amottica wrote: »
    twev wrote: »
    Amottica wrote: »
    Jaraal wrote: »
    The PVP game just doesn't offer Zenimax any return...so don't look for them to put a lot of time or money into it...

    Have you even been to Cyrodiil? You will find a higher percentage of radiant mounts, arms packs, polymorphs, and whatnot there than anywhere else in the game. And PvPers have some of the best, most expensively decorated houses you will find.

    ZOS absolutely IS hurting themselves by neglecting PvPers. There would be so many more players if they raised the population caps. And more players if there weren't so many crashes, lags, and stuck in combat type bugs. That's 100% on them. So if the PvP community isn't bringing in enough money to satisfy ZOS' bottom line, well, that's not on us.

    A great many people in Cyrodiil are also in PvE. Regardless of that, the revenue from radiant mounts is not directly tied to PvP, as there are no direct revenue drivers for PvP like there are for PvE, so their comments are correct. More to the point, the only new addition to PvP on live servers is BGs.

    They were part of a previous chapter and early BG players had to play to access it like we have to for new PvE content. Zenimax moved it to the base game. If they thought they could have made revenue off it we all know they would have made everyone continue to pay to access it.

    If we have to pay to play PvP or our access was limited if we did not pay then we would see more done in that area of the game.

    However, this has little to do with the shrinking population of the game since PvE is the major focus for most players here.

    My opinion is that, while "PvE is the major focus for most players here", the PvE/PvP ratio would be [A LOT] closer if PvP actually worked the way it was supposed to.

    edited to add emphasis on [A LOT].

    It could very be, but we can only speculate. Maybe the new PvP model will be popular, and we will see.

    Unlikely. I have primarily played in Cyrodiil for several years (outside of events and gear grinding) and I don't know anyone who was hoping for anything battleground related. Maybe there are some out there, but so far the excitement level seems low.

    As for PvP in ESO, there are many people who like BGs. Many prefer the more competitive design of an instanced match and fixed-sized teams. The XvX vs. the XvXvX we have had is likely more desirable. If they designed the BGs correctly, then they will draw some interest, but probably still in the context of the interest PvP in ESO draws.

    Just like many like both PvE and PvP, many like the more casual PvP that AvA/WvW provides, while others prefer the more competitive PvP of a BG, and some like both.

    BG's ARE NOT more competitive than Cyrodiil. Cyrodiil is the end game PvP experience in ESO. Very few hard core PvP players ever touch battlegrounds. We want the competition of big open world PvP, not scaled down arena sized PvP with a 4 person group limitation.
  • evymyu233
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    35+ maps no furniture lead,good.Why make it difficult?I just want to decorate the house.
  • MISTFORMBZZZ
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    Yesterday new world released on consoles.

    In Prime time 1 bar each on PS EU and even the popular zones empty af.

    Feels great
  • MISTFORMBZZZ
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    Lmao its 17.15 pm EU time there is whole 0 bars in cyroo9lavubka8b6.jpg

    And whole 6 people in craglorn belkarth (hotspot)

    54haroldgq59.jpg
    Edited by MISTFORMBZZZ on 16 October 2024 15:19
  • KromedeTheCorrupt
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    Lmao its 17.15 pm EU time there is whole 0 bars in cyroo9lavubka8b6.jpg

    And whole 6 people in craglorn belkarth (hotspot)

    54haroldgq59.jpg

    Put eso said they have millions of players across all consoles. lol.
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Lmao its 17.15 pm EU time there is whole 0 bars in cyroo9lavubka8b6.jpg

    And whole 6 people in craglorn belkarth (hotspot)

    54haroldgq59.jpg

    Put eso said they have millions of players across all consoles. lol.

    Konto's maybe but deffo no active accounts.

    I didnt post pictures of who is online in my guild this time but its depressing.

    In the 500 people guilds are like betwen 2-5% online.

    In my pvp guild which is 28 people, just me
  • KromedeTheCorrupt
    KromedeTheCorrupt
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    Lmao its 17.15 pm EU time there is whole 0 bars in cyroo9lavubka8b6.jpg

    And whole 6 people in craglorn belkarth (hotspot)

    54haroldgq59.jpg

    Put eso said they have millions of players across all consoles. lol.

    Konto's maybe but deffo no active accounts.

    I didnt post pictures of who is online in my guild this time but its depressing.

    In the 500 people guilds are like betwen 2-5% online.

    In my pvp guild which is 28 people, just me

    They might as well do 1 last big chapter and call it quits.
  • Giraffon
    Giraffon
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    Giraffon wrote: »
    I can't think of much they could do to keep a veteran player engaged. You can't bribe me with cosmetics, I'm as powerful as I need to be for my play style, I have some cool houses and mounts. New story content is just a chore. Alts are pointless after they introduced account wide achievements. Nothing is challenging. They've balanced all classes into oblivion to where your class and weapon choices are little more than of cosmetic impact. Events are just busy work that only yields more cosmetics and other things I don't need. No choice matters. You can bumble your way through it all.

    I'm in MMO purgatory.

    A lot of people commenting about how something needs to be done. But what? I sure can't think of anything except undoing some things they should never have done, but how do you do that now? The damage is already done. Does anyone have any ideas as to what they could really do to get end game vet players excited about the game again?
    Giraffon - Beta Lizard - For the Pact!
  • Nerouyn
    Nerouyn
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    Giraffon wrote: »
    A lot of people commenting about how something needs to be done. But what? I sure can't think of anything except undoing some things they should never have done, but how do you do that now? The damage is already done. Does anyone have any ideas as to what they could really do to get end game vet players excited about the game again?

    I've been playing the game on and off since launch, and have been following MMOs since the beginning.

    Zenimax made some huge early mistakes.

    The two paths forward are a massive, immediate makeover and relaunch or what Zenimax has done, which is a gradual shift towards something better.

    Star Wars Online's "New Game Experience" (aka NGE) essentially sank Sony Online Entertainment. They lost the few players who liked the original game and didn't successfully sell the NGE to those who had already tried it once and moved on.

    Because players generally don't give games a second chance.

    Final Fantasy XIV made that work. Impressively. But I think they're the only ones to pull it off.

    The path Zenimax has chosen is painstakingly slow and how that works out for them will be interesting to see. MMOs experienced a freakish gold rush after WOW's success, which seems to have completely fizzled out, but now new MMOs are beginning to spring up again.

    Zenimax need to get ESO into a better place before some hot fresh, new young thing can eclipse them.

    I think they know what's wrong with the game and are mostly heading in the right direction. When they'll get there? Dunno.
    Edited by Nerouyn on 17 October 2024 02:25
  • spartaxoxo
    spartaxoxo
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    Yesterday new world released on consoles.

    In Prime time 1 bar each on PS EU and even the popular zones empty af.

    Feels great

    Yeah but during the event it was pretty full with clearly multiple instances going on. This was taken at non-peak hours iirc

    5ore43xjygdb.jpg

    I don't think either the event population or the population 1 day after a highly anticipated new release are good examples of average population.
    Edited by spartaxoxo on 17 October 2024 02:38
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    spartaxoxo wrote: »
    Yesterday new world released on consoles.

    In Prime time 1 bar each on PS EU and even the popular zones empty af.

    Feels great

    Yeah but during the event it was pretty full with clearly multiple instances going on. This was taken at non-peak hours iirc

    5ore43xjygdb.jpg

    I don't think either the event population or the population 1 day after a highly anticipated new release are good examples of average population.

    This is PC LOOOOL.

    Im on about PS EU
  • spartaxoxo
    spartaxoxo
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    ✭✭✭✭✭
    spartaxoxo wrote: »
    Yesterday new world released on consoles.

    In Prime time 1 bar each on PS EU and even the popular zones empty af.

    Feels great

    Yeah but during the event it was pretty full with clearly multiple instances going on. This was taken at non-peak hours iirc

    5ore43xjygdb.jpg

    I don't think either the event population or the population 1 day after a highly anticipated new release are good examples of average population.

    This is PC LOOOOL.

    Im on about PS EU

    No. It isn't. PSNA.
  • LukosCreyden
    LukosCreyden
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    I dunno. Game pop isn't great, but its hardly a ghost town. PSEU. See plenty of people in alliance capitals. My guilds are still active too, maybe older guilds need to remove inactive players. Not sure about the pvp side of things; maybe because the new MMO has pvp and people are trying that?
    We shall see what happens when U44 hits.
    Struggling to find a new class to call home.Please send help.
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