Warhawke_80 wrote: »The PVP game just doesn't offer Zenimax any return...so don't look for them to put a lot of time or money into it...
Have you even been to Cyrodiil? You will find a higher percentage of radiant mounts, arms packs, polymorphs, and whatnot there than anywhere else in the game. And PvPers have some of the best, most expensively decorated houses you will find.
ZOS absolutely IS hurting themselves by neglecting PvPers. There would be so many more players if they raised the population caps. And more players if there weren't so many crashes, lags, and stuck in combat type bugs. That's 100% on them. So if the PvP community isn't bringing in enough money to satisfy ZOS' bottom line, well, that's not on us.
A great many people in Cyrodiil are also in PvE. Regardless of that, the revenue from radiant mounts is not directly tied to PvP, as there are no direct revenue drivers for PvP like there are for PvE, so their comments are correct. More to the point, the only new addition to PvP on live servers is BGs.
They were part of a previous chapter and early BG players had to play to access it like we have to for new PvE content. Zenimax moved it to the base game. If they thought they could have made revenue off it we all know they would have made everyone continue to pay to access it.
If we have to pay to play PvP or our access was limited if we did not pay then we would see more done in that area of the game.
However, this has little to do with the shrinking population of the game since PvE is the major focus for most players here.
Warhawke_80 wrote: »The PVP game just doesn't offer Zenimax any return...so don't look for them to put a lot of time or money into it...
Have you even been to Cyrodiil? You will find a higher percentage of radiant mounts, arms packs, polymorphs, and whatnot there than anywhere else in the game. And PvPers have some of the best, most expensively decorated houses you will find.
ZOS absolutely IS hurting themselves by neglecting PvPers. There would be so many more players if they raised the population caps. And more players if there weren't so many crashes, lags, and stuck in combat type bugs. That's 100% on them. So if the PvP community isn't bringing in enough money to satisfy ZOS' bottom line, well, that's not on us.
A great many people in Cyrodiil are also in PvE. Regardless of that, the revenue from radiant mounts is not directly tied to PvP, as there are no direct revenue drivers for PvP like there are for PvE, so their comments are correct. More to the point, the only new addition to PvP on live servers is BGs.
They were part of a previous chapter and early BG players had to play to access it like we have to for new PvE content. Zenimax moved it to the base game. If they thought they could have made revenue off it we all know they would have made everyone continue to pay to access it.
If we have to pay to play PvP or our access was limited if we did not pay then we would see more done in that area of the game.
However, this has little to do with the shrinking population of the game since PvE is the major focus for most players here.
My opinion is that, while "PvE is the major focus for most players here", the PvE/PvP ratio would be [A LOT] closer if PvP actually worked the way it was supposed to.
edited to add emphasis on [A LOT].
Warhawke_80 wrote: »The PVP game just doesn't offer Zenimax any return...so don't look for them to put a lot of time or money into it...
Have you even been to Cyrodiil? You will find a higher percentage of radiant mounts, arms packs, polymorphs, and whatnot there than anywhere else in the game. And PvPers have some of the best, most expensively decorated houses you will find.
ZOS absolutely IS hurting themselves by neglecting PvPers. There would be so many more players if they raised the population caps. And more players if there weren't so many crashes, lags, and stuck in combat type bugs. That's 100% on them. So if the PvP community isn't bringing in enough money to satisfy ZOS' bottom line, well, that's not on us.
A great many people in Cyrodiil are also in PvE. Regardless of that, the revenue from radiant mounts is not directly tied to PvP, as there are no direct revenue drivers for PvP like there are for PvE, so their comments are correct. More to the point, the only new addition to PvP on live servers is BGs.
They were part of a previous chapter and early BG players had to play to access it like we have to for new PvE content. Zenimax moved it to the base game. If they thought they could have made revenue off it we all know they would have made everyone continue to pay to access it.
If we have to pay to play PvP or our access was limited if we did not pay then we would see more done in that area of the game.
However, this has little to do with the shrinking population of the game since PvE is the major focus for most players here.
My opinion is that, while "PvE is the major focus for most players here", the PvE/PvP ratio would be [A LOT] closer if PvP actually worked the way it was supposed to.
edited to add emphasis on [A LOT].
It could very be, but we can only speculate. Maybe the new PvP model will be popular, and we will see.
Warhawke_80 wrote: »The PVP game just doesn't offer Zenimax any return...so don't look for them to put a lot of time or money into it...
Have you even been to Cyrodiil? You will find a higher percentage of radiant mounts, arms packs, polymorphs, and whatnot there than anywhere else in the game. And PvPers have some of the best, most expensively decorated houses you will find.
ZOS absolutely IS hurting themselves by neglecting PvPers. There would be so many more players if they raised the population caps. And more players if there weren't so many crashes, lags, and stuck in combat type bugs. That's 100% on them. So if the PvP community isn't bringing in enough money to satisfy ZOS' bottom line, well, that's not on us.
A great many people in Cyrodiil are also in PvE. Regardless of that, the revenue from radiant mounts is not directly tied to PvP, as there are no direct revenue drivers for PvP like there are for PvE, so their comments are correct. More to the point, the only new addition to PvP on live servers is BGs.
They were part of a previous chapter and early BG players had to play to access it like we have to for new PvE content. Zenimax moved it to the base game. If they thought they could have made revenue off it we all know they would have made everyone continue to pay to access it.
If we have to pay to play PvP or our access was limited if we did not pay then we would see more done in that area of the game.
However, this has little to do with the shrinking population of the game since PvE is the major focus for most players here.
Another huge problem I've recently noticed with the game.... the focus on making more of the old: antiquities, companions, ToT decks.
Now, I will give antiquities a pass since they add so many different things and is really just a source of getting said things (motifs, furnishings, character customization, etc).... but companions? When is enough, well, enough? While they are a nice touch of life/RPG fluff to the game, leveling them and grinding rapport gets really old. So much so that I still haven't fully leveled the current ones, yet more are already on the way. Then ToT, a still much hated and not very popular feature, keeps getting more added to it.
Idk, it just feels like the time put into making these things could be used for ACTUAL new content/features that may pull in new or old players.... but no, here's two more companions to mindlessly level for a little passive that may or may not impact your gameplay and another ToT deck to learn and make the "minigame" even more tedious to do. And I'm not even saying they should stop creating content for these fully.... just maybe not every year and instead actually focus on adding more new activities/ways to enjoy and immerse in the game--- OR, even crazier idea.... features players/gamers actually want..
So, this wasn't at all my point. I'm not upset they are releasing content I don't like. I don't think ToT is all bad, I even use companions regularly and enjoy their presence. I just don't really require more ToT decks to play it (because yes, I'm still farming some of the achievement rewards for it from Necrom) or more companions every year to get my enjoyment out of that system. And the subject is players leaving.... and maybe it's just me, but I don't think it's the passionate about ToT/companions players that are moving onto different MMOs. I think they're quite set actually, and can be for quite some time while Zenimax tries to cater to different and possible new people instead of just constantly doing more of the same year after year.In the end it's normal that this game caters to different people and there will always be content one does personally not care for. In my case, it's the card game (and a few other things). I just ignore it and every new deck release.
Yeah, I do think companions are one of the more popular/well done features of ESO.... I just also know that in my case, I don't know a single soul that was or is like "I'm going to return to/start playing ESO because of the new NPC that can follow me around".
I did say I wasn't saying they need to entirely stop producing these things.... just that maybe there shouldn't be so much more of the same thing added every chapter instead of actual new content/features. Simply more of a balance.
People who like companions already have a decent amount of them. People who like ToT already can do plenty of ToT-ing. Taking a little break from developing those features to create something new to appeal to other players or possible new ones that don't get all excited and ready to throw their money at the game for a card "minigame" and NPC followers.... well, I can see that helping the game a lot.
My opinion is that, while "PvE is the major focus for most players here", the PvE/PvP ratio would be [A LOT] closer if PvP actually worked the way it was supposed to.
edited to add emphasis on [A LOT].
I'd say remaking BGs probably definitely yeah no isn't the way to do so.... and honestly, I think there is a higher chance of it costing them more players than anything. I feel like it's about to be like the solo queue only days again where 84% of my friends list stop playing and never fully return because they move onto a different MMO.At this point, I don't think that ZOS can recapture the PVP hill here.
My opinion is that PVP hasn't worked properly for so long that it can be considered a "hobby" around these parts. I am sure that some people do serious PVP, but I am equally sure that they could do it more seriously somewhere else. It isn't that I think serious PVP players should leave, but more that I am surprised when they haven't.
At this point, I don't think that ZOS can recapture the PVP hill here. For one thing, I doubt they have the moxie to do it. Even if they did, they would have to go so far above and beyond their normal effort to pull it off that recovering the cost would take a very long time. Phoning it in will just be a waste of their time, effort, and money
since its the same 100 people or so that play BG's, this update is signficantly underwhelming
what theyve done (once again) is cater to the 1%, where its the 99% they really should have focused on
Exactly.... or it's for the Zenimax devs themselves since they seem to get the most excited about their own changes, but that's a whole nother problem with this game. But either way this "new PvP-related feature" feels severely misguided.... I already see myself and like I said, most people I know, playing BGs and in turn the whole game less than now after the update goes live.manukartofanu wrote: »It's being done for the 99% who aren't currently involved in PvP, in order to draw them into it.
Warhawke_80 wrote: »The PVP game just doesn't offer Zenimax any return...so don't look for them to put a lot of time or money into it...
Have you even been to Cyrodiil? You will find a higher percentage of radiant mounts, arms packs, polymorphs, and whatnot there than anywhere else in the game. And PvPers have some of the best, most expensively decorated houses you will find.
ZOS absolutely IS hurting themselves by neglecting PvPers. There would be so many more players if they raised the population caps. And more players if there weren't so many crashes, lags, and stuck in combat type bugs. That's 100% on them. So if the PvP community isn't bringing in enough money to satisfy ZOS' bottom line, well, that's not on us.
A great many people in Cyrodiil are also in PvE. Regardless of that, the revenue from radiant mounts is not directly tied to PvP, as there are no direct revenue drivers for PvP like there are for PvE, so their comments are correct. More to the point, the only new addition to PvP on live servers is BGs.
They were part of a previous chapter and early BG players had to play to access it like we have to for new PvE content. Zenimax moved it to the base game. If they thought they could have made revenue off it we all know they would have made everyone continue to pay to access it.
If we have to pay to play PvP or our access was limited if we did not pay then we would see more done in that area of the game.
However, this has little to do with the shrinking population of the game since PvE is the major focus for most players here.
My opinion is that, while "PvE is the major focus for most players here", the PvE/PvP ratio would be [A LOT] closer if PvP actually worked the way it was supposed to.
edited to add emphasis on [A LOT].
It could very be, but we can only speculate. Maybe the new PvP model will be popular, and we will see.
Unlikely. I have primarily played in Cyrodiil for several years (outside of events and gear grinding) and I don't know anyone who was hoping for anything battleground related. Maybe there are some out there, but so far the excitement level seems low.
Warhawke_80 wrote: »The PVP game just doesn't offer Zenimax any return...so don't look for them to put a lot of time or money into it...
Have you even been to Cyrodiil? You will find a higher percentage of radiant mounts, arms packs, polymorphs, and whatnot there than anywhere else in the game. And PvPers have some of the best, most expensively decorated houses you will find.
ZOS absolutely IS hurting themselves by neglecting PvPers. There would be so many more players if they raised the population caps. And more players if there weren't so many crashes, lags, and stuck in combat type bugs. That's 100% on them. So if the PvP community isn't bringing in enough money to satisfy ZOS' bottom line, well, that's not on us.
A great many people in Cyrodiil are also in PvE. Regardless of that, the revenue from radiant mounts is not directly tied to PvP, as there are no direct revenue drivers for PvP like there are for PvE, so their comments are correct. More to the point, the only new addition to PvP on live servers is BGs.
They were part of a previous chapter and early BG players had to play to access it like we have to for new PvE content. Zenimax moved it to the base game. If they thought they could have made revenue off it we all know they would have made everyone continue to pay to access it.
If we have to pay to play PvP or our access was limited if we did not pay then we would see more done in that area of the game.
However, this has little to do with the shrinking population of the game since PvE is the major focus for most players here.
My opinion is that, while "PvE is the major focus for most players here", the PvE/PvP ratio would be [A LOT] closer if PvP actually worked the way it was supposed to.
edited to add emphasis on [A LOT].
It could very be, but we can only speculate. Maybe the new PvP model will be popular, and we will see.
Unlikely. I have primarily played in Cyrodiil for several years (outside of events and gear grinding) and I don't know anyone who was hoping for anything battleground related. Maybe there are some out there, but so far the excitement level seems low.
As for PvP in ESO, there are many people who like BGs. Many prefer the more competitive design of an instanced match and fixed-sized teams. The XvX vs. the XvXvX we have had is likely more desirable. If they designed the BGs correctly, then they will draw some interest, but probably still in the context of the interest PvP in ESO draws.
Just like many like both PvE and PvP, many like the more casual PvP that AvA/WvW provides, while others prefer the more competitive PvP of a BG, and some like both.
MISTFORMBZZZ wrote: »Lmao its 17.15 pm EU time there is whole 0 bars in cyro
And whole 6 people in craglorn belkarth (hotspot)
KromedeTheCorrupt wrote: »MISTFORMBZZZ wrote: »Lmao its 17.15 pm EU time there is whole 0 bars in cyro
And whole 6 people in craglorn belkarth (hotspot)
Put eso said they have millions of players across all consoles. lol.
MISTFORMBZZZ wrote: »KromedeTheCorrupt wrote: »MISTFORMBZZZ wrote: »Lmao its 17.15 pm EU time there is whole 0 bars in cyro
And whole 6 people in craglorn belkarth (hotspot)
Put eso said they have millions of players across all consoles. lol.
Konto's maybe but deffo no active accounts.
I didnt post pictures of who is online in my guild this time but its depressing.
In the 500 people guilds are like betwen 2-5% online.
In my pvp guild which is 28 people, just me
I can't think of much they could do to keep a veteran player engaged. You can't bribe me with cosmetics, I'm as powerful as I need to be for my play style, I have some cool houses and mounts. New story content is just a chore. Alts are pointless after they introduced account wide achievements. Nothing is challenging. They've balanced all classes into oblivion to where your class and weapon choices are little more than of cosmetic impact. Events are just busy work that only yields more cosmetics and other things I don't need. No choice matters. You can bumble your way through it all.
I'm in MMO purgatory.
A lot of people commenting about how something needs to be done. But what? I sure can't think of anything except undoing some things they should never have done, but how do you do that now? The damage is already done. Does anyone have any ideas as to what they could really do to get end game vet players excited about the game again?
MISTFORMBZZZ wrote: »Yesterday new world released on consoles.
In Prime time 1 bar each on PS EU and even the popular zones empty af.
Feels great
spartaxoxo wrote: »MISTFORMBZZZ wrote: »Yesterday new world released on consoles.
In Prime time 1 bar each on PS EU and even the popular zones empty af.
Feels great
Yeah but during the event it was pretty full with clearly multiple instances going on. This was taken at non-peak hours iirc
I don't think either the event population or the population 1 day after a highly anticipated new release are good examples of average population.
MISTFORMBZZZ wrote: »spartaxoxo wrote: »MISTFORMBZZZ wrote: »Yesterday new world released on consoles.
In Prime time 1 bar each on PS EU and even the popular zones empty af.
Feels great
Yeah but during the event it was pretty full with clearly multiple instances going on. This was taken at non-peak hours iirc
I don't think either the event population or the population 1 day after a highly anticipated new release are good examples of average population.
This is PC LOOOOL.
Im on about PS EU