ShadowProc wrote: »Players have built tankier and tankier because they could while still dealing tremendous damage. One of the few classes that could actually bring them down is being gutted.
LonePirate wrote: »As someone who thinks the only way to disappear in PVP should be via the use of an Invisibility portion as they are available to all, the more they nerf Cloak, the better. NBs should play on the same level playing field as all of the other classes.
LonePirate wrote: »As someone who thinks the only way to disappear in PVP should be via the use of an Invisibility portion as they are available to all, the more they nerf Cloak, the better. NBs should play on the same level playing field as all of the other classes.
CameraBeardThePirate wrote: »spartaxoxo wrote: »The toggle also sucks for those who enjoyed stealth gameplay in PvE. Like, stealthing through heists and such is one of the most fun parts about Nightblades...
"Fun parts", you mean completely negating any sort of strategy in the heists? Nightblade trivializes the heist missions completely to the point where you don't even need to interact with any of the stealth mechanics during the missions.
System_Data wrote: »StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
I love seeing used this argument all the time as if it's relevant. People asking for ramping costs on cloak as if it would do anything to stop them from sniping you from max range and running away. The same will apply here, NBs are still going to snipe you from max range and run away, they might idle a bit longer before getting back into combat, but so what the same problem is still there. If you had asked to nerf Snipe's 35m range, proc sets to be nerfed or certain passives to be toned down on NB, you would have an easier time fighting max range NBs.
With these changes on Cloak, i, playing a rangeblade, won't really have any issue at all doing the same thing as usual. Brawlerblades won't feel a thing. Casuals and gankers will and you'll just see less people playing PVP in a already dying PVP environment.
Btw, no one is forcing you to chase that max range NB and fail, pick your battles better.
argonian37 wrote: »StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
So if you cant kill multiple players that are attacking you with snipe they should nerf their class defining skill because the pots just dont instakill the snipers?
If you cant kill another player that attacks you devs should nerf an entire class?
Cyro is a PVP war battlefield, people are suppose to attack you and have the chance to escape. Is a war game with chances for everyone to succeed
I agree that in general ranged combat is much more easy than melee, without benefits to close combat, but thats not about class defining skills
ShadowProc wrote: »Players have built tankier and tankier because they could while still dealing tremendous damage. One of the few classes that could actually bring them down is being gutted.
You mean do damage behind the safety of zerg on 24k hp glass cannon nightblade tarnished sniper, trying to bring down that templar/dk who is just trying to 1vx against greater odds and facing his opponents bravely face to face.
DrSlaughtr wrote: »I keep seeing this "perma-cloak" phrase. Who is perma-cloaking?
If I choose to blow 18k magicka to get out of a sticky situation, that leaves me with very little magicka to deal with anything else mag related, and even as I am currently (not historically) stamina focused, this still is a major issue as I am lost without a large heal or able to fire bow.
I have very high recovery with wretched and smoked bear. I cannot live in shadowy disguise no matter how much magicka I have and it would be stupid to to do even if I could.
You use it surgically. I need to get from point A to point B without being seen. Use it however many times you need to and exit.
This idea some people are shopping that this toggle will require "more skill" is hilariously silly. Toggles don't require more skill. Actively having to use a skill and knowing when to do it requires more skill. Having to know when to reapply shadowy before cooldown is over because you've been pulled out rather than just letting a toggle send you back into cloak requires more skill.
What this does is completely cripple resource management and removes player control from the skill itself. This 10% extra damage buff to monsters is nice for PvE world but yes, convenient it only applies there. So we're screaming that this was done for some subset of PvErs who, I guess, struggle with activating a skill with a 3 second timer, without any regard to the harm it will do to running a standard stealth-focused nightblade in PVP.
LonePirate wrote: »As someone who thinks the only way to disappear in PVP should be via the use of an Invisibility portion as they are available to all, the more they nerf Cloak, the better. NBs should play on the same level playing field as all of the other classes.
StaticWave wrote: »System_Data wrote: »StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
I love seeing used this argument all the time as if it's relevant. People asking for ramping costs on cloak as if it would do anything to stop them from sniping you from max range and running away. The same will apply here, NBs are still going to snipe you from max range and run away, they might idle a bit longer before getting back into combat, but so what the same problem is still there. If you had asked to nerf Snipe's 35m range, proc sets to be nerfed or certain passives to be toned down on NB, you would have an easier time fighting max range NBs.
With these changes on Cloak, i, playing a rangeblade, won't really have any issue at all doing the same thing as usual. Brawlerblades won't feel a thing. Casuals and gankers will and you'll just see less people playing PVP in a already dying PVP environment.
Btw, no one is forcing you to chase that max range NB and fail, pick your battles better.
It doesn't stop them, but it will force them to adapt to play around Cloak. You know, like how I and many others adapted to deal with multiple NB gankers by building tankier There's a reason why many people run around with 40k+ HP and high resistances. It's not fun being ganked for 25-30k damage from stealth.
Pick my battles? That's laughable. A fight between a NB ganker and a normal build is usually initiated by the NB ganker, not the other way around. After all, I'm not the one hiding in stealth picking who I'm sniping. I'm not forcing myself to chase the NB. The NB is intentionally revealing himself by targeting me and running away when I decide to chase him. If I turn my back around, he will continue to snipe me from max range until I do something about it. If you fail to kill someone while having all the advantage of stealth, you deserve to lose the fight, not spam Cloak and run away.
StaticWave wrote: »System_Data wrote: »StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
I love seeing used this argument all the time as if it's relevant. People asking for ramping costs on cloak as if it would do anything to stop them from sniping you from max range and running away. The same will apply here, NBs are still going to snipe you from max range and run away, they might idle a bit longer before getting back into combat, but so what the same problem is still there. If you had asked to nerf Snipe's 35m range, proc sets to be nerfed or certain passives to be toned down on NB, you would have an easier time fighting max range NBs.
With these changes on Cloak, i, playing a rangeblade, won't really have any issue at all doing the same thing as usual. Brawlerblades won't feel a thing. Casuals and gankers will and you'll just see less people playing PVP in a already dying PVP environment.
Btw, no one is forcing you to chase that max range NB and fail, pick your battles better.
It doesn't stop them, but it will force them to adapt to play around Cloak. You know, like how I and many others adapted to deal with multiple NB gankers by building tankier There's a reason why many people run around with 40k+ HP and high resistances. It's not fun being ganked for 25-30k damage from stealth.
Pick my battles? That's laughable. A fight between a NB ganker and a normal build is usually initiated by the NB ganker, not the other way around. After all, I'm not the one hiding in stealth picking who I'm sniping. I'm not forcing myself to chase the NB. The NB is intentionally revealing himself by targeting me and running away when I decide to chase him. If I turn my back around, he will continue to snipe me from max range until I do something about it. If you fail to kill someone while having all the advantage of stealth, you deserve to lose the fight, not spam Cloak and run away.
StaticWave wrote: »argonian37 wrote: »StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
So if you cant kill multiple players that are attacking you with snipe they should nerf their class defining skill because the pots just dont instakill the snipers?
If you cant kill another player that attacks you devs should nerf an entire class?
Cyro is a PVP war battlefield, people are suppose to attack you and have the chance to escape. Is a war game with chances for everyone to succeed
I agree that in general ranged combat is much more easy than melee, without benefits to close combat, but thats not about class defining skills
Trust me if those NBs weren't crutching on Cloak I'd kill every single one of them.
It's like having 4 magsorcs poking you from max range then Streaking away 5x in a row. It's obnoxious and has no counter-play.
People complain about the meta being too tanky but conveniently ignore the toxic use of specific abilities that have very limited counter-play like Cloak.
ShadowProc wrote: »LonePirate wrote: »As someone who thinks the only way to disappear in PVP should be via the use of an Invisibility portion as they are available to all, the more they nerf Cloak, the better. NBs should play on the same level playing field as all of the other classes.
Then make shields a potion as well. What are you even talking about? Smh
Turtle_Bot wrote: »ShadowProc wrote: »LonePirate wrote: »As someone who thinks the only way to disappear in PVP should be via the use of an Invisibility portion as they are available to all, the more they nerf Cloak, the better. NBs should play on the same level playing field as all of the other classes.
Then make shields a potion as well. What are you even talking about? Smh
What are you even talking about? Smh...
There already exists multiple globally available shield skills in ESO.
Scribing alone has 3 that are extremely strong (wield soul, soul burst, contingency) that also come with bonus heals (or other effects to choose from) and even get additional named buffs.
There's also the light armor skill and healing ward (that also comes with a heal) that are globally available to every single class for those who don't have access to scribing.
What equivalent is there for cloak?
- Vamp sprint - 3 second ramp time (cannot be spammed), can't use any abilities while its active or it breaks, can't even use core combat (block/crouch/etc) and it constantly bugs out and fails because the terrain is so inconsistent that a tiny pebble interrupts sprint.
- Potions - 67% downtime (i.e. cannot be spammed) with a massive 45 second hard cooldown that also prevents the use of other more important potions.
- Crouch - this is not invis and everyone knows it.
2 "options" for "invis", neither of which can be spammed, both of which also actually follow the standardized downsides that invis has in every single other game (either a long cooldown or a long fade/ramp time). Compared to 5+ non-class options for shields, all of which can be spammed, 3 of which also come with very strong secondary effects.
ShadowProc wrote: »Turtle_Bot wrote: »ShadowProc wrote: »LonePirate wrote: »As someone who thinks the only way to disappear in PVP should be via the use of an Invisibility portion as they are available to all, the more they nerf Cloak, the better. NBs should play on the same level playing field as all of the other classes.
Then make shields a potion as well. What are you even talking about? Smh
What are you even talking about? Smh...
There already exists multiple globally available shield skills in ESO.
Scribing alone has 3 that are extremely strong (wield soul, soul burst, contingency) that also come with bonus heals (or other effects to choose from) and even get additional named buffs.
There's also the light armor skill and healing ward (that also comes with a heal) that are globally available to every single class for those who don't have access to scribing.
What equivalent is there for cloak?
- Vamp sprint - 3 second ramp time (cannot be spammed), can't use any abilities while its active or it breaks, can't even use core combat (block/crouch/etc) and it constantly bugs out and fails because the terrain is so inconsistent that a tiny pebble interrupts sprint.
- Potions - 67% downtime (i.e. cannot be spammed) with a massive 45 second hard cooldown that also prevents the use of other more important potions.
- Crouch - this is not invis and everyone knows it.
2 "options" for "invis", neither of which can be spammed, both of which also actually follow the standardized downsides that invis has in every single other game (either a long cooldown or a long fade/ramp time). Compared to 5+ non-class options for shields, all of which can be spammed, 3 of which also come with very strong secondary effects.
Exactly. It’s a playstyle that is being destroyed. The cloak nerfs have been going on for 10 years by the 1vx crowd. Because they want to be able to kill everything. God forbid someone fails to kill you and gets away.
CameraBeardThePirate wrote: »spartaxoxo wrote: »The toggle also sucks for those who enjoyed stealth gameplay in PvE. Like, stealthing through heists and such is one of the most fun parts about Nightblades...
"Fun parts", you mean completely negating any sort of strategy in the heists? Nightblade trivializes the heist missions completely to the point where you don't even need to interact with any of the stealth mechanics during the missions.
ShadowProc wrote: »StaticWave wrote: »System_Data wrote: »StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
I love seeing used this argument all the time as if it's relevant. People asking for ramping costs on cloak as if it would do anything to stop them from sniping you from max range and running away. The same will apply here, NBs are still going to snipe you from max range and run away, they might idle a bit longer before getting back into combat, but so what the same problem is still there. If you had asked to nerf Snipe's 35m range, proc sets to be nerfed or certain passives to be toned down on NB, you would have an easier time fighting max range NBs.
With these changes on Cloak, i, playing a rangeblade, won't really have any issue at all doing the same thing as usual. Brawlerblades won't feel a thing. Casuals and gankers will and you'll just see less people playing PVP in a already dying PVP environment.
Btw, no one is forcing you to chase that max range NB and fail, pick your battles better.
It doesn't stop them, but it will force them to adapt to play around Cloak. You know, like how I and many others adapted to deal with multiple NB gankers by building tankier There's a reason why many people run around with 40k+ HP and high resistances. It's not fun being ganked for 25-30k damage from stealth.
Pick my battles? That's laughable. A fight between a NB ganker and a normal build is usually initiated by the NB ganker, not the other way around. After all, I'm not the one hiding in stealth picking who I'm sniping. I'm not forcing myself to chase the NB. The NB is intentionally revealing himself by targeting me and running away when I decide to chase him. If I turn my back around, he will continue to snipe me from max range until I do something about it. If you fail to kill someone while having all the advantage of stealth, you deserve to lose the fight, not spam Cloak and run away.
But bashing our heads against sorc shields while they are nuking us is fun? Of course sorc mains are rejoicing now. They just broke the balance of classes even more. You think there are a lot of sorcs now? Wait until next patch.
ShadowProc wrote: »StaticWave wrote: »argonian37 wrote: »StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.StaticWave wrote: »NB is the single most annoying and obnoxious class in the game. I can’t count how many times a NB in full dmg gear hits me with Snipe and 3 procs from max range, only to immediately run away in Cloak when I chase after him. Detect potions can’t do much either if you are getting hit from multiple directions by multiple proc NBs.
Cloak needed this nerf. It was long overdue. Now NBs who crutched on Cloak will actually need to adapt and improve instead of relying on this single skill as their defense.
So if you cant kill multiple players that are attacking you with snipe they should nerf their class defining skill because the pots just dont instakill the snipers?
If you cant kill another player that attacks you devs should nerf an entire class?
Cyro is a PVP war battlefield, people are suppose to attack you and have the chance to escape. Is a war game with chances for everyone to succeed
I agree that in general ranged combat is much more easy than melee, without benefits to close combat, but thats not about class defining skills
Trust me if those NBs weren't crutching on Cloak I'd kill every single one of them.
It's like having 4 magsorcs poking you from max range then Streaking away 5x in a row. It's obnoxious and has no counter-play.
People complain about the meta being too tanky but conveniently ignore the toxic use of specific abilities that have very limited counter-play like Cloak.
Omg. And like streak. You are literally saying it in the same post.
And to be honest when 5 sorcs poke me and I get away, wait for it, I CONSIDER IT A WIN.
StaticWave wrote: »It doesn't stop them, but it will force them to adapt to play around Cloak. You know, like how I and many others adapted to deal with multiple NB gankers by building tankier There's a reason why many people run around with 40k+ HP and high resistances. It's not fun being ganked for 25-30k damage from stealth.
Pick my battles? That's laughable. A fight between a NB ganker and a normal build is usually initiated by the NB ganker, not the other way around. After all, I'm not the one hiding in stealth picking who I'm sniping. I'm not forcing myself to chase the NB. The NB is intentionally revealing himself by targeting me and running away when I decide to chase him. If I turn my back around, he will continue to snipe me from max range until I do something about it. If you fail to kill someone while having all the advantage of stealth, you deserve to lose the fight, not spam Cloak and run away.