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What would you like to see from 2025's Companions?

  • Juomuuri
    Juomuuri
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    Some types I'd enjoy for the remaining three playable races:

    Nord:
    - A stocky no-nonsense grandma who specializes in cooking stuff. She would give you a passive that gives some kind of bonus to food buffs or extra food items while crafting, or perhaps better chance at dropping purple provisioning recipes.

    Orc:
    - A friendly healer who looks rather scrawny for an orc. He'd give a passive where you have a chance to receive a container from looting some type of mob, maybe a delve boss, and you'd get one piece of companion gear out of it, randomized of course, but would always be blue or rarely purple.

    Bosmer:
    - A stealthy and serious archer who is a former Vinedusk Ranger perhaps. Her passive would be related to hunting, and you'd get a rare chance to loot a treasure item from beasts (wolves, bears etc) that's a purple quality pelt that sells for 1k gold.
    PC-EU (Steam) - Roleplayer, Quester, Crafter, Furnisher, Dungeoneer - Fashion Scrolls - CP 2100+
    I tank on each class, my favorite is tanksorc!
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    Syldras wrote: »
    Yeah, it could be that they might double Altmer, though I have the feeling if they do do another double race, it will be argonian.

    Probably.

    And even if they made a male Altmer, chances are he's not what many people wish for. Could be grandpa age, have a long full beard, could be balding... I mean, I might find on old Altmer Sapiarch interesting storywise (I also found Magister Meln awesome), so as a bonus or at some later point - sure. But especially since they once said they also have companion romance in mind, and only release 2 companions per year, that's not quite it.

    This is why I really want a customizable companion. That way *I* can determine what I want them to be.

    They could even give good quests for a customizable companion. After all, look at how many video games start out with allowing the player to basically customize their character, yet they still take that character on a journey that tells that character's story.

    Look at how morrowind creation kit set things up. There were placeholders and you could have branching responses depending on a variety of factors. So they could just bring up different responses depending on race/gender/class that the user picks for their companion.

    For names, they could just do what the NPCs already do to the player character: never refer to the companion by name. Just use some sort of pet name/nickname for it.

    It wouldn't necessarily please everyone, but I know I would be pleased.
  • Erickson9610
    Erickson9610
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    Here's a few ideas, which may not necessarily involve any particular race, class, or skill set:
    - A prospector whose non-combat perk allows you to find more trait materials (such as Diamond, Emerald, Sapphire, etc) for use in crafting whenever you mine a Blacksmithing or Jewelry Crafting node.
    - A werewolf who struggles with their conflicting identity as a Templar with Lycanthropy, who comes to terms with their newfound affliction with the aid of the player, in whom they've found true companionship and a "pack" of their own.
    - An Alliance War veteran who has access to the Support and Assault skill lines for Companions. Possibly another Imperial, to not place bias on any of the three alliances. Maybe they comment on the player if they've ever become Emperor.
    Edited by Erickson9610 on 11 September 2024 22:25
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Syldras
    Syldras
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    This is why I really want a customizable companion. That way *I* can determine what I want them to be.
    They could even give good quests for a customizable companion. After all, look at how many video games start out with allowing the player to basically customize their character, yet they still take that character on a journey that tells that character's story.
    Look at how morrowind creation kit set things up. There were placeholders and you could have branching responses depending on a variety of factors. So they could just bring up different responses depending on race/gender/class that the user picks for their companion.
    For names, they could just do what the NPCs already do to the player character: never refer to the companion by name. Just use some sort of pet name/nickname for it.
    It wouldn't necessarily please everyone, but I know I would be pleased.

    I think it would be a nice concept. I'm not sure though whether ZOS would really take the efforts to do that.

    In the end we can suggest all we want, they either care - or they do not.

    It's still really baffling they didn't release one companion per race before doubling one - I thought that would have been the big consensus in the forum that everyone could have lived with. I would have been fine with them releasing an Orc and a Nord this year, even if I don't care much for both of these races - but at least it would be something for the Orc and Nord fans that got nothing yet (although the most fair solution would have been a "typical" elf, meaning Bosmer or Altmer, + Nord or Orc; one mage, one fighter; and at least one male, one female - I think no one would have truly protested then).
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Necrotech_Master
    Necrotech_Master
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    what i would want in a future (or current) companions: allow bypassing the intro quest if you have done it before

    that is my biggest pet peeve with companions is that we have to the ridiculous intro quests on every character, and every year they have gotten longer and longer

    outside of that i really enjoy the companions and would prefer to see more argonians
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    Syldras wrote: »
    This is why I really want a customizable companion. That way *I* can determine what I want them to be.
    They could even give good quests for a customizable companion. After all, look at how many video games start out with allowing the player to basically customize their character, yet they still take that character on a journey that tells that character's story.
    Look at how morrowind creation kit set things up. There were placeholders and you could have branching responses depending on a variety of factors. So they could just bring up different responses depending on race/gender/class that the user picks for their companion.
    For names, they could just do what the NPCs already do to the player character: never refer to the companion by name. Just use some sort of pet name/nickname for it.
    It wouldn't necessarily please everyone, but I know I would be pleased.

    I think it would be a nice concept. I'm not sure though whether ZOS would really take the efforts to do that.

    In the end we can suggest all we want, they either care - or they do not.

    It's still really baffling they didn't release one companion per race before doubling one - I thought that would have been the big consensus in the forum that everyone could have lived with. I would have been fine with them releasing an Orc and a Nord this year, even if I don't care much for both of these races - but at least it would be something for the Orc and Nord fans that got nothing yet (although the most fair solution would have been a "typical" elf, meaning Bosmer or Altmer, + Nord or Orc; one mage, one fighter; and at least one male, one female - I think no one would have truly protested then).

    Yeah, it is nice to dream occasionally.
  • Artim_X
    Artim_X
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    Can I get a vampire companion next or even better can I turn a max affinity companion into a vampire. Let me build a coven! 🧛‍♂️ 🧛‍♀️
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Darkmage1337
    Darkmage1337
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    Races: Wood Elf, Nord, and Orc.
    Classes: Werewolf and Vampire.
    Pick any of the above.
    We just got neither.....

    Sure, a High Elf was added... with a class that we already have. (Dragonknight.)
    Sure, a Necromancer was added... with a race that we already have. (Khajiit.)
    Why were these roles not reversed? Someone needs a lesson on permutations.
    Edited by Darkmage1337 on 11 September 2024 23:24
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,900.
  • Erickson9610
    Erickson9610
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    Races: Wood Elf, Nord, and Orc.
    Classes: Werewolf and Vampire.
    Pick any of the above.
    We just got neither.....

    Sure, a High Elf was added... with a class that we already have. (Dragonknight.)
    Sure, a Necromancer was added... with a race that we already have. (Khajiit.)
    Why were these roles not reversed? Someone needs a lesson on permutations.

    I wouldn't say Werewolf and Vampire are real "classes". I'd imagine those would be supplementary skill lines added separately from the Class skill lines. In other words, it'd make more sense to see another Nightblade, but one who also has the Vampire skill line, so that they can use both Nightblade and Vampire skills, rather than just one or the other.

    Personally, I think having each Companion either repeat a race or a class was a smart decision. If one of them was both a repeated race and class, people would single them out for being undesirable, while praising the other. As it stands now, the Companions are both familiar but different in their own ways.
    Edited by Erickson9610 on 11 September 2024 23:49
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Wolfkeks
    Wolfkeks
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    Low-key want a Maomer companion.

    Class wise they could give the companion a new class, maybe a druid like from high isle?
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
    EU PC 2000+ CP professional mudballer and pie thrower
    Former Emperor, Grand Overlord, vAA hm, vHelRa hm, vSO hm, vMoL hm, vHoF hm, vAS+2, vCR+3, vSS hm, vKA, vRG, Flawless Conquerer, Spirit Slayer
  • Kaelalas
    Kaelalas
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    I'd love to see a female bosmer and maybe a male orc. It'd be amazing if one of the companions was this super big, super buff orc guy who's actually a pacifist. Just imagine this giant orc frollicking along with butterflies, espousing stuff about friendship and kittens and baking cookies.

    Also, I REALLY want the ability to apply collectible hair styles to companions. This has been such a highly requested QOL, but their reasoning for not doing it just doesn't seem to stick the landing for me. I get that companions are supposed to be unique and have their own personalities and stuff, but changing hair styles is a pretty common thing for people to do. Plus, we can already change a companion's outfit and outfit colors- so what, we can tell our companions what clothes they are allowed to wear, but Heaven forbid we tell them to get a haircut? I love Mirri, but her low-poly hairstyle is a sin in my eyes.
    Edited by Kaelalas on 12 September 2024 00:49
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    Kaelalas wrote: »
    I'd love to see a female bosmer and maybe a male orc. It'd be amazing if one of the companions was this super big, super buff orc guy who's actually a pacifist. Just imagine this giant orc frollicking along with butterflies, espousing stuff about friendship and kittens and baking cookies.

    Also, I REALLY want the ability to apply collectible hair styles to companions. This has been such a highly requested QOL, but their reasoning for not doing it just doesn't seem to stick the landing for me. I get that companions are supposed to be unique and have their own personalities and stuff, but changing hair styles is a pretty common thing for people to do. Plus, we can already change a companion's outfit and outfit colors- so what, we can tell our companions what clothes they are allowed to wear, but Heaven forbid we tell them to get a haircut? I love Mirri, but her low-poly hairstyle is a sin in my eyes.

    I was thinking something about this while running around one of the zones trying to finish out my sticker book.

    A pacifist who gets upset, and loses rapport, if you do *anything* combat related. Good luck keeping good rapport with that one :P

    On the flip side (and this was the original thought) a companion who is so gung *** for combat, that any sort of fight gains rapport for them. Doesn't matter if it is destroying rats, or going after daedric princes. A fight is a fight. That one should gain max rapport in about a day? Maybe a bit more for those who don't fight as often.

    Also, yes, collectible hair styles, and trinkets and whatever else we have.

    I also don't really buy the excuse of 'they are their own personalities', because, to me at least, that is implying that cosmetic features is intrinsic to personality. Race, sex and class? Sure, I can see how that would shape their personality. But Mirri having long flowing red locks? I don't really see that impacting her personality all that much. Giving them glowing contact lenses? Again, I don't see eye color as defining my personality, though maybe I just haven't looked into it as much.

    I would also buy the 'supposed to be unique' more if there were dozens of each companion running around after various vestiges. *shrugs* that is just me though.
  • Marronsuisse
    Marronsuisse
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    I want a handsome male Altmer with the personality of Rigurt the Brash. Like a big dumb Golden Retriever but it's a big dumb golden elf. With terrible jokes.

    I would take good care of him I promise. 🥺
  • Syldras
    Syldras
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    A pacifist who gets upset, and loses rapport, if you do *anything* combat related. Good luck keeping good rapport with that one :P

    It might function if you only use that companion while crafting or gathering mats or similar activities, but if that character has to be leveled to 20 somehow to gain the achievement and permanent bonus - well, good luck! They only level through combat.
    I also don't really buy the excuse of 'they are their own personalities', because, to me at least, that is implying that cosmetic features is intrinsic to personality. Race, sex and class? Sure, I can see how that would shape their personality. But Mirri having long flowing red locks? I don't really see that impacting her personality all that much.

    I'd get really unfriendly if someone even suggested cutting my hair off :p Of course it's not something that defines someone's personality, but it is an aspect people often feel strongly about, even more than about clothing. One might find some type of clothing looks stupid, but at least it's not permanent or long-term to wear stupid clothes, compared to cutting hair off. So from a roleplay perspective, I do understand it. The question is whether it has to be taken that seriously when it comes to ESO companions. Being able to change hairstyles would help reducing clones. Or let us give them hats or helmets, at least.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Necrotech_Master
    Necrotech_Master
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    Kaelalas wrote: »
    I'd love to see a female bosmer and maybe a male orc. It'd be amazing if one of the companions was this super big, super buff orc guy who's actually a pacifist. Just imagine this giant orc frollicking along with butterflies, espousing stuff about friendship and kittens and baking cookies.

    Also, I REALLY want the ability to apply collectible hair styles to companions. This has been such a highly requested QOL, but their reasoning for not doing it just doesn't seem to stick the landing for me. I get that companions are supposed to be unique and have their own personalities and stuff, but changing hair styles is a pretty common thing for people to do. Plus, we can already change a companion's outfit and outfit colors- so what, we can tell our companions what clothes they are allowed to wear, but Heaven forbid we tell them to get a haircut? I love Mirri, but her low-poly hairstyle is a sin in my eyes.

    I was thinking something about this while running around one of the zones trying to finish out my sticker book.

    A pacifist who gets upset, and loses rapport, if you do *anything* combat related. Good luck keeping good rapport with that one :P

    On the flip side (and this was the original thought) a companion who is so gung *** for combat, that any sort of fight gains rapport for them. Doesn't matter if it is destroying rats, or going after daedric princes. A fight is a fight. That one should gain max rapport in about a day? Maybe a bit more for those who don't fight as often.

    Also, yes, collectible hair styles, and trinkets and whatever else we have.

    I also don't really buy the excuse of 'they are their own personalities', because, to me at least, that is implying that cosmetic features is intrinsic to personality. Race, sex and class? Sure, I can see how that would shape their personality. But Mirri having long flowing red locks? I don't really see that impacting her personality all that much. Giving them glowing contact lenses? Again, I don't see eye color as defining my personality, though maybe I just haven't looked into it as much.

    I would also buy the 'supposed to be unique' more if there were dozens of each companion running around after various vestiges. *shrugs* that is just me though.

    even if the companion got negative rapport from killing anything, you could do whatever daily quests make them happy (the ones that give +150 rapport) and pretty much negate all of the negative rapport

    i stopped caring about negative rapport on companions a long time ago when the negative rapport is like -1, -5 but the positive is +150 lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • GothGamerGirl369
    A Nord Werewolf companion and a High Elf Vampire companion were both two major missed opportunities.
    ESO Platform/Region: PC/NA. ESO ID: @GothGamerGirl369
    CP: 666. Main character: Queen of the Crows (EP MagNB)
  • Erickson9610
    Erickson9610
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    A Nord Werewolf companion and a High Elf Vampire companion were both two major missed opportunities.

    Those could definitely still happen in the future! Maybe the Nord is a Dragonknight Werewolf and the Altmer is a Sorcerer Vampire? If we wanted the Companions to be cliché archetypes, we'd ask for a Bosmer Warden Werewolf and an Altmer Nightblade Vampire.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    Syldras wrote: »
    A pacifist who gets upset, and loses rapport, if you do *anything* combat related. Good luck keeping good rapport with that one :P

    It might function if you only use that companion while crafting or gathering mats or similar activities, but if that character has to be leveled to 20 somehow to gain the achievement and permanent bonus - well, good luck! They only level through combat.
    I also don't really buy the excuse of 'they are their own personalities', because, to me at least, that is implying that cosmetic features is intrinsic to personality. Race, sex and class? Sure, I can see how that would shape their personality. But Mirri having long flowing red locks? I don't really see that impacting her personality all that much.

    I'd get really unfriendly if someone even suggested cutting my hair off :p Of course it's not something that defines someone's personality, but it is an aspect people often feel strongly about, even more than about clothing. One might find some type of clothing looks stupid, but at least it's not permanent or long-term to wear stupid clothes, compared to cutting hair off. So from a roleplay perspective, I do understand it. The question is whether it has to be taken that seriously when it comes to ESO companions. Being able to change hairstyles would help reducing clones. Or let us give them hats or helmets, at least.

    I forgot about leveling, but yeah, I originally started out with the idea of the companion who gained rapport through any battles at all, instead of just against specific enemeies, and then thought of this companion after. I was also thinking that there wouldn't be a cooldown between their rapport changes, so if you killed three enemies, you would lose whatever X 3. (with the one who gained, it would a gain of that)

    Yeah, I understand about individuals, and how personal expression can work, in the real world.

    My issue is that these are NPCs whose personalities have already been set, and as far as I can tell, none of them have anything about their personal looks being part of their quests or personalities.

    It can even be done from a role play perspective by having the companions potentially remark, or have something along these lines, about them making the choice to change their hair (something like 'I have always wanted to try a different hair style, does this suit me?', where it implies that we didn't change the hair, but rather they chose to change their own hairstyle). They could also put junk trinkets in the game that relate to hair growth and/or hair prevention (I mean, after all, you can run around for months and not need to shave). Or just imply that the hair styles are wigs and not actually changing their hair.

    I just feel that there are ways around it from a roleplay persepective, and it would be fascinating if they explored them just a bit more.
  • SilverBride
    SilverBride
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    LaintalAy wrote: »
    Please, no. They'll take it the extra step and call him 'Fabio'...

    There is a reason that Fabio was a sex symbol. Besides being handsome and built very nicely, the long flowing hair was the kicker.

    (I met Fabio once. True story.)
    Edited by SilverBride on 12 September 2024 21:11
    PCNA
  • Syldras
    Syldras
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    It can even be done from a role play perspective by having the companions potentially remark, or have something along these lines, about them making the choice to change their hair (something like 'I have always wanted to try a different hair style, does this suit me?', where it implies that we didn't change the hair, but rather they chose to change their own hairstyle).

    Yes, by changing the dialogue accordingly, this certainly could be done, good idea. I'm fine with everything that reduces the sighting of companion clones, really!
    (I mean, after all, you can run around for months and not need to shave)

    But we can't remove body hair at all :cry: It might be a very minor thing, but I actually find it a little annoying I can't use some costumes on my main because the skin texture is very hairy by default and can't be changed. It just doesn't fit him.

    Edited by Syldras on 12 September 2024 17:19
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    Syldras wrote: »
    It can even be done from a role play perspective by having the companions potentially remark, or have something along these lines, about them making the choice to change their hair (something like 'I have always wanted to try a different hair style, does this suit me?', where it implies that we didn't change the hair, but rather they chose to change their own hairstyle).

    Yes, by changing the dialogue accordingly, this certainly could be gone, good idea. I'm fine with everything that reduces the sighting of companion clones, really!
    (I mean, after all, you can run around for months and not need to shave)

    But we can't remove body hair at all :cry: It might be a very minor thing, but I actually find it a little annoying I can't use some costumes on my main because the skin texture is very hairy by default and can't be changed. It just doesn't fit him.

    I hadn't realized exactly how hairy the bodies are (maybe it has to do with my graphics setting, but I never noticed it) but yeah, there should be ways to remove body hair.
  • Nharimlur_Finor
    Nharimlur_Finor
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    LaintalAy wrote: »
    Please, no. They'll take it the extra step and call him 'Fabio'...

    There is a reason that Fabio was a sex symbol. Besides being handsome and built very nicely, the long flowing hair was the kicker.

    (I meet Fabio once. True story.)

    I am prohibited from discussing hair.

  • Syldras
    Syldras
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    What's a Fabio, btw?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • SilverBride
    SilverBride
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    Syldras wrote: »
    What's a Fabio, btw?

    He was a model for the cover of many romance novels several years ago.

    w336grrliip5.jpg
    PCNA
  • Nharimlur_Finor
    Nharimlur_Finor
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    The next companion could be like this:

    5c04zjh9zcqb.jpg

    An old man in an expensive dress. If you need a label, "Not Butter" comes to mind.

  • Syldras
    Syldras
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    LaintalAy wrote: »
    An old man in an expensive dress.

    Description sounds like an Altmer Sapiarch. They usually show less cleavage, though.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Wolfkeks
    Wolfkeks
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    New crate season got me thinking... Would love a werewolf assassin character. Someone who is a bit more evil (or morally grey 🩶). Maybe a companion that was part of the dark brotherhood.
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
    EU PC 2000+ CP professional mudballer and pie thrower
    Former Emperor, Grand Overlord, vAA hm, vHelRa hm, vSO hm, vMoL hm, vHoF hm, vAS+2, vCR+3, vSS hm, vKA, vRG, Flawless Conquerer, Spirit Slayer
  • SickleCider
    SickleCider
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    ApoAlaia wrote: »
    I would love a crow companion from The Blackfeather Court.

    This!
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • Vaqual
    Vaqual
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    Treeshka wrote: »
    One fully customizable companion. Race, class and everything. Story wise they can give something generic for whatever we choose as race and gender.

    This would also be my first preference.

    Alternatively, they could consider making Skyrim-like mercs, basically fully leveled and geared companions for hire, following you for a certain period of time. No deep dialogue needed, just a few generic lines. No rapport earnable, no fancy passives. Just for people who can't be bothered to unlock them and to add some flavour. Hired companions will only expire upon changing zones, to avoid losing them in combat or inside a dungeon, as that would possibly defeat the last X minutes on the timer.

    These could be offered at taverns, guilds and political factions. Maybe place 1-3 in each major hub.

    Expanding on that, they could integrate some acquaintances from story quests as mercs, depending on story progression.

    Ideally, they bring all of this at some point.
  • Erickson9610
    Erickson9610
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    I wonder if ZOS has a backlog of character ideas they're considering for future Companions, or if those ideas are formulated on or just before the year of their implementation.

    I remember from the Companions Q&A that some Companions were characters before they were given a Class, while others had a Class in mind before their characters were fleshed out. I'm willing to bet that the Dragonknight with Soul Magic skills is partially the result of wanting a reason to make Soul Magic Companion skills.

    Now that every Class is covered, I wonder what ZOS will do for future Companions. My bet is they'll make Companion versions of other Class skills which didn't make the cut for the initial Companions. Maybe we'll see more skill lines be given Companion versions, like perhaps Psijic Order or Assault/Support.

    I'm hoping ZOS eventually comes around to see the Werewolf and Vampire skill lines and either finds an appropriate character in their backlog to give those skill lines to, or creates a compelling character with those skill lines in mind.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
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