thinkaboutit wrote: »
Called this one out a bunch of pages back lol..
And this is just ONE of 650+ and growing sets that have to be calculated by the server. And as time goes on, the calculations are becoming more and more complex, with so many different conditions that have to be kept track of. Add to that the ever increasing particle density of the flashy new mounts, armor packs, polymorphs, and whatnot, and the scribing variations, expanding pool of player achievements.... all on data hard capped servers.... and it's easy to see how performance can suffer.
UI stuff like mount effects, particles, armor/weapons and even the azure blightseed explosion particle effects isnt done by the server. its done by the client with the assets stored and processed locally.
Which just means they switched the calculations and performance lag from the servers to the individual player's CPU/GPU/ram load to deal with on our end.
Along with every other extra flashy thing they they added to crowd our rigs processing with.
I'd really like to see an on/off switch, or at least a slider, that lets the players tone down certain particle effects induced by other players on our own rigs if we wanted or needed them to be less seizure-inducing audacious on our personal screens.
But that's just one adorable little elf's opinion on the matter.
Which just means they switched the calculations and performance lag from the servers to the individual player's CPU/GPU/ram load to deal with on our end.
Along with every other extra flashy thing they they added to crowd our rigs processing with.
I'm not sure about consoles but on PC there are sliders for that. Though it I agree that it would still be nice to turn the effects down even lower since half the time I can't see anything for all of the flashes and effects. It might be possible to disable more effects via the settings file but I've never bothered to look into it and again, it would be a PC only thing.I'd really like to see an on/off switch, or at least a slider, that lets the players tone down certain particle effects induced by other players on our own rigs if we wanted or needed them to be less seizure-inducing audacious on our personal screens.
Ren_TheRedFox wrote: »@LadyGP the sad thing is that we have so many events lately and many new players that they could manage to change it budget wise ... that's the sad part ... they have the money to "implement" new skills and features to the game but not enough money to upgrade such an essential thing for the game as the engine? sounds a bit weird doesn't it?
The money (profits) made in the past have long since been dispersed to investors and paid out as bonus', festivals and transportation/lodging, and the like.
The same is currently happening with the current income.
I'm pretty sure that a new engine for the game was never, and isn't going to be, in any new budgets going forward.
It's most likely cheaper to start a whole, clean, new, I.P. than invest that kind of capital into an older game that is dragging 10 years worth of public relations baggage and doubt that exists at present.
It makes more sense to the front office to introduce a new I.P. as totally fresh, rather than an older I.P. that is something 'recycled/renewed' that would have to be compatible with all the current data bases for existing inventory items and all of the character skills and XP, while extending it to all of the licenses ever sold in the past but no longer played.
That doesn't even scratch the surface of developing a new game engine that ... what(?), has to include that ability for all of the older game consoles and PC rigs that have been in existence that meet the minimum specs since the start of the game in 2014, too?
Ren_TheRedFox wrote: »@LadyGP the sad thing is that we have so many events lately and many new players that they could manage to change it budget wise ... that's the sad part ... they have the money to "implement" new skills and features to the game but not enough money to upgrade such an essential thing for the game as the engine? sounds a bit weird doesn't it?
The money (profits) made in the past have long since been dispersed to investors and paid out as bonus', festivals and transportation/lodging, and the like.
The same is currently happening with the current income.
I'm pretty sure that a new engine for the game was never, and isn't going to be, in any new budgets going forward.
It's most likely cheaper to start a whole, clean, new, I.P. than invest that kind of capital into an older game that is dragging 10 years worth of public relations baggage and doubt that exists at present.
It makes more sense to the front office to introduce a new I.P. as totally fresh, rather than an older I.P. that is something 'recycled/renewed' that would have to be compatible with all the current data bases for existing inventory items and all of the character skills and XP, while extending it to all of the licenses ever sold in the past but no longer played.
That doesn't even scratch the surface of developing a new game engine that ... what(?), has to include that ability for all of the older game consoles and PC rigs that have been in existence that meet the minimum specs since the start of the game in 2014, too?
JustLovely wrote: »Ren_TheRedFox wrote: »@LadyGP the sad thing is that we have so many events lately and many new players that they could manage to change it budget wise ... that's the sad part ... they have the money to "implement" new skills and features to the game but not enough money to upgrade such an essential thing for the game as the engine? sounds a bit weird doesn't it?
The money (profits) made in the past have long since been dispersed to investors and paid out as bonus', festivals and transportation/lodging, and the like.
The same is currently happening with the current income.
I'm pretty sure that a new engine for the game was never, and isn't going to be, in any new budgets going forward.
It's most likely cheaper to start a whole, clean, new, I.P. than invest that kind of capital into an older game that is dragging 10 years worth of public relations baggage and doubt that exists at present.
It makes more sense to the front office to introduce a new I.P. as totally fresh, rather than an older I.P. that is something 'recycled/renewed' that would have to be compatible with all the current data bases for existing inventory items and all of the character skills and XP, while extending it to all of the licenses ever sold in the past but no longer played.
That doesn't even scratch the surface of developing a new game engine that ... what(?), has to include that ability for all of the older game consoles and PC rigs that have been in existence that meet the minimum specs since the start of the game in 2014, too?
But why should anyone who's played ESO extensively ever trust ZOS with a different IP? Won't it go the same route ESO has gone over the last decade? Won't ZOS still have the same devs and customer service people in place on the different IP?
ZOS is not realizing the seriousness of the corner they've painted themselves into apparently. If ESO isn't fixed, why should anyone ever trust ZOS again with a different IP?
JustLovely wrote: »Ren_TheRedFox wrote: »@LadyGP the sad thing is that we have so many events lately and many new players that they could manage to change it budget wise ... that's the sad part ... they have the money to "implement" new skills and features to the game but not enough money to upgrade such an essential thing for the game as the engine? sounds a bit weird doesn't it?
The money (profits) made in the past have long since been dispersed to investors and paid out as bonus', festivals and transportation/lodging, and the like.
The same is currently happening with the current income.
I'm pretty sure that a new engine for the game was never, and isn't going to be, in any new budgets going forward.
It's most likely cheaper to start a whole, clean, new, I.P. than invest that kind of capital into an older game that is dragging 10 years worth of public relations baggage and doubt that exists at present.
It makes more sense to the front office to introduce a new I.P. as totally fresh, rather than an older I.P. that is something 'recycled/renewed' that would have to be compatible with all the current data bases for existing inventory items and all of the character skills and XP, while extending it to all of the licenses ever sold in the past but no longer played.
That doesn't even scratch the surface of developing a new game engine that ... what(?), has to include that ability for all of the older game consoles and PC rigs that have been in existence that meet the minimum specs since the start of the game in 2014, too?
But why should anyone who's played ESO extensively ever trust ZOS with a different IP? Won't it go the same route ESO has gone over the last decade? Won't ZOS still have the same devs and customer service people in place on the different IP?
ZOS is not realizing the seriousness of the corner they've painted themselves into apparently. If ESO isn't fixed, why should anyone ever trust ZOS again with a different IP?
I was told yesterday that this problem as I experience it, was the fault of my hardware.
According to several, technically savvy players here, this problem is at your home.
It isn't behind the computer room door at ZOS.
I was told yesterday that this problem as I experience it, was the fault of my hardware.
According to several, technically savvy players here, this problem is at your home.
It isn't behind the computer room door at ZOS.
i kinda went into this rant on nefas's guild survey vid. the people that say its players hardware/internet dont have the issues because they dont do any content other than farming and housing. they dont understand, thats why i honestly dont even take notice of what they type. its not even worth reading if you see "i just do housing" or "i farmed for x amount yesterday and was fine" i dont know why they comment on posts that are mentioning lag/performance because, with all due respect, they dont know anything about it.
I came back in March after a six month absence. I was getting 24 Fps and around 430 ping all through April. That's the best its ever been for 9 years and I was quite happy, given the range of limitations that I have here.
May 7 comes along and that all changes. I rarely get above 12 fps with 3fps being the norm now. I don't have any issues being disconnected. My problems occur on all my characters. They are all new (from March) with 750 CP and the low end of skill points.
Now today I notice that performance seemingly varies by what Zone I'm in.
I was told yesterday that this problem as I experience it, was the fault of my hardware.
According to several, technically savvy players here, this problem is at your home.
It isn't behind the computer room door at ZOS.
I was told yesterday that this problem as I experience it, was the fault of my hardware.
According to several, technically savvy players here, this problem is at your home.
It isn't behind the computer room door at ZOS.
i kinda went into this rant on nefas's guild survey vid. the people that say its players hardware/internet dont have the issues because they dont do any content other than farming and housing. they dont understand, thats why i honestly dont even take notice of what they type. its not even worth reading if you see "i just do housing" or "i farmed for x amount yesterday and was fine" i dont know why they comment on posts that are mentioning lag/performance because, with all due respect, they dont know anything about it.
I was told yesterday that this problem as I experience it, was the fault of my hardware.
According to several, technically savvy players here, this problem is at your home.
It isn't behind the computer room door at ZOS.
Is ZoS currently taking any fundamental action to address this issue? Can it be fixed or not, or do they even know the cause? Or are they working hard to address it now?
Is it a server-side problem, or are we under DDoS attack? Or is it both?
I would love to hear back from some kind of developer. Whether it be hope or despair.
edward_frigidhands wrote: »Is ZoS currently taking any fundamental action to address this issue? Can it be fixed or not, or do they even know the cause? Or are they working hard to address it now?
Is it a server-side problem, or are we under DDoS attack? Or is it both?
I would love to hear back from some kind of developer. Whether it be hope or despair.
I agree 💯
edward_frigidhands wrote: »Is ZoS currently taking any fundamental action to address this issue? Can it be fixed or not, or do they even know the cause? Or are they working hard to address it now?
Is it a server-side problem, or are we under DDoS attack? Or is it both?
I would love to hear back from some kind of developer. Whether it be hope or despair.
I agree 💯
Until we hear otherwise it is what it is and we're on our own. Pretty sad really. This seems like the lack of response is the response.
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JustLovely wrote: »Ren_TheRedFox wrote: »@LadyGP the sad thing is that we have so many events lately and many new players that they could manage to change it budget wise ... that's the sad part ... they have the money to "implement" new skills and features to the game but not enough money to upgrade such an essential thing for the game as the engine? sounds a bit weird doesn't it?
The money (profits) made in the past have long since been dispersed to investors and paid out as bonus', festivals and transportation/lodging, and the like.
The same is currently happening with the current income.
I'm pretty sure that a new engine for the game was never, and isn't going to be, in any new budgets going forward.
It's most likely cheaper to start a whole, clean, new, I.P. than invest that kind of capital into an older game that is dragging 10 years worth of public relations baggage and doubt that exists at present.
It makes more sense to the front office to introduce a new I.P. as totally fresh, rather than an older I.P. that is something 'recycled/renewed' that would have to be compatible with all the current data bases for existing inventory items and all of the character skills and XP, while extending it to all of the licenses ever sold in the past but no longer played.
That doesn't even scratch the surface of developing a new game engine that ... what(?), has to include that ability for all of the older game consoles and PC rigs that have been in existence that meet the minimum specs since the start of the game in 2014, too?
But why should anyone who's played ESO extensively ever trust ZOS with a different IP? Won't it go the same route ESO has gone over the last decade? Won't ZOS still have the same devs and customer service people in place on the different IP?
ZOS is not realizing the seriousness of the corner they've painted themselves into apparently. If ESO isn't fixed, why should anyone ever trust ZOS again with a different IP?