Although it doesn't affect me, I unhesitatingly support the view that this issue has been going on for far too long and it seriously needs an urgent update, one that is far more detailed than anything said before. I totally respect @ZOS_Kevin and appreciate he can only report what he's told to report, but either @ZOS_RichLambert or @ZOS_MattFiror needs to come onto this thread and take control of the situation.
Theist_VII wrote: »I can’t believe this thread is at 67 pages.
All of that dialogue and there’s still no game plan for a fix to this problem plaguing a huge portion of the playerbase.
Decided to return here temporarily to add my own experiences, for what it's worth. PC EU - latency spikes most evenings when I usually play, rubber banding, occasional audio loss, disconnects from server and an inability to complete basic game actions. For example, this evening I couldn't loot barrels, pick flowers or interact with NPCs. Indeed, for the past two months all I have done is gentle, slow-paced overland questing stuff for my new character. Have tried a couple of very early or late morning sessions when it's less populated, including today at 4am-5:30am or thereabouts (not pre-planned) and didn't observe any latency or performance issues.
Other: I don't use add-ons, have a 300Mb fibre internet connection, ethernet connected, and didn't have any noticeable performance issues until about 2 months ago. Latency usually sat between 40-55 before this for most PvE activity, now anything from about 450-700 frequent peaks with regular 999+ pings. Not sure if any other info would help?
I have to say that the lack of engagement from the senior dev folks in this thread is rather disappointing.
KaironBlackbard wrote: »They took down the Xbox EU server from 8:00 AM CT to 4:00 PM CT yesterday. Could have been down earlier than that but I didn't check till 8. I'd like to know what exactly they did and why it was down so long.
Ren_TheRedFox wrote: »I have to admit that PC NA is the laggiest and buggiest server I've played on lately (I also play on PC EU and the PTS and pretty much no lag and spikes on EU and next to none on the PTS). I have a suspicion what this is due to (at least the spikes and FPS drops). We're still playing a game running on an ancient engine that certainly isn't capable of handling all sets/skills simultaneously... random 70 fps drops in Trials when people start using scribe skills or even in Summerset in Alinor from 144 to 32 fps for no reason ... The ping ... don't even get me started on that ... 500 ping whenever I load into a BG ... I know it's normal to have a ping of 160-250 when playing from abroad, but 3 years ago I had a solid ping of 175 ... Is it because of the population?
Probably not ... rather the lack of server stability and the fact that we still haven't gotten an engine upgrade ... I know it would cost a lot (money, but also work) to do so, but let's face it ... we all invest so much money in this game that they would 100% surely have the money for it ... we get event after event lately that not only burns people out, but also makes a lot of money ... so yeah, ZOS, can you finally upgrade the engine and servers so people can actually enjoy their favorite game/MMO, or is this just a way to get people to quit for other goals?
AngryPenguin wrote: »Ren_TheRedFox wrote: »I have to admit that PC NA is the laggiest and buggiest server I've played on lately (I also play on PC EU and the PTS and pretty much no lag and spikes on EU and next to none on the PTS). I have a suspicion what this is due to (at least the spikes and FPS drops). We're still playing a game running on an ancient engine that certainly isn't capable of handling all sets/skills simultaneously... random 70 fps drops in Trials when people start using scribe skills or even in Summerset in Alinor from 144 to 32 fps for no reason ... The ping ... don't even get me started on that ... 500 ping whenever I load into a BG ... I know it's normal to have a ping of 160-250 when playing from abroad, but 3 years ago I had a solid ping of 175 ... Is it because of the population?
Probably not ... rather the lack of server stability and the fact that we still haven't gotten an engine upgrade ... I know it would cost a lot (money, but also work) to do so, but let's face it ... we all invest so much money in this game that they would 100% surely have the money for it ... we get event after event lately that not only burns people out, but also makes a lot of money ... so yeah, ZOS, can you finally upgrade the engine and servers so people can actually enjoy their favorite game/MMO, or is this just a way to get people to quit for other goals?
So much this ^^^
Excellent post! ZOS should have started rebuilding ESO on a new engine at least 6 years ago so it could be going live this holiday season, but this seems highly unlikely given the management decisions we have endured over the years.
No response IS the response. Face it, this is not going to be fixed.
Ren_TheRedFox wrote: »@LadyGP the sad thing is that we have so many events lately and many new players that they could manage to change it budget wise ... that's the sad part ... they have the money to "implement" new skills and features to the game but not enough money to upgrade such an essential thing for the game as the engine? sounds a bit weird doesn't it?
Ren_TheRedFox wrote: »@LadyGP the sad thing is that we have so many events lately and many new players that they could manage to change it budget wise ... that's the sad part ... they have the money to "implement" new skills and features to the game but not enough money to upgrade such an essential thing for the game as the engine? sounds a bit weird doesn't it?
The money (profits) made in the past have long since been dispersed to investors and paid out as bonus', festivals and transportation/lodging, and the like.
The same is currently happening with the current income.
I'm pretty sure that a new engine for the game was never, and isn't going to be, in any new budgets going forward.
It's most likely cheaper to start a whole, clean, new, I.P. than invest that kind of capital into an older game that is dragging 10 years worth of public relations baggage and doubt that exists at present.
It makes more sense to the front office to introduce a new I.P. as totally fresh, rather than an older I.P. that is something 'recycled/renewed' that would have to be compatible with all the current data bases for existing inventory items and all of the character skills and XP, while extending it to all of the licenses ever sold in the past but no longer played.
That doesn't even scratch the surface of developing a new game engine that ... what(?), has to include that ability for all of the older game consoles and PC rigs that have been in existence that meet the minimum specs since the start of the game in 2014, too?