Dances_At_Dolmens wrote: »Has anyone else had Writ vouchers randomly be collected/added while grabbing resources during this event? I haven't had many but I was not expecting that, bit confused on it.
TheMajority wrote: »My experience so far with the event:
Double writ vouchers only on writ vouchers produced during the event-
Somehow my account which usually produces 3-5 master writs per day has magically not given me any today...hmm.
Same. Suddenly my 20 characters have been extremely "unlucky" at getting master writ drops.
The issues are not the surprise nature of the event, but the content within. Its almost the level of bait and switch, where at first glance it looks great, but the more deeply you look into it the less appealing it seems, to the point where it is almost pointless.
On top of that, this is the 2nd event this year, and it's February, with some big issues. The scope was pretty large, needed more testing, and communication. The rolled back feature list we have now is more appropriate for a surprise event, but now they have to do deal with the fallout of changing something once it was delivered.
xosaara137ox wrote: »Thanks @ZOS_Kevin!
Can we get clarification on this:
+100% Writ Vouchers earned from Master Writs created during the event
Does this mean the voucher buff is only applied to new writs DURING the event window? Or can you save the new master writs for after the event and still get double vouchers?
If the writ was obtained during the celebration window, saving them for after should keep the bonus amount. So you can cash them in after and get the bonus still.
Araneae6537 wrote: »Would have been nice if ZOS was professional enough to announce this a few days before it began, instead of after.
We noted this elsewhere but this was meant to be a surprise event. So we did not plan on announcing this in advance. We planned on having the article published when the event went live, but we then had some event issues that changed up the timing. We understand the rollout has been confusing and are working to address this in the future.
So why are surprise events even a thing then? It's pretty clear advanced notice is required, especially if most of the players are professional adults. You can say you understand the frustration, but seeing surprise events with issues, doesn't make me feel like that perspective's even being considered. Feels like a vicious cycle here, because this points keeps coming up. When you say you're "working to address this in the future", does that mean ZOS will be prepared to provide advanced notice on every event? Cuz that's what's being asked for.
I hope surprise events continue to be a thing! The ticket events are announced in advance, usually. Why must everything be??? Some of is actually like pleasant surprises so having a mix of announced and surprise events seems ideal to me.
Were this something with smaller scope out-the-gate, like double XP or something, then I wouldn't bat an eye.
When an event is focused on major activities that normally require a lot of gold and grind to get, then advanced notice is nice. Getting transmutes stones and gearing takes a while; getting master writs takes a while too, even with alts. Crafting is a major activity that requires a lot of work. Any event around it should be treated carefully and with notice.
On top of that, this is the 2nd event this year, and it's February, with some big issues. The scope was pretty large, needed more testing, and communication. The rolled back feature list we have now is more appropriate for a surprise event, but now they have to do deal with the fallout of changing something once it was delivered.
I'm incredibly disappointed that writs only double their vouchers if they're acquired this weekend. People hoard them, so we can get the crafting tables for guild halls. 77 sets. That's my goal for the year. If not longer. That's something I spent $400 over the holiday to support getting a guildhall. Seeing the things I've worked towards not get the surprise bonus they sprung on us, feels pretty insulting.
And lastly, I've been pretty clear that I appreciate the gesture of a surprise event. Getting crafting bonuses for a weekend is much appreciated.
Elvenheart wrote: »For me, the thing I find most odd and probably what never will be explained is how such an OBVIOUS problem made it live. In a way it’s not even an exploit but the reclamation of transmute stones from reconstructed items working as intended. While someone at ZOS saying, “I know! For a surprise event, let’s cut the transmute stone cost of reconstructing an item in half!” sounds great and is really a good idea, how did someone else not immediately ask, “What about when people deconstruct an item they reconstructed for 12 stones, how many stones would they get back?” This is what just boggles my mind.
Same. Suddenly my 20 characters have been extremely "unlucky" at getting master writ drops.
I'm going to summarize my experience with this surprise event.
After logging in and seeing the announcement about the event and what it gives:
"Oh cool, double writ vouchers from master writs, I'll go ahead and do those master writs I've been slowly earning!"
"Oh even cooler, half price gear reconstruction, I'll go ahead and gear up some of my characters I've been meaning to set up with new builds!"
"Oh, and double node yields and it doesn't say survey nodes are excluded, I'll go and do the surveys that have been building up in my bank!"
After an hour or so:
"Wait, the double writ vouchers are only for master writs earned during the event. Which will be hardly any. Well, that's pretty useless."
"Oh, and they took away the half price gear reconstruction, so there's no point in rushing to gear those characters up now."
"And, of course despite it not saying so, survey nodes don't get double yields, so no point in doing those surveys now."
Way to get me excited about a mini event and then immediately take away everything I was excited about.
sh4d0wh4z3 wrote: »I've already expressed my disappointment in how this event was handled and how there's next to no incentive to participate in this event now, but in the nature of honest feed back on how to improve this specific event in the future, here are some Ideas. All ideas are related to crafting and targeted towards players who aren't already maxed.
All reductions can be 25-50%
All increases can be 25-100%
Reduced Research Timers:
A reduction on any researchable trait. For any timer that was started before the event, those timers should be reduced by the same amount too. This would incentivize new players to research items, as well as give a helpful time reduction to players who already have 6-8 traits researched. This should stack with the passives that already reduce research timers. This can further be improved with the next idea.
Increased Research Slots:
Either an extra research slot, or double the amount of research slots based off of how many you currently based on the passive that increases the slots. The incentives and benefits remain the same as above.
Reduced Equipment Crafting Cost:
A reduction on the cost of materials for crafting equipment. This really only sees any benefit for CP160 equipment where it costs between 100-150 per item. Benefits new players and equipping yourself or alts with crafted gear.
Reduced Equipment Upgrade Cost:
A reduction on the cost of materials for upgrading equipment. Benefits all players since players are selective on what gear they want to gold out, either for themselves, or for an alt. This should stack with the passive that already reduces the cost of upgrade materials
Reduced Material Cost for Crafting Consumables and Furnishings:
A reduction on the cost of materials for crafting consumables and furnishings. An issue that I could leave open for suggestion is any item that only needs 1 material to craft, such as gold food or furnishings that need only 1 style material. For those use cases, they can either always produce 2 of the crafted item, or have a % chance to not use the material. Benefits players who are into housing and PvE'ers + PvP'ers who want to use the best possible food.
Increased Drop Rate of Furnishing Materials:
An increase in the drop rate of furnishing materials. While these are already affected by the green CP passive that doubles farmed materials (At least I believe it does), the drop rate is rather low. Benefits players who are into housing.
Increased Fishing Bite Rate or Perfect Roe from Filleting Fish:
Either one or the other, or both. Either choice would increase the amount of Perfect Roe obtained. Benefits the same players who want to use the best possible food.
These are all ideas that I can currently think of. Since this is meant to be an event for crafting, it would make sense to include some or all of these to provide more of an incentive to participate in the event.
For the reduced reconstruction cost, I would hope to see it brought back in the future in it's current form but with the exploit fixed. If that is not possible to do, then a floor of 25 crystals will be the second best solution.
sh4d0wh4z3 wrote: »I've already expressed my disappointment in how this event was handled and how there's next to no incentive to participate in this event now, but in the nature of honest feed back on how to improve this specific event in the future, here are some Ideas. All ideas are related to crafting and targeted towards players who aren't already maxed.
All reductions can be 25-50%
All increases can be 25-100%
Reduced Research Timers:
A reduction on any researchable trait. For any timer that was started before the event, those timers should be reduced by the same amount too. This would incentivize new players to research items, as well as give a helpful time reduction to players who already have 6-8 traits researched. This should stack with the passives that already reduce research timers. This can further be improved with the next idea.
Increased Research Slots:
Either an extra research slot, or double the amount of research slots based off of how many you currently based on the passive that increases the slots. The incentives and benefits remain the same as above.
Reduced Equipment Crafting Cost:
A reduction on the cost of materials for crafting equipment. This really only sees any benefit for CP160 equipment where it costs between 100-150 per item. Benefits new players and equipping yourself or alts with crafted gear.
Reduced Equipment Upgrade Cost:
A reduction on the cost of materials for upgrading equipment. Benefits all players since players are selective on what gear they want to gold out, either for themselves, or for an alt. This should stack with the passive that already reduces the cost of upgrade materials
Reduced Material Cost for Crafting Consumables and Furnishings:
A reduction on the cost of materials for crafting consumables and furnishings. An issue that I could leave open for suggestion is any item that only needs 1 material to craft, such as gold food or furnishings that need only 1 style material. For those use cases, they can either always produce 2 of the crafted item, or have a % chance to not use the material. Benefits players who are into housing and PvE'ers + PvP'ers who want to use the best possible food.
Increased Drop Rate of Furnishing Materials:
An increase in the drop rate of furnishing materials. While these are already affected by the green CP passive that doubles farmed materials (At least I believe it does), the drop rate is rather low. Benefits players who are into housing.
Increased Fishing Bite Rate or Perfect Roe from Filleting Fish:
Either one or the other, or both. Either choice would increase the amount of Perfect Roe obtained. Benefits the same players who want to use the best possible food.
These are all ideas that I can currently think of. Since this is meant to be an event for crafting, it would make sense to include some or all of these to provide more of an incentive to participate in the event.
For the reduced reconstruction cost, I would hope to see it brought back in the future in it's current form but with the exploit fixed. If that is not possible to do, then a floor of 25 crystals will be the second best solution.
@ZOS_Kevin
Not gonna lie, feel pretty bad you've had to be the face of all this to the community. I can't imagine the way this event was structured is something you personally got much, if any say in.
I've thought about it over the last couple days, and I actually do really like the idea of surprise events. Weekends that speak to parts of the game that are not just standard PVP "Chaosball Weekend" and etc. would be a refresshing change of pace. I hope the team keeps trying these.
The problem I'm having with this event, and I think many others are too, is that a surprise event needs to be pretty low FOMO. If I feel really upset that I missed an event, that's not a great player experience. "Oh shoot, it was Chaosball weekend, I could have spent a little more time doing my prefered battleground if I wasn't on this work trip," is about the vibe a surprise event should be able to handle.
Low FOMO
Double Resource node drops
- Chance of better Master Writ Drops
- Improved Inspiration from Crafting
- Increased chance of upgrade materials from decon
Extreme, Unbelievable FOMO, There has never been a more amazing event reward
- 50% off Transmutation
Add into the mix that the exploit is the most obvious thing I have ever heard... This strongly suggests the devs are massively out of touch with the player base. Seriously, someone on the team needs to think through the QA process here, this getting through is unbelievably embarrassing. I suspect that asking 50 players to review the original list to see what they planned to do first, at least half would have said "go transmute gear" and if you asked them the second thing they would do when they did that they would say... "oh hmm, test if I can decon the gear into 25 transmutes?".
And the insult to injury that the event was announced with this unbelievably tempting feature which was then pulled. If it had never been on the list, it probably would have read more like the Low-FOMO event I think it was intended to be. A nice opportunity to enjoy mat farming and crafting on the long weekend, but nothing to freak out about. Instead we have this thread.
And then on top of that, the in-game posting for the event where the majority of players see the splash screen still lists this feature (I realize this is a technical limitation...but this is a good example of why better QA is important) while the blog post about the event differs but has no explanation of why. Leading to confusion... is the blog post right? The in-game post? What is going on? I would be very surprised if the majority of players are actively reading the forums, and even though I occassionally do, it took some digging to find this thead.
I LOVE the idea of half-off transmutation. I really, really hope you bring this back. In an event that is communicated ahead of time, that lasts more than a weekend, and with transumation fixed so that the crystals refunded on decon match the costs to make.
At any rate, I really hope your week hasn't been too terrible becuase of all this. I hope the larger team is able to review this feedback and incorporate it successfully. I'm pretty sure most of the people here get tha you're the messenger regarding what is happening and not the one who personally built the entire event. Thanks for getting us the info you were able to, even if it's not what most of us hoped for.
All of these are better ideas than what we ended up getting. All are useful for new players or those still leveling crafters, and most are also useful to players who are already maxed-out master crafters. None are really exploitable, either.sh4d0wh4z3 wrote: »I've already expressed my disappointment in how this event was handled and how there's next to no incentive to participate in this event now, but in the nature of honest feed back on how to improve this specific event in the future, here are some Ideas. All ideas are related to crafting and targeted towards players who aren't already maxed.
All reductions can be 25-50%
All increases can be 25-100%
Reduced Research Timers:
A reduction on any researchable trait. For any timer that was started before the event, those timers should be reduced by the same amount too. This would incentivize new players to research items, as well as give a helpful time reduction to players who already have 6-8 traits researched. This should stack with the passives that already reduce research timers. This can further be improved with the next idea.
Increased Research Slots:
Either an extra research slot, or double the amount of research slots based off of how many you currently based on the passive that increases the slots. The incentives and benefits remain the same as above.
Reduced Equipment Crafting Cost:
A reduction on the cost of materials for crafting equipment. This really only sees any benefit for CP160 equipment where it costs between 100-150 per item. Benefits new players and equipping yourself or alts with crafted gear.
Reduced Equipment Upgrade Cost:
A reduction on the cost of materials for upgrading equipment. Benefits all players since players are selective on what gear they want to gold out, either for themselves, or for an alt. This should stack with the passive that already reduces the cost of upgrade materials
Reduced Material Cost for Crafting Consumables and Furnishings:
A reduction on the cost of materials for crafting consumables and furnishings. An issue that I could leave open for suggestion is any item that only needs 1 material to craft, such as gold food or furnishings that need only 1 style material. For those use cases, they can either always produce 2 of the crafted item, or have a % chance to not use the material. Benefits players who are into housing and PvE'ers + PvP'ers who want to use the best possible food.
Increased Drop Rate of Furnishing Materials:
An increase in the drop rate of furnishing materials. While these are already affected by the green CP passive that doubles farmed materials (At least I believe it does), the drop rate is rather low. Benefits players who are into housing.
Increased Fishing Bite Rate or Perfect Roe from Filleting Fish:
Either one or the other, or both. Either choice would increase the amount of Perfect Roe obtained. Benefits the same players who want to use the best possible food.
These are all ideas that I can currently think of. Since this is meant to be an event for crafting, it would make sense to include some or all of these to provide more of an incentive to participate in the event.
For the reduced reconstruction cost, I would hope to see it brought back in the future in it's current form but with the exploit fixed. If that is not possible to do, then a floor of 25 crystals will be the second best solution.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
sh4d0wh4z3 wrote: »I've already expressed my disappointment in how this event was handled and how there's next to no incentive to participate in this event now, but in the nature of honest feed back on how to improve this specific event in the future, here are some Ideas. All ideas are related to crafting and targeted towards players who aren't already maxed.
All reductions can be 25-50%
All increases can be 25-100%
Reduced Research Timers:
A reduction on any researchable trait. For any timer that was started before the event, those timers should be reduced by the same amount too. This would incentivize new players to research items, as well as give a helpful time reduction to players who already have 6-8 traits researched. This should stack with the passives that already reduce research timers. This can further be improved with the next idea.
Increased Research Slots:
Either an extra research slot, or double the amount of research slots based off of how many you currently based on the passive that increases the slots. The incentives and benefits remain the same as above.
Reduced Equipment Crafting Cost:
A reduction on the cost of materials for crafting equipment. This really only sees any benefit for CP160 equipment where it costs between 100-150 per item. Benefits new players and equipping yourself or alts with crafted gear.
Reduced Equipment Upgrade Cost:
A reduction on the cost of materials for upgrading equipment. Benefits all players since players are selective on what gear they want to gold out, either for themselves, or for an alt. This should stack with the passive that already reduces the cost of upgrade materials
Reduced Material Cost for Crafting Consumables and Furnishings:
A reduction on the cost of materials for crafting consumables and furnishings. An issue that I could leave open for suggestion is any item that only needs 1 material to craft, such as gold food or furnishings that need only 1 style material. For those use cases, they can either always produce 2 of the crafted item, or have a % chance to not use the material. Benefits players who are into housing and PvE'ers + PvP'ers who want to use the best possible food.
Increased Drop Rate of Furnishing Materials:
An increase in the drop rate of furnishing materials. While these are already affected by the green CP passive that doubles farmed materials (At least I believe it does), the drop rate is rather low. Benefits players who are into housing.
Increased Fishing Bite Rate or Perfect Roe from Filleting Fish:
Either one or the other, or both. Either choice would increase the amount of Perfect Roe obtained. Benefits the same players who want to use the best possible food.
These are all ideas that I can currently think of. Since this is meant to be an event for crafting, it would make sense to include some or all of these to provide more of an incentive to participate in the event.
For the reduced reconstruction cost, I would hope to see it brought back in the future in it's current form but with the exploit fixed. If that is not possible to do, then a floor of 25 crystals will be the second best solution.
I'm going to summarize my experience with this surprise event.
After logging in and seeing the announcement about the event and what it gives:
"Oh cool, double writ vouchers from master writs, I'll go ahead and do those master writs I've been slowly earning!"
"Oh even cooler, half price gear reconstruction, I'll go ahead and gear up some of my characters I've been meaning to set up with new builds!"
"Oh, and double node yields and it doesn't say survey nodes are excluded, I'll go and do the surveys that have been building up in my bank!"
After an hour or so:
"Wait, the double writ vouchers are only for master writs earned during the event. Which will be hardly any. Well, that's pretty useless."
"Oh, and they took away the half price gear reconstruction, so there's no point in rushing to gear those characters up now."
"And, of course despite it not saying so, survey nodes don't get double yields, so no point in doing those surveys now."
Way to get me excited about a mini event and then immediately take away everything I was excited about.
Araneae6537 wrote: »While I may accumulate a few before a relevant event (or when busy with other activities), I do try to stay on top of writs and surveys as I earn them.