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Not enough bag space even with upgrades

  • Animal_Mother
    Animal_Mother
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    Taurus498 wrote: »
    After reading every post in this thread I'm amazed/horrified to see people saying that the current Bank Space limit is fine. But what most of these unfortunate people don't seem to realize, is that this is only the case if you play as only one character. :#

    I'm one of the many thousands of hardcore Altoholics, and now have all 8 of my characters to around level 9. But I have run into a brick wall with storing my crafting items in the Bank. And that is because I chose to have each of my characters specialize in 2 types of Crafting each.

    And because no Dev has commented on this Hot Thread and the disturbingly large amount of people saying that the inventory system is fine, I'm assuming it isn't going to be changed. And I've come to the conclusion that I have to totally give up on half of the Crafting types in this game, so I have chosen to totally ignore Provisioning, Alchemy & Enchanting from now on, which is a real disappointment as I was really enjoying them.

    There has only been one valid argument for the current Bank Item limit, and that is having a larger Bank might ruin the economy in this game. But I really can't see how having space in your Bank for one stack of every type of crafting material would ruin the economy, but maybe I'm wrong...

    I was really hoping that this game was going to cater to hardcore gamers, but unfortunately it mostly caters to the casual gamers that only play one character... what a shame. :(

    Why horrified?

    Some of use just don't have a problem with space. I'm running 5 characters and I'm limiting what crafting tree they are leveling, mostly due to the rate of earning skill points.

    My bank holds style, trait and quality items (and maps/disguises/pets). The characters carry their own mats. And I consider Provisioning, Alchemy and Enchanting space wasters - requiring too many mats to create one item. Maybe eventually, I'll dedicate a character to crafting them. I'll also collect some mats just to process (hoping for quality improving items) and sell to vendors.

  • Taurus498
    Taurus498
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    Why horrified?

    This is why:
    Some of use just don't have a problem with space..... I consider Provisioning, Alchemy and Enchanting space wasters - requiring too many mats to create one item.

    You agree with me that you have to ignore half of the Ingredients and Crafting types in this game, because their mats take up too much space. :|
    Edited by Taurus498 on 8 April 2014 01:43
  • Quilliam
    Quilliam
    If you want to level crafting it is simple.

    A large enough amount of your game time is spent shuffling things around between alts and inventory because of space.

    I literally sigh and hate the game for that portion of my time. It is the only part of the game I don't like.

    That is not fun. The first thing devs should ask themselves is "Is what we are making our players do fun?"

    Of course after that question, they can they can ask other questions.

    Sure this is not a problem for everyone. But please have feelings for crafters that it does effect. I swear to have your back on an issue that effects you! :)
  • Osi
    Osi
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    I am at 80 bank and 80 inventory space, and I am finally finding a good balance of having all crafting materials in bank and carrying provisioning materials.
    Bank is usually around 70ish and when cleared of loot from latest excursion, inventory is around 65. I then make all the food I can, sell it, and that brings it down a bit more.

    Just focus all your attention on those precious bank and bag upgrades, 100%.
  • Malkavianqueen
    Malkavianqueen
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    I'm having issues with this too, honestly. But it helps that my boyfriend's doing the crafts I'm not doing so we trade items and break them down a lot. Provisioning really is a space waster! That on top of the CE maps and whatnot! I was so sad when I found out I couldn't put the 'bundles' with them into the bank. Take all this with the fact that I play with Elder Scrolls hoarder mentality...

    Yeah, I'm doomed when the Justice/thieving system comes out. XD
  • Krym
    Krym
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    Haron wrote: »
    but don't get me started on the stuff for the rare+ recipes - they really need to sort it out a bit, at least clarify it in the tooltip.
    This.

    Why the heck they didn't put detailed description of provisioning mats in the toolstip? It's impossible to differentiate faction mats/base items by level/base items from medium or improvements.

    some provisioning items are needed on several tiers, maybe they didn't want to spoil it or think it will increase community interaction if they look it up on a datamining site.
    my problem was to figure out what item is needed for. salt for example is only needed for rare recipes from 2-5 it seems. if you never plan to craft a rare you can ignore it. same for other stuff. although the amount you get is proportional. but why is salt white and not blue then? (maybe because their RNG doesn't work on fixed tables, dunno)

    not highlvl enough yet else I might do a cooking guide with a proper table. once you figure out how the items interact it becomes a bit clearer...
    Haron wrote: »
    And on top of space issues there are no ways to filter specific category mats - it is pain to scroll through huge list (especially in guild banks) of provisioning, alchemy, blacksmith etc mats to choose what to drop into/take from bank or destroy..

    oh god yes this so much. please ZOS, give us a submenu for every craft + general materials (like trait gems and style rocks)
  • Krym
    Krym
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    Depending on the order of the characters and professions chosen, around character three you are out of room even if you buy additional bank slots.

    But, lets look at the fact that they specifically said that a single character can focus on all professions at once if they so choose. The partial mats from all professions fills up the bank and then some. The reason I know this is because this is the route I tried first before switching to the different professions per ALT route and discovered it runs out of space too.
    Taurus498 wrote: »
    After reading every post in this thread I'm amazed/horrified to see people saying that the current Bank Space limit is fine. But what most of these unfortunate people don't seem to realize, is that this is only the case if you play as only one character. :#

    I'm one of the many thousands of hardcore Altoholics, and now have all 8 of my characters to around level 9. But I have run into a brick wall with storing my crafting items in the Bank. And that is because I chose to have each of my characters specialize in 2 types of Crafting each.

    ok, to settle it once and for all, lets put some numbers down.

    tier1 has 1 type of wood, 1 type of ore, 1 type of leather 1 type of cloth. makes 4 mats + 4 refined stacks. you'll find a lot of those

    there are 16 herbs in the game, although you won't find them all in tier1, you'll find plenty of those as well but not all 16 are found in tier1.

    there are 6 potency runes for tier1 plus 17 essence runes and 5 aspect runes. makes 28 runes (although higher aspect runes are found so rarely they can easily be stored on an alt).

    there are 8 trait gems and 10 style rocks, which are random (so you'll never find one of each, and I ignore the other 4 style rocks for tier1)

    if you organize your inventory a bit, it makes sense to have
    1 stack for wood/ore/cloth/leather. if you near hundred refine it and dump the refined mats in the bank, if that stack nears hundred move a full stack to an alt. or refine sooner if you want more mats available on an alt.

    inventory: 4
    bank: 4

    even if you carry around every possible herb that's a maximum of 16 slots (I'm 20 and yet don't have a full stack, you'll have even less when you level alchemy)

    inventory: 20
    bank: 4

    runes are found randomly, it makes no sense to carry them around, if you craft it on another char it makes even more sense to put it in the bank

    inventory: 20
    bank: 32

    same for trait/style items, makes more sense in the bank if you have alts, plus as runes you'll only find several of those in one tour.

    inventory: 20
    bank: 50

    that's the baseline. if we add 2 gems at most (why would you carry around more?), potions (let's be generous and say 5), 4 bait you find along the wait (2 if you don't collect insect parts and don't fish the minnows), 1 stack of lockpicks brings us to

    inventory: 32
    bank: 50

    this is your inventory without any extra items or cooking stuff. as I said before I haven't found a solid list of cooking mats yet, but from my experience it's roughly
    1 base item per food group, wine grapes for example (= 6 items for every group of food), plus a reagent which is rarer but shared between food type, like shornhelm grains. there are also variants of that with a different base + reagent but that seems to be more faction specific, but I'll include it for the sake of it. this also means you won't find some of it in your faction (like snake venom as DC) thus you have more free slots.
    you'll also find so much cooking stuff every char can easily max it on it's own. if you want a specific better recipe cooked from a specific char you can swap some stuff.

    lets say 18, but that's a very generous number since a) it's rare that you fill 18 stacks and b) you should cook as often as possible anyway.

    final count:

    inventory: 50
    bank: 50 59 (forgot tempering items, see below)

    this leaves 10 slots for items, pets, trophies. the first inventory upgrade is pretty cheap (I think 500? not sure, been a few days for me), that's 10 inventory more. if you have a horse you can increase the it 1 slot per day as well I think

    even if you say "that's 5/6 of my space! I told you it's too low!" - you have to consider how and when you acquire items. you might only have 50/60 inventory slots (remember this is a worst case example, in reality you'll probably have more), but that won't go up if you only find cooking materials and increase the existing stacks. dump the handful of runes and other items you might find in the bank and you're golden.

    if you have several chars on several different levelranges, it makes almost no difference as well, since you will have a) the money for upgrade and b) don't need a stack of everything in the bank if your current char won't find items for it. if you want to craft something for an alt you can easily swap stuff around - you don't need to have it available in the bank all the time.

    PS: I forgot the tempering items, that's another 9 items to store (3 per craft). if you craft on one char only, you can dump the better ones on a bank alt and keep them for later. if you play several chars those are split among chars anyway, even if you rotate chars a lot the first bank upgrade takes care of that. afaik you also find those via refining and deconstruction, so there's no point to have it in your inventory.
    Edited by Krym on 8 April 2014 12:09
  • Krym
    Krym
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    I also recognize that your continued posts are in no way constructive to this thread.

    constructive isn't subjective, just because you can't or don't want to find it helpful doesn't decrease the value
    Everyone here knows that you CAN play in a way that will not fill up your bank.

    Some of simply do not WANT to play that way.

    You say, "that is how it is, deal with it".

    We simply want a response from Zenimax, nothing more, about if this what they intended and plan to keep or if they recognize our views and are willing to find a way to make our play-style viable within this game.

    If they are not willing to make our requested changes, that is fine. But we just want to know.

    Many of us, once we leave, will not bother checking back to see if the changes roll down the line in a few months. If they want our business, they simply need to let us know that change is coming before we all leave.

    This isn't a point to argue about. Stop beating the bloody pile of gore that used to be horse.

    see, that's where you're wrong. every game has rules. some rules can be changed of course, but in the grand scheme of things this means people who don't like said rules don't play the game, those that do p(l)ay. if you change something it will affect everyone, some positively, some negatively.

    a company has to decide what the rules will look like to attract a certain amount of customers. some rules might work for some but are not feasible for a lot of people (permadeath for example).
    do I know people that don't play ESO because you only got 5 skills + ultimate? a lot. should that be changed because "a lot" don't like it? if it get's changed, who guarantees all those people will suddenly p(l)ay? and what about those people who liked having only 5 skills? who says they'll keep playing?


    now, with the bigger picture out of the way: a game does not have (and shouldn't) cater to everybody. if you DECIDE with the full knowledge that it's possible not to adapt to the given rules and rather complain, that's up to you. just don't expect much sympathy. stomping with your foot and passive-aggressive ultimatums don't help either.

    if this sounds like a personal attack, I'm sorry. but the system is fine. you might not like it personally, but that doesn't change the fact that the issue is not the system.
    Edited by Krym on 8 April 2014 11:54
  • Krym
    Krym
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    Quilliam wrote: »
    That is not fun. The first thing devs should ask themselves is "Is what we are making our players do fun?"

    I remember a quote from a dev (I think it was a blizzard dev) that considered limited inventory "a minigame of it own", so it was on purpose.
    Edited by Krym on 8 April 2014 12:07
  • JTWolph_ESO
    Yet again.... If they are intentionally doing this to us, that is their decision to make.
    We just WANT TO KNOW this is intentional and will not be changing.
    If not, we will leave.
    It is that simple.

    As I have said, there are obviously a large amount of people affected by this.
    There are many discussions on these forums. There are people talking about it on Facebook and Reddit and 3rd party websites like ESO guild pages.

    Some people have already left without a word. Some people will leave if it doesn't change. And some people will adapt.

    The worse thing is how many people are "working around" the issue with things like the "Wykkyd's Mail Return Bot" so that they use the mailbox as a bank. Or simply using ALTS as a Banks.

    The point is that there is no point to have this limit. Those that don't have a problem with it will continue not having a problem and just a lot more free bank space. Those that are having a problem with it won't have to use some wonky work-around.
  • Krym
    Krym
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    The point is that there is no point to have this limit. Those that don't have a problem with it will continue not having a problem and just a lot more free bank space. Those that are having a problem with it won't have to use some wonky work-around.

    2 points to consider:

    moneysink: upgrades cost money
    who would buy upgrades if you got all the storage space you ever need on lvl1?
  • JTWolph_ESO
    What I cannot fathom is why the devs thought a small shared bank would be a good idea. A small bank would be fine if each character had it's own and we could send mail to our alts. Or a shared bank would be fine if it could hold enough mats for each alt.

    I have always run alts and done all crafting in every MMO I have invested time in.

    In Elder Scrolls games, containers are bottomless so you can store every item in the entire game in a single container in your home.

    Again, no matter the intention of the devs in the beginning the only thing that matters is if they are happy with having people leave over this issue. If they don't mind the mass exodus of those of us that are crafting altoholics, that is their choice to make.

    I still just want that feedback. I do not understand why a dev can't take 2 minutes to type a response that simply says that this is working as intended... or not.

    JUST LET US KNOW!
  • SybleyStarfire
    I am not trying to keep everything - just what I need for 2 crafts. I am not a hoarder. I am only trying to keep mats I need to craft. The rest I sell or destroy. I am always out of bag space. And I too have bank alts and now will not be able to "play" them. And we are too busy deconstructing to actually craft. How many of you are finding good armor in your guild store you need? I am in a huge guild and only see a few items. This crafting system doesn't support the theory that people will talk more and trade and sell in guild. More folks are crafting for themselves now because they are worried. The experienced crafters who could supply the stores are abandoning some crafts because of the inventory management system.
  • Krym
    Krym
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    I have always run alts and done all crafting in every MMO I have invested time in.

    In Elder Scrolls games, containers are bottomless so you can store every item in the entire game in a single container in your home.

    Again, no matter the intention of the devs in the beginning the only thing that matters is if they are happy with having people leave over this issue. If they don't mind the mass exodus of those of us that are crafting altoholics, that is their choice to make.

    I still just want that feedback. I do not understand why a dev can't take 2 minutes to type a response that simply says that this is working as intended... or not.

    which mmos? which had unlimited space from the get go? and no one leaves just because the inventory is limited. in this case f2p would have been a stillbirth...

    considering we got an upgrade system in place for both inventory and bank I doubt they threw dice when coming up with the basic number, so yes, the amount you start with is the amount the devs want you to start with.

    the question is, when the devs say yes, are you're gonna leave or complain? and how high do you think the probability is they say no?
    I am not trying to keep everything - just what I need for 2 crafts. I am not a hoarder. I am only trying to keep mats I need to craft. The rest I sell or destroy. I am always out of bag space. And I too have bank alts and now will not be able to "play" them. And we are too busy deconstructing to actually craft. How many of you are finding good armor in your guild store you need? I am in a huge guild and only see a few items. This crafting system doesn't support the theory that people will talk more and trade and sell in guild. More folks are crafting for themselves now because they are worried. The experienced crafters who could supply the stores are abandoning some crafts because of the inventory management system.

    plenty of space on those chars as the numbers have shown. also most inspiration comes from deconstruction, not crafting items. another reason people don't sell stuff are the quite high store prices.

    I also know a few crafters that sell with a profit - and do fine with the current system.

  • sleepspasmnub18_ESO
    I've never played a game that game you as many bag spaces as this game. You ladies need to suck it up.
  • Sakiri
    Sakiri
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    I've never played a game that game you as many bag spaces as this game. You ladies need to suck it up.

    Im currently running a full bank, with 28 slot bags x7(224), 128 slots on my person(352), on each character. This does not include my 686 tab guild bank.

    You must not play many other games. Thats just WoW.

    In eq2 I have 352 spaces in my shared bank and 528 in my personal bank, as well as as my 308 space personal inventory.

    Look around man.
  • Krym
    Krym
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    Im currently running a full bank, with 28 slot bags x7(224), 128 slots on my person(352), on each character. This does not include my 686 tab guild bank.

    You must not play many other games. Thats just WoW.

    you start with 16 inventory slots and 28 bankslots.
  • mr_stealth_b14_ESO
    mr_stealth_b14_ESO
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    Where is the idea that we want unlimited space coming from? More space, or dedicated space for crafting materials, is not unlimited space. And even if there was unlimited space, would that really be a terrible thing? Of all the games I've played, I think the best economy was in Eve Online, which lets you store as many things as you want. The only real difference there is the lack of a access-anywhere bank. Your items are in the place you leave them, unless you move them yourself.

    I think the problem should be apparent when we are running into space issues based on crafting materials alone, only a week after early access. Over time we will be able to afford more upgrades, but at the same time we will be gaining more and more items to keep in that space. As we reach max level, keeping multiple weapon/armor sets for different builds/purposes will be more likely. And what about future vanity/collectible/special items?

    Most MMOs I've played have in-game events of some sort, whether they are based on real-world holidays or in-world lore. These often come with special rewards and collectible items for those participating. We already have a few vanity pets that came with beta/pre-order/Imperial Edition. Are these the only pets we will ever have? And then there is the flood of treasure maps that Imperial Edition also has. I haven't even opened those because I don't want to give up the space.

    So far, the majority of gold I have earned has been spent on bag/bank space. I'm glad I have the option for a 1g Imperial horse, because I really wouldn't want to spend that gold on a horse while space is so limited. My next bank upgrade will cost something like 12,000g, and I expect the one after that to be at least 17,000g. Just how many times can we upgrade the bank, anyway?
  • Woodwanderer
    I'm kinda getting the feeling that whenever someone says smth against the current state of the game, whatever that is, AH in the game, bank slots, chat etc. most of the people try to defend that current state as a principle of defending any argument towards the game or Bethesda or whatever itself.
    Don't get me wrong I really love that game that is but seriously why not bigger banks or inventories? Especially with such a vast system of items in this game as in any Elder Scroll before anyway and flawed market system that makes improving the users item space so difficult.
    Edited by Woodwanderer on 9 April 2014 05:48
  • Sakiri
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    Im currently running a full bank, with 28 slot bags x7(224), 128 slots on my person(352), on each character. This does not include my 686 tab guild bank.

    You must not play many other games. Thats just WoW.

    you start with 16 inventory slots and 28 bankslots.
    And 11x22 bags is cheap as hell. I hand them out to newbies. On top of it, there are crafting bags that top out at 36 slots.

    EQ2 has 44 slot boxes made from common wood. I hand those out too. You get a crafting material only storage box from a quest, theres large crafting material only bags and you have up to 6 house vault slots for said cheap 44 slot boxes. Oh and the crafted storage depot for crafting materials.

    I can pay far less for far more storage in so many other games. I can drop less than 5g and get more than 10 slots at a time. Hell, I can pay a few silver in fuel and make my own common boxes from tier 1 common wood for more space.

    Theres no excuse defending *** poor inventory size with your specific argument. Bank and inventory space caps at what, 100, 110 each? For a fortune?

    I can agree with needing to manage inventory better, but something needs done with provisioning. Seriously.
  • JTWolph_ESO
    Hey, LEARN TO READ.

    I am not complaining about BAG SPACE. BAG SPACE is fine. BAG SPACE is awesome! The problem is BANK SPACE.

    What other MMO has a shared bank between all ALTS? In every other MMO, I can use one character for one profession and dedicate that single character's BANK to that single profession!

    The current design makes it so those of use who use alts AND do crafting on each, CAN NOT do so because of the shared BANK. That shared BANK caps at 110 slots.

    Even if 110 capped BANK slots is bigger than other MMOs, other MMOs let each character have it's own. I can't think of a single MMO that has a bank/cargohold/whatever-they-call-it that is less than 50 when capped. You usually have 8 to 12 alts available. So that would be a minimum of 400 to 600 (depending on the amount of alts) bank slots and I have not seen any other MMO with as many mats as this game.
  • mr_stealth_b14_ESO
    mr_stealth_b14_ESO
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    Im currently running a full bank, with 28 slot bags x7(224), 128 slots on my person(352), on each character. This does not include my 686 tab guild bank.

    You must not play many other games. Thats just WoW.

    you start with 16 inventory slots and 28 bankslots.

    And how much does it cost to start expanding that?

    Is the 2nd or 3rd small upgrade to that space going to cost most/all of the gold a new player has when they come to need that upgrade?

    Are there single crafting professions that can take up 1/3-1/2 of the starting space, from the just the first zone/first tier of materials?
  • JTWolph_ESO
    Just how many times can we upgrade the bank, anyway?

    I am not there, no money for it, but I have read the cap for bank space is 110 slots.
  • mr_stealth_b14_ESO
    mr_stealth_b14_ESO
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    What other MMO has a shared bank between all ALTS? In every other MMO, I can use one character for one profession and dedicate that single character's BANK to that single profession!

    GW2 and TERA come to mind. The first GW did too, but it's not exactly an MMO. I know for a fact that neither GW had anything but a shared bank, and I'm fairly sure TERA only had the shared one. I'm sure there are others, as well.

    I actually prefer a shared bank, because it makes organizing and consolidating materials so much easier. But a shared bank needs to be much larger than per-character banks if it is the only bank available. I would much prefer a 300 slot account bank to 8x 50 slot per-character banks with a small account bank.
  • PapaOscar90
    If everybody was able to gather everything and make everything, there would be no reason to work together at all. Focus on just one thing and you will be fine. I am just starting to hit the limit at level 13. Up until now I have been crafting all the different types, saving all weapons and armor for research. But now that I have finished most of the stuff, I have begun to sell extra materials that I don't need for my medium armor and specific traits that I want to add to my gear. It's actually wonderful because I end up with a lot of extra coin as well as giving stuff to my friends and they to me. I enjoy it so far, but when I get higher into the 30's and up I have a feeling I will need to make a harder decision: Keep my trophies and collectibles or use the room for actual gear and mats. That will be tough because I love collecting things. (You should see my collection in EVE ;) )

    Edit: Seems to remind me of Skyrim's inventory haha. Oh the choices I had to make.
    Edited by PapaOscar90 on 8 April 2014 16:45
  • Krym
    Krym
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    And 11x22 bags is cheap as hell. I hand them out to newbies. On top of it, there are crafting bags that top out at 36 slots.

    not at the beginning. in 6 months people might hand out items to sell so newbies can get upgrades faster, but that's not the case now.
    And how much does it cost to start expanding that?

    Is the 2nd or 3rd small upgrade to that space going to cost most/all of the gold a new player has when they come to need that upgrade?

    Are there single crafting professions that can take up 1/3-1/2 of the starting space, from the just the first zone/first tier of materials?

    apples and oranges. I wouldn't compare inventory in wow to eso in the first place, but when we do we have to consider what you start with, not what you run around with at cap.

    apples and oranges ;)
    Edited by Krym on 8 April 2014 17:56
  • Krym
    Krym
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    Lets look at what you wrote. Many times you said "Stored on an alt". Well, how insightful. Except, I was given 8 alts that should be able to each be played fully. So having a dedicated storage alt takes away what is included in my account.

    You talk about keeping one stack of wood, metal, ect... But lets not forget that each stack of metal will probably have a 2nd stack of the harvested ore that isn't at the right number to convert. Even still, only keeping a single tier of items prevents me from being able to supply my alts or lower level guild mates with crafted items.

    Look at the responses to this thread and elsewhere. Look at the most common suggestions:
    First suggestion- sell everything except the mats for one profession, thus preventing your entire account from every being able to experience the other professions. So, just by design, everyone is unable to do 5 out of 6 professions, even with 8 alts?

    Second most common suggestion- Create alts, increase their bag size and use them as banks. Well guess what, I can pretty much guarantee that the devs did NOT give us alts just to use as banks. In that case, USING AN ALT AS A BANK BYPASSES THE "BY DESIGN" BANK LIMIT AND IS THEREFORE AN EXPLOIT! That's right, per the EULA, anyone using an alt as away to BYPASS a designed limitation should have their accounts banned.

    Third most common suggestion - Either manually or with one of the email MODS, use email as a surrogate bank. This also BYPASSES THE "BY DESIGN" BANK LIMIT AND IS THEREFORE AN EXPLOIT!


    So, the bottom line is: Either this was an oversight by the devs or they, by design, do not want people to reasonably be able to perform all 6 professions even tho they are on record, on their own website, as stating that an individual character CAN do all professions.

    I have yet to hear from a SINGLE PERSON that has managed to effectively work all professions (whether on a single character or spread out over alts). What does "effectively work" a profession mean? It means that if you are level 50 crafter and your friend, guild-mate, or ALT needs a level 20 item, you can make it for them with out having to either go out and farm the materials or buy the materials.

    Can anyone give an example of a game (aside from this one), that has multiple crafting options but does not have the space to store all items for a single craft? I sure can't think of one.

    are you kidding me?

    first you complain it inhibits your ability to properly play alts, than you dismiss "put it on an alt"?

    like I said before, actually READ what I wrote. you can store almost every craft item in the bank WITH THE BASIC VERSION = IT'S SHARED AMONG EVERY CHARACTER.

    and the famous "b-but crafting for alts?!" - seriously, are you standing in the starter zone crafting 24/7 so you need access to all tiers ALL THE TIME? I don't think so. the whole idea is to prioritize what to put where. a full armor of the highest items is half a stack. much less for woodworking and the rest.
    even then you can keep craft items for most tiers ON THAT CHAR = IT'S NOT ON OTHERS = FREE SPACE (and while we're doing the whole apples/oranges thing, other games don't allow every char to pick up everything either. so much for that).

    you also conveniently forgot that you GET MONEY WHILE LEVELING = UPGRADES to keep everything on one char.

    [snip]
    [edited for baiting]
    Edited by ZOS_Icy on 22 October 2023 17:00
  • Oruh
    Oruh
    Soul Shriven
    I would like to see a GW2 crafting storage styled system.
  • loudent
    loudent
    ✭✭✭
    Personally, I think any design that encourages metagaming needs to be looked at. The insane amount of crafting supplies for some professions (alchemy, enchanting and provisioning) have filled up my shared bank and I'm starting to create alts just to store stuff. have fun with your immersion when you see "Storage Unit Alpha" walking around in game

    Not to mention the arbitrary "time boxing" of research. What's the point of having some background action takeing days. That just means I have to store more items for later research (I have dozens of weapons alone stored somewhere because research time is so long.)

    Plus the complete lack of information on some crafting. It makes you go to third party sites just to be able to function. All I can I hope is that these are implementation issues and indicative of the actual design the devs want. As the game stands I won't be subscribed for long.
  • mr_stealth_b14_ESO
    mr_stealth_b14_ESO
    ✭✭✭
    And 11x22 bags is cheap as hell. I hand them out to newbies. On top of it, there are crafting bags that top out at 36 slots.

    not at the beginning. in 6 months people might hand out items to sell so newbies can get upgrades faster, but that's not the case now.
    And how much does it cost to start expanding that?

    Is the 2nd or 3rd small upgrade to that space going to cost most/all of the gold a new player has when they come to need that upgrade?

    Are there single crafting professions that can take up 1/3-1/2 of the starting space, from the just the first zone/first tier of materials?

    apples and oranges. I wouldn't compare inventory in wow to eso in the first place, but when we do we have to consider what you start with, not what you run around with at cap.

    apples and oranges ;)

    I was asking about starting inventory and space needs, which is why I specifically asked about crafting storage requirements in the early areas.

    I wouldn't try to compare maxed out storage between the two, because WoW has been around for a decade. Long-time players have had years to accumulate items.

    When looking at starting space and storage requirements during the early levels of the game, you could compare to just about any other MMO. It comes down to how much space is available, versus how much crafting requires, and how much upgrading that space to meet that requirement costs. Regarding the cost, the comparison would have to be made based on what percentage of wealth (on average accumulate by a comparable level/playtime) would be needed in order to upgrade sufficiently.

    For many of us, trying to keep up with the space requirements for crafting in ESO so far has taken a very large percentage of the gold we've been able to earn. Right now, I could say that it's taken 100% for me, because I can still not afford the next upgrade that would be currently useful to me. I have to keep shifting alchemy and enchanting items out of the bank and onto the characters that will be leveling those crafts.

    It is not feasible at all for me to use my level 24 character to craft provisioning items for both itself and a lower level alt. I simply do not have enough space to store a 2nd tier food ingredients in the bank, or in either character's inventory. The level 24's inventory is already holding the current tier of ingredients for that character, the low level character have alchemy/enchanting taking up 1/3 of their un-upgraded inventory. My 80 slot bank is half full of just materials for the remaining crafts, with another 1/4 being taken armor/weapons waiting for research slots, a few potions/food items, and a few piece of higher quality equipment reserved for alts that are close to being able to use them.

    Storing another tier of provisioning ingredients would have my bank overflowing, or cripple a character's ability to loot anything while playing. Provisioning truly is the source of most of my space issues. It's just not possible to have materials available to craft for more than a single tier.
    Edited by mr_stealth_b14_ESO on 8 April 2014 19:07
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