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Not enough bag space even with upgrades

  • JTWolph_ESO
    STOLE THIS FROM A FACEBOOK POST:

    <BLANK> says;
    I totally agree with this! I am an MMO Crafter. That is what I do. I don't care about min/maxing my gear or going on raids. I like the crafting.

    Before release, they talked up crafting all the time and even said you could do all crafting professions at once. With this bank limitation you simply cannot do all professions either on one of your characters or spread out on all your alts.

    It would be like if a gamer out there loves stealth play and PVP, so they buy the game because there is Stealth and PVP. But that person would be really sad and feel ripped off if he started playing, got high enough level to PVP and then found out that you could not STEALTH in PVP due to "Balance Issues". Technically, he could do everything promised, just not the way he was lead to believe.

    Thankfully, that is not the case and just an example to try to put it into perspective for the people that don't understand how a person could have this problem.

    We had promises of "Play How You Want!" "SOLO, with friends, or join a guild!" "Six different professions that you can do at once!"

    But the truth is, the limitations do prevent me from playing how I want.

    All we want is recognition from the devs that we feel we are not getting the game promised to us. Will they fix it for us or do we have to leave?
  • Taurus498
    Taurus498
    ✭✭✭
    Okay, to really settle it once and for all lets put the actual REAL Crafting Material numbers down. B)

    Woodworking: There are 9 Raw types of Wood, and 9 Refined types of Wood. These you would all store in your Bank, so that your Alts also have access to them.

    Woodworking = 9 + 9 = 18
    Bank = 18


    Blacksmithing: There are 8 Raw types of Ore, and 8 Refined types of Metal. These you would all store in your Bank, so that your Alts also have access to them.

    Blacksmithing = 8 + 8 = 16
    Bank = 34


    Clothing - Light Armor: There are 9 Raw types of Plants, and 9 Refined types of Plants. These you would all store in your Bank, so that your Alts also have access to them.

    Clothing - Light Armor = 9 + 9 = 18
    Bank = 52


    Clothing - Medium Armor: There are 9 Raw types of Leather, and 9 Refined types of Leather. These you would all store in your Bank, so that your Alts also have access to them.

    Clothing - Medium Armor = 9 + 9 = 18
    Bank = 70


    Enchanting: There are 14 Additive Potency Ruins, 15 Reductive Potency Ruins, 17 Essence Ruins, and 5 Aspect Ruins. These you would all store in your Bank, so that your Alts also have access to them.

    Enchanting = 14 + 14 + 17 + 5 = 50
    Bank = 120


    Alchemy: There are 18 types of Reagents, and 7 types of Solvents.

    For sack of argument, lets say that every one of your characters also specializes in Alchemy and Provisioning and that they have every recipe for all the ingredients,
    so that whenever you do your "Town Run", you make sure to use up all of your Alchemy & Provisioning Reagents in crafting potions and provisions. This will mean that you only need to store the Alchemy and Provisioning Solvents in your Bank (this is the key to freeing up Bank space).

    Alchemy = 18 + 7 = 25
    Bank = 127
    (Only kept Solvents)

    Provisioning - Food: There are 28 "Reagent" ingredients and 18 "Solvent" ingredients. But we are only keeping the 17 Solvents in our Bank, as the Reagents are ideally being used up in our "Town Runs", so that your Alts also have access to them.

    Provisioning - Food = 28 + 18 = 46
    Bank = 145
    (Only kept Solvents)

    Provisioning - Drink: There are 29 "Reagent" ingredients and 18 "Solvent" ingredients. But we are only keeping the 17 Solvents in our Bank, as the Reagents are ideally being used up in our "Town Runs", so that your Alts also have access to them.

    Provisioning - Drink = 29 + 18 = 47
    Bank = 163
    (Only kept Solvents)

    This all comes to a total of 238 "Base" crafting materials.

    But you then also have:

    Trait Gems: There are 8 Armor Gems, and 8 Weapon Gems. These you would all store in your Bank, so that your Alts also have access to them.

    Trait Gems = 8 + 8 = 16
    Bank = 179


    Style Materials: There are 15 Style Materials in this game. These you would all store in your Bank, so that your Alts also have access to them.

    Style Materials = 15
    Bank = 194


    Improvement Materials: There are 4 Tempers for Blacksmithing. 4 Tannins for Clothing. And 4 Resins for Woodworking. These you would all store in your Bank, so that your Alts also have access to them.

    Tempers, Tannin & Resins 4 + 4 + 4 = 12
    Bank = 206


    This come to a grand total of 281 Crafting Ingredients.

    So there you have it... if you want to be able to keep only one stack of each of your collected materials for current or future Alts to be able to craft as well, you will need to have a Bank Space of at least 206.

    And again, this bare minimum amount of Bank Space used up, is only possible due to all your characters Crafting all Potions and Provisions to use up the Reagents, each time they do a "Town Run".

    As the current system stands, you will either have to use some of your characters as mules, or do what I have done and just totally give up on and ignore Enchanting, Provisioning and Alchemy Crafts and Materials for all of your current and future characters, which means you need 113 Bank space for your Crafting Materials. :#

    So I stand by my statement that I'm amazed/horrified that many people don't seem to grasp this rather obvious fact, that there is no way near enough bank space for our Crafting Materials. :|

    Sources:
    http://tamrielfoundry.com/crafting/
    http://www.uesp.net/wiki/Online:Provisioning_Ingredients
    http://elderscrollsonline.wiki.fextralife.com/Traits#.U0PqVfmSx8E
    http://elderscrollsonline.info/crafting/enchanting
    https://www.google.com
    Edited by Taurus498 on 9 April 2014 01:32
  • Salsadoom
    Salsadoom
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    The space for bank and backpack are fine. The problem really is the shared bank, because when you get past 1 character is when you have problems. Give the option on the account level to have shared bank space or character bank space. If you decide to switch you lose whatever is in the bank(s). Problem solved.
  • Matheren
    Matheren
    Here's a thought: instead of giving the increased bank space, or a mix of personal + shared bank space, how about just increasing the stupid stack numbers from 100 to 1000?
  • Phranq
    Phranq
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    Stacks of 1000 wouldn't help any.. the problem comes from skills like provisioning that have a large variety of different ingredients
  • Krym
    Krym
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    I was asking about starting inventory and space needs, which is why I specifically asked about crafting storage requirements in the early areas.

    I wouldn't try to compare maxed out storage between the two, because WoW has been around for a decade. Long-time players have had years to accumulate items.

    When looking at starting space and storage requirements during the early levels of the game, you could compare to just about any other MMO. It comes down to how much space is available, versus how much crafting requires, and how much upgrading that space to meet that requirement costs. Regarding the cost, the comparison would have to be made based on what percentage of wealth (on average accumulate by a comparable level/playtime) would be needed in order to upgrade sufficiently.

    Storing another tier of provisioning ingredients would have my bank overflowing, or cripple a character's ability to loot anything while playing. Provisioning truly is the source of most of my space issues. It's just not possible to have materials available to craft for more than a single tier.

    I wouldn't compare it because it's not storage space alone but all the systems surrounding it. how you accumulate items, storing & distributing them among your chars (which is usually done by mail which cost postage) etc. etc. "back then" in wow bank space was an issue too.

    moneywise I saved for a mount, I had the 17k around lvl18. I could have invested them into storage upgrades which would've given me 20-30 slots if not more. apparently mounts have storage to, although I haven't figured out how to use it..
    tbh now that I got a mount I don't really have much use for gold besides horse upgrades. so all of that goes into inventory upgrades.

    as for provisioning, it makes no sense to store 2 tiers. you simply get so much cooking stuff every char can level it on it's own. same goes for recipes. I just walked out of a fighter's guild quest with 19 of them (and 1 blue). even in the case only 1 char has a blue or better recipe you only need that special ingredient, which could be stored in the bank.
    Taurus498 wrote: »

    So there you have it... if you want to be able to keep only one stack of each of your collected materials for current or future Alts to be able to craft as well, you will need to have a Bank Space of at least 206.

    And again, this bare minimum amount of Bank Space used up, is only possible due to all your characters Crafting all Potions and Provisions to use up the Reagents, each time they do a "Town Run".

    at 50. and only if you store everything in the bank and not on the specific crafting alt. why would you want to store refined materials in the bank if only 1 char can use them? for provisioning see above.
    but we're not talking about lvl50 with maxed out inventory & bank.

    it's like if I argue "if I have 8 chars I need 8 times the space" - it might be right somewhere but it's hardly realistic.
    Edited by Krym on 9 April 2014 07:22
  • mr_stealth_b14_ESO
    mr_stealth_b14_ESO
    ✭✭✭

    as for provisioning, it makes no sense to store 2 tiers. you simply get so much cooking stuff every char can level it on it's own. same goes for recipes. I just walked out of a fighter's guild quest with 19 of them (and 1 blue). even in the case only 1 char has a blue or better recipe you only need that special ingredient, which could be stored in the bank.

    Leveling provisioning on another character means spending skill points in provisioning. If I have a character that has already spent skill points on provisioning, why would I want to waste those points that could be spent on skills, passives, or another craft. We could all level every craft on every character, but that only ends up eating away at our available skills while leveling. This is why many of us are doing only a couple crafts on each character.

    These other characters are also already using their inventory space for the crafts they are leveling. My characters that are working on alchemy or enchanting don't have the extra space to be carrying around 20 slots worth of provisioning materials. I tried looting provisioning items to transfer to my character that actually has provisioning. I ended up filling my inventory way too fast, and was hitting my bank's limit while trying to transfer the materials to my provisioning character.

    I've had a bit better results by throwing out all of the food ingredients, and focusing only on the drinks. But that is a rather bad workaround to have to ignore an entire category of consumables.
    Edited by mr_stealth_b14_ESO on 9 April 2014 07:54
  • Sakiri
    Sakiri
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    ✭✭
    You want to talk about starting inventory costs? EQ2. I started in 2005. I am a carpenter. 6 bag slots x8 slot elm boxes. Fuel is pittance(copper each). Theres 48 slots. Inn room had one vault space. 8 slots. Broker had slots for boxes equal to vault space at home, so 8 slots. You could store stuff in it, not selling. We're at 64. Shared bank has 8 slots for boxes. Theres 64. Personal bank had 16 slots. Theres 128.

    We're up to 252 slots on a lowbie carpenter in first teir wood. Those boxes sell on broker for like 20 silver tops.

    You get a 16 I think it is? slot crafting only bank box from an early crafting quest now. Space was neglible then. Still is now.

    Since you wanted to compare super newb level space.
  • Krym
    Krym
    ✭✭✭

    as for provisioning, it makes no sense to store 2 tiers. you simply get so much cooking stuff every char can level it on it's own. same goes for recipes. I just walked out of a fighter's guild quest with 19 of them (and 1 blue). even in the case only 1 char has a blue or better recipe you only need that special ingredient, which could be stored in the bank.

    Leveling provisioning on another character means spending skill points in provisioning. If I have a character that has already spent skill points on provisioning, why would I want to waste those points that could be spent on skills, passives, or another craft. We could all level every craft on every character, but that only ends up eating away at our available skills while leveling. This is why many of us are doing only a couple crafts on each character.

    These other characters are also already using their inventory space for the crafts they are leveling. My characters that are working on alchemy or enchanting don't have the extra space to be carrying around 20 slots worth of provisioning materials. I tried looting provisioning items to transfer to my character that actually has provisioning. I ended up filling my inventory way too fast, and was hitting my bank's limit while trying to transfer the materials to my provisioning character.

    I've had a bit better results by throwing out all of the food ingredients, and focusing only on the drinks. But that is a rather bad workaround to have to ignore an entire category of consumables.

    afaik you get a free respec at 50, and if you grab all shards which also give xp, the dungeons etc. you end up with plenty of SP. to get rid of most cooking stuff you need 6 SP which is far less of an impact while leveling; 6 more if you get brewer & chef.

    not saying it's not a valid point, but imo it's more hassle to mule all those cooking items around all the time than respeccing 6/12 SP later.
    Edited by Krym on 9 April 2014 08:09
  • Krym
    Krym
    ✭✭✭
    Since you wanted to compare super newb level space.

    and allods gives you 12 and 8 in the bank iirc.

    as I said, apples and oranges. ;)

  • Taurus498
    Taurus498
    ✭✭✭
    at 50. and only if you store everything in the bank and not on the specific crafting alt. why would you want to store refined materials in the bank if only 1 char can use them? for provisioning see above.
    but we're not talking about lvl50 with maxed out inventory & bank.

    it's like if I argue "if I have 8 chars I need 8 times the space" - it might be right somewhere but it's hardly realistic.

    Well I am talking about the future of this game where a very large number of people will reach level 50 and want to reroll other characters. And I would assume that most people would like to use the mats that they had already collected, instead of having to start over from scratch to collect all the mats again for each alt they have.

    I would assume that there would be a very large number of people that have a main in one alliance, and then at least another two alts in the other two alliances.

    And for arguments sake, lets say they have their main at level 50, one alt on level 30 and the other on level 10. It would be really good if they could access their different levels of Crafting mats from the Bank, instead of constantly having to micro-manage their Bags.
    Edited by Taurus498 on 9 April 2014 08:23
  • mr_stealth_b14_ESO
    mr_stealth_b14_ESO
    ✭✭✭

    as for provisioning, it makes no sense to store 2 tiers. you simply get so much cooking stuff every char can level it on it's own. same goes for recipes. I just walked out of a fighter's guild quest with 19 of them (and 1 blue). even in the case only 1 char has a blue or better recipe you only need that special ingredient, which could be stored in the bank.

    Leveling provisioning on another character means spending skill points in provisioning. If I have a character that has already spent skill points on provisioning, why would I want to waste those points that could be spent on skills, passives, or another craft. We could all level every craft on every character, but that only ends up eating away at our available skills while leveling. This is why many of us are doing only a couple crafts on each character.

    These other characters are also already using their inventory space for the crafts they are leveling. My characters that are working on alchemy or enchanting don't have the extra space to be carrying around 20 slots worth of provisioning materials. I tried looting provisioning items to transfer to my character that actually has provisioning. I ended up filling my inventory way too fast, and was hitting my bank's limit while trying to transfer the materials to my provisioning character.

    I've had a bit better results by throwing out all of the food ingredients, and focusing only on the drinks. But that is a rather bad workaround to have to ignore an entire category of consumables.

    afaik you get a free respec at 50, and if you grab all shards which also give xp, the dungeons etc. you end up with plenty of SP. to get rid of most cooking stuff you need 6 SP which is far less of an impact while leveling; 6 more if you get brewer & chef.

    not saying it's not a valid point, but imo it's more hassle to mule all those cooking items around all the time than respeccing 6/12 SP later.

    Both 'solutions' do highlight why this really is a problem. They aren't really fixes, but workarounds that have their own problems. It's a choice between constant muling (which I just barely have the space for), using up additional space and skillpoints on a character that is supposed to be focusing on a different craft, and just going without, or buying, the consumables. There wouldn't be a problem if the available space allowed us to hold onto the remaining lower-tier ingredients that our provisioning characters picked up.

    The system just seems to be designed with only single character players in mind. Or at least players that will only level one character at a time, and have the funds to fully expand their inventory/bank space before working on an alt.
  • Krym
    Krym
    ✭✭✭
    Taurus498 wrote: »
    Well I am talking about the future of this game where a very large number of people will reach level 50 and want to reroll other characters. And I would assume that most people would like to use the mats that they had already collected, instead of having to start over from scratch to collect all the mats again for each alt they have.

    I would assume that there would be a very large number of people that have a main in one alliance, and then at least another two alts in the other two alliances.

    And for arguments sake, lets say they have their main at level 50, one alt on level 30 and the other on level 10. It would be really good if they could access their different levels of Crafting mats from the Bank, instead of constantly having to micro-manage their Bags.

    like I said, at 50 you'll probably have plenty of upgrades, and even if that's not enough for most stuff it still doesn't make sense (imo) to keep for example tier 5 ore in the shared bank if your crafter is lvl10. or maybe that's just me; I don't see the bank in eso as "the place to dump stuff and forget" but making muling easier - which, lets face if happens in most mmos
    Edited by Krym on 9 April 2014 08:53
  • Krym
    Krym
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    Both 'solutions' do highlight why this really is a problem. They aren't really fixes, but workarounds that have their own problems. It's a choice between constant muling (which I just barely have the space for), using up additional space and skillpoints on a character that is supposed to be focusing on a different craft, and just going without, or buying, the consumables. There wouldn't be a problem if the available space allowed us to hold onto the remaining lower-tier ingredients that our provisioning characters picked up.

    The system just seems to be designed with only single character players in mind. Or at least players that will only level one character at a time, and have the funds to fully expand their inventory/bank space before working on an alt.

    I don't think the SP issue is that big of a deal, especially with the free respec and the way you gain and are able to spent SP while leveling. in the worst case you loose some upgrades in an optional role (there should be more than enough to max the the roles you have on the skillbars while leveling)

    I also don't think the system is specifically designed for one playstyle or the other. one will have to deal with more limitations, the other less. but that's the same in every game, sometimes it's less hassle to play this way sometimes the other. that's just the way it is. no game will ever be perfectly balanced in every aspect. there's also always the most efficient way to do stuff which doesn't mean it's the most enjoyable. in the end it's a game, which has it's limitations for players to compensate and work around (for example, which game allows you to collect everything for every craft without any skill requirements? the drawback is you while you can pick up everything, you can't store everything - unless you work around it). the choice is theirs - even if their choice is to not play the game at all (that's not meant personal but in general :) )
    Edited by Krym on 9 April 2014 08:58
  • Avidus
    Avidus
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    Ok I have read a portion of the posts here and feel the need to point out a few things to people.
    First off ill start by saying I currently am levelling every single profession in the game! And I currently run around with only 1 bank and 1 backpack upgrade.
    I have more than enough space.

    At first I found myself running out of inventory space consistently and it was a pain.
    But I spent 10 minutes sorting out my inventory and bank, now I run around with 20 items in my inventory and my bank is 3/4 full.

    People are getting confused between being able to level all of the professions and being able to collect every single profession item in the game, which as far as I know in any game with decent professions you would not have the space to do it.

    So here are some top tips!
    You do not need to hold more than 100 of any material.
    Use your materials when you go back to a town. Do not be a hoarder!
    Sort the useless stuff. You do not need to have all the racial materials. You do not need to stockpile items you cannot use!

    Its not that hard guys.
  • edwar368
    edwar368
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    I have to agree with the above poster, about people wanting space for EVERY crafting mat being a bi overkill. I am currently levelling a crafting alt who is ding ALL professions and that's where my SP are going. As of right now, I have no bank or bag upgrades (only the extra slots from levelling my horse). Yes I am having to juggle and craft often (but hey, its a crafting alt, so that's expected). But I do not see the need to horde mats excessively, especially those from earlier tiers. If guild mates want specific items but you don't have the mats, ask for them to provide you them. If you want to craft and sell stuff, gather the specifics you need. Don't horde.
  • Dreez
    Dreez
    ✭✭
    We don't need more bankspace... stop wasting it on stuff you don't need. If you make the choise to put all proffesions on one character, then you're obviously going to have problems with getting enough room. ZineMax said that they wanted you to have to make decisions about what to save and what not. I have blacksmithing on my main and i only keep what i need, and i am doing perfectly fine with my bank that isn't even upgraded past 400g space - you just need to stop hoarding every little flower you pick up.

    Zinemax took this road because they wanted you to have to make choices.
  • hodenkopfb16_ESO
    hodenkopfb16_ESO
    Soul Shriven
    I see there are two general opinions on this here, the people that keep anything that seems remotely useful in case they may need it one day, and the other ones that say, nay thou shalt not hoard.

    I understand both of them as I also am an excessive hoarder (on a different F2P MMO I had registered several accounts just to have enough storage space) but I also level a full profession crafter parallel to my main, and I don't have storage issues. Most is used up on the spot, the rest I keep. And If I run into the next better tier of resource I use up the old to make room.
    Also the argument about keeping stuff for future alts is invalid imo, as it won't be leveled in a nutshell, you can always gather new resources.

    Now to the point, no Idea if it was suggested already, as I didn't read every post, but since the game already features inventory containers (like those crafting/armor bags or the map packages from explorer pack), so why not create an one-time-use item that would allow you to 'wrap' up several items into one inventory slot. Available from NPC for a reasonable amount of gold.

    So hoarders can increase their storage space by factor x but have to pay more gold, those who are fine with the current system don't have to do anything, and the economy gets another gold sink.
    And everyone is happy.
    Yay
  • mr_stealth_b14_ESO
    mr_stealth_b14_ESO
    ✭✭✭
    It's actually fairly easy to keep previous tiers of materials for 4 of the 6 crafting professions. And the purpose of doing so is more about not having to re-gather (and then mule/transfer) the same materials for alts, than it is for selling or crafting for others.

    You can keep 1-2 slots per tier of materials for blacksmith, clothier, and woodworking. The other 40 or so items for these crafts are shared between crafts (except for the upgrade items), and used across all tiers. And 9 of those shared items are readily available from merchants for 15g each.

    Alchemy takes up 18 slots that are used across all tiers, plus one type of water for each tier.

    Enchanting takes up about 50 slots, with many used across multiple tiers.

    Provisioning takes at around 15 slots in each tier, and totals over 90 slots. That's about double of most other crafts, and over 3 times (pushing close to 4) the space that alchemy ingredients take up.

    I just don't get why provisioning was designed to use up so much space, for items that are only used for a few levels each. Just two tiers worth of provisioning takes up more space than every alchemy ingredient in the game. Why is one consumable-producing craft designed to be so space friendly across all levels, while the other is a gathering/muling/storing nightmare?
  • Laerian
    Laerian
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    Why you people keep talking about "hoarding". This gives me a clue that many of you don't really know what hoarding in a mmorpg is.

    The bank is a temporal space to move items between characters and put the items of the "main" while it is questing. There is not enough space for hoard materials nor for save other kind of items, memorabilia, rp elements, weapons, etc.
    The only thing I'm not willing to delete are the pets and the maps, all the rest is disposable and it shouldn't in a RPG context.

    This is something that developers should know: the sentimental attachment that players develop for certain items in rpgs; in TESO this is not possible without sacrificing playability. This is a great game, but the superficiality that some features have been developed with, really impress me.

    The account creation is gated by the game's prices and a subscription hence the only way to get space for something close to "hoarding", is spending real money.
  • knightblaster
    knightblaster
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    The system just seems to be designed with only single character players in mind. Or at least players that will only level one character at a time, and have the funds to fully expand their inventory/bank space before working on an alt.

    This I agree with, yes. It does seem designed that way, and not with the idea of a player leveling multiple characters at once actively -- the space doesn't support that.
  • knightblaster
    knightblaster
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    Laerian wrote: »
    The bank is a temporal space to move items between characters and put the items of the "main" while it is questing. There is not enough space for hoard materials nor for save other kind of items, memorabilia, rp elements, weapons, etc.

    Right. Per the design here, the bank is like a character exchange space, used to move things around between characters, rather than a vault for long-term storage. It isn't big enough for the latter, even with one character, never mind more than one *active* character, as opposed to mules. Mules in this game are long-term storage.
  • JTWolph_ESO
    This information is all on elderscrollsonline.com

    http://elderscrollsonline.com/en/news/post/2014/02/18/ask-us-anything-variety-pack-13?ref=news-list

    When I play a game, I like to experience every facet of it. I try to go everywhere and try everything I can get my hands on in search of, well, fun. But I also like to specialize and explore a skill/weapon/class thoroughly. How many characters will I be able to make in ESO? Will it be enough to try it all?

    You'll have eight character slots available to you, which will give you opportunities to explore the game and create a wide variety of characters specializing in all sorts of different skill lines. Combine this with the fact that each character can explore all three alliance territories, participate in PvP in Cyrodiil, and earn tons of skill points through leveling, questing, and exploration (which you can choose to re-allocate for a cost in gold), and you'll have an enormous amount of room to experiment and get the most out of your journeys in Tamriel.


    http://elderscrollsonline.com/en/news/post/2014/03/10/ask-us-anything-crafting?ref=news-list

    I noticed that, while adventuring, you tend to accumulate a lot of items, crafting materials, etc. In the beginning your inventory space is set to a certain limit and you can upgrade it, but even those upgrades feel less spacious after a while. So I was thinking that maybe there could be a skill or an item you could buy that would allow you to summon a Merchant Representative you could buy from and sell to, and one that was a Banker Representative that would allow you to access your bank.

    While there is no known spell that can summon a merchant to your position, all you need to do is to check the main roads outside towns and villages, where you can find several wandering merchants to help you clear out some inventory space. Bankers, on the other hand, never leave the safety of the cities.


    That first excerpt tells me that I will be able to play the game and all eight of my characters how I want.

    This entire article on crafting: http://elderscrollsonline.com/en/news/post/2014/03/19/creating-eso-crafting-facts?ref=news-list
    ...does nothing but talk about how I get to choose how I spend my time with crafting on either one character or on each of my characters.

    The second excerpt above is the only thing I have found that talks about space and it is referring specifically to INVENTORY space which is what you are running around with. Even though the question suggests summoning a Banker to use to empty your inventory, the answer does not warn us that your bank is tiny and shared and will fill up fast and that if you have a horse, your player inventory is bigger than your bank can be.

    "Wykkyd's Mail Return Bot" is a mod that friends can run so that any mail a friend sends you with attachments is automatically returned to the sender. This allows the sender to use their mailbox as a bank. This is an exploit to bypass the bank limitations. The simple fact that this mod is one of the most popular mods on CURSE.COM should make it obvious that the bank limitations are not working for people.

    Even people that use an ALT (or MULE)strictly for banking storage are bypassing the bank limitations and it becomes an exploit.

    They are talking about adding a profession for creating jewelry. If it adds any new materials, that will only exacerbate the problem.

    The bottom line is this: I cannot do the things in game that I was told I would be able to do unless I use some form of exploit. That should never be the answer. Bank space needs to either be increased, a new place created that just holds crafting mats or each of our eight characters should have it's own bank and mail between characters should be enabled.
    Edited by JTWolph_ESO on 9 April 2014 16:14
  • Sakiri
    Sakiri
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    ✭✭
    Part of the problem is that tier is not shown on materials and keeping a list of what I se and what to toss is such a pain in the arse its not worth doing.

    I also cant find a list worth a damn anywhere.
  • Morvoldo
    Morvoldo
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    i'm level 18 and my bank is full of crafting materials for 2 professions and some armor for next level and research and i have 1 character so it is a shame we don't have a normal bag space, character bank and i think this is really what is needed a shared account bank so 3 banks in total 1 for each toon/alt and 1 account bank for all the Crafting stuff or shared armor as i think this is the way to go (works in other games) as as it does stand the space issue is awful even with upgrades and is gonna put a lot of players who love to craft and make Alt or even try other races/classes off and just not bother, get to top level do what they need and leave and maby come back here and there.
    theirs a lot of chatter in my guild/s and zone about all this as well as store/guild issues but that's for another thread.
    Edited by Morvoldo on 9 April 2014 16:50
  • Chalybos
    Chalybos
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    I do kind of like the idea of a personal unshared vault. Like a safety deposit box, only accessible to that particular character, something finite. A place to store the weapons that you're planning on researching, or some of your materials.

    However, MMO players in general tend to ask for an inch, try for a mile, and push for light year once the inch is given, so I wouldn't expect them to do anything about it any time soon. As people have stated, they are able to do get by. It's just inconvenient, not what they were hoping for. I just can't see people leaving over it. Empty threats abound in every game, but crafters either like it so much that they'll put up with it, or ... well, that's actually about it. Crafters will put up with a lot, if they think the end result is worth it.
    Now, screw with a class ability, that's a different story.
  • SuperScrubby
    SuperScrubby
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    I've had to mule stuff in other games, but not nearly as fast as this one. Muling in this game happens waaay to quick. To the point that I thought wtf I have to create multiple alts and I'm not even lvl 15 yet? That in itself is a terrible realization that they made the bank slots, inventory upgrades, etc. horribly balanced. By the time you're 50 money is easier to obtain in larger quantities so upgrading then is more accessible. But at a lower level? yeah right, not to mention with a horse with bag space and regular inventory space it doesn't keep up with bank slots. So I have to log into my mule every few trips to empty out.

    It really is a hassle with all the different kinds of crafting in this game. Add all those terrible treasure maps from the CE and you literally have no space.
  • Haron
    Haron
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    I just want to add one point to the discussion.

    Right now there is bug exists in the game which can lead to loosing all bank upgrades. literally hundreds of ppl affected by this bug (including me). So before this issue is resolved (btw, there is no ETA for fix and not a single word from support about what to do) I cannot buy bank upgrades and I am stuck with 60 slots.. I spending more time shuffling stuff between alts than I am playing game!
    This wasn't a wise decision to not to make per char storage AND at the same time to put such space restrictions on shared bank.

    This is MMO - not a single player game.

    As for vanity pets, I hate to have item in my inventory - it HAS TO BE SKILL, not item
  • knightblaster
    knightblaster
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    Haron wrote: »
    As for vanity pets, I hate to have item in my inventory - it HAS TO BE SKILL, not item

    Same for the maps, they should be in the quest item space which doesn't count against the total -- as it is now the pets and maps are a trojan horse if there ever was one.

  • JTWolph_ESO
    As for the bank upgrade bug, even if you max out your bank, I have read that it caps at 110 slots. That is still pretty small and easy to cap by level 20.
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