mr_stealth_b14_ESO wrote: »I was asking about starting inventory and space needs, which is why I specifically asked about crafting storage requirements in the early areas.
I wouldn't try to compare maxed out storage between the two, because WoW has been around for a decade. Long-time players have had years to accumulate items.
When looking at starting space and storage requirements during the early levels of the game, you could compare to just about any other MMO. It comes down to how much space is available, versus how much crafting requires, and how much upgrading that space to meet that requirement costs. Regarding the cost, the comparison would have to be made based on what percentage of wealth (on average accumulate by a comparable level/playtime) would be needed in order to upgrade sufficiently.
Storing another tier of provisioning ingredients would have my bank overflowing, or cripple a character's ability to loot anything while playing. Provisioning truly is the source of most of my space issues. It's just not possible to have materials available to craft for more than a single tier.
So there you have it... if you want to be able to keep only one stack of each of your collected materials for current or future Alts to be able to craft as well, you will need to have a Bank Space of at least 206.
And again, this bare minimum amount of Bank Space used up, is only possible due to all your characters Crafting all Potions and Provisions to use up the Reagents, each time they do a "Town Run".
grayssonb16_ESO wrote: »
as for provisioning, it makes no sense to store 2 tiers. you simply get so much cooking stuff every char can level it on it's own. same goes for recipes. I just walked out of a fighter's guild quest with 19 of them (and 1 blue). even in the case only 1 char has a blue or better recipe you only need that special ingredient, which could be stored in the bank.
mr_stealth_b14_ESO wrote: »grayssonb16_ESO wrote: »
as for provisioning, it makes no sense to store 2 tiers. you simply get so much cooking stuff every char can level it on it's own. same goes for recipes. I just walked out of a fighter's guild quest with 19 of them (and 1 blue). even in the case only 1 char has a blue or better recipe you only need that special ingredient, which could be stored in the bank.
Leveling provisioning on another character means spending skill points in provisioning. If I have a character that has already spent skill points on provisioning, why would I want to waste those points that could be spent on skills, passives, or another craft. We could all level every craft on every character, but that only ends up eating away at our available skills while leveling. This is why many of us are doing only a couple crafts on each character.
These other characters are also already using their inventory space for the crafts they are leveling. My characters that are working on alchemy or enchanting don't have the extra space to be carrying around 20 slots worth of provisioning materials. I tried looting provisioning items to transfer to my character that actually has provisioning. I ended up filling my inventory way too fast, and was hitting my bank's limit while trying to transfer the materials to my provisioning character.
I've had a bit better results by throwing out all of the food ingredients, and focusing only on the drinks. But that is a rather bad workaround to have to ignore an entire category of consumables.
eq2imora_ESO wrote: »Since you wanted to compare super newb level space.
grayssonb16_ESO wrote: »at 50. and only if you store everything in the bank and not on the specific crafting alt. why would you want to store refined materials in the bank if only 1 char can use them? for provisioning see above.
but we're not talking about lvl50 with maxed out inventory & bank.
it's like if I argue "if I have 8 chars I need 8 times the space" - it might be right somewhere but it's hardly realistic.
grayssonb16_ESO wrote: »mr_stealth_b14_ESO wrote: »grayssonb16_ESO wrote: »
as for provisioning, it makes no sense to store 2 tiers. you simply get so much cooking stuff every char can level it on it's own. same goes for recipes. I just walked out of a fighter's guild quest with 19 of them (and 1 blue). even in the case only 1 char has a blue or better recipe you only need that special ingredient, which could be stored in the bank.
Leveling provisioning on another character means spending skill points in provisioning. If I have a character that has already spent skill points on provisioning, why would I want to waste those points that could be spent on skills, passives, or another craft. We could all level every craft on every character, but that only ends up eating away at our available skills while leveling. This is why many of us are doing only a couple crafts on each character.
These other characters are also already using their inventory space for the crafts they are leveling. My characters that are working on alchemy or enchanting don't have the extra space to be carrying around 20 slots worth of provisioning materials. I tried looting provisioning items to transfer to my character that actually has provisioning. I ended up filling my inventory way too fast, and was hitting my bank's limit while trying to transfer the materials to my provisioning character.
I've had a bit better results by throwing out all of the food ingredients, and focusing only on the drinks. But that is a rather bad workaround to have to ignore an entire category of consumables.
afaik you get a free respec at 50, and if you grab all shards which also give xp, the dungeons etc. you end up with plenty of SP. to get rid of most cooking stuff you need 6 SP which is far less of an impact while leveling; 6 more if you get brewer & chef.
not saying it's not a valid point, but imo it's more hassle to mule all those cooking items around all the time than respeccing 6/12 SP later.
Well I am talking about the future of this game where a very large number of people will reach level 50 and want to reroll other characters. And I would assume that most people would like to use the mats that they had already collected, instead of having to start over from scratch to collect all the mats again for each alt they have.
I would assume that there would be a very large number of people that have a main in one alliance, and then at least another two alts in the other two alliances.
And for arguments sake, lets say they have their main at level 50, one alt on level 30 and the other on level 10. It would be really good if they could access their different levels of Crafting mats from the Bank, instead of constantly having to micro-manage their Bags.
mr_stealth_b14_ESO wrote: »Both 'solutions' do highlight why this really is a problem. They aren't really fixes, but workarounds that have their own problems. It's a choice between constant muling (which I just barely have the space for), using up additional space and skillpoints on a character that is supposed to be focusing on a different craft, and just going without, or buying, the consumables. There wouldn't be a problem if the available space allowed us to hold onto the remaining lower-tier ingredients that our provisioning characters picked up.
The system just seems to be designed with only single character players in mind. Or at least players that will only level one character at a time, and have the funds to fully expand their inventory/bank space before working on an alt.
mr_stealth_b14_ESO wrote: »
The system just seems to be designed with only single character players in mind. Or at least players that will only level one character at a time, and have the funds to fully expand their inventory/bank space before working on an alt.
The bank is a temporal space to move items between characters and put the items of the "main" while it is questing. There is not enough space for hoard materials nor for save other kind of items, memorabilia, rp elements, weapons, etc.