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Not enough bag space even with upgrades

  • JTWolph_ESO
    I recognize your play-styles that allow this to not be an issue for you.

    I recognize that Zenimax has the choice to make the changes we request, or not.

    I also recognize that your continued posts are in no way constructive to this thread.

    Everyone here knows that you CAN play in a way that will not fill up your bank.

    Some of simply do not WANT to play that way.

    You say, "that is how it is, deal with it".

    We simply want a response from Zenimax, nothing more, about if this what they intended and plan to keep or if they recognize our views and are willing to find a way to make our play-style viable within this game.

    If they are not willing to make our requested changes, that is fine. But we just want to know.

    Many of us, once we leave, will not bother checking back to see if the changes roll down the line in a few months. If they want our business, they simply need to let us know that change is coming before we all leave.

    This isn't a point to argue about. Stop beating the bloody pile of gore that used to be horse.
    Edited by ZOS_AmeliaR on 7 April 2014 20:28
  • SirJesto
    SirJesto
    ✭✭✭
    I'll explain (long, sorry) how I'm managing my inventory and maybe it will help others who are struggling with it.

    First, I'm focusing on these crafting professions:

    Woodworking
    Clothing
    Enchanting
    Provisioning

    I'm also leveling Blacksmithing by deconstructing items and doing research, but I'm not putting any skill points into it at this time, and I'm picking flowers for Alchemy, but only 1 of each flower and eating it to discover the first trait.

    What I store in my bank:

    Trait gems. Any and all trait gems I find go into the bank. Between Woodworking, Clothing and Blacksmithing, there are a finite amount of gems. Some are shared between professions.

    Materials. I keep no more than 1 stack (100) of any material type. This means up to 100 Sanded Maple, 100 Iron Ingots, 100 Jute. I also keep a stack of Raw materials, but only until I move into the next tier of materials. I'm using Oak, Flax and Hide now, so I don't have stuff like Raw Jute or Iron Ore in my bank. The raw materials would never get higher than 9 anyway because if they did, I would refine them, so there's no reason to waste a bank space on them.

    Racial tokens. I only collect the tokens for my race. Since I'm a Breton, that's Molybdenum. I don't need to store the tokens for all the other races, whether I can craft that style or not. First, I'm not overly concerned with looks when I'm going to replace the item within a few levels, and second, any of the tokens can be purchased from the vendor. The only exceptions are the racial styles that aren't playable. So far I've found exactly one token from a non-playable race.

    Tempers. Any tempers I get (Pitch, Dwarven Oil, Embroidery, etc.) go into the bank.

    Runes. All of the enchanting runes I find go into the bank, but I don't store glyphs. All glyphs get deconstructed unless I use them.

    Vanity pets, unique items gained from quests, and unused treasure maps. I accidentally opened the EP bundle of CE maps (I'm DC), so I've got those sitting in the bank, along with the ones for DC that I haven't completed yet. The others are still bundled in my main inventory.

    I think that's it. Lockpicks, Pots and other consumables I keep in small amounts in my main inventory, along with the gear I intend to use for research. I have a few provisioning items in my bank right now, but that's only because I've been working on provisioning lately.

    If you are storing a ton of provisioning items, stop. It isn't necessary. Provisioning items are so easy to get. The best way to level provisioning is not to level it at all until you can craft at least level 15 recipes. Don't collect any provisioning supplies, just accumulate recipes. Then when you are about ready to leave the first zone after the starter areas, collect the stuff you need to craft those level 15 recipes. Those recipes will give you a ton of experience toward your provisioning level and you will gain levels quickly.

    Do that until you reach provisioning level 20, then stop collecting those items. Sell whatever you have left. You will need an entirely new set of supplies for the level 20+ recipes. When collecting, try to focus on a handful of items. For example, Venison is used in a lot of level 20-25 recipes, along with Meal, Broth and Cooking Fats. If you collect just those 4 things, you can find enough to level your provisioning quickly.

    I started leveling my provisioning yesterday. In a few hours, I got it to level 45. My character level is now level 20. I've purchased 2 upgrades for the bank and 2 upgrades for my inventory, plus another 3 inventory spots on my horse. I've got 14k gold, so I could upgrade both again if I wanted to.

    Having to pay only 1 gold for my horse was definitely helpful, but something I could have worked around if I had needed to. I have no problem managing my bank/inventory. I don't keep extra motif books. I put those in the guild bank for others to use. I don't keep extra provisioning recipes. If I've already learned it, I don't even take it if it's green. If it's blue, I'll take it and put it in the guild bank. I don't keep gear in the bank. The only gear I need to save at any given time other than the stuff on my back is the gear I will use for research, and I keep that in my inventory.

    I haven't done PvP yet, so I don't have any items associated with that, but there's no reason that I would need a lot of storage for it.

    If you read all that, that's how I do it. I currently have 83 inventory spots and I think 80 spots in the bank. I'm at work, so I can't check, but I think I have about 10 open spots in the bank and I normally have between 10-15 items in my inventory after I craft/sell/dump to the bank, leaving approximately 70 spots open.

    Managing your inventory is about prioritizing what you need and what you don't need. If you manage it properly, the current limits are fine.


    This is exactly what I do. +1

  • Haron
    Haron
    ✭✭
    but don't get me started on the stuff for the rare+ recipes - they really need to sort it out a bit, at least clarify it in the tooltip.
    This.

    Why the heck they didn't put detailed description of provisioning mats in the toolstip? It's impossible to differentiate faction mats/base items by level/base items from medium or improvements.

    And on top of space issues there are no ways to filter specific category mats - it is pain to scroll through huge list (especially in guild banks) of provisioning, alchemy, blacksmith etc mats to choose what to drop into/take from bank or destroy..
  • Corvidia
    Corvidia
    ✭✭
    Well, with 8 pages of comments, it seems almost everything has been said. Yes, it is possible to work around the bag limits -- but really, why have them? I want to explore the world, do quests and have fun. I don't like looking in things and then not taking the item because I don't have space. I don't like having to cut my adventure short to run back to town to sell to make room.

    Just give us a second bag, only allow crafting items to go in it, and the vast majority of the problems would be solved.
  • Zallnessa_ESO
    Zallnessa_ESO
    ✭✭
    Once I had decided to do just Clothier and Woodworking it helped a little. But it's still a lot of stuff and you DO need to head to town often to deconstruct/sell/craft to manage bag space. I don't mind that though since it gives me more to do :).
    The price on the upgrades is ridiculous in my opinion >.< . And the bank needs an overhaul. Each toon should have it's own personal bank and then still have the shared bank.
  • ZOS_AmeliaR
    ZOS_AmeliaR
    ✭✭✭✭✭
    We would like to allow this discussion to continue but request that everyone keep their conversation civil. As stated in our Community Code of Conduct, we don't expect all forum users to agree, but we do expect everyone to respect each others' opinions and refrain from name-calling and baiting.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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  • Dubritski
    Dubritski
    Soul Shriven
    my 80 inventory slots are always full of crap and i have to go unload to an alt every 30 minutes or so, my SO and I play together, so i do Blacksmithing and woodworking, and she does enchanting and provisioning and clothing. so we loot EVERYTHING, and the game kinda forces you to loot everything, if you want a chance to find green/blue recipies and MOTIFS !! even if you turn around and destroy the stuff you dont want to keep you are full again with the same stuff in 5 minutes. plus just deleting old tiers of stuff doesnt work for provisioning, higher tier recipies still call for mash and aged meat. we end up questing/killing for 30 minutes or so, to return to town to craft for at least as long, if not longer, I understand they want us to manage bag space and im fine with that, but the game loot is so random that you have to loot everything for a chance to find something worth keeping. Skyrim and older TES games did not have a space limit, they had a weight limit which was much easier to work with, say destroy a chestpiece and free up 52 weight and harvest 520 more items that weighs 0.1
  • Mikjak
    Mikjak
    Soul Shriven
    The lack of reading by some people is simply staggering!

    "When you go to a new area, get rid of the old stuff!", you say? What about crafting for your lower level alts or lower level guild mates or friends.

    Everyone offering "solutions" to the problem are so self-focused. The point of a profession isn't just for your one main character. If you can't craft something for an alt or friend that isn't your level due to not having the mats, that just makes the profession very limited or makes you have to go farm mats every time you need to make something lower.

    Here I go, writing something that you jackanapes won't even read. I am so happy for you that your play-style either meshes seamlessly or you have found a way to shoehorn your play-style into the current game structure but there are many of us that will not do so and will cancel our accounts over it. While you could probably care less about people leaving, I would hope Zenimax cares. There are multiple posts on this forums, there are articles on other webpages, complaints on Facebook, threads on Reddit and elsewhere that all have people complaining about the problem. The more people leave, the less effort will be put into working on the game and the shorter the lifespan of the game.

    I love the game, in all areas except storage management. It is a very simple thing to fix. If they would let me, I am the kind of player that stays and keeps playing after the min/maxers get bored. I will take my time and bring all 8 alts to level cap. But to do that, I want to be able to use my characters to craft for each other to make the journey more pleasant for them all. I am the kind of gamer that actually does that thing... what is it called? Oh, yes! "READING" I read everything. All those lore books you come across and most likely just click on then close, I read them. I am the guy in the dungeon standing in front of the bookshelves for 5-10 minutes to make sure I have read all the books, not just for random skill points but for the lore. I have been like that in every TES game since Morrowind (which was my first but I went back and played Daggerfall next).

    Every one of us who are running into this issue know how to get around it. We know we can just craft everything/sell everything to clear it out. We know that if we just focus on a single character doing a single profession that we won't have issues with space (debatable). But we *CHOOSE* to play the way we want to play. We have more *FUN* playing games the way we enjoy them. If we cannot have fun with this game, we will simply leave.

    Please stop with the "helpful" comments. They aren't helpful. They are rude and insulting... to your own intelligence.

    Just because you don't find any of the "helpful" comments helpful, doesn't mean other people won't. How are they "self-focused"? they are spending their time, trying to help others, just because you don't want to hear about other peoples solutions you insult them instead.

    Unlike you, I would like to believe Zenimax knew what they were doing when they made the inventory system and that while you CAN do everything, you aren't supposed to able to do everything right away. Thats why you can upgrade your inventory/bank space, get a inventory horse, in that way you are able to maximize your inventory for "your play-style". Even in wow, you ain't given unlimited inventory space right from the start.

    Secondly, i get the feeling you believe, that your "play-style" is the only right play-style, and that if we just got unlimited inventory, we would all be able to have fun. Well, why would anyone use their time on playing with imaginatory inventory limits, if there are none, they might have preferred it, but who would really limit themselves, if all they do is punishing themselves.

    You say you choose to play that way, but I hope you someday will come to understand, that there are limits, and if they interfere with what you want, you will either have to adapt or leave it. Making posts on forums is another way, but since i believe Zenimax won't change anything, that will be pointless :)

    Hope it wasn't too "helpful", I really don't want to be rude or insult my own intelligence.
  • nudel
    nudel
    ✭✭✭✭✭
    @Dubritski‌ Opening everything is not the same as looting everything.

    The game encourages you to open every container to see if something rare is inside. However, you don't have to take anything inside. Green/blue recipes and Motifs don't even require you to open every container. They never appear in baskets, sacks, crates, barrels...the containers cited as having all the Provisioning mats everyone complains about. If you aren't doing Provisioning, you don't even need to look in those containers.

    Deleting or passing along old tiers of stuff does work in Provisioning the same as it does in the other professions. It sounds like you haven't leveled up Provisioning enough to find the higher level recipes. Your level of Provisioning will have an effect on what lvl recipes you find since lootables are instanced. IIRC the level 1-15 recipes require the same basic ingredients (Aged Meat and Corn Mash from your examples). The next tier will require different ingredients, which will be prevalent in that level's zone regardless of your Provisioning level.

    EDIT: Also as a tip. I play with my SO as well and I am the Provisioner of our two-some. To save looting/ pack management for both of us, I tend to tell him outright what ingredients I need and don't need. So, I'll tell him as I get to a stack of 100 to stop picking them up completely...or if I have a blue recipe that requires a specific additive, I'll ask him to save that over all other Provisioning mats.

    I also don't think the comparison to other TES games supports your argument. Skyrim had plenty of junk items to pick up too. I don't know about you, but I left a lot of Tomatoes and Iron Pots behind so that I'd have room for Dwarven Shields and other goodies. If anything, that is still true in ESO.
    Edited by nudel on 7 April 2014 21:03
  • Dubritski
    Dubritski
    Soul Shriven
    @nudel‌ i guess i turned on auto loot so early in the game i didnt even think about anyone not having this feature :) MB and yes im not the cooker, but we started getting into areas where we started finding different kinds of eggs and grapes and i assumed it was a different tier.
    i picked up EVERYTHING in skyrim, you should see my winterhold house, it was FULLLL of tomatoes !! it was amazing to walk in there and FUS RO DAH !!!
    Edited by Dubritski on 7 April 2014 21:14
  • LunaRae
    LunaRae
    ✭✭✭✭
    I disagree with some of you saying it's about choices, My character is a Blacksmith / enchanter and I still had to make 4 extra characters as Mules because I dont have enough room with tier 2 upgrades on both storage, When you hit tier 2 materials you just plain run out of room. and While a shared bank is cool Eatch toon needs their Own storage this model just doesnt work when you have say 8 toons doing different crafting etc. Eatch toon should have their own personal storage as well.

    How do you run out of room on T2 mats?? You get rid of all the old mats which become useless for T2 gear. I've got three professions (enchanting, blacksmithing and clothing) and while I'm at max capacity with lv2 backpack and bank upgrade I'm managing it easy. I think you just need to verify what you actually need as opposed to what you think you need.
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
    Ytheri ~ Argonian Nightblade EP Thornblade NA V14
    Heals-All-Colours ~ Argonian Templar EP Thornblade NA V14
    Stands-In-Still-Waters~ Argonian Sorcerer EP Thornblade NA V2
  • LouisCyphier
    LouisCyphier
    Soul Shriven
    I'm not far enough into the game to have much to say about the pros and cons of bag and bank sizes. I did get filled up in the beta but have not filled up yet in the real game.

    BUT...

    The first character I made is destined to be a bank alt. He got all the Explorer's Pack goodies. He went to the first banker he found, and when he went to deposit the Explorer's Pack goodies, he could not deposit any of the maps. 55 empty slots in the bank, and it won't take any of the maps. What good are account scope bonuses for early registration if you can't use them?
  • Dubritski
    Dubritski
    Soul Shriven
    @nudel but are you saying that motifs and recipies do not spawn in barrels and crates? is this a confirmed fact ? if so i might slow down on the looting :)
    I did just come up with a new way to save bag space while questing would be to mail each other items and just empty mail when we got to town :)
  • nudel
    nudel
    ✭✭✭✭✭
    @Dubritski‌ Ah that makes sense then. Well, I haven't used auto-loot. I genuinely like being able to see exactly what dropped from what and decide if I want it. However, if it auto-accepts everything from containers you open, I'd advise turning it off. You're gonna end up with soooo much excess that way.

    Also, since you mentioned pooling resources with your SO... Remember to check your inventory while trading. There's an annoying bit of functionality in the game at present (I hope it's a bug or gets changed if not) where deposits from different accounts don't stack by default. It effects Guild Banks as well, but in your case it means your pack could look full even though it's just 10 separate stacks of 3 ingots taking up space from all your trades. Drag em together and they do stack.

    Another tip: You mentioned doing Blacksmithing and Woodworking while your SO handles the consumables. We have a similar arrangement. Since I'm not doing any research of my own, I'll often act as a repository for his researches. So, he can unload items waiting to be researched. I research the items. As long as he saves some of the T1 material, I can craft those researched items for him later when he doesn't have anything to research for that crafting table. He'll still have to research it himself, but he doesn't have to lug it around in the bank/ pack waiting for the opportunity to do so.

    EDIT: When I was playing solo in the beta, I did something similar among my alts. You don't have to have any invested points or skill lvl to do research. So if you do make alts that do each different craft for instance, it could be a big advantage to have them all do the research even though they don't plan to actually lvl up the skill.
    Edited by nudel on 7 April 2014 21:29
  • JTWolph_ESO
    We would like to allow this discussion to continue but request that everyone keep their conversation civil. As stated in our Community Code of Conduct, we don't expect all forum users to agree, but we do expect everyone to respect each others' opinions and refrain from name-calling and baiting.

    Glad to see somebody is paying some kind of attention to the thread but can we get some official input on the issue so we can just put it to rest. Do you guys plan to do something for those of us that would like to actually use all our alts and have each alt still craft or not?

    It is a simple simple question. Please just answer so I can either look forward to the coming solution or wash my hands of this game and walk away.
    Edited by JTWolph_ESO on 7 April 2014 21:32
  • Dubritski
    Dubritski
    Soul Shriven
    @nudel autoloot and the loot notifier add-in shows me what i loot and how much xp i get and stuff, so i usually know what i loot but opening a million boxes is just faster with autoloot.

    we both have alts we dump things on waiting to be researched and i made us spreadsheets with the items and highligted them as they get researched so i know what i can break down and what needs to be researched :)
    We noticed the trading bug and pray it gets fixed soon !!
  • nudel
    nudel
    ✭✭✭✭✭
    Dubritski wrote: »
    @nudel but are you saying that motifs and recipies do not spawn in barrels and crates? is this a confirmed fact ? if so i might slow down on the looting :)
    I did just come up with a new way to save bag space while questing would be to mail each other items and just empty mail when we got to town :)

    That is a confirmed fact. Months of testing in both beta and PTS made me well aware of this.

    Racial Motifs and Recipes spawn in:

    Desks
    Trunks
    Chests
    Dressers
    Cabinets
    Wardrobes
    Nightstands
    Urns

    That's it.

    If you're having trouble finding them, you are probably not in an area with many of those container types. DC starting islands for example don't have a lot of those containers. So Daggerfall would be your best bet for finding them early on if you're DC.

    The Motifs are rare as are blue/ purple recipes, so you are also somewhat at the whims of the RNG. The green recipes are not rare at all, so I wouldn't bother looting them unless you plan to learn them or dump them in a guild bank.

    EDIT: I forgot I have also found Racial Motifs occasionally as drops on baddies. But that is even more rare than just finding them in the aforementioned containers.
    Edited by nudel on 7 April 2014 21:37
  • Dubritski
    Dubritski
    Soul Shriven
    @nudel we started in Aldurion Dominion and the bank there is usually my go to place to find stuff, but it sounds like i need to make a daggerfall character to farm motifs
  • Dubritski
    Dubritski
    Soul Shriven
    regardless of this i still think we need bigger bags :) i played eq2 for like 7 years and loved the personal bank/shared bank concept and being able to fill each slot with storage boxes literally gave me more space than i needed for 10 max level crafters and playing dressup
  • nudel
    nudel
    ✭✭✭✭✭
    @Dubritski Hah that shouldn't be necessary. The starting cities for all three alliances have plenty of the necessary containers. The bank is probably regularly looted though b/c it's the most trafficked place in any zone. Your best bet is to loot all the houses. Many have these containers and most ppl don't bother entering them.

    But you're welcome to join me in DC anyway :)
  • Dubritski
    Dubritski
    Soul Shriven
    @nudel Thanks :) im still new to this, are you saying if someone else looted the bag (that is lootable to me still) and got a motif there wont be any for me?
  • JTWolph_ESO

    Good we can get rid of all the self entitled babies now. There is absolutely no reason for more space.

    I keep seeing people saying they want to save the stuff for alts, Why? When you can sell it and farm all you need in no time later. Or buy stacks of it for trivial amounts of good. It does no good collecting dust, which is what u all seem to want.

    So yet again, another insulting person just because he doesn't share our views or play-style.

    Lets try a new tactic. How about: They have been saying for months that the game is purely solo-able and that there is even end game content for solo players.

    They have also stated that while EACH CHARACTER can only master one profession, you are free to work on them all. And they have provided us each with 8 characters so I should be able to Master whichever profession on EACH CHARACTER that I choose.

    The bank space limitations deny these choices that we were told would be available.

    Here are some links to a few of the MANY sources out there that reflect this promise of *CHOICE*!

    http://www.pcgamer.com/previews/252-the-elder-scrolls-online-hands-on/

    http://massively.joystiq.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/

    http://www.mmorpg.com/gamelist.cfm/game/821/feature/7226/Elder-Scrolls-Online-Crafting-in-Tamriel-Revealed.html

    We were told we would have choice and we were told we would have freedom. That choice and freedom are being soft-capped by drastic storage limitations.

    PLEASE GET A DEV TO COMMENT ON THIS ISSUE!!!!!!!!!!!
  • JTWolph_ESO
    My favorite quote:
    "You can master all the tradeskills with one character if you so choose. However, that is a significant time and skill point investment and you will be ignoring other parts of your character. We discussed having a tradeskill maximum, but people create secondary characters to get around this limitation anyway, so we felt it just wasn’t worth it to limit this freedom. "

    Found at: http://2p.com/3231973_1/You-Can-Master-All-Crafting-Professions-In-The-Elder-Scrolls-Online-by-Wei
  • LunaRae
    LunaRae
    ✭✭✭✭
    The bank space limitations deny these choices that we were told would be available.

    I'm sorry, but how? Please elaborate on how bank space limits the ability to craft.
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
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  • Mantiss
    Mantiss
    Bag space could still use a 15-20 slot boost for ONLY crafting items, but I digress. Managed to get Provisioning to 50 and Blacksmithing is currently 37 so its working, its just a pain.
  • JTWolph_ESO
    LunaRae wrote: »
    The bank space limitations deny these choices that we were told would be available.

    I'm sorry, but how? Please elaborate on how bank space limits the ability to craft.

    Simple: Log into CharacterONE, run around, gather mats, even if you only focus on one profession for this character and try to craft the mats down, you will end up with partial stacks... especially if you are trying to craft the highest level items you can. Simple logic would indicate that a player would want to keep partial items in the bank until needed

    Next, Log into CharacterTWO that focuses on a different profession and do the same thing, ending up with mats to add to bank.

    Next, Log into CharacterTHREE that focuses on a different profession and do the same thing, ending up with mats to add to bank.

    Next, Log into CharacterFOUR, then CharacterFIVE, then CharSIX, then CharSEVEN, then CharEIGHT....

    Depending on the order of the characters and professions chosen, around character three you are out of room even if you buy additional bank slots.

    But, lets look at the fact that they specifically said that a single character can focus on all professions at once if they so choose. The partial mats from all professions fills up the bank and then some. The reason I know this is because this is the route I tried first before switching to the different professions per ALT route and discovered it runs out of space too.

    No, this is not the way many people play. It is the way that many others do play. I just want an answer on if this is intentional or if a fix could be in the works.
  • Taurus498
    Taurus498
    ✭✭✭
    After reading every post in this thread I'm amazed/horrified to see people saying that the current Bank Space limit is fine. But what most of these unfortunate people don't seem to realize, is that this is only the case if you play as only one character. :#

    I'm one of the many thousands of hardcore Altoholics, and now have all 8 of my characters to around level 9. But I have run into a brick wall with storing my crafting items in the Bank. And that is because I chose to have each of my characters specialize in 2 types of Crafting each.

    And because no Dev has commented on this Hot Thread and the disturbingly large amount of people saying that the inventory system is fine, I'm assuming it isn't going to be changed. And I've come to the conclusion that I have to totally give up on half of the Crafting types in this game, so I have chosen to totally ignore Provisioning, Alchemy & Enchanting from now on, which is a real disappointment as I was really enjoying them.

    There has only been one valid argument for the current Bank Item limit, and that is having a larger Bank might ruin the economy in this game. But I really can't see how having space in your Bank for one stack of every type of crafting material would ruin the economy, but maybe I'm wrong...

    I was really hoping that this game was going to cater to hardcore gamers, but unfortunately it mostly caters to the casual gamers that only play one character... what a shame. :(
    Edited by Taurus498 on 8 April 2014 00:02
  • ZiRM
    ZiRM
    ✭✭✭✭✭
    They need ingredient storage and node storage. Other than that I haven't had a problem.
    Want to become Vampire? 5k @ZiRM in game.
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  • mr_stealth_b14_ESO
    mr_stealth_b14_ESO
    ✭✭✭
    People have read the comments, if they do not agree with you it is not because they have not read your post, but they just do not agree with your argument. I believe the developer's fear of unlimited crafting space, is that it will wreck the in-game economy. Leveling all alts to do all things will destroy the economy, because nobody will need to sale or trade crafted items with others. So, if you are going to be an altoholic and try to do everything then you will be facing soft caps to make it difficult, so the economy doesn't go crashing. If the altoholics have there way once again resources will be more valuable than the crafted items. Simply put, yes the changes can me made, but the effects to the in-game economy could be devastating. You can see this in GW2, the resources are more expensive than the crated items. If you have an altoholic tendency and get great joy in buying resources or collecting resouces, because the crafted item is cheaper than the resources, you might want to go somewhere else, because if this economy gets trashed like all other MMOs then why craft!

    I don't think most of us are asking for unlimited space, just a dedicated space to store a single stack of these items. Unlimited space for them would just promote massive hoarding, which is totally unnecessary and counterproductive.

    And I don't think GW2 is a very good comparison on this aspect of crafting. GW2's crafting materials are overvalued largely because you can level almost entirely by crafting. Getting a crafting trade to 400 (the original highest level) gives you about 7 levels, for a total of 56 levels from just getting all 8 trades to 400. Reaching 400 (8x) used to get you all the way to level 80, but those last 3 levels now require the very costly process of getting a craft to 500. All of that crafting to level creates a huge demand of materials and a massive surplus of crafted items.

    Items crafted at 500 are also timegated and require materials from multiple lower tiers. The result of that is the low level materials are much more expensive than the low level gear you can craft with them. The only real profit in crafting at all is selling off the timegated materials/components that are limited by the one-per-day timegates.

    Crafting in ESO doesn't give anywhere near as much XP/leveling as in GW2. In fact, trying to do every craft on every character would be counterproductive because it eats up skill points. Doing that after you've unlocked everything else (if there are enough points for that) might be an end-game convenience, but it's certainly not a good idea while leveling. Having space to store materials would just make it viable for our characters that do have crafting leveled to make use of that for alts as they level.
  • JTWolph_ESO
    I saw a post from some guy saying his wife doesn't play much so he used her alt slots to make a character for each profession. And since you can email while in the field, he just emails her alts whenever his bags get full and not only gets to store his stuff there but never has to go to town unless he wants to because you can email from anywhere, even from within a dungeon.

    That one might have been on Reddit.... can't recall.

    Wish I had someone's account I could use for that at least until we get an answer on this issue.
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