lypheb16_ESO wrote: »I'd love to see more bank space ... BUT ... I'd also be cool if there was a dev'chat explaining the philosophy for limited bank space, if there is one. If the design is not to really save mats for more than 1-2 profs or whatever.
lypheb16_ESO wrote: »I'd love to see more bank space ... BUT ... I'd also be cool if there was a dev'chat explaining the philosophy for limited bank space, if there is one. If the design is not to really save mats for more than 1-2 profs or whatever.
This is the "philosophy":
Q: I love the fact that you can leave items in your bank and still use them for crafting. My concern is, I guess I horde to much of everything since I'm crafting everything, and run out of space really really quick. Is there away to fix this, or should i simple just keep selling my mats and make low level items to makes space?
A: I would say you are going to have to make some choices about what you keep and what you don't. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn't impossible, it is just harder if that is what you choose to do. There's also a TV show about your "problem."
Thats stupid - limiting bank space limits your account; it doesn't just limit your character. I remember hearing about this before I was even interested in ESO, but at the time I was unaware how many materials there really are. It becoming painful for me, even not putting provisioning stuff in the bank. At a certain point I will probably quite out of frustration because a significant amount of time is spent shuffling stuff between characters. This is not the only area of frustration I am currently having but it is the worst and least fun time sink.knightblaster wrote: »It came up in the beta, apparently. The philosophy is that the storage limits are a "soft cap" on the number of professions you can feasibly do on one character. A hard cap, like many/most other games have, is un-TES, so they have a soft cap which basically makes it unfeasible for the most part to do more than 2-3 on one character. The skills system is another way that goal is achieved, but the storage system is the more direct way.
The way things work at the moment.. there is plenty of space to do all of the crafting skills just so long as you skip Provisioning.. provisioning has some 200+ ingredients so there is no way to store them all.
JTWolph_ESO wrote: »Soft caps are fine. In fact, in many MMOs there are bank soft caps. No, I do not want to perform every craft on one character (even tho they said I could). And no, I do not know of any MMO that lets you craft everything on one character.
BUT
In other MMOs the bank is not shared. In other MMOs I *CAN* do all professions by spreading those professions among my ALTS. And YES, by spreading out those professions, and thusly, the mats, I have always been able to store AT LEAST one stack of EVERY MAT in those games.
If the bank were not shared but remained the same size, then I could easily have:
Toon1=Blacksmithing-Weapons
Toon2=Blacksmithing-Armor
Toon3=Clothing-Light
Toon4=Clothing-Medium
Toon5=Enchanting
Toon6=Alchemy
Toon7=Woodworking
Toon8=Provisioning (Though, granted, with the current 110 cap, I still wouldn't be able to store all Provisioning mats.)
I am not a "Min/Max"er. I am a casual player.
I have over a thousand hours each on Oblivion and Skyrim with probably hundreds on Daggerfall and Morrowind. I have never "beat" any of them. I have probably read every single book in all four of the TES games I have played, at least once (but I am forgetful so I reread books pretty often). I read all NPC dialogue and choose every available dialogue option.
I will never do a raid in ESO. If the storage issue is fixed and I stick around, I will most likely never do a 4-man dungeon. I will likely never do PVP either.
I solo. I am here, in an MMO, because I read many times, in many places the devs say they were going to cater to the SOLO player as well as the "Hardcore" players. The SOLO "end-game" is the ability to start the character over as a new faction (although I have yet to read the details on how that works as I will likely never do that). Where the more dedicated, social, or "hardcore" players have dungeons and raids and PVP for their end-game.
When they said:
"If you choose to do so, you can advance in or even master every crafting profession we have—just keep in mind that skill points are limited. A skill point spent in crafting is one you didn’t spend on a combat skill that you might want on the battlefield, so make sure you consider your choices carefully."
They DID NOT SAY that limited bank space would make it so you could only Master all crafts by doing them one at a time then deleting all your mats to work on another one. They did not say you would have to sacrifice alts to do it, just to have the space. They did not say that you will have delete 75% of the mats you come across and just focus on a few patterns/recipes to level up those professions.
By listing skill limitations and not bank limitations they either did not intend for the bank to limit us in this way or they were simply being DISHONEST by withholding the truth.
I, and many people, would not have bought the game if we had known the bank would be so limiting. Someone previously said in the thread they didn't think that people would quick over bank space. Well, I have canceled my account. If they fix this, I will be subscribe again.
Usually, people who play like I do are not very vocal in forums or other online communities. Normally, I don't post to forums either. If this was a random new IP fantasy MMO, I wouldn't be posting about this issue at all. I simply wouldn't play the game.
But this is ELDER SCROLLS. This is a world I have been gaming in for 20 years. I care about this IP and will happily explore every corner of it and read every Lorebook within it over the next year or more if they will let me. I guess if the bank wasn't a problem, I might still have posted to the forums... begging for a lifetime subscription.
I am not an idiot. I am not a child. I know there are ways around the bank limitations. But re-logging 5 times due to ALT-shuffling every time I come to town or using a mod to convert my mail into bank space and yes, even deleting mats I want to keep, all kill the immersion that Elder Scrolls games are known and loved for.
If you take away the immersion, this stops being an Elder Scrolls game and starts just being a generic MMO. Yes, there are fans of generic MMOs. But I would think everyone would rather have both the Elder Scrolls fans AND the MMO fans to extend the life of the game and keep the revenue flowing in enough that devs don't get laid off and expansions don't take years to be released.
No, my gaming style is not the same as most of the people that visit these forums. But, if there were a designed soft cap on stats or damage output that effected the Min/Max-ers and Hardcore Raiding guilds they would probably create threads begging the Devs for change. Well, I wouldn't post to their threads saying "I don't have that problem." or "That is how it is designed, adapt or go play something else." And I certainly wouldn't give them advice on how to bypass their limitation while hypocritically saying the limitation isn't a problem. If you have to bypass or "work around" a "limitation" then that limitation shouldn't be there.
There are several factors that should take into account: hardware cost (database, server stress) the average number of elements obtained by the players in some playing time, how it works in practice, etc. I'm sure you can figure it more.
JTWolph_ESO wrote: »No, I do not want to perform every craft on one character (even tho they said I could). And no, I do not know of any MMO that lets you craft everything on one character.
BUT
In other MMOs the bank is not shared. In other MMOs I *CAN* do all professions by spreading those professions among my ALTS. And YES, by spreading out those professions, and thusly, the mats, I have always been able to store AT LEAST one stack of EVERY MAT in those games.
No, my gaming style is not the same as most of the people that visit these forums. But, if there were a designed soft cap on stats or damage output that effected the Min/Max-ers and Hardcore Raiding guilds they would probably create threads begging the Devs for change. Well, I wouldn't post to their threads saying "I don't have that problem." or "That is how it is designed, adapt or go play something else." And I certainly wouldn't give them advice on how to bypass their limitation while hypocritically saying the limitation isn't a problem. If you have to bypass or "work around" a "limitation" then that limitation shouldn't be there.
grayssonb16_ESO wrote: »my point was there's always something helpful for another char (like the mats here) you want to keep but can't. just because every character can pick it up - what almost no other game allows you to - it doesn't mean you're able to store everything in the most comfortable way. why should crafting stuff be any different, considering how different crafting is here?
JTWolph_ESO wrote: »
No, my gaming style is not the same as most of the people that visit these forums. But, if there were a designed soft cap on stats or damage output that effected the Min/Max-ers and Hardcore Raiding guilds they would probably create threads begging the Devs for change. Well, I wouldn't post to their threads saying "I don't have that problem." or "That is how it is designed, adapt or go play something else." And I certainly wouldn't give them advice on how to bypass their limitation while hypocritically saying the limitation isn't a problem. If you have to bypass or "work around" a "limitation" then that limitation shouldn't be there.
mr_stealth_b14_ESO wrote: »grayssonb16_ESO wrote: »my point was there's always something helpful for another char (like the mats here) you want to keep but can't. just because every character can pick it up - what almost no other game allows you to - it doesn't mean you're able to store everything in the most comfortable way. why should crafting stuff be any different, considering how different crafting is here?
If that is the design philosophy, then why is it so easy to keep most/all materials for most other crafts? Keeping just 1/3 of the provisioning ingredients uses up more space than any other craft, and over 2x the space as keeping every alchemy ingredient.
With alchemy, blacksmithing, woodworking, and clothing, storing materials for alts only requires 1-2 spaces per tier. For provisioning, storing just one additional tier doubles the space requirement. For a craft that offers relatively minor buffs, why is the space requirement so high?
In my opinion, alchemy has much more powerful/useful items, but it's only limited by the lower amount of ingredients found in the world. You can overcome that by actively hunting ingredients. Provisioning is limited by the ridiculous number of ingredients, and there is no solution other than simply not keeping most of them.
knightblaster wrote: »You can manage it with alt mules. It is irritating and very time-consuming, and as a result of that I have shelved all of my crafting for the time being, but I like the rest of the game, so it's fine for me for the time being. The rest of the game is still enjoyable for me.
You don't need to keep Provisioning mats. You really don't. They are so damned plentiful. There are even a few Grocer NPCs that sell them. So, you don't have to worry about storing them in your bank and you should only be picking them up if you're almost out of a certain buff and you need that specific ingredient to make it right now. Stop worrying about saving them for your alt. They can be looted from all the sacks and crates in town in 5 minutes or less when you need them. It does not take as long as looting Runestones or Iron Ore, so it's not even worth comparing them. Or you could go to a grocer and get what you need.
Also a final point, @mr_stealth_b14_ESO
"I've had a bit better results by throwing out all of the food ingredients, and focusing only on the drinks. But that is a rather bad workaround to have to ignore an entire category of consumables. "
You're not missing anything there. I'll give you a little tip here. The regen buffs are pretty useless. That +2 or +3 Magicka regen translates to getting 2 extra Magicka every 2 seconds. That's how your regen numbers work in the character sheet. x number of Mag/Stam/HP restored every 2 seconds. So the drinks and likewise recovery jewelry is not all that useful.
Really, you're better off eating a food.
knightblaster wrote: »It is great that there are containers with ingredients all over, but it's not so great that only one out of every dozen or more actually has what I'm looking for in it.
derpmonster wrote: »Any new mmo out there could do well to take a page from GW2s book as far as inventory management goes.
Desposit all button for collectables and each type of collectable has it's own storage. There's 0 reason why this couldn't be in the game.
grayssonb16_ESO wrote: »a stack in gw2 is 250, if you want to store more you have to use your normal inventory (which I repeatedly had to). it made it look more tidy than it really was.
mr_stealth_b14_ESO wrote: »250 of the base and refined material gets you pretty far, though. There are items that take larger amounts, but that is only very high-end or prestige gear. They are also selling expansions for that stack limit, which I believe can go up to 1500 now.
And I've encountered another issue with provisioning. I'm currently level 26, and only getting ingredients for level 30 and 35 recipes. I'm not sure if my stash of level 25 consumables will hold out till I actually reach 30. I think I have enough from what I had gathered in the previous area, but I would have been sure to pick up more had I known this would happen. My current supply of level 25 ingredients consists of 10-15 of one required ingredient, and 0 of the other.
It's certainly annoying that a level 26, doing level 24-26 content, is only getting level 30+ ingredients. I can't even use the ingredients I'm picking up now unless I spend another skillpoint. I have other skills that are higher priority than being able to craft consumables that I can't even use yet. At least I do have a head start on ingredients I'll need at level 30.
derpmonster wrote: »Any new mmo out there could do well to take a page from GW2s book as far as inventory management goes.
Desposit all button for collectables and each type of collectable has it's own storage. There's 0 reason why this couldn't be in the game.
I promise I'm not trolling, but I just don't understand how maxed bag and bank doesn't give you enough space ... unless you are hoarding tons of stuff.
I read the first 6 pages and most of this page, and its still beyond my understanding. This isn't like other games, you don't need 4 stacks of Brown Malt because you might "use it" later. Materials are really easy to get and are in endless supply, there is no need to hoard mountains of mats "for later".
My main crafter is lvl 34, has 47 provisioning, and 15+ in the rest, and all I have is one bank and one bag upgrade. Admittedly, Enchanting can take up a lot of space until you realize most of the runes are garbage but, I really haven't had a space problem. Maybe I'm doing it wrong.