Other elder scrolls games have a house that can store ALL your items. No item limit per drawer. No it isn't realistic, but neither is the Elder Scrolls in its entirety.As other Elder Scroll games its all about choices.
If you want to loot everything and level several professions at once you will run out of bag space.
I love the micro managing and complexity of this game.
Convenience is great to a point but if they overdo it (as in wow) the players will become lazy and demand even more.
They have given an official answer and the short of it is: this is meant as a soft cap on your ability to learn multiple crafts at once.
Instead of a hard cap ("you can only learn 3 crafts on a single character") they allow you to learn all crafts, but ("if you try to do all at once, you will run out of bag space")
And i very much prefer the soft cap approach.
managing your inventory has always been a part of TES, while i would like to see a larger/unlimited bank for crafting materials, complaining about a packsize just seems fickle.
They have given an official answer and the short of it is: this is meant as a soft cap on your ability to learn multiple crafts at once.
Instead of a hard cap ("you can only learn 3 crafts on a single character") they allow you to learn all crafts, but ("if you try to do all at once, you will run out of bag space")
And i very much prefer the soft cap approach.
Desperado558_ESO wrote: »There is no way a person could effectively gather large amounts of materials for all types of professions due to a severely limited storage space.They have given an official answer and the short of it is: this is meant as a soft cap on your ability to learn multiple crafts at once.
Instead of a hard cap ("you can only learn 3 crafts on a single character") they allow you to learn all crafts, but ("if you try to do all at once, you will run out of bag space")
And i very much prefer the soft cap approach.
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The guild bank just completely wrecks your point.They have given an official answer and the short of it is: this is meant as a soft cap on your ability to learn multiple crafts at once.
Instead of a hard cap ("you can only learn 3 crafts on a single character") they allow you to learn all crafts, but ("if you try to do all at once, you will run out of bag space")
And i very much prefer the soft cap approach.
I agree.
I have tier 2 upgrades for the bank and bags and it seems pretty easy to prioritize 3 crafting professions, manage research, and the rest goes into my guild bank for the other 30 people leveling those professions.
Desperado558_ESO wrote: »
Adding in a separate per character bank in addition to the account wide bank would allow for each character to have the profession mats for that specific character available, and would solve lots of issues. Not to mention add in another gold sink for the game, which is never a bad idea for MMOs.