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Not enough bag space even with upgrades

  • Cascade_V
    Cascade_V
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    I agree space is a big issue especially because you have 1 shared bank and no individual bank, well except a limited mount.
    Generating extra characters is not a solution.
    I'm just starting the next tier and getting frustrated because I like to play different alts, but it's simply too much to juggle.
    I can see this becoming too much and I can forsee it reducing my like of the game.
  • mattriddle
    Elder Scrolls Online claims to have 61 million different items. Even if just 1/61 of that is crafting materials, that is over a million different crafting items.

    Simply put, they don't expect us to hold onto even one-one hundredth of a percent of all the items in the game.
    Streaming ESO twitch.tv/matzimazing M-F Noon-4PM EST
  • idono87b16_ESO
    Why are people still complaining about this? How many of you have actually reached level 50? Once you reach that level you will have much more money to buy more bagspace. Like everything you don't get maxed out instantly. Stop hoarding everything on site and make choices on what you want instead.

  • mattriddle
    So wait till level 50, and then spend the hours to go back and farm everything? Sounds bass ackwards.
    Streaming ESO twitch.tv/matzimazing M-F Noon-4PM EST
  • Daknar
    Daknar
    Soul Shriven
    It's a pain that everyone is experiencing, and is a part of the game. Prioritizing is a tough aspect of gaming, and it hasn't really changed in 10 years of MMO's. And I don't see bag creation as one of my future abilities either, lol. I've had to just decide what crafting I wanted to specialize in, and then sell the other items , which gave me more gold so I could buy more bag space. I also sell items if they are for "low level" crafting, like food I won't make anymore due to the lower boosts. and only carry items I know will stack so I don't have a stack on me and one in the bank.
  • mr_stealth_b14_ESO
    mr_stealth_b14_ESO
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    Even after I get to 50, I'm still going to need the lower level crafting items to make gear for other characters. I would rather not be struggling to re-gather all of those materials as I level.

    Right now, I'm still gathering enchantment and alchemy materials even though I'm not doing either of those on my sorcerer. I couldn't start working on enchanting right now if I wanted to, because I have a large amount of essence runes but almost no potency or aspect. Alchemy isn't much better, unless I start keeping a record of failed attempts, or follow a guide, to prevent repeatedly wasting ingredients. Even doing that, I would not get much progress from my current stash of plants.
    Edited by mr_stealth_b14_ESO on 4 April 2014 18:41
  • seaef
    seaef
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    What annoys me about discussions like this and a few other topics is here we are, finally an mmo that forces you to *shocked look* think and plan. WoW has created legions of lazy players who've forgotten how to plan and think and intuit things and, heaven forbid, explore.
    I pre-planned my 1st 3 chars to do 2 crafts each, created them, parked them all at the starter town bank and off i went with my dragon knight questing, exploring and gathering every scrap of craft mats I could get my hands on and a 4th that does nothing but cook/brew/shake'n'bake foods for E1 and I had 1 small space hiccup which I solved by vendoring a stack of 100 iron for 600G. With what I got from selling loot, quest rewarding I had enough to add 10 bank spaces and 10 inventory bag space and had no more issues. That's just the way I did things and doesn't make it right or wrong, but I'm not running into the same problems as others seem to. I did whine at 1st I admit as like so many others, I suffer from Packratius Syndrome(the inability to throw anything away). Someone mentioned that zenimax said the game was meant to do all crafts on 1 character...wrong, you misread. Doing ALL crafts on 1 toon is not feasible as you'll be sacrificing pts better spent on your skills. The only way I see someone doing it all on 1 is if that toon is dedicated to nothing BUT crafting, no fighting, no questing, no exploration. but you are being given 8 count them 8 alt choices so it's on you on how you want to use those.

    ESO has eliminated most things that made other games fail and actually WERE WoW clones. No AH to artificially inflate most things to ridiculous overpricing. With Different guilds having their own stores, it forces them to offer competitive prices for their goods or no one will want to shop there and go somewhere else. No artificial chat channels that E1 ignores anyways. I've played a ton of mmo's in my lifetime(and I'm old so that's a lot) and the 1 constant is that no one ever uses the proper chat channels for what they were intended to be used for. I've grown numb to how often I've heard people whining that "but no one ever listens to those chats so I can't sell anything", yet spend hrs in normal chat spamming their wares...and not selling anything( I think that doesn't require any more said about it). I need to stop there b4 I start frothing at the mouth(j/k). Sorry for the length, but with the server down, I've nothing better to do while I suck down my morning coffee.

    final words, plan your chars a bit better, learn the fine art of item management, explore and have some freaking fun! I hate pvp, but this game makes me want to at least try it once I hit an appropriate lvl.

    You get the award for the best response in the thread, IMO. I am getting tired of all the entitlement babies that have crept into the MMO genre in the past four or five years.

    Why don't they just admit that what they really want a game that plays itself so they can sit back, gorge themselves with food, and marvel that their own [percieved] magnificence?

    "The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore."
    - Kirsten Geary
  • mr_stealth_b14_ESO
    mr_stealth_b14_ESO
    ✭✭✭
    cfurlin wrote: »
    What annoys me about discussions like this and a few other topics is here we are, finally an mmo that forces you to *shocked look* think and plan. WoW has created legions of lazy players who've forgotten how to plan and think and intuit things and, heaven forbid, explore.
    I pre-planned my 1st 3 chars to do 2 crafts each, created them, parked them all at the starter town bank and off i went with my dragon knight questing, exploring and gathering every scrap of craft mats I could get my hands on and a 4th that does nothing but cook/brew/shake'n'bake foods for E1 and I had 1 small space hiccup which I solved by vendoring a stack of 100 iron for 600G. With what I got from selling loot, quest rewarding I had enough to add 10 bank spaces and 10 inventory bag space and had no more issues. That's just the way I did things and doesn't make it right or wrong, but I'm not running into the same problems as others seem to. I did whine at 1st I admit as like so many others, I suffer from Packratius Syndrome(the inability to throw anything away). Someone mentioned that zenimax said the game was meant to do all crafts on 1 character...wrong, you misread. Doing ALL crafts on 1 toon is not feasible as you'll be sacrificing pts better spent on your skills. The only way I see someone doing it all on 1 is if that toon is dedicated to nothing BUT crafting, no fighting, no questing, no exploration. but you are being given 8 count them 8 alt choices so it's on you on how you want to use those.

    ESO has eliminated most things that made other games fail and actually WERE WoW clones. No AH to artificially inflate most things to ridiculous overpricing. With Different guilds having their own stores, it forces them to offer competitive prices for their goods or no one will want to shop there and go somewhere else. No artificial chat channels that E1 ignores anyways. I've played a ton of mmo's in my lifetime(and I'm old so that's a lot) and the 1 constant is that no one ever uses the proper chat channels for what they were intended to be used for. I've grown numb to how often I've heard people whining that "but no one ever listens to those chats so I can't sell anything", yet spend hrs in normal chat spamming their wares...and not selling anything( I think that doesn't require any more said about it). I need to stop there b4 I start frothing at the mouth(j/k). Sorry for the length, but with the server down, I've nothing better to do while I suck down my morning coffee.

    final words, plan your chars a bit better, learn the fine art of item management, explore and have some freaking fun! I hate pvp, but this game makes me want to at least try it once I hit an appropriate lvl.

    You get the award for the best response in the thread, IMO. I am getting tired of all the entitlement babies that have crept into the MMO genre in the past four or five years.

    Why don't they just admit that what they really want a game that plays itself so they can sit back, gorge themselves with food, and marvel that their own [percieved] magnificence?

    I don't see how it can be labeled as entitlement when there are one or two crafting professions that require more space than all of the others combined. It will be less of a burden after you have every class/race combination you intend to play leveled to 50 and can save up gold to increase space, but we are nowhere that right now. I have a level 17 and a level 8, and the level 17 is crafting items for both characters. Until I've leveled every class to 50, I will continue needing lower level materials.

    To me, it seems that maybe those that see this as some entitlement issue are simply not realizing that people have varying playstyles. I would have less space issues if I were focusing on only one character(provisioning is still a space hog on its own, though), but that's not how everyone plays. That's not how I play. The space requirements of some crafts are just hindrance to those of us that don't want to focus 100% of our playtime into one character/class.

    With the current limits, I wonder if I should I even bother leveling provisioning right now, since I don't have the space to actually use that to craft consumables for my other leveling characters?
    Edited by mr_stealth_b14_ESO on 4 April 2014 22:18
  • JTWolph_ESO
    This would not be an issue if each character had it's own bank. I like alts. In every MMO, I have many alts and different alts focus on different crafting. In this game, that means that EVERY MAT I find has to try to fit in the same little bank. I have spent thousands of gold, culled from all my current 6 alts (yes I already have 6 alts) and I still have way too little bank space.

    I now go through the hassle of having 2 more alts that are used as banks... which means that the content they hold is not accessible to my real characters and I have to logout/in over and over to do bank space management.

    I will not pay any monthly fee to put up with this. If it is not fixed, I will chalk this up as a learning experience and $60 for a one time play thru (or however far I get in the included first month).
  • LimeFox
    LimeFox
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    nudel wrote: »
    WhiteQueen wrote: »
    Okay. At this point I think at this point those people saying we have enough bank space and inventory space aren't doing the math.

    Consider blacksmithing. You have 9 materials per skill. That's 9 slots. Then you have the gems (16). And the tempers (4). And then you have the racial motifs (14). That's 43 slots for one skill. Minimum. So now you have enough space. Now you do.

    There is an obvious flaw in your logic. Racial Motifs are learned and thus consumed. They do not take up storage space unless you're hoarding them. If you're hoarding unnecessary items, you are the problem. Not the system.

    No, racial motifs are the books you learn armor styles from. What I believe the OP was talking about was racial MATERIALS. And those do take up space - why should I destroy a bunch of mats I got for free that I MUST have to make armor and weapons, when I'll have to then buy them from the shop keeper for 15g a piece? It adds up. I have exactly the bank setup this poster was talking about, and I'm JUST managing not to be full. For now.

    Racial motifs books. Ugh. +30 hours of gameplay and looting everything in sight, and I still haven't found a single one. :p
  • Laerian
    Laerian
    ✭✭✭
    This would not be an issue if each character had it's own bank. I like alts. In every MMO, I have many alts and different alts focus on different crafting. In this game, that means that EVERY MAT I find has to try to fit in the same little bank. I have spent thousands of gold, culled from all my current 6 alts (yes I already have 6 alts) and I still have way too little bank space.

    I now go through the hassle of having 2 more alts that are used as banks... which means that the content they hold is not accessible to my real characters and I have to logout/in over and over to do bank space management.
    Pretty much this, I have 6 alts too, one for each profession, I use the bank to distribute the materials I get while I'm questing and exploring. However the "main" char can't quest for too long because she has to carry the materials of her own profession (enchanter). While exploring, I'm constantly deleting stuff, selling items meant to be deconstructed, skipping containers and not gathering resourses to make my life easier.

    As I said in my first post, still the worst inventory experience since Planescape Torment (unmodded).
    I will not pay any monthly fee to put up with this. If it is not fixed, I will chalk this up as a learning experience and $60 for a one time play thru (or however far I get in the included first month).
    They want people to making decisions and I'm afraid this is the decision that many will make.
  • Nox_Aeterna
    Nox_Aeterna
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    Well , to be honest , tons of calls made in this game were clearly made for hardcore players.

    I dont know what zenimax got planned , maybe they can support the game with only a fraction of the subs they got at launch , maybe they have something crazy in store for the future , i dont know.

    Clearly im not meant for business since i cant see how to keep a MMO like this outside F2P after cutting out the casual gamers.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Azragarn
    Azragarn
    I am working on 2 Professions, i collect everything and sell (trade) the mats to vendors or other players for professions i am not leveling. Making heaps of money this way
  • nudel
    nudel
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    I promise this is not self-promotion though some might view it that way.

    I started a very long response to the concerns I see many in this thread having concerning Provisioning as a space hog. It got long enough that I just ripped it out and made it an entirely different thread. Linking here since the tips were intended for this thread initially.

    Inventory Management for the Novice Provisioner
  • Sakiri
    Sakiri
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    ✭✭
    Why are people still complaining about this? How many of you have actually reached level 50? Once you reach that level you will have much more money to buy more bagspace. Like everything you don't get maxed out instantly. Stop hoarding everything on site and make choices on what you want instead.

    Until there is a non-crap way of determining what provisioning ingredients to hold on to unless Ive used then and know Im done, I hold on to everything else. Prov is stupid in how many things there are and I do.t know if Ill need that x or y later or not.
  • Sindofin
    Sindofin
    ✭✭
    Bag and bank space is so limited. Inventory management starts to get increasingly annoying. At level 10 I had to create the first "bankalt". Now at level 21 I have 4 bank alts! I even upgraded the bag and bank space of main and bankalts as much as I could afford.

    I want to be able to work on all professions while leveling up. Even though I plan to only specialize in Clothing and Woodworking, only because I am unsure about how many skill points I will have available at max level. I still invest a minimal skills in the other professions so I can keep using all materials I find.

    It is the first time in any MMO I played, that inventory space starts to hinder my progress in crafting and adventoring. The skill system is already a limiting factor while leveling up, and as a system it provides great fun choices for me. Everything to do with inventory on the other hand, are not fun choices.

    I have not even dared to open the imperial edition mails with all the pets and maps in them yet, because space is too precious for that currently. Please do something quick. Maybe add a crafting material repository, besides the bank, that stores everything needed for cafting, so I do not have to spend half an hour of moving stuff around each time my main character has to empty bags.

    It also feels as if I invest all my gold into increasing available inventory space. Which is not really fun either.

    It is great to be able to work with all professions, and I hope I will be able to max them all at some point, on my main character. But storage space for all the needed materials seems the only limiting factor. This is very frustrating.
    Edited by Sindofin on 6 April 2014 09:49
  • phjillee
    phjillee
    I'm having an increasingly hard time to manage my bags and bank. Even now that I've had to focus on only smithing and enchanting. There just aren't enough slots in the bank. I love that the mats that you have in the bank can be used directly when crafting, but it feels like having such a small bank is limiting my enjoyment of the game. This isn't about "choices", this is about poor design.

    This kind of banking could work for just one character, but when you have more than one character it becomes a nightmare to manage it.

    Also, I'm not buying that you have to create mule characters, that's just a temporary workaround for a poor system such as this.
    Edited by phjillee on 6 April 2014 09:58
  • Restirnaei
    Restirnaei
    ✭✭
    I really think there should be a seperate tab in the bank for crafting stuff (like Guild Wars 2). There are just way to many types of mats.
  • Kiwi
    Kiwi
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    so far its 1 full mule + 1 full bank worth of crafting mats per zone
    Edited by Kiwi on 6 April 2014 10:14
    A large yellow rectangle
    
  • Reemo
    Reemo
    The lack of a dedicated crafting material stash (like Guild Wars 2 has) is very frustrating, as is the relative low stack size of 100.
    I also have no idea why there isn't a separate 'inventory' for treasure maps; why aren't they just account wide 'lore' consumables?
    And why do I need to keep pets as an 'item' in my normal inventory?

    Thank the Gods that at least we have a dedicated quest item inventory!

    This game, as all TES games, is designed so that one character has the freedom to be whatever you want it to be, you can upgrade ANY skill that you want (wise or not) in whatever order that you want (again wise or not).
    Don't forget that this game WANTS you to go out into the world and explore. One of the reasons for doing that is gathering crafting ingredients.

    The game should not 'soft cap' me with inventory space, it should not force me to play an inventory management game and is should not force me to create alts just for the sake of having more inventory space.

    I am VERY much interested in role-playing a self-sufficient character (like I played in the solo TES games), or at least role-playing a self sufficient team of characters on my account.

    I have no interest AT ALL in trading, so the game should not force me to join one or more guilds just for the sake of more (guild) stash.
    And no ... I don't care about any argument about the economy being in danger if for example the stack size was to increase etc.
    I want to EARN everything I have by PLAYING the game and I don't care if that takes time; the journey TO the top is much more important than the top itself.
    I do not want to (be forced to) buy anything in any player's market.
    Remember that Blizzard shut down Diablo 3's auction house for a reason ...
  • Sakiri
    Sakiri
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    Blizzard shut the AH in D3 for a reason alright.

    Buying gear instead of finding it isn't fun and
    The RMAH was causing legal headaches in other regions.
  • blackwine
    blackwine
    My problem is I am just doing cooking and enchanting in bulk... and every upgrade for inventory or bank is increasing at a gold rate I cannot even really understand. For just 10 slots for your pack, it's 2k and then it shoots up to nearly 6k? I am sorry, what? Bank was a bit gentler, but still... All those treasure maps they put on us doesn't help, either. :/ (Like, seriously? At least let us put them back in a bag or deposit the bags...)
    “Embrace the moment. In the end, it’s all we have. Trouble will come, in it’s own time, it always does. But that’s tomorrow. Give me today and I will be happy."
  • Lord_Hev
    Lord_Hev
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    Yeah, they seriously need to extend the bank space. It's too low. Either that, or get 20 for the space upgades. More bang for your buck. 10 for 3gs does not cut it.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Naguur86
    Naguur86
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    This is interesting: in other MMO's you are only able to do 2 kinds of crafting which means lesser materials collectable and less bank space needed.
    Here you can do whatever you want and you have a lot of freedom in crafting which is a good thing. Now people gather everything they find. Every material for 6 professions and they wonder why they run out of bank space and demand more of it.
    It's like mmo gamers today can't handle any choices because they choose everything and blame the game when they are not able to handle it.
  • thilog
    thilog
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    Amazing.. I have 2 characters. A Main.. and an old Main.. My bank is expanded to 70 items. It usually has 45 or so items in it. I have lv 6-8 of all crafts and I have 70 slots also. I don't use my old main at all, I'm actually thinking of deleting him. I do all the crafts without any problems.

    I simply concentrate on 1 or 2 at a time. The worst for space is provisioning and enchanting.

    Provisioning esp if you are working on both foods and beverages. I'd suggest working only on 1-3 crafts max and leaving others to other alts. Ie if you're a melee you'll go with blacksmith/enchanting/provisioning. Ranged Cloth/enchanting/alchemy
    Caster Enchanting/alchemy/provisioning. At most you'd have 2-3 chars used. 4 if you went for one of each. Essentially you could have 1 of each plus 1 mule. Which adds at low level 70 slots per char.

    That's more than enough.. Now you want it to be like minecraft, where you can have 50 billion items in your bank. You'll spend more time just sorting the items out than you will collecting or using them.

    Having less space, forces you to economise.. if you need to know what that is, ask your parents.
    Edited by thilog on 6 April 2014 19:21
  • thilog
    thilog
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    Blizzard shut the AH in D3 for a reason alright.

    Buying gear instead of finding it isn't fun and
    The RMAH was causing legal headaches in other regions.

    Didn't know they'd closed it. I played D3 for about 2 days.. before shelving it. After all the hype and years of waiting.. waste of money.

    Whilst I'd like an AH here.. I like the game without one.

  • thilog
    thilog
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    blackwine wrote: »
    My problem is I am just doing cooking and enchanting in bulk... and every upgrade for inventory or bank is increasing at a gold rate I cannot even really understand. For just 10 slots for your pack, it's 2k and then it shoots up to nearly 6k? I am sorry, what? Bank was a bit gentler, but still... All those treasure maps they put on us doesn't help, either. :/ (Like, seriously? At least let us put them back in a bag or deposit the bags...)

    I would go with this, make bags and put items in bags and the bags in bank slots, like you do in wow. At least then you'd have the expense of making the bags. Which would act as a money pit.
  • JTWolph_ESO
    To those who are not having this issue and feel the need to post to this thread or make comments in the in-game chat about the issue:

    What some people don't understand is that we only want to have one profession on our characters... But I said "on our characterS". If ALT1 is Blacksmithing and takes up half the bank for that, and ALT2 is Woodworking and takes up the other half of the bank..... where do we store the mats for the professions of ALT3, ALT4, ALT5, ALT6, ALT7, and ALT8? Why give us the option of having ALTS if we cannot use them as fully able and stand-alone characters?

    If I cannot craft on all my alts, my alts become useless and boring. Most MMOs have a unique bank for each ALT so each ALT just has to maintain it's bank for the profession(s) it is performing. Here, with the bank being shared between 8 characters, it is simply impossible to keep enough mats to have those 8 characters perform a profession of it's own.
    Many people play MMOs by cycling through their alts; play ALT one to 15, then cycle through and get the rest to 15, then back to the first, ect...

    Yes, the bank is fine for the players who start one character, have that character focus on one profession, get that character to lvl cap and do nothing but end game. Or for players who choose to not craft at all or on their alts.

    That is one play-style. There are many others. If Zenimax wants as wide a user base as possible, they need to make sure that as many people can play, no matter their chosen play-style. Otherwise, those of us that cannot play the way we want to, will leave and take our money with us. If Zenimax is ok with that, that is their choice. Hopefully, they want our business too and will listen to our complaints and suggestions.

    Until we get a response directly from Zenimax that states this is the way they want it and they will not change it, we will continue to offer our views and suggestions to them. What is not helpful to anyone is the negative comments that try to imply that our play-style is wrong in any way. It is a valid play-style that is functional in almost every other MMO. So to anyone reading that wishes to reply to my comment with something in the form of, "This is the way it is. Get over it." or "I don't have a problem with it. You must be doing something wrong." or "L2P n00b!" or any other derogatory or negative comment, save it. We have heard it all before and our opinions will continue to be our opinions. Trying to make the game better for our play-style will likely have absolutely no negative effect on the way you chose to play the game. I would think you would want the game to be as successful as possible and for that to happen, they need as wide a player base as possible.

    Hopefully we can get some DEV input on this soon so that we at least know if change will be coming or not so those of us that wish to leave this game and play something better suited to our gaming style can go ahead and do that. Until then, I will continue to hope that change will come as I really enjoy this game, including the crafting, and would very much like to continue playing it in the manner I choose.
    Edited by ZOS_AmeliaR on 7 April 2014 19:57
  • ironvosneb18_ESO
    There is more than enough bagspace to allow for comfortable playing of the game.
    You just have to think a bit about how you use it.
    Don't just dump everything in a pile in your bank and alts and cry it's all filled.
    I level up 5/6 crafts (not doing provisioning) on one character without any mules and i have space enough.
  • ravenhartb14_ESO
    ravenhartb14_ESO
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    Why are people still complaining about this? How many of you have actually reached level 50? Once you reach that level you will have much more money to buy more bagspace. Like everything you don't get maxed out instantly. Stop hoarding everything on site and make choices on what you want instead.

    1) you should not have to be max level to have fun playing a game.
    2) even without hoarding and making choices players are still spending more time managing inventory than playing the game.

    If people are spending more time on mundane aspects that can quickly be fixed than on having fun, they will leave for a game they do have fun playing.

    3) Just because you have unlimited free time to level a character, does not mean everyone has the same free time. Some people will take months to reach 50.

    Why be unhappy with a broken system for months when you can pay a fraction of the cost for a game that provides fun right out of the box?

    ESO needs to be balanced for a wide variety of players to be successful. The banking system is currently set up for a minority of players. If ESO wants to be successful it needs to change, regardless of if you want it to or not.



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