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Not enough bag space even with upgrades

  • Iron_Sith
    Iron_Sith
    Soul Shriven
    Everyone makes valuable points. However, not everyone will be satisfied. How about lowering the number of members per clan to 5 to use Clan banks, Increasing the original banks slots to 100 and for God's sake adjust the cost increase for new slots in bags and banks to something more appropriate. 400g then 2000g, each for only 10 slots.... That ridiculous.
  • Ati2ude
    Ati2ude
    Soul Shriven
    Laerian wrote: »
    The inventory issue was discussed in Beta, most agreed that this IS an issue. The response from Zenimax was starting with more slots unlocked (besides a little "joke" about compulsive hoarding TV program) which obviously is a band-aid on a gaping and it doesn't solve the problem.

    The analogy with the previous TES titles is FALSE. First, those games can be modded to get more carry weight and there were plenty of containers to store everything you want. In summary, the last 3 TES titles had UNLIMITED inventory space.

    Second, this is a P2P game, and it has LESS starting inventory and LESS inventory limit than several others F2P games; not only that, the inventory space is relative and depends on the items diversity which in ESO is huge.

    Finally, there are plenty of other experiences about inventory micromanaging in mmorpgs and many agree that IT IS NOT FUN and it is a time waste.

    Considering all of above, for me, this is one of the WORST inventory system I've seen. (do not misunderstand me, the game is awesome but the inventory is not). I find myself managing the inventory instead of playing the game.

    I agree. I spend more times it seems looking at what I can sell/destroy then questing!

  • zhevon
    zhevon
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    I actually have a pretty big tolerance for micromanaging but opening up alts just for muling purposes is annoying. I have just one semi-mule, semi-crafter and one main and thats annoying to manage. The amount of shared space is ridiculously limited for the potential crafting and I don't put any edibles or edible stuff in the bank. I routinely make efforts to use up singleton ingredients while learning runes and alchemy. I will have to open an alt for the maps when I get them and that is incredibly poor planning on ZOS's part - there should be a mapbook in the bank for maps and there should be a petbook for the pets for everybody.
  • Shailla_Ketra
    Shailla_Ketra
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    @Iron_Sith Yeah, I do agree that the cost to upgrade is ridiculous. Even in beta I only ever managed to scrape together enough gold for 1 inventory and 1 bank upgrade. I was probably always the poorest person on server though. LOL
  • Geekgirl
    Geekgirl
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    As frustrated as I am with the lack of space, I have to admit that this is considerably more realistic than many other games. So even though I whimper and whine about not having enough space in game, I can appreciate it.
    PC/NA - Perpetually casual. Furniture and fish collector. Lover of exploration and opener of urns.
    Maxed CPs, still no clue how to endgame, too much time opening urns, prolly.
    Eve Morrison - Templar DPS - Furniture Crafter/Maker of Arms - Co-op w/hubby/achievements/crafting
    Jilly Narraway - MagDK DPS - Delves/Dungeons/Dolmans - She murders ALL THE THINGS!
    Fynn the Lucky - Warden Tank -- Seer of things/Explorer of places - RP/Solo/Storyline/Completionist
    Siluna Southpaw - StamDK DPS slippery-fingered type/Murder hobo - RP/Solo/Storyline
  • Pyatra
    Pyatra
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    I'm currently leveling 4 different crafts and just hit level 50 in provisioning. I've never had an inventory issue. Just remember to break down your junk weapons and armor... there is no need to hang on to them. I never had less than 40 available slots when leaving town. Bought two upgrades to bag and one to bank and I have 60 empty bag spaces with some mats still in there when I walk out of town. I have no alts or mules and I don't use email bounce... I just don't horde trash. Maybe you should try to improve at inventory management.
    Edited by Pyatra on 3 April 2014 20:08
  • banespwnb14_ESO
    Laerian wrote: »
    Of course you don't have inventory problems, actually your advice is ignore everything until having a lvl 15 recipe. :S

    That's just a formula to level a crafting profession faster, nothing more; you are just doing a speedrun, not playing the game.

    I'm leveling provisioning faster. Every other profession I'm doing at the same pace you are.

    If you want to waste your time and inventory space to craft level 1 consumables, go for it. But don't then complain that you need a bigger inventory.
  • mr_stealth_b14_ESO
    mr_stealth_b14_ESO
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    Mantiss wrote: »
    The biggest offender though for bag space is really and truly Provisioning. The number and variety of ingredients is staggering once you get to T2 and until you get past that tier and have at least "enough" recipes you never know what to keep or destroy. If anything I would love to see just a separate storage allocation for the provisioning ingredients as there are so many compared to the other crafting professions.

    Provisioning is a problem for you because you are doing it wrong. Collect nothing but recipes until you get near the end of the first zone after the starter areas. Don't keep extra recipes because you may want to use it on another character in the future. Recipes are plentiful and easy to get.

    So are provisioning supplies. Don't waste your time gathering them to craft level 1 consumables. Wait until you have level 15+ recipes and just before you move on to the next zone, do a hard target search for the items you need to craft those level 15 recipes. Do it while questing if you prefer, but only focus on the items needed for the level 15 recipes.

    The problem I see with that method, is that I don't want to only level provisioning, I want to actually use it while leveling it. If I'm level 14 with with only level 1 food/drink, or level 29 with only level 15 food/drink, the entire craft become significantly less beneficial.

    I've have also came across provisioning ingredients that seem to be far less common. Items that I only had a few, but had not found a recipe that requires it. I really don't want to throw away something like that, only to find a recipe for it an hour later.
  • banespwnb14_ESO
    Metrobius wrote: »
    this sounds like the least fun way of crafting possible.

    Clicking "R" over and over is fun? My bags have plenty of space. How are yours?
  • Sakiri
    Sakiri
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    @ItISLupus ok and all 3 of those professions use up maybe 6-8 stacks of room in materials then gems. Talk to me once you have done enchanting and have a bank full of runes you cant use because you never get any round runes.. I keep the wood and cloth I find and it takes up a grand total of maybe 5 slots in my bank I break down everything to get gems for my blacksmithing. so you are speaking from the easiest material crafting there is. Try to do enchanting and alchemy then come back here.

    I might start keeping the runes in my bags just so I have room for the provisioning crap in my bank.

    Poor Fjalar is running out of room and Imora's OUT of bag space.
    I suspect the ones having problems are the ones who have to pick up everything all the time, and hoard huge amounts of mats that just sit there in their storage.

    If you are going to do that, create storage/crafting mules.

    If you aren't a hoarder the storage is just fine.

    When it comes to provisioning I *do* pick up everything because I don't know what's used for what because there isn't a concise, non pain in the ass list anywhere that I've found. I send it all to my provisioner and she burns through it all, but I have so many things I don't know when, if ever, I'll use.

    Onions, guar eggs, salt, garlic. Things I occasionally get but have no bloody idea when I'll use because I don't know what uses them or what level it is and haven't found out a way to tell.

    Esohead's abysmal for looking that stuff up.
  • Sakiri
    Sakiri
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    Pyatra wrote: »
    I'm currently leveling 4 different crafts and just hit level 50 in provisioning. I've never had an inventory issue. Just remember to break down your junk weapons and armor... there is no need to hang on to them. I never had less than 40 available slots when leaving town. Bought two upgrades to bag and one to bank and I have 60 empty bag spaces with some mats still in there when I walk out of town. I have no alts or mules and I don't use email bounce... I just don't horde trash. Maybe you should try to improve at inventory management.

    So you don't have an issue because you're done with provisioning. Grats.

    Main's working on woodworking, clothing, blacksmithing and enchanting. He has no bag space issues.

    The issue is my bank and my provisioning/alchemy alt.
    Mantiss wrote: »
    The biggest offender though for bag space is really and truly Provisioning. The number and variety of ingredients is staggering once you get to T2 and until you get past that tier and have at least "enough" recipes you never know what to keep or destroy. If anything I would love to see just a separate storage allocation for the provisioning ingredients as there are so many compared to the other crafting professions.

    Provisioning is a problem for you because you are doing it wrong. Collect nothing but recipes until you get near the end of the first zone after the starter areas. Don't keep extra recipes because you may want to use it on another character in the future. Recipes are plentiful and easy to get.

    So are provisioning supplies. Don't waste your time gathering them to craft level 1 consumables. Wait until you have level 15+ recipes and just before you move on to the next zone, do a hard target search for the items you need to craft those level 15 recipes. Do it while questing if you prefer, but only focus on the items needed for the level 15 recipes.

    The problem I see with that method, is that I don't want to only level provisioning, I want to actually use it while leveling it. If I'm level 14 with with only level 1 food/drink, or level 29 with only level 15 food/drink, the entire craft become significantly less beneficial.

    I've have also came across provisioning ingredients that seem to be far less common. Items that I only had a few, but had not found a recipe that requires it. I really don't want to throw away something like that, only to find a recipe for it an hour later.

    Onions. Garlic. Salt. Guar eggs.

    That stuff? Because I have a couple of things like that, but was swimming in say, snake slime. Ick.
  • banespwnb14_ESO
    The problem I see with that method, is that I don't want to only level provisioning, I want to actually use it while leveling it. If I'm level 14 with with only level 1 food/drink, or level 29 with only level 15 food/drink, the entire craft become significantly less beneficial.

    I've have also came across provisioning ingredients that seem to be far less common. Items that I only had a few, but had not found a recipe that requires it. I really don't want to throw away something like that, only to find a recipe for it an hour later.

    You can use it while leveling. I'm character level 21 and provisioning level 50. I'll use it for the next 29 levels + 10 vet levels. I have used it already for the last 6 levels, at least.

    If you want to make a few level 5 or 10 items, go for it, but don't waste your inventory space on them is what I'm saying. Pick up the lower level materials, use them to craft low level consumables, but don't save the materials in your bank. There are provisioning materials literally everywhere in the game. Why even store them when you can just open a few barrels and get what you need?

    You can also find pre-made consumables in the world, mostly in dressers, nightstands and wardrobes. You can use those until you get your provisioning high enough to actually make stuff worth making.
  • mr_stealth_b14_ESO
    mr_stealth_b14_ESO
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    Onions. Garlic. Salt. Guar eggs.

    That stuff? Because I have a couple of things like that, but was swimming in say, snake slime. Ick.

    I had found very few garlic, onions, or snake slime, but I have a ton of guar eggs. I also have at least one recipe that uses the guar eggs. Maybe the less common are items from different alliance areas? Although I would expect guar eggs to be most common in Ebonheart. I'm Aldmeri, and they are easily one of the most common ingredients I've found.
  • Sakiri
    Sakiri
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    ✭✭

    Onions. Garlic. Salt. Guar eggs.

    That stuff? Because I have a couple of things like that, but was swimming in say, snake slime. Ick.

    I had found very few garlic, onions, or snake slime, but I have a ton of guar eggs. I also have at least one recipe that uses the guar eggs. Maybe the less common are items from different alliance areas? Although I would expect guar eggs to be most common in Ebonheart. I'm Aldmeri, and they are easily one of the most common ingredients I've found.

    Ebonheart.

    I have 0 recipes that use guar eggs, onions, garlic, salt or any of the other things I have like 3-6 of in my bank that I'm half tempted to toss out just because of space concerns.

    And then I'll need them in a few levels.
  • gilgalahad1313
    What annoys me about discussions like this and a few other topics is here we are, finally an mmo that forces you to *shocked look* think and plan. WoW has created legions of lazy players who've forgotten how to plan and think and intuit things and, heaven forbid, explore.
    I pre-planned my 1st 3 chars to do 2 crafts each, created them, parked them all at the starter town bank and off i went with my dragon knight questing, exploring and gathering every scrap of craft mats I could get my hands on and a 4th that does nothing but cook/brew/shake'n'bake foods for E1 and I had 1 small space hiccup which I solved by vendoring a stack of 100 iron for 600G. With what I got from selling loot, quest rewarding I had enough to add 10 bank spaces and 10 inventory bag space and had no more issues. That's just the way I did things and doesn't make it right or wrong, but I'm not running into the same problems as others seem to. I did whine at 1st I admit as like so many others, I suffer from Packratius Syndrome(the inability to throw anything away). Someone mentioned that zenimax said the game was meant to do all crafts on 1 character...wrong, you misread. Doing ALL crafts on 1 toon is not feasible as you'll be sacrificing pts better spent on your skills. The only way I see someone doing it all on 1 is if that toon is dedicated to nothing BUT crafting, no fighting, no questing, no exploration. but you are being given 8 count them 8 alt choices so it's on you on how you want to use those.

    ESO has eliminated most things that made other games fail and actually WERE WoW clones. No AH to artificially inflate most things to ridiculous overpricing. With Different guilds having their own stores, it forces them to offer competitive prices for their goods or no one will want to shop there and go somewhere else. No artificial chat channels that E1 ignores anyways. I've played a ton of mmo's in my lifetime(and I'm old so that's a lot) and the 1 constant is that no one ever uses the proper chat channels for what they were intended to be used for. I've grown numb to how often I've heard people whining that "but no one ever listens to those chats so I can't sell anything", yet spend hrs in normal chat spamming their wares...and not selling anything( I think that doesn't require any more said about it). I need to stop there b4 I start frothing at the mouth(j/k). Sorry for the length, but with the server down, I've nothing better to do while I suck down my morning coffee.

    final words, plan your chars a bit better, learn the fine art of item management, explore and have some freaking fun! I hate pvp, but this game makes me want to at least try it once I hit an appropriate lvl.

  • psychoman88ub17_ESO
    There is plenty of room. Please dont listen to these whinebags that play 4 characters at once and/or lvling all trades at once.
  • Hadan_of_Rift
    Hadan_of_Rift
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    We have been complaining about this issue since early beta. They thought going from 40 slots to 60 would solve it LOL. Try being a provisioner and Enchanter I have 7 alts just holding stuff there are hundreds of ingredients and runes to collect.
  • DvF
    DvF
    Soul Shriven
    ok... lets count:
    17 Essence runes types + its good to have all 5 Aspect and for little lower/higher alts and friends to have like 5+5 Potency. <= half of bank
    now 18 types of alchemy ingreadience and like 5 types of water(same reason like enchant), then add closing+wood+iron mats (same around 5x3=15 and then 5x3 of ore then 4x3 upgrade mats) and this is for full account crafting system. now it will be great to keep some items for research to keep them till huge cool down. WHERE TO KEEP THEM??? How to stuck all in 1 bank!!!!!! for 8 chars. why u force us to make 3 mains chars and 5 mules and jump around to craft some item?? Why for dev was so hard to make 1 more bank for each char?!? Why u want to kill crafting in this game? Or forcing us to join guilds for trades. Its so hard to setup auction house?
    Or lets see after realese of ESO Store what micro pay options we will get - possibly zenimax want ot make more money from us on just some basic for game play stuff like in game bank
  • ravenhartb14_ESO
    ravenhartb14_ESO
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    Rad wrote: »
    If this Inventory space whine continues I'm afraid they'll change the way it works and lets you pick 1-2 crafting skills, and that's it. You're stuck with those for the rest of your characters life. You know, like in most other MMO's. Problem solved.

    Freedom comes with a price. I rather have the freedom we have and fight the urge to loot and craft everything, than have to limit myself by a hardcoded limitation. You wan't it all? It's possible, but you will need to work for it. You settle with less, then no problem, easy as pie.

    Well, they could do that... Or, they could just fix the issue and reduce the insane amount of materials, or give us some place to put them. Either of those options would work, and would be better than limiting freedom. The inventory vs. materials substantially limit freedom as it is.

    Edited by ravenhartb14_ESO on 3 April 2014 21:44
  • ravenhartb14_ESO
    ravenhartb14_ESO
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    As frustrated as I am with the lack of space, I have to admit that this is considerably more realistic than many other games. So even though I whimper and whine about not having enough space in game, I can appreciate it.

    Personally, I buy and play computer games as an escape from reality. If I wanted reality, I'd open my front door.

    In the end, If I realize I'm not having fun with a game, I stop playing it. If I have to spend more time frustrated with "realistic" features in a fantasy game than i do playing the game itself I guarantee you I'll choose to play a game I actually have fun playing instead. I'm sure the majority of players feel the same.
  • Chews
    Chews
    For once a game not giving a hand out! Lord forbid you have to work to get what you want. I have never seen so many complaints on one subject in my life! Lvl 21 and Space is so issue. Quest and earn money. Its really not allot to buy these upgrades. you can make enough money selling to vendors and questing easy. I also am doing 2 professions. and kind of a 3rd. So many people want everything made easy! The way ESO is doing it I think is great! Makes you have to make decisions! I for one am enjoying the Heck out of it.
  • Wildflower1
    If we were meant to have pack mules they should be the real thing! :p
  • murdurp
    murdurp
    definitely agree with those who've said the game needs a bank for both sharing between characters and for individual characters... and/or a bank exclusively for mats. other mmo's i've played had one or both of these, plus as others have also pointed out, other tes games had, in essence, unlimited storage. it is a bit of an unpleasant shock to suddenly have such a tiny amount of available room after playing the other games... i'm not asking for unlimited storage, but there definitely needs to be more, or it needs to be arranged differently.

    inventory/bank storage increase prices seem a little high to me, but most everything else sold by NPCs does too so it's probably just that i am too low level to make a ton of money yet, so i won't complain there.

    but one thing that really ticked me off was having to open ALL of the maps from my imperial pack instead of being able to put the single-item pack of each faction in my bank... now i have, what, 20 bank spaces dedicated exclusively to treasure maps i won't be able to use for dozens of levels? that's a little unreasonable.

    and yes, other than those maps, mats are the only thing in my bank. i sell or disassemble all armor and weapons i pick up, and either sell or immediately use consumable items... and yet i'm still frequently scrambling for storage space.

    i get that they're trying to soft-cap how many crafting skills you work on at once, but even with two or three, you would have no storage space for anything BUT mats. i hope they address this issue in a productive manner soon.
  • mr_stealth_b14_ESO
    mr_stealth_b14_ESO
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    What annoys me about discussions like this and a few other topics is here we are, finally an mmo that forces you to *shocked look* think and plan. WoW has created legions of lazy players who've forgotten how to plan and think and intuit things and, heaven forbid, explore.

    It's rather difficult to plan ahead for provisioning when there is no way of knowing which ingredients I need to save for later or throw out. If I only have a few of an item, my first thought is that it's uncommon/rare, and should probably be kept. How am I supposed to know that it's a common ingredient from some other alliance area, that I will have no use for? Am I supposed to look up every ingredient I find to decide whether to pick it up or not?

    I can't say that the system is properly functional when extensive use of out-of-game resources/info is required to keep inventory space manageable. There are simply too many different ingredients, and not enough space to keep them.
  • ZoM_Head
    ZoM_Head
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    Rancunier wrote: »
    So, here's the thing. This is an MMO. It's not a single player game with the ability to play with other people. It's a world in which you interact with and to some degree depend on other people.

    If you try and do everything (even on multiple characters) you are going to run into brick walls.

    Pick a couple of crafts and focus on those. Sure, learn all the motifs, but focus on crafting items for specific styles (and offer to craft in additional styles if people provide the mats).

    Working on Woodworking? Don't do Blacksmithing at the same time. All the metal weapons you pick up? Don't deconstruct them yourself or sell them. Send them to a guildmate who is focusing on Blacksmithing.

    Made a bunch of white items to level your skill? Send them to another guildmate who is doing Woodworking so he can deconstruct them (he will get something on the order of 6x as much EXP deconstructing them as you will).

    Build a network of people who you can help and who can (and will) help you back in turn.

    And remember, this is a new world, we are all just born into it. What you have now is nothing like what you will have in a year.

    I agree, but you are forgetting something.

    If one character is focused on smithing, there will be smithing items in the bank.

    If my second character focused on clothing, there will be clothing items in the bank.

    If a third character is using alchemy or provisioning, more items in the bank.

    If any character sells or gifts items in the bank to free space, then the other characters under that one account are screwed and have to regather everything again.

    See where the problem is? several characters with different crafting focus.

    My sourcerer for example had a hard time finding mapple enough to get staffs, because my smithing character never used woodworking i got rid of them, had to re-harvest from scratch.

    My sourcerer is also into alchemy, 15 or so ingredients in the world.....
    mDKs still need a lot of love!
  • Ashenar
    Ashenar
    I think a lot could be accomplished by raising the base size of the shared bank. For a shared bank for up to 8 characters it's just too small, especially at lower levels when you are still gathering more than you are crafting.
  • lynzriches
    lynzriches
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    I have to agree with the lack of inventory space. I'm trying to do provisioning, alchemy and enchanting but it's crazy how often I have to pop back into town to hit the bank (which is also always full!) and to craft/trade ingredients.
    @lynzriches | PC | NA | Master Crafter w/70+ motifs
  • Larec
    Larec
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    Laerian wrote: »
    I find myself managing the inventory instead of playing the game.

    Exactly this. It feels as if I am spending as much time at the bank as out in the wilds, enjoying the game.

    And the problem of the limited bank space is even worsened by the clunky user interface, which makes managing your bank and inventory a chore...

  • Adernath
    Adernath
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    Personally I would see a bank with around 500 slots and only then every 25 slots costs more and more.

    Imo the bank size is a bit too small. Thats all.

    I mean its not only the crafting mats. Some people like me like to collect special items gained during questing.
    Edited by Adernath on 4 April 2014 13:31
  • mattriddle
    Haven't even left the 1-5 zone, and my bank is already full of just crafting materials. :(
    Streaming ESO twitch.tv/matzimazing M-F Noon-4PM EST
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