The inventory issue was discussed in Beta, most agreed that this IS an issue. The response from Zenimax was starting with more slots unlocked (besides a little "joke" about compulsive hoarding TV program) which obviously is a band-aid on a gaping and it doesn't solve the problem.
The analogy with the previous TES titles is FALSE. First, those games can be modded to get more carry weight and there were plenty of containers to store everything you want. In summary, the last 3 TES titles had UNLIMITED inventory space.
Second, this is a P2P game, and it has LESS starting inventory and LESS inventory limit than several others F2P games; not only that, the inventory space is relative and depends on the items diversity which in ESO is huge.
Finally, there are plenty of other experiences about inventory micromanaging in mmorpgs and many agree that IT IS NOT FUN and it is a time waste.
Considering all of above, for me, this is one of the WORST inventory system I've seen. (do not misunderstand me, the game is awesome but the inventory is not). I find myself managing the inventory instead of playing the game.
Of course you don't have inventory problems, actually your advice is ignore everything until having a lvl 15 recipe. :S
That's just a formula to level a crafting profession faster, nothing more; you are just doing a speedrun, not playing the game.
banespwnb14_ESO wrote: »The biggest offender though for bag space is really and truly Provisioning. The number and variety of ingredients is staggering once you get to T2 and until you get past that tier and have at least "enough" recipes you never know what to keep or destroy. If anything I would love to see just a separate storage allocation for the provisioning ingredients as there are so many compared to the other crafting professions.
Provisioning is a problem for you because you are doing it wrong. Collect nothing but recipes until you get near the end of the first zone after the starter areas. Don't keep extra recipes because you may want to use it on another character in the future. Recipes are plentiful and easy to get.
So are provisioning supplies. Don't waste your time gathering them to craft level 1 consumables. Wait until you have level 15+ recipes and just before you move on to the next zone, do a hard target search for the items you need to craft those level 15 recipes. Do it while questing if you prefer, but only focus on the items needed for the level 15 recipes.
korwinthale wrote: »@ItISLupus ok and all 3 of those professions use up maybe 6-8 stacks of room in materials then gems. Talk to me once you have done enchanting and have a bank full of runes you cant use because you never get any round runes.. I keep the wood and cloth I find and it takes up a grand total of maybe 5 slots in my bank I break down everything to get gems for my blacksmithing. so you are speaking from the easiest material crafting there is. Try to do enchanting and alchemy then come back here.
cliveklgb14_ESO wrote: »I suspect the ones having problems are the ones who have to pick up everything all the time, and hoard huge amounts of mats that just sit there in their storage.
If you are going to do that, create storage/crafting mules.
If you aren't a hoarder the storage is just fine.
I'm currently leveling 4 different crafts and just hit level 50 in provisioning. I've never had an inventory issue. Just remember to break down your junk weapons and armor... there is no need to hang on to them. I never had less than 40 available slots when leaving town. Bought two upgrades to bag and one to bank and I have 60 empty bag spaces with some mats still in there when I walk out of town. I have no alts or mules and I don't use email bounce... I just don't horde trash. Maybe you should try to improve at inventory management.
mr_stealth_b14_ESO wrote: »banespwnb14_ESO wrote: »The biggest offender though for bag space is really and truly Provisioning. The number and variety of ingredients is staggering once you get to T2 and until you get past that tier and have at least "enough" recipes you never know what to keep or destroy. If anything I would love to see just a separate storage allocation for the provisioning ingredients as there are so many compared to the other crafting professions.
Provisioning is a problem for you because you are doing it wrong. Collect nothing but recipes until you get near the end of the first zone after the starter areas. Don't keep extra recipes because you may want to use it on another character in the future. Recipes are plentiful and easy to get.
So are provisioning supplies. Don't waste your time gathering them to craft level 1 consumables. Wait until you have level 15+ recipes and just before you move on to the next zone, do a hard target search for the items you need to craft those level 15 recipes. Do it while questing if you prefer, but only focus on the items needed for the level 15 recipes.
The problem I see with that method, is that I don't want to only level provisioning, I want to actually use it while leveling it. If I'm level 14 with with only level 1 food/drink, or level 29 with only level 15 food/drink, the entire craft become significantly less beneficial.
I've have also came across provisioning ingredients that seem to be far less common. Items that I only had a few, but had not found a recipe that requires it. I really don't want to throw away something like that, only to find a recipe for it an hour later.
mr_stealth_b14_ESO wrote: »The problem I see with that method, is that I don't want to only level provisioning, I want to actually use it while leveling it. If I'm level 14 with with only level 1 food/drink, or level 29 with only level 15 food/drink, the entire craft become significantly less beneficial.
I've have also came across provisioning ingredients that seem to be far less common. Items that I only had a few, but had not found a recipe that requires it. I really don't want to throw away something like that, only to find a recipe for it an hour later.
eq2imora_ESO wrote: »
Onions. Garlic. Salt. Guar eggs.
That stuff? Because I have a couple of things like that, but was swimming in say, snake slime. Ick.
mr_stealth_b14_ESO wrote: »eq2imora_ESO wrote: »
Onions. Garlic. Salt. Guar eggs.
That stuff? Because I have a couple of things like that, but was swimming in say, snake slime. Ick.
I had found very few garlic, onions, or snake slime, but I have a ton of guar eggs. I also have at least one recipe that uses the guar eggs. Maybe the less common are items from different alliance areas? Although I would expect guar eggs to be most common in Ebonheart. I'm Aldmeri, and they are easily one of the most common ingredients I've found.
If this Inventory space whine continues I'm afraid they'll change the way it works and lets you pick 1-2 crafting skills, and that's it. You're stuck with those for the rest of your characters life. You know, like in most other MMO's. Problem solved.
Freedom comes with a price. I rather have the freedom we have and fight the urge to loot and craft everything, than have to limit myself by a hardcoded limitation. You wan't it all? It's possible, but you will need to work for it. You settle with less, then no problem, easy as pie.
geekgirl717b14_ESO wrote: »As frustrated as I am with the lack of space, I have to admit that this is considerably more realistic than many other games. So even though I whimper and whine about not having enough space in game, I can appreciate it.
gilgalahad1313 wrote: »What annoys me about discussions like this and a few other topics is here we are, finally an mmo that forces you to *shocked look* think and plan. WoW has created legions of lazy players who've forgotten how to plan and think and intuit things and, heaven forbid, explore.
So, here's the thing. This is an MMO. It's not a single player game with the ability to play with other people. It's a world in which you interact with and to some degree depend on other people.
If you try and do everything (even on multiple characters) you are going to run into brick walls.
Pick a couple of crafts and focus on those. Sure, learn all the motifs, but focus on crafting items for specific styles (and offer to craft in additional styles if people provide the mats).
Working on Woodworking? Don't do Blacksmithing at the same time. All the metal weapons you pick up? Don't deconstruct them yourself or sell them. Send them to a guildmate who is focusing on Blacksmithing.
Made a bunch of white items to level your skill? Send them to another guildmate who is doing Woodworking so he can deconstruct them (he will get something on the order of 6x as much EXP deconstructing them as you will).
Build a network of people who you can help and who can (and will) help you back in turn.
And remember, this is a new world, we are all just born into it. What you have now is nothing like what you will have in a year.
I find myself managing the inventory instead of playing the game.