Late to the party on this debate. Get rid of the damage component in the blazing shield and make the secondary effect an area root ability or pull ability. Templar tanks need both in-class abilities, and both would be welcome for Templar tanks. My preference would be an area-root ability.
Stay safe
Tyrant_Tim wrote: »Not even a mention of the fix to Sun Shield’s animation in the patch notes?
Are we gonna pretend that the skill had an animation for the entirety of Update 40?
Notice anything weird about this picture?
This is from a video by MalcolM on what your best bar loadouts would be for tanking in PvP, it’s from two patches ago. There have been no considerable changes to Templar within that time frame.
Anyone see Sun Shield? I don’t.
Billium813 wrote: »So, the question comes down to: What would you have Blazing Shield do to make it supplant Honor the Dead or Living Dark in this scenario?
Billium813 wrote: »So, the question comes down to: What would you have Blazing Shield do to make it supplant Honor the Dead or Living Dark in this scenario?
Radiant Ward needs to cost less, and provide more.
Currently it has a cap of 6 targets nearby, so it will only ever reach a max of 120% shield size of the already halved skill which is not enough if you have 6 targets hammering on you given it’s cost, especially consider that your block mitigation is not applied to it.
How are you going to say that Radiant Ward is a PvE skill? It does bare minimal over there too.
When was the last time you were in a situation where your Sun Shield saved you and Defensive Posture’s ward wouldn’t have?
As far as PvP, you must not have been in there for quite some time. Any active player can tell you that they’ve seen players keep themselves alive with six people hammering on them, double and triple it and it still appears effortless, and they’re doing it on any class, using two sets and the skill bars listed above, and the only way they’re doing it on Templar is by actively ignoring Sun Shield.
Billium813 wrote: »Something tells me you don't know how to use the tools given to you.
How are you going to say that Radiant Ward is a PvE skill? It does bare minimal over there too.
14-30k… you’re getting around 16k on bosses, so yes. Defensive Posture would serve you just as well, because if you’re surviving by the difference of 1.5-2k health, you’re eating attacks you shouldn’t be.
Now in another thread, you cited Sun Shield as a strength in add-pulls because of its niché interaction with Void Bash, and that tells me that you’re building for add pulls.
Never in all of my time playing have I ever on any of my tanks, and I have one for every class, ever struggled with an add pull when my groups do the slightest bit of damage.
Do keep pretending Sun Shield is competitive, or even in a decent place, it doesn’t matter to me.
Overwhelmingly people agree the skill is horrible, BOTH morphs, and that must be because you and Smitty are the only intelligent tanks playing ESO. /s
Billium813 wrote: »IMO, the only set that I think is crucial to Templar Tank is Void Bash and that's purely based on the synergy with Radiant Ward
Whereis_Kyno wrote: »Glad to see there’s been conversations about this.
Templar lacks defence and easiness to use. Defensive abilities and most passives need buffing - especially related to damage shield and sustain.
Arcanists can hold 1 vs 5 with impervious runeward yet the devs leave sun shield untouched.
Makes no sense. The only time the shield is big enough is when you’re outnumbered 20 to 1… in which case in PvP you are dying instantly.