Billium813 wrote: »Basically, old Blazing Shield PvP builds were so bad that ZOS nerfed the skill into Oblivion just to make sure it won't happen again and they've never looked back.
Arcanist have shields that is nice and usefull we have shields that is garbage and useless ,everything is in place it's balanced.
Tyrant_Tim wrote: »So here is my challenge, if you had to completely rework Sun Shield and its morphs, and envision them around their ability names, what would you consider for them?…
- Sun Shield
- Radiant Ward
- Blazing Shield
Developer NoteSurround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health.
If the shield breaks, you restore 1000 Stamina. If the shield expires, you restore 1000 Magicka.
Developer NoteSurround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Each enemy within 5 meters increases the shield's strength by 20%, up to a maximum of 6 enemies.
If the shield breaks, you restore 1000 Stamina and enemies nearby receive Minor Cowardice for 6 seconds. If the shield expires, you restore 1000 Magicka and allies nearby receive Minor Courage for 6 seconds.
Developer NoteCreate a tether of solar rays to a nearby enemy with the highest Max Health and gain a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. The shield's strength is increased by 20% of the Max Health of the tethered enemy, up to a maximum of 120%.
While tethered, you cannot receive debuffs from the enemy and the enemy takes 30% of the damage the shield takes. The tether is broken if the enemy moves 8 meters away from you, goes invisible, or if the shield ends.
The rework can not come soon enough, I'd be in the camp for completely reworking the skill from the ground up, maybe..gives you a buff when cast that sheilds based on healing done?
I just want defense option that work on no tank build and it's not healing.
Tyrant_Tim wrote: »Heads up!
Anyone interested in the future of this skill, that would like to give their opinion regarding possible alterations to it. This is the time to do so.
While we more than likely won’t see anything regarding Sun Shield by the end of this PTS, I have been told that this thread will be passed along for feedback, so get your voice heard.
Billium813 wrote: »Tyrant_Tim wrote: »Heads up!
Anyone interested in the future of this skill, that would like to give their opinion regarding possible alterations to it. This is the time to do so.
While we more than likely won’t see anything regarding Sun Shield by the end of this PTS, I have been told that this thread will be passed along for feedback, so get your voice heard.
It seems a bit sad that specific forum threads, especially in the PTS section, need to be passed along for feedback. Does no one that actually designs and works on the game have 30 minutes to skim over forum discussions? Such a waste.
Tyrant_Tim wrote: »If all you saw when you got on the forums were people getting nasty about your work, would you be enthusiastic to make appearances?
Tyrant_Tim wrote: »If all you saw when you got on the forums were people getting nasty about your work, would you be enthusiastic to make appearances?
If the majority of feedback on my work was negative and offered logical solutions, I might take a look at how I could improve it. I might consider that making my customers happy should trump my pride and stubbornness to "be right." Or at the very least, I would tell them why I was sticking to my changes to somebody else's work that worked fine for the previous 10 years. I mean, I could go on social media and tell my customers that they were overreacting, but what good would that do me? Better if I try to get the customers on my side, rather than trying to alienate them.
Necrotech_Master wrote: »i think the one skill that works similar to this shield that is what people would hope it worked like is the arcanist ultimate sanctum of the abyssal sea
that one the shield gives 60% dmg reduction, and retaliates with all of the dmg absorbed in a radius around the caster, and it is arguably effective when you are running a high hp build
now i do see that the one is an ultimate and the other is a skill, but i think thats the kind of effect that people are looking for with blazing shield
Tyrant_Tim wrote: »Necrotech_Master wrote: »i think the one skill that works similar to this shield that is what people would hope it worked like is the arcanist ultimate sanctum of the abyssal sea
that one the shield gives 60% dmg reduction, and retaliates with all of the dmg absorbed in a radius around the caster, and it is arguably effective when you are running a high hp build
now i do see that the one is an ultimate and the other is a skill, but i think thats the kind of effect that people are looking for with blazing shield
Good example, when I was looking over the Arcanist skills before launch, I couldn’t help but notice similarities with how their shields function.
Those abilities were the inspiration for the OP, although I feel like Arcanist stole our skill, I wouldn’t be opposed to having something different entirely.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »If all you saw when you got on the forums were people getting nasty about your work, would you be enthusiastic to make appearances?
If the majority of feedback on my work was negative and offered logical solutions, I might take a look at how I could improve it. I might consider that making my customers happy should trump my pride and stubbornness to "be right." Or at the very least, I would tell them why I was sticking to my changes to somebody else's work that worked fine for the previous 10 years. I mean, I could go on social media and tell my customers that they were overreacting, but what good would that do me? Better if I try to get the customers on my side, rather than trying to alienate them.
Offering constructive criticism backed by numbers is a lot different than providing opinions stated as fact and thrown around with hostility, which is the majority of comments regarding balance in these forums.
Now for clarification, nobody said that threads aren’t getting read, and just because this one is getting attention due to a request, doesn’t mean that it didn’t receive any prior. Our community managers do a great job of sifting through posts, and have to make judgment calls on which are actionable. That is their job.
When you apply for a Developer role, nowhere in that job description does it insinuate that you need to read walls of text all day, something most people don’t care to do, regardless of feedback.
Something like, "Ideas to increase engagement with underutilized Templar skills" would be more eye catching and invite the curious to try and find out what skills you're talking about, and would generate more views.
Billium813 wrote: »As is, this change can only be considered another nerf. Considering it's a nerf on a dead morph, I have to assume this means they are preparing it for testing in order to buff it.
I'm a bit disappointed because I think it needs a complete redesign. But, Ik that's risky and ZOS doesn't do risky at this stage in the game.
Tyrant_Tim wrote: »Billium813 wrote: »As is, this change can only be considered another nerf. Considering it's a nerf on a dead morph, I have to assume this means they are preparing it for testing in order to buff it.
I'm a bit disappointed because I think it needs a complete redesign. But, Ik that's risky and ZOS doesn't do risky at this stage in the game.
Yeah, maybe we’ll see something interesting next PTS for the skill, and I really hope they revise it completely. After seeing Arcanist, I don’t know if I would say that ZOS are afraid of taking risks, I just hope that whatever decision they make is fair.
It’s consistently been unused or broken… never in between, so I doubt raising the value of the skill will change the cycle.