Billium813 wrote: »I thought we were just talking about Sun Shield and it's morphs. There are plenty of other areas that Templar can be improved on for group synergy that Sun Shield doesn't have to be it. It seems like suggestions are just trying to cram group synergies into Sun Shield for the sake of Templar. Believe me, I get it, but don't forget that there are plenty of "support" skills that should be improved first. Unstable Core, Dark Flare & the Defile debuff in general, Restoring Aura, and Spear Shards over Orbs, just to name a few starting places. Not every skill needs to immediately give the group resources or shields or heals just because the CLASS is in a bad place.
Tyrant_Tim wrote: »Billium813 wrote: »I thought we were just talking about Sun Shield and it's morphs. There are plenty of other areas that Templar can be improved on for group synergy that Sun Shield doesn't have to be it. It seems like suggestions are just trying to cram group synergies into Sun Shield for the sake of Templar. Believe me, I get it, but don't forget that there are plenty of "support" skills that should be improved first. Unstable Core, Dark Flare & the Defile debuff in general, Restoring Aura, and Spear Shards over Orbs, just to name a few starting places. Not every skill needs to immediately give the group resources or shields or heals just because the CLASS is in a bad place.
I mentioned it earlier… your supports are defined by how well they support, and when you have an ability like Radiant Ward, that is not reliant on for your success as a Templar tank clearing content, it’s time for that ability to receive a buff. If having a ward is something you like, there are classes like Sorcerer and Arcanist that create much bigger health-based wards. While also having skills that grant group synergy in the form of unique penetration, and damage mitigation through skills.
Sun Shield is weak, it needs to be more selfish if that’s the role ZOS insists on for the ability, or it needs to provide group utility, as suggested, at this point in the game, it would be best to just remake the entire skill, as Arcanist hijacked Blazing Shield.
other classes have more group synergy with OTHER SKILLS. Templar Tank doesn't need that on Sun Shield, it just needs to be a good shield and Radiant Ward is a good shield for its situation: with many enemies near-by. Blazing Shield is hot garbage and totally neglected.If having a ward is something you like, there are classes like Sorcerer and Arcanist that create much bigger health-based wards. While also having skills that grant group synergy in the form of unique penetration, and damage mitigation through skills.
James-Wayne wrote: »The fact that Templar has so many useless class skills compared to other classes tells me these class specific sets in Qtr4 must be making these useless skills awesome again.... right.... right???
Tyrant_Tim wrote: »Haven’t seen you chime in yet, @Cloudrest. As someone invested in the class, what is your opinion of the state of this ability, and if you could change it in any way, what would you do?
Tyrant_Tim wrote: »Haven’t seen you chime in yet, @Cloudrest. As someone invested in the class, what is your opinion of the state of this ability, and if you could change it in any way, what would you do?
I'm probably not the best person to ask about Sun Shield. Frankly, I forgot that it exists. It doesn't have a place within Templar's kit in my opinion…
If it were me, I'd completely rework the ability from being a shield into an active ability akin to Siphoning Strikes on Nightblade or Recuperative Treatise on Arcanist; a skill that provides sustain and healing based on damage done to enemies. Templar needs something like that right now, imho.
Tyrant_Tim wrote: »@Necrotech_Master, if you had to completely rework Sun Shield and its morphs, and envision them around their ability names, what would you consider for them?…
- Sun Shield
- Radiant Ward
- Blazing Shield
That’s an open invite to anyone reading this, let’s get creative here. I want to hear opinions on this.
ArctosCethlenn wrote: »What about making Blazing shield stun nearby enemies on cast? That would at least make the morphs a choice between better damage or better control.
Eh, I don't really see an issue with having an aoe and a ST stun in your kit, they mostly serve different purposes; it's not that different from sorc/warden/nb having both aoe stuns and single target stuns available.Tyrant_Tim wrote: »My only problem with that idea, is that the class already has two stuns, one in the form of Toppling Charge, and the other in the form of Javelin.
If Templar got another CC, I would rather Spear Shards get an AoE root, over applying another class stun through Sun Shield.
Tyrant_Tim wrote: »If you had to completely rework Sun Shield and its morphs, and envision them around their ability names, what would you consider for them?…
- Sun Shield
- Radiant Ward
- Blazing Shield
That’s an open invite to anyone reading this, let’s get creative here. I want to hear opinions on this.
It's like there's a personal vendetta against templar and necromancer. What did Templars do to deserve this?
Tyrant_Tim wrote: »Tyrant_Tim wrote: »If you had to completely rework Sun Shield and its morphs, and envision them around their ability names, what would you consider for them?…
- Sun Shield
- Radiant Ward
- Blazing Shield
That’s an open invite to anyone reading this, let’s get creative here. I want to hear opinions on this.
I'd love to see a 100% rework of blazing shield and for Radiant to remain the same, but have the scaling adjusted to match or fall just short of matching magsorcs scaling
The scaling on this ability matches Shields that aren't used in pvp and by that logic, 100% makes it not a viable option at all to be used in the space. If we're told to play how we want, we need the tools to do so.
Developer NoteUpon activating an Aedric Spear ability. You and allies within 5 meters gain Minor Protection for 6 seconds, reducing damage taken by 5%.
Developer NoteWhile standing within your Restoring Light area effects, and for 2 seconds after leaving, reduce the cost of non-Ultimate Restoring Light abilities by 30%, gain Minor Mending, and increase the amount of damage you can block by 10%.
Developer NoteSurround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health.
Nearby enemies take 1742 Magic Damage and are applied with Minor Mangle for 6 seconds when the shield is activated. Each enemy hit increases the shield's strength by 20%.
Tyrant_Tim wrote: »It's like there's a personal vendetta against templar and necromancer. What did Templars do to deserve this?
Well, it doesn’t help that any time I bring up a Sun Shield rework, people are silent.
Either they have never used the shield and don’t understand how hopeless it is, they have given up the fight, or are happy with the state of Templar tanking.
I don’t know which is more offensive.
Tyrant_Tim wrote: »It's like there's a personal vendetta against templar and necromancer. What did Templars do to deserve this?
Well, it doesn’t help that any time I bring up a Sun Shield rework, people are silent.
Either they have never used the shield and don’t understand how hopeless it is, they have given up the fight, or are happy with the state of Templar tanking.
I don’t know which is more offensive.
Personally I love Blazing Shield, and I run a one off build with it that synergizes nicely. And no, I'm not interested in being the guy that gets the attention of the nerf hammer wielders who browse the forums looking stuff that 'works too well.'
But... I think the solution that would at least partly address the concerns of the majority of Templars would be to stop the double dipping Battle Spirit handicap that applies to both the shield strength and the damage returned. And this applies to Spiked Bone Shield and other thorn type sets and skills as well. Either halve the shield or halve the damage.... but not both. Same thing with shields/healing or healing/damage combos.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »It's like there's a personal vendetta against templar and necromancer. What did Templars do to deserve this?
Well, it doesn’t help that any time I bring up a Sun Shield rework, people are silent.
Either they have never used the shield and don’t understand how hopeless it is, they have given up the fight, or are happy with the state of Templar tanking.
I don’t know which is more offensive.
Personally I love Blazing Shield, and I run a one off build with it that synergizes nicely. And no, I'm not interested in being the guy that gets the attention of the nerf hammer wielders who browse the forums looking stuff that 'works too well.'
But... I think the solution that would at least partly address the concerns of the majority of Templars would be to stop the double dipping Battle Spirit handicap that applies to both the shield strength and the damage returned. And this applies to Spiked Bone Shield and other thorn type sets and skills as well. Either halve the shield or halve the damage.... but not both. Same thing with shields/healing or healing/damage combos.
Are you aware that the other morph does more damage? @Billium813 can explain it better, they recorded gameplay of it as an example. Maybe they can post it again.
Could you also link a gameplay video of the build? Because I can’t envision any build focused around Blazing Shield finding the slightest bit of success.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »It's like there's a personal vendetta against templar and necromancer. What did Templars do to deserve this?
Well, it doesn’t help that any time I bring up a Sun Shield rework, people are silent.
Either they have never used the shield and don’t understand how hopeless it is, they have given up the fight, or are happy with the state of Templar tanking.
I don’t know which is more offensive.
Personally I love Blazing Shield, and I run a one off build with it that synergizes nicely. And no, I'm not interested in being the guy that gets the attention of the nerf hammer wielders who browse the forums looking stuff that 'works too well.'
But... I think the solution that would at least partly address the concerns of the majority of Templars would be to stop the double dipping Battle Spirit handicap that applies to both the shield strength and the damage returned. And this applies to Spiked Bone Shield and other thorn type sets and skills as well. Either halve the shield or halve the damage.... but not both. Same thing with shields/healing or healing/damage combos.
Are you aware that the other morph does more damage? @Billium813 can explain it better, they recorded gameplay of it as an example. Maybe they can post it again.
Could you also link a gameplay video of the build? Because I can’t envision any build focused around Blazing Shield finding the slightest bit of success.
What's the point?
You clearly have an agenda here, and anything I post would be spun in the most negative way possible.
Sort of like is happening with the Grim Focus Permaglow discussion.
Tyrant_Tim wrote: »What’s the problem? If you’ve got a build that excels using the ability, it shouldn’t be difficult throwing it up for everyone to see it.
Tyrant_Tim wrote: »What’s the problem? If you’ve got a build that excels using the ability, it shouldn’t be difficult throwing it up for everyone to see it.
You probably missed the part where I said I'm not here to feed the nerf machine. I spend a lot of time trying different things and finding combos that have unexpected results. Theorycrafting is one of my favorite things to do. But I digress, please don't let me keep you from trying to get a 'universally problematic' skill buffed. It may work to my advantage.
Tyrant_Tim wrote: »It's like there's a personal vendetta against templar and necromancer. What did Templars do to deserve this?
Well, it doesn’t help that any time I bring up a Sun Shield rework, people are silent.
Either they have never used the shield and don’t understand how hopeless it is, they have given up the fight, or are happy with the state of Templar tanking.
I don’t know which is more offensive.
Personally I love Blazing Shield, and I run a one off build with it that synergizes nicely. And no, I'm not interested in being the guy that gets the attention of the nerf hammer wielders who browse the forums looking stuff that 'works too well.'
But... I think the solution that would at least partly address the concerns of the majority of Templars would be to stop the double dipping Battle Spirit handicap that applies to both the shield strength and the damage returned. And this applies to Spiked Bone Shield and other thorn type sets and skills as well. Either halve the shield or halve the damage.... but not both. Same thing with shields/healing or healing/damage combos.
Billium813 wrote: »Tyrant_Tim wrote: »It's like there's a personal vendetta against templar and necromancer. What did Templars do to deserve this?
Well, it doesn’t help that any time I bring up a Sun Shield rework, people are silent.
Either they have never used the shield and don’t understand how hopeless it is, they have given up the fight, or are happy with the state of Templar tanking.
I don’t know which is more offensive.
Personally I love Blazing Shield, and I run a one off build with it that synergizes nicely. And no, I'm not interested in being the guy that gets the attention of the nerf hammer wielders who browse the forums looking stuff that 'works too well.'
But... I think the solution that would at least partly address the concerns of the majority of Templars would be to stop the double dipping Battle Spirit handicap that applies to both the shield strength and the damage returned. And this applies to Spiked Bone Shield and other thorn type sets and skills as well. Either halve the shield or halve the damage.... but not both. Same thing with shields/healing or healing/damage combos.
Personally, I have yet to find a single build where Blazing Shield is better than Radiant Ward. I get that Blazing Shield is a more fun concept, but I find that it always costs more, has a smaller shield, and does less damage... in all situations. I can't find any reason to run Blazing Shield, in PvP, PvE, BG, duels, Trials, Tank, DPS, low health, high SD/WD, whatever.
chessalavakia_ESO wrote: »It had it's damage nerfed from 53% down to 42% in Update 3.0.5
It then later had it's damage nerfed down from 42% to 30% in Update 4.2.5
Blazing Shield hasn't had it's damage % changed since Update 4.2.5
* I included this cause I thought it was interesting that ZOS at one time acknowledged Battle Spirit double dipping and worked to eliminate it.Combat & Gameplay
General
- Several abilities which have damage, damage shield, or healing components that scale off each other will no longer be hit multiple times by Battle Spirit’s reductions. This includes the following abilities:
- Templar: Puncturing Sweep, Blazing Shield, Radiant Glory
- Fixed an issue where Battle Spirit was applying additively rather than multiplicatively to several abilities, including:
- Sun Shield and its morphs
* This was a PvP-centric nerf. Blazing Shield builds were overperforming, but technically, it wasn't really Blazing Shield's fault! All shields were an issue in PvP since they didn't inherit armor resistances! But, since Blazing Shield was a Thorn shield, it was decent and the nail that sticks out gets hammered.Templar
- Aedric Spear
- Blazing Shield (Sun Shield morph): Reduced the amount of damage done by this morph to 33/36/39/42% of the damage absorbed by the shield, down from 50/51/52/53%.
Developer Comments:Blazing Shield builds have proven to be extremely effective due to being able to stack Health to improve both their survivability and damage done. We’ve reduced the effectiveness of this ability so that there is more of an opportunity cost to having so much Health.
* So finally in Murkmire, Shields globally are changed so that they inherit the resistances of the players armor! Now Shield builds shouldn't be soo bad in PvP, right? Except, ZOS is still REALLY scared, so they throw a totally arbitrary nerf again at Blazing Shield for no actual reason. Ooph.Templar
- Aedric Spear
- Blazing Shield: Reduced the amount of damage that this ability deals from a maximum of 42% of the shield size to 30%.
Developer Comment:Since shields now scale with your Armor, we wanted to ensure this ability wasn't doing too much for its cost and effectiveness. The shield should now absorb more damage, but its total damage dealt has slightly decreased to compensate.
* So now we see Radiant Ward getting a boost to it's damage! But Blazing Shield doesn't get a boost? Because it "has an additional requirement in order to gain the damage"? Was the math too hard, so they didn't want to risk giving it a damage buff? Who knows what kind of damage it could end up doing! *spoiler* it does the same damage as Radiant Ward now...Templar
- Aedric Spear
- Sun Shield:
- Increased the initial hit damage of this ability and the Radiant Ward morph by 150% to put it on par with our PBAoE standards. Blazing Shield's damage remains untouched since it is already above that standard, since it has an additional requirement in order to gain the damage.
- Radiant Ward (morph): This ability no longer gains additional cost reduction as it ranks up. Instead, the bonus shield size for enemies hit goes up to 9% per enemy hit at Rank IV.
* Blazing Shield is a PvP-centric skill; no two ways around it really. The extra radius is appreciated since it can be hard to catch players with the scaling of only +4%, but a far cry from what it needs. And they didn't even make the change for playability reasons...Templar
- Aedric Spear
- Sun Shield
- Blazing Shield (morph):
Increased the radius of this morph to 8 meters, up from 6, to better match its visual effects.
Fixed an issue where the damage could fail to activate in many cases.