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ESO Developer Deep Dive - Core Combat Values

  • NextTuesday
    NextTuesday
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    Faun Falls word boss is an example of overtuned madness in overland getting nerfed to heck because it should never have been pushed to live being that broken. But sure blame the top end for being too strong and the game being built around them because it's their fault ZOS don't balance properly and won't listen to PTS feedback and want to force people to "have fun" with one-shot mechanics even in overland. It would be so good if we could just forget this year ever happened and try something actually helpful without breaking the game.
  • Elsonso
    Elsonso
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    Jaraal wrote: »
    Elsonso wrote: »
    Stop nerfing the game because people playing at a level above other people after the work put in is somehow unfair. We want a challenge and we want to be rewarded. You don't get to autopilot that. It's like casuals asking for Elden Ring etc to get nerfed. If these games are too hard for you then move on to something that isn't, or stick to overland and normal difficulty group content, and leave us who enjoy hard stuff to enjoy hard stuff.

    ZOS should not balance this game around the capabilities and preferences of the people who have mastered the game. At best, they can provide hard content for them, but the majority of the game has to be attainable by people who have not (yet) mastered the game. Even the hard content can't be too hard or it becomes a barrier.

    But they do that because of the "obscene damage numbers" that apparently bother them enough to balance from the top down. And yes, all the little guys are paying the price, while the top end continues putting out 130k+ parses after Update 35.

    What I think ZOS should do, and what ZOS does, sometimes varies greatly. :smile: When they hire me as Combat Lead, that will all change. :tongue: Not that this is going to happen any time soon. :disappointed::smile:
  • Billium813
    Billium813
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    Faun Falls word boss is an example of overtuned madness in overland getting nerfed to heck because it should never have been pushed to live being that broken. But sure blame the top end for being too strong and the game being built around them because it's their fault ZOS don't balance properly and won't listen to PTS feedback and want to force people to "have fun" with one-shot mechanics even in overland. It would be so good if we could just forget this year ever happened and try something actually helpful without breaking the game.

    What's broken about Faun Falls word boss? Seems like nice world boss with good mechanics to me. Are you upset because you can't figure out the ghost wall mechanic? 🙄

    I'll take dynamic mechanics that involve agility and strategy over brain dead mechanics where you just stand there and parse on the WB. I want more complexity in this game and LESS content designed for literal children.
  • blktauna
    blktauna
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    Rude much?

    There's a bug in the collection of objects to clear the boss, at least there was when I did it. Also, if I recall, the 'hole' doesnt always work and even if you are in the 'safe' spot you are instadead.
    Edited by blktauna on 26 December 2022 19:01
    PCNA
    PCEU
  • NextTuesday
    NextTuesday
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    I said Faun Falls was overtuned on release and had to be nerfed. It's there in your quote. There is less wrong with it now than there was at release, when it would melee one shot people. I was clearing it with one other person on release before it got nerfed so no, I don't have trouble with the mechanics. The wall mechanic is fine except the hit box for the gap needs to be more clearly defined.

    WBs do need to be accessible, they need to be clearable by the lowest common denominator as an overland item. By its nature it won't be stimulating to the top end, nor should it be, and that is why the top end has veteran arenas for hard solo content. We need more of those, not more complex overland stuff that non-overlanders don't care about anyway. I don't do WB dailies for the engagement and I don't want to. It's a grind and it should be easy to get over and done with.

    Overlanders can have their relatively simple overland so we can have our relatively complex group and arena content. Separate overland from other stuff and let people play how they want. Some people want complex combat but others don't and there IS a middle ground that doesn't force either side to tolerate the other in sweeping combat changes every few months. Let each preference succeed in its own area and the game will flourish.
  • TechMaybeHic
    TechMaybeHic
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    Yeah, I got hit by a comet next to the couple stairs up to a transit shrine in a keep while I hit block but did not appear to do anything as I went flying and took damage, and another hit a second later while I was sill in the air and sent my higher. I could see the first landing on the stairs that lead to the D-ring.

    Much fun. Such wow.
  • yadibroz
    yadibroz
    Please rework necromancer make the skull be as a pet and warden rework the ice skills to winds and make a new ice mage like sorceress please.
  • NextTuesday
    NextTuesday
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    Lol Crow you're going to get procs turned off in all PvP again now. So sayeth the combat dev overlords who don't actually play this game or understand how it's played.
  • Jaraal
    Jaraal
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    Lol Crow you're going to get procs turned off in all PvP again now. So sayeth the combat dev overlords who don't actually play this game or understand how it's played.

    You're kidding, right? Part of ZOS' combat (and marketing) strategy is to release three to six overtuned sets (usually of the proc variety) every three months.

    It will be interesting to see how the upcoming lack of new DLC affects the timing of the set production machine.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • NextTuesday
    NextTuesday
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    Jaraal wrote: »
    Lol Crow you're going to get procs turned off in all PvP again now. So sayeth the combat dev overlords who don't actually play this game or understand how it's played.

    You're kidding, right? Part of ZOS' combat (and marketing) strategy is to release three to six overtuned sets (usually of the proc variety) every three months.

    It will be interesting to see how the upcoming lack of new DLC affects the timing of the set production machine.

    My money is on new Rewards for the Worthy. Dark Convergence was a great moment in PvP /s
  • Crow_IX
    Crow_IX
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    Lol Crow you're going to get procs turned off in all PvP again now. So sayeth the combat dev overlords who don't actually play this game or understand how it's played.

    zos will never get rid of procs fully don't worry. they do need a huge nerf though but I really feel like they are relying on procs while performance issues are still around simple because when your skills delay, lag or misfire (take your resources but don't do damage or healing) its overlooked because procs do 60% of the damage for you.
    RIP skill based PvP days. . .
  • NextTuesday
    NextTuesday
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    Lol exactly. Don't have to fix PvP or combat in general if you just keep force-feeding the game overtuned procs XD

    Next PvP release will be titled Cyrodiil: Proc Wars.

    Except nothing has actually changed or been updated, let alone fixed, because power disparity or something idk buy crowns.
  • Crow_IX
    Crow_IX
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    Lol exactly. Don't have to fix PvP or combat in general if you just keep force-feeding the game overtuned procs XD

    Next PvP release will be titled Cyrodiil: Proc Wars.

    Except nothing has actually changed or been updated, let alone fixed, because power disparity or something idk buy crowns.

    I remember back in like 2017 I think it was, the dev team put out in a patch note (maybe just community update?) addressing that players were complaining that other players were "abusing" the "exploit" of animation canceling, and they were saying that they were not going to get rid of it. They admitted to it not being an intended feature of combat but they like the skill and mastery it brought to PvP. This is the kind of dev team we need back in ESO HQ because right now it feels like we've been ignored since 2019 or even a bit earlier than that. FF14 revamped their entire game. We need an ESO reborn at this point.
    Edited by Crow_IX on 1 January 2023 19:47
    RIP skill based PvP days. . .
  • blktauna
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    I agree, but can't imagine it will happen. I don't forsee any improvement in cyrodil at all. If anything I see it getting sunset in a year or two.

    I will not be happy but it just seems like this is the direction they are headed.
    PCNA
    PCEU
  • Nihilr
    Nihilr
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    There seems to be a lot of complaining in this thread, but not really any constructive criticism going on.

    2022 UPDATES
    I actually for one have enjoyed the updates, less damage for light and heavy attacks makes them less important actually in rotation, which is nice because when server ping spikes happen in busy areas, it's almost impossible to maintain LA weaving (not counting "medium" attacks). But even though this hurt dps, it was across the board and I can tell that damage was rebalanced elsewhere.

    I also liked the 10 to 20 second increase for DoTs as laying as many DoTs in combat as possible was more tedious than fun.

    I do agree however, that spammable abilities now feel more boring--BUT, they feel more important now too! Finding a spammable for your playstyle is important (I think). I would like to see more synergy combos so that spammable don't spoil, such as an ability-combo system that allows us to mix and match damage types (jrpg style). Doing rending slashes and then flurries afterward, allows us to do a "heavy" style ability. This would also help us pull further away from this light and heavy attack necessity. I feel like Crystal Blast is a somewhat good example of this.

    HYBRID VARIETY
    I disagree with hybridization making less variety. If you as a player haven't been experimenting with new set combos this year, you're sorely missing out. I have been loving the use of Vateshran Resto backbar on my stamina characters, because my playstyle is to set up passive healing at the start of a fight, and go glass cannon after to not worry about healing mid/late fight. You can wear medium on a mage, but you'll need to find penetration elsewhere in your build!


    MASTERY
    Now here's the biggest problem as others mentioned above: Making HM "the mastery", means that we have to build an exact way that you Devs expect us to! It's not all skill, because if it wasn't, then you'd scale the difficulty to hard-coded mechanics that don't let meta-builds cheese the bosses by burning them with boring robo-rotations.

    I'd honestly prefer more mechanics, and 0 dps gates on all bosses. This would also open the game up to solo dungeon modes. Controversial and will get a lot of pushback: If we can complete a hardmode boss by ourselves with patience as a tank or healer, but still have a risk of getting 1-shot if we fail the puzzle/order-of-operations, then would that not be a fair alternative? Smashing the boss into oblivion shouldn't be the only way the game is played.

    CONCLUSION
    You're all doing a great job. Still expecting splitting skills, new skills, new weapons, or less dependency on animation cancelling with the future changes. I have played for a few years, my husband has played since 2016--and even I wouldn't mind relearning a new combat setup because the only people who are complaining are just angry that the game will be less "exclusive" for them in their 'perfected repeat attack pattern'. How loathesome.
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