MidniteOwl1913 wrote: »I don't understand why what is a fraction of content gets so much "balance".
I think the areas should be completely separate. With different rules for each suited to the different purposes of each.
ZOS is trying to make both happy and failing.
In PVE no one (or mostly no one) complains if you and your build are great at killing monsters. In PVP other players are the monsters and they object if they think you and your build is unfairly killing them. I don't know how that can be balanced. It has an inherent conflict.
MidniteOwl1913 wrote: »I don't understand why what is a fraction of content gets so much "balance".
I think the areas should be completely separate. With different rules for each suited to the different purposes of each.
ZOS is trying to make both happy and failing.
In PVE no one (or mostly no one) complains if you and your build are great at killing monsters. In PVP other players are the monsters and they object if they think you and your build is unfairly killing them. I don't know how that can be balanced. It has an inherent conflict.
Even with all it’s problems, Cyrodiil is the best part of this game. Yes, ZOS keeps making it less and less fun by not fixing the performance issues, reducing group size, not addressing long standing bugs like stuck in combat and 49,710 day debuffs, and continually introducing radical, gameplay altering sets. But there is nothing else quite like it available at this point.
psychotrip wrote: »I've been lurking through these discussions, and I've noticed a trend in the complaints. More than a few posters suggest that the mechanical issues facing ESO are caused, in large part, by Cyrodiil. Specifically the need to "balance" pvp in Cyrodiil, or even just to reduce the incessant lag for which it's become infamous.
Cuddlypuff wrote: »I don't understand why there exists a divide between PVP and PVE. Chance are, if a player is good at PVP, they will also be good at PVE and vice versa. It is quite literally the same game with the same mechanics. A bad change is just a bad change - it rarely has anything to do with one mode or the other (and more often than not, it is bad for both).
psychotrip wrote: »Not making this a poll since this is a complicated question.
.....
In light of this I have to ask: was centering the entire game around a 3 way faction war in the empire's largest province a good idea? Has it been worth it?
Rewind to 2014. Is this what people wanted from an Elder Scrolls MMO? Is this, by and large, what the fanbase was begging for? Personally, I was just kind of confused by the decision.
And yet, everything else in the game, from the factions, to the story, to the starter zones, was built around this feature.
...
But that's just my opinion, from a primarily pve player, who would pvp more often were it not for Cyrodiil. What do you think?
psychotrip wrote: »Not making this a poll since this is a complicated question.So I obviously have my own opinions on why the game is in the state its in (which I'll spare you from in this post) but one issue you all keep bringing up is Cyrodiil itself.
I've been lurking through these discussions, and I've noticed a trend in the complaints. More than a few posters suggest that the mechanical issues facing ESO are caused, in large part, by Cyrodiil. Specifically the need to "balance" pvp in Cyrodiil, or even just to reduce the incessant lag for which it's become infamous.
In light of this I have to ask: was centering the entire game around a 3 way faction war in the empire's largest province a good idea? Has it been worth it?
Rewind to 2014. Is this what people wanted from an Elder Scrolls MMO? Is this, by and large, what the fanbase was begging for? Personally, I was just kind of confused by the decision.
And yet, everything else in the game, from the factions, to the story, to the starter zones, was built around this feature.
Fast forward to 2022. Cyrodiil's lag is legendary, entire playstyles feel useless, it's hard for new players to integrate, it barely feels like a factor in the story, and yet the game is still being balanced around this massive pvp mode that no one asked for.
That last bit may be a little harsh, as I know Cyrodiil has its fans, but if ZOS cant balance this mode, or even get it working sometimes, then all I can do is sit and wonder why they thought this is what an Elder Scrolls MMO needed in the first place, instead of focusing on more thematically appropriate features.
For me anyway, Cyrodiil has become this game's original sin. I would've been happy with arena pvp and some specific, lore-appropriate battlegrounds. Instead they pushed the franchise in a direction no one asked for, contriving 3 factions that barely make sense to fight over some generic farmland, and they didn't even do it well.
But that's just my opinion, from a primarily pve player, who would pvp more often were it not for Cyrodiil. What do you think?
UnabashedlyHonest wrote: »Cyrodiil was the original end game content. It used to be glorious. It will be really interesting to see what it looks like after U35 drops tomorrow.
MidniteOwl1913 wrote: »I don't understand why what is a fraction of content gets so much "balance".
I think the areas should be completely separate. With different rules for each suited to the different purposes of each.
ZOS is trying to make both happy and failing.
In PVE no one (or mostly no one) complains if you and your build are great at killing monsters. In PVP other players are the monsters and they object if they think you and your build is unfairly killing them. I don't know how that can be balanced. It has an inherent conflict.
Four_Fingers wrote: »Yes, a lot of us would never have played ESO if it were not for Cyrodiil PvP.