Not making this a poll since this is a complicated question.
So I obviously have my own opinions on why the game is in the state its in (which I'll spare you from in this post) but one issue you all keep bringing up is Cyrodiil itself.
I've been lurking through these discussions, and I've noticed a trend in the complaints. More than a few posters suggest that the mechanical issues facing ESO are caused, in large part, by Cyrodiil. Specifically the need to "balance" pvp in Cyrodiil, or even just to reduce the incessant lag for which it's become infamous.
In light of this I have to ask: was centering the entire game around a 3 way faction war in the empire's largest province a good idea? Has it been worth it?
Rewind to 2014. Is this what people wanted from an Elder Scrolls MMO? Is this, by and large, what the fanbase was begging for? Personally, I was just kind of confused by the decision.
And yet, everything else in the game, from the factions, to the story, to the starter zones, was built around this feature.
Fast forward to 2022. Cyrodiil's lag is legendary, entire playstyles feel useless, it's hard for new players to integrate, it barely feels like a factor in the story, and yet the game is still being balanced around this massive pvp mode that no one asked for.
That last bit may be a little harsh, as I know Cyrodiil has its fans, but if ZOS cant balance this mode, or even get it working sometimes, then all I can do is sit and wonder why they thought this is what an Elder Scrolls MMO needed in the first place, instead of focusing on more thematically appropriate features.
For me anyway, Cyrodiil has become this game's original sin. I would've been happy with arena pvp and some specific, lore-appropriate battlegrounds. Instead they pushed the franchise in a direction no one asked for, contriving 3 factions that barely make sense to fight over some generic farmland, and they didn't even do it well.
But that's just my opinion, from a primarily pve player, who would pvp more often were it not for Cyrodiil. What do you think?
Edited by ZOS_Hadeostry on 12 August 2022 03:10 No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".
We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.