paulsimonps wrote: »vAA - Every boss is a stack and burn and Tank can stand still.
vHRC - Every boss is a stack and burn and Tank can stand still.
vSO - Every boss is a stack and burn and Tank can stand still
vMoL - With exception of moving when in a negate on Twins, Tank can stand still
vHoF - Every boss can be held still for Tank to heal
vAS - Tank can stand still on all fights
vCR - Will have to move during Kite but doesn't happen that often.
vSS - Tank can stand still on all fights
vKA - Tank can stand still on all fights
vRG - Tank can stand still to heal on all fights
vDSR - Can stand still for majority of time, but have to move for Tank Swap and AoEs on Twins, Cone for Reef Guardian, and Winter Storm for Taleria. All 3 situations will have a healer right there on you.
vRG hardmode, you are moving 80% of the time on Bahsei
vSS hardmode, you are moving beneath Yolnahkriin to chain atronachs while you are actively taking a massive fire damage
vCR kite happens way often then you think
these are some examples from main tank perspective and when you are an offtank you are moving on majority of these fights.
Dark cloak tooltip says you get more healing if you stand still, so don't picture "moving" as running from one side to another, even if you take one tiniest step towards any direction it is count as moving. Picture youself playing without WASD keys, how many of the latest contents you can play without putting your hand on WASD
Dagobertfuk wrote: »paulsimonps wrote: »vAA - Every boss is a stack and burn and Tank can stand still.
vHRC - Every boss is a stack and burn and Tank can stand still.
vSO - Every boss is a stack and burn and Tank can stand still
vMoL - With exception of moving when in a negate on Twins, Tank can stand still
vHoF - Every boss can be held still for Tank to heal
vAS - Tank can stand still on all fights
vCR - Will have to move during Kite but doesn't happen that often.
vSS - Tank can stand still on all fights
vKA - Tank can stand still on all fights
vRG - Tank can stand still to heal on all fights
vDSR - Can stand still for majority of time, but have to move for Tank Swap and AoEs on Twins, Cone for Reef Guardian, and Winter Storm for Taleria. All 3 situations will have a healer right there on you.
Not everyone of us is a pve bot.
paulsimonps wrote: »vAA - Every boss is a stack and burn and Tank can stand still.
vHRC - Every boss is a stack and burn and Tank can stand still.
vSO - Every boss is a stack and burn and Tank can stand still
vMoL - With exception of moving when in a negate on Twins, Tank can stand still
vHoF - Every boss can be held still for Tank to heal
vAS - Tank can stand still on all fights
vCR - Will have to move during Kite but doesn't happen that often.
vSS - Tank can stand still on all fights
vKA - Tank can stand still on all fights
vRG - Tank can stand still to heal on all fights
vDSR - Can stand still for majority of time, but have to move for Tank Swap and AoEs on Twins, Cone for Reef Guardian, and Winter Storm for Taleria. All 3 situations will have a healer right there on you.
vRG hardmode, you are moving 80% of the time on Bahsei
vSS hardmode, you are moving beneath Yolnahkriin to chain atronachs while you are actively taking a massive fire damage
vCR kite happens way often then you think
these are some examples from main tank perspective and when you are an offtank you are moving on majority of these fights.
Dark cloak tooltip says you get more healing if you stand still, so don't picture "moving" as running from one side to another, even if you take one tiniest step towards any direction it is count as moving. Picture youself playing without WASD keys, how many of the latest contents you can play without putting your hand on WASD
A lof of you are thinking about mechanics when we talk about standing still,
But this is a meaningless restriction that has huge window to apply in any given point.
- You have to chain something but it is out of range, you move two steps you lost healing buff
- An add gets in between you and boss, so boss moves, you have to reposition, you move two steps you lost healing buff
- Boss hits you with a heavy attack, it pushes you back, you moved you lost healing buff
- You dodge rolled a heavy attack but boss still has damage over time on you, you moved you lost healing buff but dots are still ticking on you.
There are so many scenarios where you have to move, it is not only tied to mechanics, just imagine yourself playing with one hand on mouse and the other one with a coffee cup, you can't play without moving. And even if you could is it fun to play the game standing still and holding block.
TheGreatBlackBear wrote: »VolrathStormborn wrote: »No Tanks stand still not moving so the extra HoT buff there is not going to apply much. Especially in the very mobile encounters in the latest content. Just not cool, especially since Healers got their reductions to heavy attack return, sticky HoTs, and forced to spam burst heals in the mobile environment the NB Tanks need to be able to heal themselves.
Just utilize Battle Spirit. You can apply whatever effect to it that you want.
Not true. In PVE it's quite normal to stand still for seconds at time until you are forced to move for a mechanic or get an add. The PVP shuffle is a pejorative for a reason.
Yes, PvE tanks do have to move, but you're usually not constantly moving. You're usually moving in bursts and then standing still, and the movement check here is sufficiently granular.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Yes, PvE tanks do have to move, but you're usually not constantly moving. You're usually moving in bursts and then standing still, and the movement check here is sufficiently granular.
That's all well and good when working with an organized group that knows how fights operate, but the reality for career random-queuers is that a lot of people have abysmal positional awareness, which means everyone else has to be very flexible with their footwork to avoid causing a wipe. The change penalizes Nightblade tanks for trying to adapt to situations, and is exacerbated further in dungeons with fights that are incredibly mobile like Cauldron and Dread Cellar.