If the ring is the problem, then how was i consistently getting hit in CYRO with 28k-31k one shots from NBs 2+ months ago? how was it that DKs were taking 0 damage with massive heals yet still dish out 19k one shots? and thats with me having 29k spell resist, 26k physical resist, 2500 crit resist and dual shields. the ring isnt the problem, people adapting to the changes is
I did 20k yesterday with Sergeant + Elegance. Without Oak. With Oak i think it can easily hit 28k+. Depends on target ofcuz. Though it was super annoying gameplay. Most of the time i see DODGE after heavy attack or player moves out of range.TheEndBringer wrote: »If you're going to complain about 31k one shots from a NB you should provide proof, because that's just not possible
Is it possible to get a comment on this from @ZOS_GinaBruno or @ZOS_Kevin or anyone from ZOS? This is clearly a large issue that is plaguing the game right now. Any sort of response would be very appreciated by the community.
It's not that bad, do we constantly want nerfs after a release? If anything it has made me better in PvP, I am not so dismissive to core combat abilities, timing, los, etc...
I hope no nerfs...but if a must, change Courage & Heroism to minor.
my 2c
I did 20k yesterday with Sergeant + Elegance. Without Oak. With Oak i think it can easily hit 28k+. Depends on target ofcuz. Though it was super annoying gameplay. Most of the time i see DODGE after heavy attack or player moves out of range.TheEndBringer wrote: »If you're going to complain about 31k one shots from a NB you should provide proof, because that's just not possible
TheEndBringer wrote: »
TechMaybeHic wrote: »TheEndBringer wrote: »
Lol the logic of it bringing balance is baffling if true. But I'm skeptical and would like to see video of even a decent 12 man wiping a 12 man ball group this patch. Or a zerg for that matter.
Ball groups seem stronger than ever as they to no longer gave to manage buffs and can focus on their group roles
you said that is not possible to get one shot 31k damage with NB. I answered you that i did pretty high number even without Oak. So with Oak it will be close to 30k one shot heavy inferno attack with guaranteed crit.TheEndBringer wrote: »Again, it's not a one shot if there are multiple hits on the death recap.
you said that is not possible to get one shot 31k damage with NB. I answered you that i did pretty high number even without Oak. So with Oak it will be close to 30k one shot heavy inferno attack with guaranteed crit.TheEndBringer wrote: »Again, it's not a one shot if there are multiple hits on the death recap.
If you mean one shot kill, then it all depends on target HP (a guy with 19k full hp or 50k?) and resistances.
TheEndBringer wrote: »If you're going to complain about 31k one shots from a NB you should provide proof, because that's just not possible.
If you mean all of the nightblades attacks that you failed to defend against add up to 31k, then that's not a one shot.
If you're talking about heavy attack inferno ganks, it was and remains to be way easier on DK.
Is it possible to get a comment on this from @ZOS_GinaBruno or @ZOS_Kevin or anyone from ZOS? This is clearly a large issue that is plaguing the game right now. Any sort of response would be very appreciated by the community.
It's not that bad, do we constantly want nerfs after a release? If anything it has made me better in PvP, I am not so dismissive to core combat abilities, timing, los, etc...
I hope no nerfs...but if a must, change Courage & Heroism to minor.
my 2c
Changing those two buffs to minor will do very little to alleviate the issues being caused by this mythic in PVP. Removing the heroism and the force entirely would be the bare minimum in order for this mythic to be somewhat balanced.
I am glad that it has helped you in PVP. It seems like the main thing it has done for you is lower the APM (actions per minute) you need to do while playing by removing the need for you to maintain buffs. That is fine, and that is what the ring is designed to do. Even with the heroism and force removed from the ring, you will still retain all the accessibility functionality it is providing you currently - but the setups I mentioned in the original post will cease to function as they are currently, and the PVP experience will improve for the vast majority of players.
Again it is fine for the mythic to provide accessibility for those who struggle with their actions per minute, but it is not fine for it to grant your average PVP player more damage than an entire 5/5/2 build, significant mitigation & sustain, and emperor tier ult gen in PVP.
My APM is not what I said makes me better, It's the ttk from enemies that has made me more aware due to increased damage output. Prior I would just keep BB buffs/hots and ignore most damage...in a damage build, not anymore.
My apm went from face tanking dmg w/buffs & hot uptime BB, to more of a focus on core combat abilities. Actually takes more skill w/one-bar.
Everyone running it ttk is more lethal & it's great.
The ring as is, is fine, & PvP feels great.
Having to press less buttons and manage less buffs is more skillfull and your proof is your performance has improved? Interesting conclusion.
Not managing less buttons, different buttons.
Let me slow this down...I traded (what some think is skillful play, including me til recently) keeping bb buffs/hots up to counter the majority of incoming damage over core combat skill play.
Since many players are running Oakensoul, enemy vs enemy with the same Oakensoul buffs are equals, in that context.
This leaves a focus on your 1bar and managing skillful play of core combat skills. With the higher damage output mistakes come at a higher cost.
Well... it is less buttons. Half as many. Half as many bars to manage. Zero buffs to keep up. That allowing you to " manage skilfull play of core combat skills" while negating a large portion of game combat mechanics is literally what is wrong with it. You might feel the same if you could " manage skillfull play of core combat skills" with 2 bars.
MetallicMonk wrote: »It's actually insane the amount of people defending this item, arguing their points in bad faith the entire time.
Holycannoli wrote: »We all need to face a simple fact here: PvP will never be balanced.
It's impossible.
Oakensoul isn't the problem. It's this constant pursuit of a balance that will never be achieved via items and sets that is. The ring isn't even as powerful as it originally was. This is the nerfed version.
It is to a point now where I think they should balance items and sets solely for PvE and let the cards lie where they will for PvP, because balance will never be achieved through them. Anything blatantly broken needs fixing, but this ring doesn't add any new problems in PvP it's just exacerbating already existing problems, which are with class skills and mostly with ultimates. That's where the problem lies.
aurelius_fx wrote: »MetallicMonk wrote: »It's actually insane the amount of people defending this item, arguing their points in bad faith the entire time.
it's literally just people who spent $$ on the DLC and don't want their ezmode taken away, same pattern tends to happen whenever a new op mythic comes out
zos will magically realize that the ring was op once they're done selling the dlc, rinse and repeat
aurelius_fx wrote: »it's literally just people who spent $$ on the DLC and don't want their ezmode taken away, same pattern tends to happen whenever a new op mythic comes out
zos will magically realize that the ring was op once they're done selling the dlc, rinse and repeat
The 8.0.3 version is in fact significantly stronger than the original version that had flat stats, due to the heroism/force/berserk/protection that were added, far outweighing what was removed from the original version.
MetallicMonk wrote: »aurelius_fx wrote: »MetallicMonk wrote: »It's actually insane the amount of people defending this item, arguing their points in bad faith the entire time.
it's literally just people who spent $$ on the DLC and don't want their ezmode taken away, same pattern tends to happen whenever a new op mythic comes out
zos will magically realize that the ring was op once they're done selling the dlc, rinse and repeat
It is true, but nothing has even come close to how massively annoying this mythic is, the other ones were much more manageable meta wise. Malacath was pretty bad but nothing quite like this. Literally nobody I know wants to or enjoys playing in this mess.
Is it possible to get a comment on this from @ZOS_GinaBruno or @ZOS_Kevin or anyone from ZOS? This is clearly a large issue that is plaguing the game right now. Any sort of response would be very appreciated by the community.
It's not that bad, do we constantly want nerfs after a release? If anything it has made me better in PvP, I am not so dismissive to core combat abilities, timing, los, etc...
I hope no nerfs...but if a must, change Courage & Heroism to minor.
my 2c
Changing those two buffs to minor will do very little to alleviate the issues being caused by this mythic in PVP. Removing the heroism and the force entirely would be the bare minimum in order for this mythic to be somewhat balanced.
I am glad that it has helped you in PVP. It seems like the main thing it has done for you is lower the APM (actions per minute) you need to do while playing by removing the need for you to maintain buffs. That is fine, and that is what the ring is designed to do. Even with the heroism and force removed from the ring, you will still retain all the accessibility functionality it is providing you currently - but the setups I mentioned in the original post will cease to function as they are currently, and the PVP experience will improve for the vast majority of players.
Again it is fine for the mythic to provide accessibility for those who struggle with their actions per minute, but it is not fine for it to grant your average PVP player more damage than an entire 5/5/2 build, significant mitigation & sustain, and emperor tier ult gen in PVP.
My APM is not what I said makes me better, It's the ttk from enemies that has made me more aware due to increased damage output. Prior I would just keep BB buffs/hots and ignore most damage...in a damage build, not anymore.
My apm went from face tanking dmg w/buffs & hot uptime BB, to more of a focus on core combat abilities. Actually takes more skill w/one-bar.
Everyone running it ttk is more lethal & it's great.
The ring as is, is fine, & PvP feels great.
Having to press less buttons and manage less buffs is more skillfull and your proof is your performance has improved? Interesting conclusion.
Not managing less buttons, different buttons.
Let me slow this down...I traded (what some think is skillful play, including me til recently) keeping bb buffs/hots up to counter the majority of incoming damage over core combat skill play.
Since many players are running Oakensoul, enemy vs enemy with the same Oakensoul buffs are equals, in that context.
This leaves a focus on your 1bar and managing skillful play of core combat skills. With the higher damage output mistakes come at a higher cost.
Well... it is less buttons. Half as many. Half as many bars to manage. Zero buffs to keep up. That allowing you to " manage skilfull play of core combat skills" while negating a large portion of game combat mechanics is literally what is wrong with it. You might feel the same if you could " manage skillfull play of core combat skills" with 2 bars.
No, with that back bar of 5 more skills you're spending more time in combat on that bar pressing those buttons instead of using core combat skills.
Yes before of course you would use 10 skills plus core combat skills, but it looked more like 80% skills 20% core combat skills, & now it's more like 50/50.
Lets be honest, is it really skill play face tanking damage? Backbar Major Resolve, Flare, 2-3 Healing skills, and ult from S&B, Resto staff, Temp Guard, etc...not nearly as skillful as core combat skills.
The 8.0.3 version is in fact significantly stronger than the original version that had flat stats, due to the heroism/force/berserk/protection that were added, far outweighing what was removed from the original version.
Initial version was giving a lot of raw stats that could be boosted higher. If it gone live, we would be in even more unhealthier meta.
It's not the deaths, it's the tank heal stalemates that need nerfing, and that is not an Oakensoul problem.sunshineflame wrote: »I also died in PvP, sadly I did not take screenshots to prove it, but I did. Please nerf everything but what I play. Thank you 😘😘😘
I've been murdered numerous times by oakensoul wearers and non oakensoul wearers, but it doesn't bother me. You guys seem to complain about everything. It's a wonder pvp still exists at this point.
To me, pvp isn't supposed to be like pve, so everyone shouldn't be doing the same small attacks. You have everything you need to create good defensive and offensive builds that can counter almost anything. I've done it with my healer, and I've seen other players do it as well. So your claims that the ring ruins the game is just silly.
If it's specifically aimed at nighblades and ganking, I can point out a few videos that showed gankers how to one shot even before this ring was even on the pts. This has existed for a long time it's not new at all. You're only complaining now because you enjoy complaining.
The ring is used for people like myself who are still new to this kind of game and is not capable of switching bars so quickly while in battle. I rarely ever use it on my nb because ganking is boring to me. I use it on my sorc and this has made everything so much easier for a potato like me. Am I OP? Not really. I can still die just as easily as before. The only difference is I can navigate my attacks better without needing worry about flipping bars and pressing the right button at the right time. You see, when you have no thumbs this is hard.
If you want to know what the real problem in pvp is, it's faction imbalance. It's difficult to do anything when one faction has 40+ people all at one keep and the other has no more than 20. Unfortunately, I never hear anyone complain about the things they can't fix on their own.
[I didn't read all the posts because it was too long, so if what I pointed out already came up...oops]
To be honest, this mythic and the Occult Overload buff have made it feasible to combat ball groups without needing one of your own. This is exactly what pvp needed. Specific HOT stacking still needs to be done away with, but this was a step in the right direction. That and another addition that I won't go in depth with. I don't mind the occasional one shot out of stealth...or the bombs. It takes more skill to be a successful ganker/bomber and survive than it does to run in a ball with all the HOT stacking. I feel like if HOT stacking isn't going to be addressed, then we need more viable sets that proc AOE status effects to take advantage of Occult Overload. Livewire is an example, but in Cyrodiil against ball groups it simply isn't viable.
Oaken as it is...is fine. You're sacrificing a bar and you're bound to give up utility. Whether it's AOE damage reduction in the form of major evasion, a speed buff, or a HOT. It is by no means overpowered in relative terms. People claiming that it is have simply refused to adapt.
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TheEndBringer wrote: »
TheEndBringer wrote: »TechMaybeHic wrote: »TheEndBringer wrote: »
Lol the logic of it bringing balance is baffling if true. But I'm skeptical and would like to see video of even a decent 12 man wiping a 12 man ball group this patch. Or a zerg for that matter.
Ball groups seem stronger than ever as they to no longer gave to manage buffs and can focus on their group roles
They are stronger than ever. Hence why I questioned the statement from the person I quoted.