Urzigurumash wrote: »
I'm seeing MagPlars getting two tapped, something unthinkable for quite some time prior to this.
Hexquisite wrote: »I agree with React. Equal players , the Oakensoul wearer wins.
The person with Oakensoul NEVER has to worry about resources to keep up their buffs, they NEVER have to worry about keeping those buffs up, they don't have to worry about a window to burst DPS, and can keep constant pressure on the opponent. In open world PvP/BGs they are also free to use Tri pots or Immovables without sacrificing DPS.
I feel that the writing has been on the wall for small scalers for a few year now, and that this just really seals that. I went through the Meteor Era, The Sloads and Dot Era, and Dark Convergence, Plaguebreak and Hrothgar Era. Those all had counters, even before they got nerfed/changed/fixed.
ArctosCethlenn wrote: »Urzigurumash wrote: »Flare slotted and 1 GCD every 20 seconds and you have all the defensive power of Oakensoul on a 2 bar build.
Along with more heals, better blocking, Evasion, etc.
From what I can tell, outside of defensive Ult spam an Oakensoul player sacrifices defense for offense.
I'm seeing MagPlars getting two tapped, something unthinkable for quite some time prior to this.
You're massively oversimplifying things and ignoring a lot of the ring's benefits, even defensively. It gives Major courage, a big chunk of raw spell/wd which makes their healing stronger and only had two sources before this, raid buff sets. It gives permanent sorc/brut and savagery/prophecy, so it frees up more than just one GCD every 20 seconds and all of that provides both offensive and defensive power. Even if someone wasn't slotting skills to get those four buffs and was instead using mana/sorc/prophecy pots or stam/brut/savagery, now they don't need to run those and can instead swap to tristat or immove pots.
Then when you toss in the extra offensive power all that gives AND major berserk, force, and courage, it's a hell of a lot easier for the oakensoul player to put his target on the defensive spamming to try to stay alive, rather than hitting back.
Syrusthevirus187 wrote: »TheEndBringer wrote: »Syrusthevirus187 wrote: »LeifErickson wrote: »A lot needs to be done in regards to ganking. Nerfing the ring isn't nearly enough, I was getting one shot by inferno heavies and traditional melee ganks last patch in full impen heavy 30k health builds.
Because the issue is, and always has been...cloak
I wasn't aware DKs could cloak.
It was a response to ganking. Which is 90% night blades. You know, the reason hardly anyone plays Imperial city.
PhoenixGrey wrote: »TheEndBringer wrote: »Syrusthevirus187 wrote: »LeifErickson wrote: »A lot needs to be done in regards to ganking. Nerfing the ring isn't nearly enough, I was getting one shot by inferno heavies and traditional melee ganks last patch in full impen heavy 30k health builds.
Because the issue is, and always has been...cloak
I wasn't aware DKs could cloak.
They can't but they also don't have a get out of jail free card
Ballermfrau wrote: »ArctosCethlenn wrote: »There's never been a successful pay to win pvp game, and there never will be. The cost to get the item should never be a factor in balance calculations.I actually think that nerfing the oakensoul is stupid for the price you pay to get it and wear it. Been on the receiving end of these and admit most of the mistakes I first made I learned from and was able to adapt.
You must be joking to call an item which is accessible to everybody P2W. P2W is something different and not part of an expansion.
Every MMO must be P2W with your assumptions.
Thecompton73 wrote: »Ballermfrau wrote: »ArctosCethlenn wrote: »There's never been a successful pay to win pvp game, and there never will be. The cost to get the item should never be a factor in balance calculations.I actually think that nerfing the oakensoul is stupid for the price you pay to get it and wear it. Been on the receiving end of these and admit most of the mistakes I first made I learned from and was able to adapt.
You must be joking to call an item which is accessible to everybody P2W. P2W is something different and not part of an expansion.
Every MMO must be P2W with your assumptions.
Q: Is the item in question part of the base game, meaning everyone can acquire and equip it regardless of whether or not they buy the new chapter?
A: No
Q: is the item in question part of a chapter you have to PAY for in order to have access to it?
A: Yes it is
Q: Can the item in question be used in direct competition against other players that have not paid to access it?
A: Yes it can
Q: Does the item in question, which you must PAY to have access to, allow you to "win" against opponents that do not have access to it, and whom you would otherwise lose to?
A: Yes it does
Conclusion: The item in question is P2W
Is it possible to get a comment on this from @ZOS_GinaBruno or @ZOS_Kevin or anyone from ZOS? This is clearly a large issue that is plaguing the game right now. Any sort of response would be very appreciated by the community.
Is it possible to get a comment on this from @ZOS_GinaBruno or @ZOS_Kevin or anyone from ZOS? This is clearly a large issue that is plaguing the game right now. Any sort of response would be very appreciated by the community.
It's not that bad, do we constantly want nerfs after a release? If anything it has made me better in PvP, I am not so dismissive to core combat abilities, timing, los, etc...
I hope no nerfs...but if a must, change Courage & Heroism to minor.
my 2c
LeifErickson wrote: »A lot needs to be done in regards to ganking. Nerfing the ring isn't nearly enough, I was getting one shot by inferno heavies and traditional melee ganks last patch in full impen heavy 30k health builds.
MindOfTheSwarm wrote: »LeifErickson wrote: »A lot needs to be done in regards to ganking. Nerfing the ring isn't nearly enough, I was getting one shot by inferno heavies and traditional melee ganks last patch in full impen heavy 30k health builds.
Ranks are strong because of Proc Sets not because of this ring. Caluurion's and Ashen Grip seems to be popular these days. Personally , I think a simple fix would be for proc sets to not work from stealth and for 4 seconds after.
Is it possible to get a comment on this from @ZOS_GinaBruno or @ZOS_Kevin or anyone from ZOS? This is clearly a large issue that is plaguing the game right now. Any sort of response would be very appreciated by the community.
It's not that bad, do we constantly want nerfs after a release? If anything it has made me better in PvP, I am not so dismissive to core combat abilities, timing, los, etc...
I hope no nerfs...but if a must, change Courage & Heroism to minor.
my 2c
Changing those two buffs to minor will do very little to alleviate the issues being caused by this mythic in PVP. Removing the heroism and the force entirely would be the bare minimum in order for this mythic to be somewhat balanced.
I am glad that it has helped you in PVP. It seems like the main thing it has done for you is lower the APM (actions per minute) you need to do while playing by removing the need for you to maintain buffs. That is fine, and that is what the ring is designed to do. Even with the heroism and force removed from the ring, you will still retain all the accessibility functionality it is providing you currently - but the setups I mentioned in the original post will cease to function as they are currently, and the PVP experience will improve for the vast majority of players.
Again it is fine for the mythic to provide accessibility for those who struggle with their actions per minute, but it is not fine for it to grant your average PVP player more damage than an entire 5/5/2 build, significant mitigation & sustain, and emperor tier ult gen in PVP.
Is it possible to get a comment on this from @ZOS_GinaBruno or @ZOS_Kevin or anyone from ZOS? This is clearly a large issue that is plaguing the game right now. Any sort of response would be very appreciated by the community.
It's not that bad, do we constantly want nerfs after a release? If anything it has made me better in PvP, I am not so dismissive to core combat abilities, timing, los, etc...
I hope no nerfs...but if a must, change Courage & Heroism to minor.
my 2c
Changing those two buffs to minor will do very little to alleviate the issues being caused by this mythic in PVP. Removing the heroism and the force entirely would be the bare minimum in order for this mythic to be somewhat balanced.
I am glad that it has helped you in PVP. It seems like the main thing it has done for you is lower the APM (actions per minute) you need to do while playing by removing the need for you to maintain buffs. That is fine, and that is what the ring is designed to do. Even with the heroism and force removed from the ring, you will still retain all the accessibility functionality it is providing you currently - but the setups I mentioned in the original post will cease to function as they are currently, and the PVP experience will improve for the vast majority of players.
Again it is fine for the mythic to provide accessibility for those who struggle with their actions per minute, but it is not fine for it to grant your average PVP player more damage than an entire 5/5/2 build, significant mitigation & sustain, and emperor tier ult gen in PVP.
My APM is not what I said makes me better, It's the ttk from enemies that has made me more aware due to increased damage output. Prior I would just keep BB buffs/hots and ignore most damage...in a damage build, not anymore.
My apm went from face tanking dmg w/buffs & hot uptime BB, to more of a focus on core combat abilities. Actually takes more skill w/one-bar.
Everyone running it ttk is more lethal & it's great.
The ring as is, is fine, & PvP feels great.
Is it possible to get a comment on this from @ZOS_GinaBruno or @ZOS_Kevin or anyone from ZOS? This is clearly a large issue that is plaguing the game right now. Any sort of response would be very appreciated by the community.
It's not that bad, do we constantly want nerfs after a release? If anything it has made me better in PvP, I am not so dismissive to core combat abilities, timing, los, etc...
I hope no nerfs...but if a must, change Courage & Heroism to minor.
my 2c
Changing those two buffs to minor will do very little to alleviate the issues being caused by this mythic in PVP. Removing the heroism and the force entirely would be the bare minimum in order for this mythic to be somewhat balanced.
I am glad that it has helped you in PVP. It seems like the main thing it has done for you is lower the APM (actions per minute) you need to do while playing by removing the need for you to maintain buffs. That is fine, and that is what the ring is designed to do. Even with the heroism and force removed from the ring, you will still retain all the accessibility functionality it is providing you currently - but the setups I mentioned in the original post will cease to function as they are currently, and the PVP experience will improve for the vast majority of players.
Again it is fine for the mythic to provide accessibility for those who struggle with their actions per minute, but it is not fine for it to grant your average PVP player more damage than an entire 5/5/2 build, significant mitigation & sustain, and emperor tier ult gen in PVP.
My APM is not what I said makes me better, It's the ttk from enemies that has made me more aware due to increased damage output. Prior I would just keep BB buffs/hots and ignore most damage...in a damage build, not anymore.
My apm went from face tanking dmg w/buffs & hot uptime BB, to more of a focus on core combat abilities. Actually takes more skill w/one-bar.
Everyone running it ttk is more lethal & it's great.
The ring as is, is fine, & PvP feels great.
Having to press less buttons and manage less buffs is more skillfull and your proof is your performance has improved? Interesting conclusion.
Is it possible to get a comment on this from @ZOS_GinaBruno or @ZOS_Kevin or anyone from ZOS? This is clearly a large issue that is plaguing the game right now. Any sort of response would be very appreciated by the community.
It's not that bad, do we constantly want nerfs after a release? If anything it has made me better in PvP, I am not so dismissive to core combat abilities, timing, los, etc...
I hope no nerfs...but if a must, change Courage & Heroism to minor.
my 2c
Changing those two buffs to minor will do very little to alleviate the issues being caused by this mythic in PVP. Removing the heroism and the force entirely would be the bare minimum in order for this mythic to be somewhat balanced.
I am glad that it has helped you in PVP. It seems like the main thing it has done for you is lower the APM (actions per minute) you need to do while playing by removing the need for you to maintain buffs. That is fine, and that is what the ring is designed to do. Even with the heroism and force removed from the ring, you will still retain all the accessibility functionality it is providing you currently - but the setups I mentioned in the original post will cease to function as they are currently, and the PVP experience will improve for the vast majority of players.
Again it is fine for the mythic to provide accessibility for those who struggle with their actions per minute, but it is not fine for it to grant your average PVP player more damage than an entire 5/5/2 build, significant mitigation & sustain, and emperor tier ult gen in PVP.
My APM is not what I said makes me better, It's the ttk from enemies that has made me more aware due to increased damage output. Prior I would just keep BB buffs/hots and ignore most damage...in a damage build, not anymore.
My apm went from face tanking dmg w/buffs & hot uptime BB, to more of a focus on core combat abilities. Actually takes more skill w/one-bar.
Everyone running it ttk is more lethal & it's great.
The ring as is, is fine, & PvP feels great.
Having to press less buttons and manage less buffs is more skillfull and your proof is your performance has improved? Interesting conclusion.
Not managing less buttons, different buttons.
Let me slow this down...I traded (what some think is skillful play, including me til recently) keeping bb buffs/hots up to counter the majority of incoming damage over core combat skill play.
Since many players are running Oakensoul, enemy vs enemy with the same Oakensoul buffs are equals, in that context.
This leaves a focus on your 1bar and managing skillful play of core combat skills. With the higher damage output mistakes come at a higher cost.
how was it that DKs were taking 0 damage with massive heals yet still dish out 19k one shots? and thats with me having 29k spell resist, 26k physical resist, 2500 crit resist and dual shields. the ring isnt the problem, people adapting to the changes is
New CP star that boosts next direct damage by 25% after block for 5s, couple that with corrosive and fully stacked whip. Your resist are irrelevant at that point, block/roll or you are dead. Also not a bad idea to look for green glow on DKs and escape when they have it.
New CP star that boosts next direct damage by 25% after block for 5s, couple that with corrosive and fully stacked whip. Your resist are irrelevant at that point, block/roll or you are dead. Also not a bad idea to look for green glow on DKs and escape when they have it.
The DK was easy to figure out, the constant massive one shots from NBs not so much