Urzigurumash wrote: »Skullstachio wrote: ». (even the possibility of a no proc PvP Duel/Battleground shouldn’t be ruled out.)
I think the ideal situation for Battlegrounds is, two queues:
1. Ranked (as in strict MMR), Solo Only, Death Match Only, No Proc
2. Not ranked, Group, All Modes, All Sets
unlike many mmos, the expansions aren't a mandatory purchase to continue playing the game, so yeah introducing an incredibly strong item behind a $40 paywall is P2W. Pay money, get stronger stuff than someone who doesn't or can't pay money is the definition of pay to win. No one should feel like they have to buy one of eso's expansions in order to be competitive in base game content.Ballermfrau wrote: »You must be joking to call an item which is accessible to everybody P2W. P2W is something different and not part of an expansion.
Every MMO must be P2W with your assumptions.
The item honestly doesn't make new or casual players more threatening because they still don't really know what they're doing, but it DOES make an experienced player who is now running around fully raid buffed extremely oppressive to fight.Pepegrillos wrote: »I don't mind new or casual players becoming more dangerous thanks to Oakensoul. That will probably end up hurting 1vXrs in the long run. But frankly, no MMORPG that intends to stay around can balance with the aim of keeping 1vX afloat.
Syrusthevirus187 wrote: »LeifErickson wrote: »A lot needs to be done in regards to ganking. Nerfing the ring isn't nearly enough, I was getting one shot by inferno heavies and traditional melee ganks last patch in full impen heavy 30k health builds.
Because the issue is, and always has been...cloak
Syrusthevirus187 wrote: »LeifErickson wrote: »A lot needs to be done in regards to ganking. Nerfing the ring isn't nearly enough, I was getting one shot by inferno heavies and traditional melee ganks last patch in full impen heavy 30k health builds.
Because the issue is, and always has been...cloak
TheEndBringer wrote: »Syrusthevirus187 wrote: »LeifErickson wrote: »A lot needs to be done in regards to ganking. Nerfing the ring isn't nearly enough, I was getting one shot by inferno heavies and traditional melee ganks last patch in full impen heavy 30k health builds.
Because the issue is, and always has been...cloak
I wasn't aware DKs could cloak.
TheEndBringer wrote: »Syrusthevirus187 wrote: »LeifErickson wrote: »A lot needs to be done in regards to ganking. Nerfing the ring isn't nearly enough, I was getting one shot by inferno heavies and traditional melee ganks last patch in full impen heavy 30k health builds.
Because the issue is, and always has been...cloak
I wasn't aware DKs could cloak.
I don't have any problem with this ring in its current form.
It really just exacerbates the glaring balance problems that already exist which ZOS can't be bothered to address (Corrosive, Caluurion, cross healing in general, Crystal Weap, vampire).
ShadowProc wrote: »The ring has raised the floor and now Everyone is killable except ball groups. I think this is a good thing.
I've been eating a lot of 15-16k Molten Whips on a regular basis now, e.g.:
This is with 26.5k - 30k armor.
MagDK has become even more faceroll compared to pre-High Isle.
Basically any class that has a strong self-heal (e.g. Coagulating Blood), strong spammable (e.g. Molten Whip, Crystal Fragments, etc) can run 1-bar with Oakensoul while not giving up anything, especially if they have access to an ultimate that offers both offensive and defensive value (e.g. Corrosive Armor LOL).
It's skill-less PVP, which is super unfortunate.
I don't have any problem with this ring in its current form.
It really just exacerbates the glaring balance problems that already exist which ZOS can't be bothered to address (Corrosive, Caluurion, cross healing in general, Crystal Weap, vampire).
IZZEFlameLash wrote: »I don't have any problem with this ring in its current form.
It really just exacerbates the glaring balance problems that already exist which ZOS can't be bothered to address (Corrosive, Caluurion, cross healing in general, Crystal Weap, vampire).
Agreed. Most of the issues were here pre-Oakensoul. Oakensoul is just a convenient scapegoat right now. It is not a god mode item by any means. If Oakensoul gave something that was unique to it so that it can be stacked with all the other major/minor buffs, then yeah it is super OP. But in PvP, many classes need more than just 1 bar if you want a fighting chance against anyone competent.
If you were to put two equally skilled players against one another, but give one of them a proper oakensoul ring setup, the oakensoul ring would win everytime.
I'm gonna agree with @React that at an otherwise equal skill level and otherwise optimized builds, the Oakensoul player beats the two bar player. The Oakensoul player will do more damage, take less damage, and has simpler rotations and combos that are less vulnerable to mistakes or disruption. This has been my experience with and without Oakensoul.Urzigurumash wrote: »I'm skeptical about this one
xylena_lazarow wrote: »The Oakensoul player will... take less damage
No, there are plenty of other sources of powerful defense, including the permanent uptime on mitigation and sustain buffs afforded by Oakensoul. Defensive ults are a nice panic button when you're being zerged, but outside of that situation only serve to stall out fights that should actually be winnable.Urzigurumash wrote: »Only with a defensive Ult though, supported by a Resto/SnB/ Frost Staff?
xylena_lazarow wrote: »No, there are plenty of other sources of powerful defense, including the permanent uptime on mitigation and sustain buffs afforded by Oakensoul. Defensive ults are a nice panic button when you're being zerged, but outside of that situation only serve to stall out fights that should actually be winnable.Urzigurumash wrote: »Only with a defensive Ult though, supported by a Resto/SnB/ Frost Staff?
Urzigurumash wrote: »Flare slotted and 1 GCD every 20 seconds and you have all the defensive power of Oakensoul on a 2 bar build.
Along with more heals, better blocking, Evasion, etc.
From what I can tell, outside of defensive Ult spam an Oakensoul player sacrifices defense for offense.
I'm seeing MagPlars getting two tapped, something unthinkable for quite some time prior to this.