spongebobmovieticket wrote: »I’m more concerned with occult overload. Take away major heroism and major force and it will probs fade away with other mythics. Honestly, spamming ultimate is the best thing about it, and even with the amount of other buffs, running one bar gets old fast. It’s just not engaging or fun gameplay imo.
I actually think that nerfing the oakensoul is stupid for the price you pay to get it and wear it. Been on the receiving end of these and admit most of the mistakes I first made I learned from and was able to adapt.
You can dodge and block most telegraphed ultimate. I do expect ZoS will balance this if 90% of the players are gunning it, crying for nerfs on this is stupid and doesn't help bring the actual problems class have suffered through past changes.
Its exasperates it. I am trying to get the ring myself, no luck, but I am not going to cry nerfs just because a bunch of well equipped players pound me. I do expect changes to help enjoy my class better.
After all I have two bars 3 sets on I think this ring will fade like the rest of the antiquities when new stuff is added to the next zone.
If you can't learn to dodge or block then your not a good pvper.
But what do you do when you're being hit from stealth for 20-30k damage in one GCD, with no indication that it is coming? How can you reliably dodge or block that damage?
What do you do when you've got several oakensoul nightblades attacking you while you're outnumbered, dealing 15k+ damage every time they come out of stealth?
How can you possibly kill an oakensoul healer or corrosive spamming DK, when they have defensive ultimates up with 75%-90% uptime?
This really has nothing to do with "adapting" or "getting good". The ring is simply far too out of balance to be allowed to remain in it's current state.
let be honest if 8 nightblades with are going to gank me I won't live. Oakensoul or not and its meant to be designed that way.
Sorry but looking at this thread I see a trend of players who just can't get the ring because they don't buy the DLC to be able to get it and were going to die due to sheer numbers of opposing players overwhelming them and others who are just bad.
The ring is fine, it was god mode in PTS quit whining it and learn to adapts like dark convergence.
This is correct. The game already had serious problems with unkillable trolls and one shot ganks, Oakensoul showed up and raised the power level for these obnoxious behaviors along with everything else. I do have to admit that Oakensoul has opened up many new builds and shaken up the gear set meta, so I hope there's some sort of solution that doesn't send us back to the stale build meta of the previous patch. Regardless of what they do with Oakensoul, the polarizing gameplay of players being unkillable or instakilled needs to be addressed separately.Is the actual issue with the Oakensoul ring not the ring, but the fact that it exacerbates existing imbalances in the class designs that have been there for a long time?
The problem with this ring is that it is allowing players to perform far outside of what should be possible at their skill levels.
Allow me to translate the above quoted statement.
*coughs*clearsthroat*
How dare some random player defeat me when I’m the one who’s obviously better!
Every PvP streamer has made that comment in some form or another every time a new powerful item is released.
The only argument to make against Oakensoul, is it allows those insta-death moments from an opponent in stealth. Other than constantly blocking and dodge rolling, there is no counter for those 30k inferno staff hits, or those 30k combos from overload and crystal weap procs, or those Caluurian Incap combos. That’s the real issue.
Everything else is manageable.
And no, I don’t have a solution, but the original quoted statement is flat out ridiculous while also being the prime example of the toxicity in any PvP game.
That, or they'll walk away with the impression (that plenty of PVE players have) that PVP in ESO is wildly imbalanced (which is it with some patches, such as the with the infamous Hrothgar's Chill / Dark Convergence Update or with the Update for High Isle) and therefore never worth playing again.
It's simply awful for newer players.
Skullstachio wrote: »If I’m being honest.
From what I see here, the problem isn’t the ring itself directly, it seems to be from the major buffs that it provides in a PVP environment that was almost never seen in a PvP scenario but more commonly in groups and most PvE elements.
What “could” be done: if the problem is coming from the major/minor buffs that are granted from the oakensoul ring or any other mythic of similar power, maybe consider making Battlespirit reduces Major/Minor Buff Effectiveness by a set percentage.
Point is: if major/minor buffs granted are problematic in PvP but not PvE, consider “selectively” reducing the effectiveness of certain buffs that are the most problematic as an extension of the Battlespirit passive in all PvP environments, that way it not only somewhat balances PvP a fair bit in a better manner, but it also may prevent unnecessary PvE nerfs to Skills in general.
In short: Battlespirit reduces buff effectiveness in PVP without affecting Abilities/Ultimates in PvE directly, PVP has better balancing options in the long run, Everyone on both sides wins to a veritable degree.
That is flat out terrible though. The problem is the 100% uptime of the buffs due to the ring.
Let's take an impactful Major buff on the ring: Major Force
It is currently possible, without Oakensoul, to have 100% major force uptime in a group in PVP. BUT, that requires extreme coordination and perfectly timed, rotated ultimates. Or, entire 5 piece gear sets, that only provide Major Force under specific conditions. Effectively, you are not going to get 100% uptime on Major Force in PVP without a ton of sacrifice, or maintenance.
Same for pretty much every major buff on the ring. To keep the buffs up, you have to keep up with buffing and rebuffing. And quite a few of these will never have 100% uptime.
And that is why the buffs themselves are not the problem. They require specifically building for them, and then performing actions to keep them applied. And even when you do that, you are more likely than not, not going to have all of them applied all at the same time during every moment of combat you are in.
With Oaken, they are just there, at all times. No need to spend resources reapplying, or wearing 5 piece sets that apply them under conditions, or coordinating ultimates to keep the buffs active. They just are.
So, why would it ever be a good idea to then just nerf the buffs in PVP altogether. The Major/Minor buffs themselves are not the problem. The problem is the ring provides permanent uptime of the buffs. It removes the conditions that most of these buffs have to apply. Without this ring, these buffs are fine as is. Some rare, some not so rare, most requiring actual effort and upkeep to apply.
Is the actual issue with the Oakensoul ring not the ring, but the fact that it exacerbates existing imbalances in the class designs that have been there for a long time? There are uncountable low/mid tier builds that can use the ring to bring them to a viable level. Is it fair to those builds to outright kick their legs out from under them? Or would the better way be to address the polarizing differences in classes and sets and to bring those in line to lower the power ceiling? It's certainly not the easier way. We've seen what the easy way gets us.
Everyone relax. Just wait a couple more weeks until there are enough sales.
They will then nerf it, cause it's obviously broken and they know it. But this is the time in which ESO removes gold from the game because everyone makes builds with different characters around this ring. Once they nerf it, it's again a gold sink to work on new builds.
So it's a win for ESO gold balance. And sales.
At the moment, while not the best I recommend rocking plague doctor and healthy rings. It sucks but to gives you breathing room. I still get ganked but not as often.
That is flat out terrible though. The problem is the 100% uptime of the buffs due to the ring.
Me: I am quite aware of that.
Let's take an impactful Major buff on the ring: Major Force
It is currently possible, without Oakensoul, to have 100% major force uptime in a group in PVP. BUT, that requires extreme coordination and perfectly timed, rotated ultimates. Or, entire 5 piece gear sets, that only provide Major Force under specific conditions. Effectively, you are not going to get 100% uptime on Major Force in PVP without a ton of sacrifice, or maintenance.
Me: that is quite correct. two 5-piece sets, Saxhleel champion(trial set) and Grisly gourmet(dlc dungeon set) come to mind, as do the aggressive horn(Cyrodiil) and Champions light(restoration) ultimate abilities. But that also raises an interesting question: Does the duration per ultimate spent from saxhleel champion stack with the initial duration of Aggressive warhorn? Because if it did, “almost” 100% uptime would be guaranteed if there were enough ultimate generation to upkeep major force by yourself, but I partly suspect that may not be the case in terms of duration stacking.
Same for pretty much every major buff on the ring. To keep the buffs up, you have to keep up with buffing and rebuffing. And quite a few of these will never have 100% uptime.
And that is why the buffs themselves are not the problem. They require specifically building for them, and then performing actions to keep them applied. And even when you do that, you are more likely than not, not going to have all of them applied all at the same time during every moment of combat you are in.
With Oaken, they are just there, at all times. No need to spend resources reapplying, or wearing 5 piece sets that apply them under conditions, or coordinating ultimates to keep the buffs active. They just are.
So, why would it ever be a good idea to then just nerf the buffs in PVP altogether. The Major/Minor buffs themselves are not the problem. The problem is the ring provides permanent uptime of the buffs. It removes the conditions that most of these buffs have to apply. Without this ring, these buffs are fine as is. Some rare, some not so rare, most requiring actual effort and upkeep to apply.
Skullstachio wrote: ». (even the possibility of a no proc PvP Duel/Battleground shouldn’t be ruled out.)
TheDarkRuler wrote: »Solution: Make its effect not available in PVP. End of story.
Making a nerf to Oakensoul universally will wreck it for PVE.
LeifErickson wrote: »A lot needs to be done in regards to ganking. Nerfing the ring isn't nearly enough, I was getting one shot by inferno heavies and traditional melee ganks last patch in full impen heavy 30k health builds.
Players need a fair chance to respond to a gank attempt, even if the window is small.ShadowProc wrote: »What’s your point? Because you were killed before we need to eliminate that play style. Cool.
The problem with this ring is that it is allowing players to perform far outside of what should be possible at their skill levels.
Allow me to translate the above quoted statement.
*coughs*clearsthroat*
How dare some random player defeat me when I’m the one who’s obviously better!
Every PvP streamer has made that comment in some form or another every time a new powerful item is released.
The only argument to make against Oakensoul, is it allows those insta-death moments from an opponent in stealth. Other than constantly blocking and dodge rolling, there is no counter for those 30k inferno staff hits, or those 30k combos from overload and crystal weap procs, or those Caluurian Incap combos. That’s the real issue.
Everything else is manageable.
And no, I don’t have a solution, but the original quoted statement is flat out ridiculous while also being the prime example of the toxicity in any PvP game.
LeifErickson wrote: »A lot needs to be done in regards to ganking. Nerfing the ring isn't nearly enough, I was getting one shot by inferno heavies and traditional melee ganks last patch in full impen heavy 30k health builds.
ArctosCethlenn wrote: »There's never been a successful pay to win pvp game, and there never will be. The cost to get the item should never be a factor in balance calculations.I actually think that nerfing the oakensoul is stupid for the price you pay to get it and wear it. Been on the receiving end of these and admit most of the mistakes I first made I learned from and was able to adapt.
LeifErickson wrote: »A lot needs to be done in regards to ganking. Nerfing the ring isn't nearly enough, I was getting one shot by inferno heavies and traditional melee ganks last patch in full impen heavy 30k health builds.
Urzigurumash wrote: »Skullstachio wrote: ». (even the possibility of a no proc PvP Duel/Battleground shouldn’t be ruled out.)
I think the ideal situation for Battlegrounds is, two queues:
1. Ranked (as in strict MMR), Solo Only, Death Match Only, No Proc
2. Not ranked, Group, All Modes, All Sets