xylena_lazarow wrote: »They'd need to nerf more than just Oakensoul to get rid of the stealth inferno instakills.
xylena_lazarow wrote: »They'd need to nerf more than just Oakensoul to get rid of the stealth inferno instakills.
ShadowProc wrote: »I watch and love your stream and I am a bit biased as I mainly gank. But there is more than the ring that needs to change. Unsurprisingly the more vocal players advocating for a nerf are streamers. This is a result of running builds that allowed them to absolutely destroy newer players. The ring has raised the floor and now Everyone is killable except ball groups. I think this is a good thing.
That being said I agree it is too strong. But I prefer the current meta with people dying to unkillable builds. I am sorry but streamers and 1vxers are the minority here and the game shouldn’t be balanced around that.
By all means nerf the ring but other things as well that lead to people being unkillable.
ShadowProc wrote: »I watch and love your stream and I am a bit biased as I mainly gank. But there is more than the ring that needs to change. Unsurprisingly the more vocal players advocating for a nerf are streamers. This is a result of running builds that allowed them to absolutely destroy newer players. The ring has raised the floor and now Everyone is killable except ball groups. I think this is a good thing.
That being said I agree it is too strong. But I prefer the current meta with people dying to unkillable builds. I am sorry but streamers and 1vxers are the minority here and the game shouldn’t be balanced around that.
By all means nerf the ring but other things as well that lead to people being unkillable.
ShadowProc wrote: »I watch and love your stream and I am a bit biased as I mainly gank. But there is more than the ring that needs to change. Unsurprisingly the more vocal players advocating for a nerf are streamers. This is a result of running builds that allowed them to absolutely destroy newer players. The ring has raised the floor and now Everyone is killable except ball groups. I think this is a good thing.
That being said I agree it is too strong. But I prefer the current meta with people dying to unkillable builds. I am sorry but streamers and 1vxers are the minority here and the game shouldn’t be balanced around that.
By all means nerf the ring but other things as well that lead to people being unkillable.
Hexquisite wrote: »ShadowProc wrote: »I watch and love your stream and I am a bit biased as I mainly gank. But there is more than the ring that needs to change. Unsurprisingly the more vocal players advocating for a nerf are streamers. This is a result of running builds that allowed them to absolutely destroy newer players. The ring has raised the floor and now Everyone is killable except ball groups. I think this is a good thing.
That being said I agree it is too strong. But I prefer the current meta with people dying to unkillable builds. I am sorry but streamers and 1vxers are the minority here and the game shouldn’t be balanced around that.
By all means nerf the ring but other things as well that lead to people being unkillable.
And this is good for new players to pvp how?
I did a bunch of BGS on a new alt with no MMR, and the new players were just getting slaughtered and leaving the match.
Every match at least 2 people left, sometimes those that joined after also left, sometimes, I was the only one left.
I guess they will have to go out and get that ring.
Hexquisite wrote: »ShadowProc wrote: »I watch and love your stream and I am a bit biased as I mainly gank. But there is more than the ring that needs to change. Unsurprisingly the more vocal players advocating for a nerf are streamers. This is a result of running builds that allowed them to absolutely destroy newer players. The ring has raised the floor and now Everyone is killable except ball groups. I think this is a good thing.
That being said I agree it is too strong. But I prefer the current meta with people dying to unkillable builds. I am sorry but streamers and 1vxers are the minority here and the game shouldn’t be balanced around that.
By all means nerf the ring but other things as well that lead to people being unkillable.
And this is good for new players to pvp how?
I did a bunch of BGS on a new alt with no MMR, and the new players were just getting slaughtered and leaving the match.
Every match at least 2 people left, sometimes those that joined after also left, sometimes, I was the only one left.
I guess they will have to go out and get that ring.
ShadowProc wrote: »I watch and love your stream and I am a bit biased as I mainly gank. But there is more than the ring that needs to change. Unsurprisingly the more vocal players advocating for a nerf are streamers. This is a result of running builds that allowed them to absolutely destroy newer players. The ring has raised the floor and now Everyone is killable except ball groups. I think this is a good thing.
That being said I agree it is too strong. But I prefer the current meta with people dying to unkillable builds. I am sorry but streamers and 1vxers are the minority here and the game shouldn’t be balanced around that.
By all means nerf the ring but other things as well that lead to people being unkillable.
I appreciate you tuning in to the stream!
While there are certainly builds that are unbalanced and allow good players to be "unkillable" versus new players, the builds are not doing all of the work for these good players. There is buff uptime, resource management, positioning, and many other factors that allow good players to succeed while outnumbered against lesser players - wins do not simply come for free when a good player puts on a good build.
A great example of this would be the build I've been playing on stream. If you've looked at what I'm using and how I play, I'm sure you understand that to survive I need to maintain constant uptime on all my buffs, perfectly rotate my VERY short duration heals, pay constant attention to my surroundings, and constantly line of sight to have a chance at succeeding outnumbered. I run the absolute maximum damage I can viably use while still having the other stats necessary, and even with very few mistakes I am often just getting by on resources/healing/damage.
The problem with this ring is that it is allowing players to perform far outside of what should be possible at their skill levels. We're not just talking about a slight crutch to help new players compete with good players, but a single 1 piece item that is doing everything that would normally separate them from a good player, for them. The ring is providing far more damage than a two bar build can acquire, it fully negates the need to maintain your defensive buffs, it provides sustain and mitigation buffs that are largely inaccessible to most classes, and it provides the strongest ulti gen buff in the game outside of being emperor - all in a 1pc item.
If new players find that they cannot come anywhere close to killing a "good" player, but they then equip one item and can compete just fine, that is not a sign of a well balanced mythic. It is also not an appropriate way to raise the skill floor.
The balancing suggested in the original post would allow for the mythic to serve the purpose of eliminating some of the APM (actions per minute) needed in PVP/PVE, but with more reasonable buffs rather than completely absurd ones. For the PVP side of things, it would still be a viable option for new players to raise their floor - but the problem setups mentioned would not be able to overperform as they are currently.
I actually think that nerfing the oakensoul is stupid for the price you pay to get it and wear it. Been on the receiving end of these and admit most of the mistakes I first made I learned from and was able to adapt.
You can dodge and block most telegraphed ultimate. I do expect ZoS will balance this if 90% of the players are gunning it, crying for nerfs on this is stupid and doesn't help bring the actual problems class have suffered through past changes.
Its exasperates it. I am trying to get the ring myself, no luck, but I am not going to cry nerfs just because a bunch of well equipped players pound me. I do expect changes to help enjoy my class better.
After all I have two bars 3 sets on I think this ring will fade like the rest of the antiquities when new stuff is added to the next zone.
If you can't learn to dodge or block then your not a good pvper.
There's never been a successful pay to win pvp game, and there never will be. The cost to get the item should never be a factor in balance calculations.I actually think that nerfing the oakensoul is stupid for the price you pay to get it and wear it. Been on the receiving end of these and admit most of the mistakes I first made I learned from and was able to adapt.
The problem with this ring is that it is allowing players to perform far outside of what should be possible at their skill levels.
The problem with this ring is that it is allowing players to perform far outside of what should be possible at their skill levels.
Allow me to translate the above quoted statement.
*coughs*clearsthroat*
How dare some random player defeat me when I’m the one who’s obviously better!
Every PvP streamer has made that comment in some form or another every time a new powerful item is released.
The only argument to make against Oakensoul, is it allows those insta-death moments from an opponent in stealth. Other than constantly blocking and dodge rolling, there is no counter for those 30k inferno staff hits, or those 30k combos from overload and crystal weap procs, or those Caluurian Incap combos. That’s the real issue.
Everything else is manageable.
And no, I don’t have a solution, but the original quoted statement is flat out ridiculous while also being the prime example of the toxicity in any PvP game.
The problem with this ring is that it is allowing players to perform far outside of what should be possible at their skill levels.
Allow me to translate the above quoted statement.
*coughs*clearsthroat*
How dare some random player defeat me when I’m the one who’s obviously better!
Every PvP streamer has made that comment in some form or another every time a new powerful item is released.
The only argument to make against Oakensoul, is it allows those insta-death moments from an opponent in stealth. Other than constantly blocking and dodge rolling, there is no counter for those 30k inferno staff hits, or those 30k combos from overload and crystal weap procs, or those Caluurian Incap combos. That’s the real issue.
Everything else is manageable.
And no, I don’t have a solution, but the original quoted statement is flat out ridiculous while also being the prime example of the toxicity in any PvP game.
ShadowProc wrote: »ShadowProc wrote: »I watch and love your stream and I am a bit biased as I mainly gank. But there is more than the ring that needs to change. Unsurprisingly the more vocal players advocating for a nerf are streamers. This is a result of running builds that allowed them to absolutely destroy newer players. The ring has raised the floor and now Everyone is killable except ball groups. I think this is a good thing.
That being said I agree it is too strong. But I prefer the current meta with people dying to unkillable builds. I am sorry but streamers and 1vxers are the minority here and the game shouldn’t be balanced around that.
By all means nerf the ring but other things as well that lead to people being unkillable.
I appreciate you tuning in to the stream!
While there are certainly builds that are unbalanced and allow good players to be "unkillable" versus new players, the builds are not doing all of the work for these good players. There is buff uptime, resource management, positioning, and many other factors that allow good players to succeed while outnumbered against lesser players - wins do not simply come for free when a good player puts on a good build.
A great example of this would be the build I've been playing on stream. If you've looked at what I'm using and how I play, I'm sure you understand that to survive I need to maintain constant uptime on all my buffs, perfectly rotate my VERY short duration heals, pay constant attention to my surroundings, and constantly line of sight to have a chance at succeeding outnumbered. I run the absolute maximum damage I can viably use while still having the other stats necessary, and even with very few mistakes I am often just getting by on resources/healing/damage.
The problem with this ring is that it is allowing players to perform far outside of what should be possible at their skill levels. We're not just talking about a slight crutch to help new players compete with good players, but a single 1 piece item that is doing everything that would normally separate them from a good player, for them. The ring is providing far more damage than a two bar build can acquire, it fully negates the need to maintain your defensive buffs, it provides sustain and mitigation buffs that are largely inaccessible to most classes, and it provides the strongest ulti gen buff in the game outside of being emperor - all in a 1pc item.
If new players find that they cannot come anywhere close to killing a "good" player, but they then equip one item and can compete just fine, that is not a sign of a well balanced mythic. It is also not an appropriate way to raise the skill floor.
The balancing suggested in the original post would allow for the mythic to serve the purpose of eliminating some of the APM (actions per minute) needed in PVP/PVE, but with more reasonable buffs rather than completely absurd ones. For the PVP side of things, it would still be a viable option for new players to raise their floor - but the problem setups mentioned would not be able to overperform as they are currently.
I know what you are saying. I tried your build. Got rekt. You should have put disclaimer in your video. Lol
I agree with nerfing as I stated. I just choose this over the previous metas. I like when things are able to be killed. The writing was on the wall when I first saw this coming out for gankers and dks.
This isn't a problem to me regarding the floor, now I don't have to feel bad for killing them. This is definitely a huge problem on the ceiling, being "good" shouldn't make anyone nigh-unkillable or able to one-tap instakill, both issues that existed long before Oakensoul, look at all the ongoing threads about heal stacking and inferno one shotting... polarizing gameplay in which players are either immortal or instantly dead is what's been driving players away for a long time.allowing players to perform far outside of what should be possible at their skill levels
Skullstachio wrote: »If I’m being honest.
From what I see here, the problem isn’t the ring itself directly, it seems to be from the major buffs that it provides in a PVP environment that was almost never seen in a PvP scenario but more commonly in groups and most PvE elements.
What “could” be done: if the problem is coming from the major/minor buffs that are granted from the oakensoul ring or any other mythic of similar power, maybe consider making Battlespirit reduces Major/Minor Buff Effectiveness by a set percentage.
Point is: if major/minor buffs granted are problematic in PvP but not PvE, consider “selectively” reducing the effectiveness of certain buffs that are the most problematic as an extension of the Battlespirit passive in all PvP environments, that way it not only somewhat balances PvP a fair bit in a better manner, but it also may prevent unnecessary PvE nerfs to Skills in general.
In short: Battlespirit reduces buff effectiveness in PVP without affecting Abilities/Ultimates in PvE directly, PVP has better balancing options in the long run, Everyone on both sides wins to a veritable degree.
I actually think that nerfing the oakensoul is stupid for the price you pay to get it and wear it. Been on the receiving end of these and admit most of the mistakes I first made I learned from and was able to adapt.
You can dodge and block most telegraphed ultimate. I do expect ZoS will balance this if 90% of the players are gunning it, crying for nerfs on this is stupid and doesn't help bring the actual problems class have suffered through past changes.
Its exasperates it. I am trying to get the ring myself, no luck, but I am not going to cry nerfs just because a bunch of well equipped players pound me. I do expect changes to help enjoy my class better.
After all I have two bars 3 sets on I think this ring will fade like the rest of the antiquities when new stuff is added to the next zone.
If you can't learn to dodge or block then your not a good pvper.
But what do you do when you're being hit from stealth for 20-30k damage in one GCD, with no indication that it is coming? How can you reliably dodge or block that damage?
What do you do when you've got several oakensoul nightblades attacking you while you're outnumbered, dealing 15k+ damage every time they come out of stealth?
How can you possibly kill an oakensoul healer or corrosive spamming DK, when they have defensive ultimates up with 75%-90% uptime?
This really has nothing to do with "adapting" or "getting good". The ring is simply far too out of balance to be allowed to remain in it's current state.
The problem with this ring is that it is allowing players to perform far outside of what should be possible at their skill levels.
Allow me to translate the above quoted statement.
*coughs*clearsthroat*
How dare some random player defeat me when I’m the one who’s obviously better!
Every PvP streamer has made that comment in some form or another every time a new powerful item is released.
The only argument to make against Oakensoul, is it allows those insta-death moments from an opponent in stealth. Other than constantly blocking and dodge rolling, there is no counter for those 30k inferno staff hits, or those 30k combos from overload and crystal weap procs, or those Caluurian Incap combos. That’s the real issue.
Everything else is manageable.
And no, I don’t have a solution, but the original quoted statement is flat out ridiculous while also being the prime example of the toxicity in any PvP game.