spartaxoxo wrote: »SilverBride wrote: »Is the incentive immersion or isn't it?
Immersion while questing is the main thing I want. But, the point of the questing system is to level alts. Why should casuals get to quest in a way that is both immersive and useful, but veteran players have to give up use for immersion? Why is casual players time worth more than mine? How is a casual player harmed because a vet player got the same experience points as them after 30 minutes of questing or whatever?
SilverBride wrote: »I am not just a casual.
spartaxoxo wrote: »
SilverBride wrote: »spartaxoxo wrote: »
It's worse for all the players that no longer can finish the story arcs.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »
It's worse for all the players that no longer can finish the story arcs.
Correct. As I said, what is going on now is not good for either group. They have not given us anything we asked for. They have not made my game better. They just made some other players games worse. That's what happens when they go the route of forced difficulty.
We warned them. But they have chosen their path.
SilverBride wrote: »Is the incentive immersion or isn't it?
I suppose the biggest issue is that ZOS, judging by an earlier quote in this thread, also thinks that they'd have to incentivize players to use a more difficult Overland. I can imagine that just being able to earn a similar amount of XP and gold per hour would not be enough of an incentive in their eyes. Because "players are always going to do the thing that is the most efficient and is the least difficult thing for their time".
But if a small (and sensible) incentive such as increased XP already faces backlash in this thread, it will be hard to come up with real incentives that won't upset a portion of the players that have no interest in a more difficult Overland.
spartaxoxo wrote: »https://youtu.be/plQYxCXk5z0?si=bm3FIwgOj_03s8f4
By the way, here is the first boss from Necrom. I didn't do West Weald as I have not had the motivation to quest there yet but will want to hear the dialogue when I do. However, I finished Necrom a while back. I hopped on an alt to kill the first boss. This boss has an immunity phase so I can hear a snippet of dialogue. His combat lines are still interrupted. He still dies extremely fast. He still posed no challenge.
This is how all the bosses are, except the immunity phases might last a bit more so they can monologue.
spartaxoxo wrote: »I am not saying that ZOS felt that way because of this recent conversation. Because they said that years ago. Players are not responsible for balance. It is simply that I personally realize why they won't discuss a toggle now. And I finally understand that it was not ZOS that didn't understand what was being asked when they rejected a toggle all those years ago. I simply had not understood their answer. They rejected a toggle because they would want to incentivize and they can't incentivize it without a segment of their playerbase getting upset. That's even the case with something as miniscule as just enough exp to offset the debuff.
SilverBride wrote: »Players said multiple times that the main thing they wanted was for Bosses to feel like the bad guy they were hyped up to be. That happened. No boss dies too fast or before they complete any dialogue now. So yes players got what they stated was the main thing they wanted for immersion in the story.
SilverBride wrote: »
This is what is turning me away.
- Being told that the MAIN things players wanted was harder boss fights for immersion. They got that.
- Now that they have that increased rewards are being brought up.
- Players stating that ZoS has done nothing to address overland difficulty when they made the boss changes and added Bastion Nymics that they stated specifically were introduded as one answer to overland difficulty.
- Players stating that ZoS has not communicated about this but there have been posts in this thread a few times stating their stand.
- Posts that state those of us that do not want overland changes, even those of us that still advocate for them anyway, are the reason ZoS has not done more. Particularly stating that those of us that do not think increased rewards are warranted for debuffed players is the reason.
- We are expected to be sympathetic of players wanting more difficulty, and for a large part players have been. But where is the empathy for those of us that aren't happy with the changes being made and don't want our game experience that we have enjoyed this way for 8 years to be taken out from under us?
- A lot of players can no longer succeed at the Story Boss fights. And many have turned away from even trying World Bosses and Public Dungeon group event Bosses now because of this change. Who is caring about us?
SilverBride wrote: »MorganaLaVey wrote: »I dont understand what exactly is turning you away ?
This is what is turning me away.
- Being told that the MAIN things players wanted was harder boss fights for immersion. They got that.
- Now that they have that increased rewards are being brought up.
- Players stating that ZoS has done nothing to address overland difficulty when they made the boss changes and added Bastion Nymics that they stated specifically were introduded as one answer to overland difficulty.
- Players stating that ZoS has not communicated about this but there have been posts in this thread a few times stating their stand.
- Posts that state those of us that do not want overland changes, even those of us that still advocate for them anyway, are the reason ZoS has not done more. Particularly stating that those of us that do not think increased rewards are warranted for debuffed players is the reason.
- We are expected to be sympathetic of players wanting more difficulty, and for a large part players have been. But where is the empathy for those of us that aren't happy with the changes being made and don't want our game experience that we have enjoyed this way for 8 years to be taken out from under us?
- A lot of players can no longer succeed at the Story Boss fights. And many have turned away from even trying World Bosses and Public Dungeon group event Bosses now because of this change. Who is caring about us?
spartaxoxo wrote: »
While I read in here that people might not like different rewards for different difficulties, I never got the impression that ZOS was hung up on that. The only comment I remember them making had to do with the fact that players would not play harder for the same reward. I never got the impression that was off the table, but I did get the impression it was more complicated than it sounds. I might be remembering wrong, and we can't go back and review the comment.
You and me both then TaSheen, I have years worth of content that I haven't touched because I don't want my first experience of the content to either be mind-numbingly dull, or second monitor content. It is bad for everyone if ZOS keeps doing this awkward dance, not really committing to anything, and all it will do is ruin the experience for more and more people.
Sadly, I think that the video posted above is better evidence that Arcanist will be nerfed than overland quest bosses are too easy.