TheDarkRuler wrote: »Most people engaging in Overland content just want to quest or doing their dailies.
However, so many enemies are not being played at all because they can be skipped.
The dragging of enemies through overland or delves is already a thing and if you increase the difficulty more, it will just increase because running is faster than fighting.
TheDarkRuler wrote: »Most people engaging in Overland content just want to quest or doing their dailies.
However, so many enemies are not being played at all because they can be skipped.
The dragging of enemies through overland or delves is already a thing and if you increase the difficulty more, it will just increase because running is faster than fighting.
So then why bother having enemies at all, right? Let's just create a completely barren world and never think about fighting because it's not actually fun to do, efficiency is all that matters!
The feature would exist BECAUSE people want to fight. If anything it should increase overland interactivity because the people who enable it actually want to be there, fighting.
SilverBride wrote: »TheDarkRuler wrote: »Most people engaging in Overland content just want to quest or doing their dailies.
However, so many enemies are not being played at all because they can be skipped.
The dragging of enemies through overland or delves is already a thing and if you increase the difficulty more, it will just increase because running is faster than fighting.
So then why bother having enemies at all, right? Let's just create a completely barren world and never think about fighting because it's not actually fun to do, efficiency is all that matters!
The feature would exist BECAUSE people want to fight. If anything it should increase overland interactivity because the people who enable it actually want to be there, fighting.
People do fight. In Dungeons, and Trials, and Arenas, and Bastion Nymics, and the Infinite Archive, and Dolmens, and Geysers, and Harrowstorms, and Vents, and Incursions, and World Bosses, and Public Dungeons, and Delves. People also enjoy a relaxing questing experience.
BlackRaidho wrote: »
BlackRaidho wrote: »
There are.
BlackRaidho wrote: »
There are.
I doubt it.
I think that if they did optional difficulty, the overwhelming majority of players would just leave it on the default. Of the people who even bothered to change the setting, most would probably put it on the lowest (easiest). Edit… I also think so many would forget the setting even exists that the term ‘everyone’ would not be very misleading.
If this ends up being something they think benefits the game enough to justify the expense, my guess is that it will be done. Otherwise, it will not.
BlackRaidho wrote: »
There are.
I doubt it.
I think that if they did optional difficulty, the overwhelming majority of players would just leave it on the default. Of the people who even bothered to change the setting, most would probably put it on the lowest (easiest). Edit… I also think so many would forget the setting even exists that the term ‘everyone’ would not be very misleading.
If this ends up being something they think benefits the game enough to justify the expense, my guess is that it will be done. Otherwise, it will not.
I don't think so.
Just doing my quarterly check (since I was thinking about starting ESO again after the last FF14-DLC was a Dud).
Is the Overlandcontent still mindnumbingly easy or has there been any changes? Did ZOS anounce any changes?
Thanks.
SilverBride wrote: »BlackRaidho wrote: »
There are.
I doubt it.
I think that if they did optional difficulty, the overwhelming majority of players would just leave it on the default. Of the people who even bothered to change the setting, most would probably put it on the lowest (easiest). Edit… I also think so many would forget the setting even exists that the term ‘everyone’ would not be very misleading.
If this ends up being something they think benefits the game enough to justify the expense, my guess is that it will be done. Otherwise, it will not.
I don't think so.
@Elsonso is right.
rainydayhype wrote: »I have rejoined WoW just for that feeling of challenge.
rainydayhype wrote: »I really don’t get what a game is even for if not to challenge the player and make them feel a sense of accomplishment for getting better at a game they like.
ssewallb14_ESO wrote: »I really like all the random weirdos with dialog that pop up now and then on the roads of West Weald. Adds character.
ssewallb14_ESO wrote: »I really like all the random weirdos with dialog that pop up now and then on the roads of West Weald. Adds character.
The dev team is smaller now. I'm not sure if they can devote the resources to it at this time.
rainydayhype wrote: »I really don’t get what a game is even for if not to challenge the player and make them feel a sense of accomplishment for getting better at a game they like.
I don't play games for challenge or sense of accomplishment. I play for fun, and for escape from RL.
Franchise408 wrote: »A game is something with a challenge or obstacle to overcome. Whether it's a board game like Monopoly, a card game like Solitaire, shooting marbles, playing tag, or whatever the game is. It has a challenge to overcome, and has a level of competition by default. The level of that challenge and competition varies from game to game, but a challenge and accomplishment is literally the purpose of a game.
If you want to play a game with no challenge, what you're really looking for is a movie, TV show, or a book.
SilverBride wrote: »They do care what kind of game we want. This is one reason One Tamriel happened, and the game has been very successful because of it.
Theist_VII wrote: »SilverBride wrote: »They do care what kind of game we want. This is one reason One Tamriel happened, and the game has been very successful because of it.
Kind of telling that you sourced a 2016 update as the last time any feedback had an answer…
SilverBride wrote: »Theist_VII wrote: »SilverBride wrote: »They do care what kind of game we want. This is one reason One Tamriel happened, and the game has been very successful because of it.
Kind of telling that you sourced a 2016 update as the last time any feedback had an answer…
I never said that One Tamriel was the last time feedback had an answer. I gave it as an example because it fits the topic of this thread. One Tamriel removed the veteran overland levels and it was very successful. Why would they bring them back now?