Is there any Update about this Topic? Does the difficulty of Overland-Content still make everything basically useless? (Since you can do it all naked)
Is there any Update about this Topic? Does the difficulty of Overland-Content still make everything basically useless? (Since you can do it all naked)
Yes, unfortunately.
I personally think an optional difficulty slider would improve group engagement and even endgame content, bringing the community closer. Especially for an MMO. The overland content is simply too easy for teamwork or for story enjoyers like myself.
As of right now, the difference between Normal and Vet content is galactic... Not just in gameplay but also in community. With no stepping stone or preparation in between, there's a humongous chasm between casual and endgame players. Right now, overland content does not teach you any mechanics, save for world bosses. And thus, instills bad habits for new players when they want to try endgame content. Vet overland can bridge that gap between braindead easy and endgame, giving opportunities for players to learn. By giving more incentives for players to group up, communicate and complete world bosses, public dungeons, quest bosses, they can not only learn mechanics, but also gain wisdom and knowledge from others. Or if they choose, they can challenge themselves by soloing.
Having difficulty options is part of immersive storytelling that only video games can provide... Both narrative and environmental. Players like myself who enjoy the story and lore of Elder Scrolls can feel a sense of immersion by feeling the stakes more. And feeling that sense of danger lurking around every corner when venturing a delve filled with necromancers and the undead. Players who prefer to play on Normal will have that option.
Players shouldn't have to trudge through 100+ hours of easy content that is boring to them to get to the part they enjoy the most, the more difficult aspects of the game.
IMO, the lack of overland difficulty option IS what's splitting the community.
These two videos explain it well:
https://www.youtube.com/watch?v=DXerFpiCca8&t=228s
https://www.youtube.com/watch?v=iJPMT26raNc
terrible1fi wrote: »...im almost guaranteeing that most people who try the game end up leaving because just steamrolling enemies is not fun...
SilverBride wrote: »terrible1fi wrote: »...im almost guaranteeing that most people who try the game end up leaving because just steamrolling enemies is not fun...
This is not what is happening at all. In fact there have been a lot of complaints about how the Story Bosses, and World Bosses, and Public Dungeon group event Bosses and Incursion Bosses have gotten more difficult with long tedious immune phases, and this is not what the playerbase wants.
They even had to tweak the Silorn group event Boss to do less damage and have less defense based in part on player feedback.
Credible_Joe wrote: »SilverBride wrote: »terrible1fi wrote: »...im almost guaranteeing that most people who try the game end up leaving because just steamrolling enemies is not fun...
This is not what is happening at all. In fact there have been a lot of complaints about how the Story Bosses, and World Bosses, and Public Dungeon group event Bosses and Incursion Bosses have gotten more difficult with long tedious immune phases, and this is not what the playerbase wants.
They even had to tweak the Silorn group event Boss to do less damage and have less defense based in part on player feedback.
Except for the story bosses, you are describing group content. These activities can be found on the overland, but all of the content you mentioned is not what the grievances in this thread are directed towards. The criticism is targeted towards questing, solo adventuring, delves, public dungeons, and chapter storylines, all of which is too easy and does not prepare new players for most of the endgame activities.
SilverBride wrote: »It is a fact that there are more than just a few players that are having trouble with the Story Bosses now, and I am not going to argue this.
I might be the only one who's publicly stated that I can't do the zone story bosses any more (and actually the last story boss I managed was the Ascendant Magus - after a LOT of tries, and a lot of hand and wrist pain). I know I'm a minority of one. That's okay. I still have a lot of things I can do in the game.
spartaxoxo wrote: »I might be the only one who's publicly stated that I can't do the zone story bosses any more (and actually the last story boss I managed was the Ascendant Magus - after a LOT of tries, and a lot of hand and wrist pain). I know I'm a minority of one. That's okay. I still have a lot of things I can do in the game.
You are who immediately comes to mind when I think of someone who could use a slider the other way to help with the story bosses but I'm fairly sure you're not the only one.
spartaxoxo wrote: »I might be the only one who's publicly stated that I can't do the zone story bosses any more (and actually the last story boss I managed was the Ascendant Magus - after a LOT of tries, and a lot of hand and wrist pain). I know I'm a minority of one. That's okay. I still have a lot of things I can do in the game.
You are who immediately comes to mind when I think of someone who could use a slider the other way to help with the story bosses but I'm fairly sure you're not the only one.
Maybe. All my friends who play are "dismissive" of my issues.... along with so many people here in the forum....
spartaxoxo wrote: »spartaxoxo wrote: »I might be the only one who's publicly stated that I can't do the zone story bosses any more (and actually the last story boss I managed was the Ascendant Magus - after a LOT of tries, and a lot of hand and wrist pain). I know I'm a minority of one. That's okay. I still have a lot of things I can do in the game.
You are who immediately comes to mind when I think of someone who could use a slider the other way to help with the story bosses but I'm fairly sure you're not the only one.
Maybe. All my friends who play are "dismissive" of my issues.... along with so many people here in the forum....
That sucks. Well, for whatever it's worth, I have never bought into the idea that things should only be done for those in the majority. If they do make a difficulty slider, I think allowing it to go to an easier difficulty too would be a good thing.
spartaxoxo wrote: »I might be the only one who's publicly stated that I can't do the zone story bosses any more (and actually the last story boss I managed was the Ascendant Magus - after a LOT of tries, and a lot of hand and wrist pain). I know I'm a minority of one. That's okay. I still have a lot of things I can do in the game.
You are who immediately comes to mind when I think of someone who could use a slider the other way to help with the story bosses but I'm fairly sure you're not the only one.
SilverBride wrote: »spartaxoxo wrote: »I might be the only one who's publicly stated that I can't do the zone story bosses any more (and actually the last story boss I managed was the Ascendant Magus - after a LOT of tries, and a lot of hand and wrist pain). I know I'm a minority of one. That's okay. I still have a lot of things I can do in the game.
You are who immediately comes to mind when I think of someone who could use a slider the other way to help with the story bosses but I'm fairly sure you're not the only one.
I agree that there are others that could also use help with the story bosses, which is what I have been saying.
ssewallb14_ESO wrote: »I'm just now discovering the Ornaugs like playing in the water.
Nice touch.
SilverBride wrote: »terrible1fi wrote: »...im almost guaranteeing that most people who try the game end up leaving because just steamrolling enemies is not fun...
This is not what is happening at all. In fact there have been a lot of complaints about how the Story Bosses, and World Bosses, and Public Dungeon group event Bosses and Incursion Bosses have gotten more difficult with long tedious immune phases, and this is not what the playerbase wants.
They even had to tweak the Silorn group event Boss to do less damage and have less defense based in part on player feedback.
colossalvoids wrote: »SilverBride wrote: »terrible1fi wrote: »...im almost guaranteeing that most people who try the game end up leaving because just steamrolling enemies is not fun...
This is not what is happening at all. In fact there have been a lot of complaints about how the Story Bosses, and World Bosses, and Public Dungeon group event Bosses and Incursion Bosses have gotten more difficult with long tedious immune phases, and this is not what the playerbase wants.
They even had to tweak the Silorn group event Boss to do less damage and have less defense based in part on player feedback.
Some players having issues and immunity phase design zos pursues doesn't cancels out people who do find overland a faceroll and quit because of it. That's a pretty common story by now.
SilverBride wrote: »colossalvoids wrote: »SilverBride wrote: »terrible1fi wrote: »...im almost guaranteeing that most people who try the game end up leaving because just steamrolling enemies is not fun...
This is not what is happening at all. In fact there have been a lot of complaints about how the Story Bosses, and World Bosses, and Public Dungeon group event Bosses and Incursion Bosses have gotten more difficult with long tedious immune phases, and this is not what the playerbase wants.
They even had to tweak the Silorn group event Boss to do less damage and have less defense based in part on player feedback.
Some players having issues and immunity phase design zos pursues doesn't cancels out people who do find overland a faceroll and quit because of it. That's a pretty common story by now.
I never said it cancelled it anything, but there are a lot of players that do not want more difficulty in overland and feel they have gone too far with these Bosses.
Being dismissive is a better word then. Was unnecessary but a trigger for people who are genuinely concerned with an issue. It should not become a trolling festival or a competition of who's the most oppressed player out there, we all have issues, that's part of an issue in itself.This is not what is happening at all.
colossalvoids wrote: »Being dismissive is a better word then. Was unnecessary but a trigger for people who are genuinely concerned with an issue. It should not become a trolling festival or a competition of who's the most oppressed player out there, we all have issues, that's part of an issue in itself.
SilverBride wrote: »colossalvoids wrote: »SilverBride wrote: »colossalvoids wrote: »SilverBride wrote: »terrible1fi wrote: »...im almost guaranteeing that most people who try the game end up leaving because just steamrolling enemies is not fun...
This is not what is happening at all. In fact there have been a lot of complaints about how the Story Bosses, and World Bosses, and Public Dungeon group event Bosses and Incursion Bosses have gotten more difficult with long tedious immune phases, and this is not what the playerbase wants.
They even had to tweak the Silorn group event Boss to do less damage and have less defense based in part on player feedback.
Some players having issues and immunity phase design zos pursues doesn't cancels out people who do find overland a faceroll and quit because of it. That's a pretty common story by now.
I never said it cancelled it anything, but there are a lot of players that do not want more difficulty in overland and feel they have gone too far with these Bosses.Being dismissive is a better word then. Was unnecessary but a trigger for people who are genuinely concerned with an issue. It should not become a trolling festival or a competition of who's the most oppressed player out there, we all have issues, that's part of an issue in itself.This is not what is happening at all.
I was not dismissing anyone. I was disagreeing with this particular statement: "im almost guaranteeing that most people who try the game end up leaving because just steamrolling enemies is not fun" because MOST people who try the game are NOT leaving, and of those that do there is nothing indicating that easy overland is the reason why MOST of the ones that left did.
colossalvoids wrote: »SilverBride wrote: »I was not dismissing anyone. I was disagreeing with this particular statement: "im almost guaranteeing that most people who try the game end up leaving because just steamrolling enemies is not fun" because MOST people who try the game are NOT leaving, and of those that do there is nothing indicating that easy overland is the reason why MOST of the ones that left did.
Their guess is just as viable as yours. From my personal experience and what I was reading and watching throughout the years that's the case for a lot of people, same as the opposite, as having too much of the difficulty. And most people do leave games be it an MMO or a single player game, that's the fact of any game for different reasons but luckily in this case quite a lot of people are vocal of their why's and that's among pretty common complaints if you've been curious enough to read from time to time on steam, as just one example.
Getsugatenso wrote: »With all due respect, ESO's Overland is the easiest game I've ever played.