spartaxoxo wrote: »But, the part I just will never be able to wrap my head around is why all of that means these complaints should be ignored. There's been suggestions like sliders or that hybrid solution CredibleJoe came up with that take those concerns into account.
Still nothing but crickets.
Well.... I guess that's an answer, ain't? I find it.... an abdication of major proportions, even though I'm on the side of "don't mess up the current iteration/*not difficulty* of overland".
I just don't want to have to deal with anything difficult in a game I play for fun. At this point in my life I have QUITE enough to deal with IRL - a game I play to escape RL isn't something I expect to throw a lot of difficult mechanics at me - and should that occur in the future (it hasn't - yet - barring some serious issues with my sat connection) I would most likely have to find something else to play.
That would make me very sad. And yeah - no one would care, I'm just one pretty old gamer, and the money I spend is a drop in the bucket.
I can always go back to Skyrim. I've not installed it on my new machine (nor Oblivion) - but I can of course. *shrug* Mostly ESO pushes all my buttons, but of course I'm as usual a minority of one.
Whatever floats your boat Disky. I'll be looking at them, but if they're anywhere close to as hard as say Elden Ring on "normal" I won't be playing them either.
colossalvoids wrote: »Whatever floats your boat Disky. I'll be looking at them, but if they're anywhere close to as hard as say Elden Ring on "normal" I won't be playing them either.
Both are literally Skyrim, difficulty setting would be exactly th same experience minus new mechanics that would contribute in both directions depending on player's wits.
colossalvoids wrote: »Whatever floats your boat Disky. I'll be looking at them, but if they're anywhere close to as hard as say Elden Ring on "normal" I won't be playing them either.
Both are literally Skyrim, difficulty setting would be exactly th same experience minus new mechanics that would contribute in both directions depending on player's wits.
colossalvoids wrote: »Whatever floats your boat Disky. I'll be looking at them, but if they're anywhere close to as hard as say Elden Ring on "normal" I won't be playing them either.
Both are literally Skyrim, difficulty setting would be exactly th same experience minus new mechanics that would contribute in both directions depending on player's wits.
With games like Skyrim and Cyberpunk I actually mod them to be significantly more difficult than the standard Max Difficulty. In Skyrim I increased monster group spawns, added survival mechanics and mods like Frostfall to keep me on my toes.
Not that I would ever expect features like those in ESO. I'd happily take what I could get here.
colossalvoids wrote: »colossalvoids wrote: »Before I buy this Addon. Did they do anything for Overland-Difficulty yet? I cant find anything in the Patch Notes.
Sadly no. I haven't purchased Gold Road but I read the full patch notes and I've been playing the game outside of GR. No apparent difference. I imagine that if it happens, it will be a big deal in the community.
Meanwhile taking Elden Ring dlc instead of GR, can't always be unhappy and fight for bits of possible future enjoyment when can just enjoy things. It feels like a lost battle anyway.
It's not that I hate the game or that I'm always unhappy. I like the game a lot. I play the game a lot. It's just that the thing I want most out of it is the thing I can't enjoy, and so I'm here. For what it's worth I stopped playing Elden Ring because the story is incomprehensible and there was no realistic motivation for the main character beyond "I wanna be the guy". Which is fine if you don't mind the story being relatively shallow and I'm not trying to criticize anyone's interest in it. Just couldn't find a reason to keep going myself.
Tes for me always were quest games, but this particular one I'm enjoying currently only as an mmo, dungeons to be exact. Even when writing is good it bumps into "gameplay not following the narrative" issue, like daedra being a push over, zones roll over etc. Not even talking the Princes, obviously.
ER is entirely different way of story telling and if you can decipher it, it's insanely rewarding. It's a puzzle game lore wise. Was able to relive Morrowind/Oblivion with it and not how they were actually depth wise (not too deep), but how they felt years when they've came out, mystic and alien.
Franchise408 wrote: »Due to the overland content being tediously easy and mind numbingly simple, all ESO offers me is dungeon and trial content.
SilverBride wrote: »Franchise408 wrote: »Due to the overland content being tediously easy and mind numbingly simple, all ESO offers me is dungeon and trial content.
And Arenas, and Bastion Nymics and the Infinite Archive, and World Bosses, and Wandering World Bosses, and Oblivion Portals, and Geysers, and Harrowstorms, and Vents, and Incursions.
SilverBride wrote: »Franchise408 wrote: »Due to the overland content being tediously easy and mind numbingly simple, all ESO offers me is dungeon and trial content.
And Arenas, and Bastion Nymics and the Infinite Archive, and World Bosses, and Wandering World Bosses, and Oblivion Portals, and Geysers, and Harrowstorms, and Vents, and Incursions.
SilverBride wrote: »Franchise408 wrote: »Due to the overland content being tediously easy and mind numbingly simple, all ESO offers me is dungeon and trial content.
And Arenas, and Bastion Nymics and the Infinite Archive, and World Bosses, and Wandering World Bosses, and Oblivion Portals, and Geysers, and Harrowstorms, and Vents, and Incursions.
SilverBride wrote: »I am just pointing out that there is a LOT of challenging content besides dungeons and trials. The World Bosses and events such as Incursions have gotten increasingly difficult over time and are quite challenging. These things are part of Overland.
SilverBride wrote: »I am just pointing out that there is a LOT of challenging content besides dungeons and trials. The World Bosses and events such as Incursions have gotten increasingly difficult over time and are quite challenging. These things are part of Overland.
SilverBride wrote: »Franchise408 wrote: »Due to the overland content being tediously easy and mind numbingly simple, all ESO offers me is dungeon and trial content.
And Arenas, and Bastion Nymics and the Infinite Archive, and World Bosses, and Wandering World Bosses, and Oblivion Portals, and Geysers, and Harrowstorms, and Vents, and Incursions.
SilverBride wrote: »Franchise408 wrote: »Due to the overland content being tediously easy and mind numbingly simple, all ESO offers me is dungeon and trial content.
And Arenas, and Bastion Nymics and the Infinite Archive, and World Bosses, and Wandering World Bosses, and Oblivion Portals, and Geysers, and Harrowstorms, and Vents, and Incursions.
I am here for the quests. The stories are amazing, but without a challenge, they're pointless for me. That's why I don't even bother to play the Gold Rode chapter.
Franchise408 wrote: »SilverBride wrote: »Franchise408 wrote: »Due to the overland content being tediously easy and mind numbingly simple, all ESO offers me is dungeon and trial content.
And Arenas, and Bastion Nymics and the Infinite Archive, and World Bosses, and Wandering World Bosses, and Oblivion Portals, and Geysers, and Harrowstorms, and Vents, and Incursions.
I am here for the quests. The stories are amazing, but without a challenge, they're pointless for me. That's why I don't even bother to play the Gold Rode chapter.
I decided a long time ago that I will never play the questlines again. They are absolutely torturous to play through due to the simplistic and far too easy difficulty setting.
I am not in agreement that the game should be balanced for the players who are incapable of handling any sort of challenge, or have bad internet connections, or anything like that. I'm sorry if that comes off as callous, but I do not believe that a game should be tailored for the lowest denominator. I also don't think the game should be tailored for the highest level sweats either. But as long as overland stays as it is, I refuse to ever engage with the content.
Franchise408 wrote: »SilverBride wrote: »Franchise408 wrote: »Due to the overland content being tediously easy and mind numbingly simple, all ESO offers me is dungeon and trial content.
And Arenas, and Bastion Nymics and the Infinite Archive, and World Bosses, and Wandering World Bosses, and Oblivion Portals, and Geysers, and Harrowstorms, and Vents, and Incursions.
I am here for the quests. The stories are amazing, but without a challenge, they're pointless for me. That's why I don't even bother to play the Gold Rode chapter.
I decided a long time ago that I will never play the questlines again. They are absolutely torturous to play through due to the simplistic and far too easy difficulty setting.
I am not in agreement that the game should be balanced for the players who are incapable of handling any sort of challenge, or have bad internet connections, or anything like that. I'm sorry if that comes off as callous, but I do not believe that a game should be tailored for the lowest denominator. I also don't think the game should be tailored for the highest level sweats either. But as long as overland stays as it is, I refuse to ever engage with the content.
Most non-MMO games have difficulty settings which allow a player to choose their degree of challenge. For many people, this isn't just a choice, it's an accessibility setting. We have had people in this thread who have noted that they would be incapable of playing the game if it were more difficult, and I don't think there's any reason to exclude them from it. There is nothing stopping an MMO like ESO from delivering a similar feature to the difficulty settings of single-player games, it just comes down to the design and implementation.
Franchise408 wrote: »Franchise408 wrote: »SilverBride wrote: »Franchise408 wrote: »Due to the overland content being tediously easy and mind numbingly simple, all ESO offers me is dungeon and trial content.
And Arenas, and Bastion Nymics and the Infinite Archive, and World Bosses, and Wandering World Bosses, and Oblivion Portals, and Geysers, and Harrowstorms, and Vents, and Incursions.
I am here for the quests. The stories are amazing, but without a challenge, they're pointless for me. That's why I don't even bother to play the Gold Rode chapter.
I decided a long time ago that I will never play the questlines again. They are absolutely torturous to play through due to the simplistic and far too easy difficulty setting.
I am not in agreement that the game should be balanced for the players who are incapable of handling any sort of challenge, or have bad internet connections, or anything like that. I'm sorry if that comes off as callous, but I do not believe that a game should be tailored for the lowest denominator. I also don't think the game should be tailored for the highest level sweats either. But as long as overland stays as it is, I refuse to ever engage with the content.
Most non-MMO games have difficulty settings which allow a player to choose their degree of challenge. For many people, this isn't just a choice, it's an accessibility setting. We have had people in this thread who have noted that they would be incapable of playing the game if it were more difficult, and I don't think there's any reason to exclude them from it. There is nothing stopping an MMO like ESO from delivering a similar feature to the difficulty settings of single-player games, it just comes down to the design and implementation.
I can empathize with players who have difficulties playing, but I don't think the game should be catered to that audience. Have settings that allow for that level of difficulty, sure, but that should not be the default setting.
I've played a lot of MMO's in my lifetime, and ESO is by far the absolute easiest, and it's to a point that it is actively detrimental to the experience. But for those who are unable to keep up with basic gameplay mechanics, perhaps an action RPG isn't the proper genre for someone with those limitations.
Franchise408 wrote: »Franchise408 wrote: »SilverBride wrote: »Franchise408 wrote: »Due to the overland content being tediously easy and mind numbingly simple, all ESO offers me is dungeon and trial content.
And Arenas, and Bastion Nymics and the Infinite Archive, and World Bosses, and Wandering World Bosses, and Oblivion Portals, and Geysers, and Harrowstorms, and Vents, and Incursions.
I am here for the quests. The stories are amazing, but without a challenge, they're pointless for me. That's why I don't even bother to play the Gold Rode chapter.
I decided a long time ago that I will never play the questlines again. They are absolutely torturous to play through due to the simplistic and far too easy difficulty setting.
I am not in agreement that the game should be balanced for the players who are incapable of handling any sort of challenge, or have bad internet connections, or anything like that. I'm sorry if that comes off as callous, but I do not believe that a game should be tailored for the lowest denominator. I also don't think the game should be tailored for the highest level sweats either. But as long as overland stays as it is, I refuse to ever engage with the content.
Most non-MMO games have difficulty settings which allow a player to choose their degree of challenge. For many people, this isn't just a choice, it's an accessibility setting. We have had people in this thread who have noted that they would be incapable of playing the game if it were more difficult, and I don't think there's any reason to exclude them from it. There is nothing stopping an MMO like ESO from delivering a similar feature to the difficulty settings of single-player games, it just comes down to the design and implementation.
I can empathize with players who have difficulties playing, but I don't think the game should be catered to that audience. Have settings that allow for that level of difficulty, sure, but that should not be the default setting.
I've played a lot of MMO's in my lifetime, and ESO is by far the absolute easiest, and it's to a point that it is actively detrimental to the experience. But for those who are unable to keep up with basic gameplay mechanics, perhaps an action RPG isn't the proper genre for someone with those limitations.
If you're not interested in allowing players of all skill levels to enjoy the game, consider the following:
a. ZOS likes it this way because it makes them a lot of money.
b. The argument you're making swings both ways.
The only way you're going to see any kind of change is if you're willing to accept that the game isn't built for one type of person or one skill level, it's meant to be enjoyed by lots of different people simultaneously. It's been that way for a long time. The best thing we can do is push for options, rather than telling players they shouldn't play the game the way it's been played for years. As far as you and I are concerned, at the moment, overland challenge isn't meant for us, and it's a bit silly to tell those who like it as it is that they're wrong. Doing that places you on the back foot because they're the ones who appreciate the status quo, and we are in the minority. It's in our best interest to coexist.
Franchise408 wrote: »Franchise408 wrote: »Franchise408 wrote: »SilverBride wrote: »Franchise408 wrote: »Due to the overland content being tediously easy and mind numbingly simple, all ESO offers me is dungeon and trial content.
And Arenas, and Bastion Nymics and the Infinite Archive, and World Bosses, and Wandering World Bosses, and Oblivion Portals, and Geysers, and Harrowstorms, and Vents, and Incursions.
I am here for the quests. The stories are amazing, but without a challenge, they're pointless for me. That's why I don't even bother to play the Gold Rode chapter.
I decided a long time ago that I will never play the questlines again. They are absolutely torturous to play through due to the simplistic and far too easy difficulty setting.
I am not in agreement that the game should be balanced for the players who are incapable of handling any sort of challenge, or have bad internet connections, or anything like that. I'm sorry if that comes off as callous, but I do not believe that a game should be tailored for the lowest denominator. I also don't think the game should be tailored for the highest level sweats either. But as long as overland stays as it is, I refuse to ever engage with the content.
Most non-MMO games have difficulty settings which allow a player to choose their degree of challenge. For many people, this isn't just a choice, it's an accessibility setting. We have had people in this thread who have noted that they would be incapable of playing the game if it were more difficult, and I don't think there's any reason to exclude them from it. There is nothing stopping an MMO like ESO from delivering a similar feature to the difficulty settings of single-player games, it just comes down to the design and implementation.
I can empathize with players who have difficulties playing, but I don't think the game should be catered to that audience. Have settings that allow for that level of difficulty, sure, but that should not be the default setting.
I've played a lot of MMO's in my lifetime, and ESO is by far the absolute easiest, and it's to a point that it is actively detrimental to the experience. But for those who are unable to keep up with basic gameplay mechanics, perhaps an action RPG isn't the proper genre for someone with those limitations.
If you're not interested in allowing players of all skill levels to enjoy the game, consider the following:
a. ZOS likes it this way because it makes them a lot of money.
b. The argument you're making swings both ways.
The only way you're going to see any kind of change is if you're willing to accept that the game isn't built for one type of person or one skill level, it's meant to be enjoyed by lots of different people simultaneously. It's been that way for a long time. The best thing we can do is push for options, rather than telling players they shouldn't play the game the way it's been played for years. As far as you and I are concerned, at the moment, overland challenge isn't meant for us, and it's a bit silly to tell those who like it as it is that they're wrong. Doing that places you on the back foot because they're the ones who appreciate the status quo, and we are in the minority. It's in our best interest to coexist.
Eh, I've reached a point where there's no need to co-exist. I just simply don't engage with overland content. ZOS can lose my yearly chapter expansion sale, lose out on my crown store purchases from my more infrequent logins, and it's to a point where I recognize that the game isn't meant for me. I constantly hear the argument about "not wanting to split the playerbase", but when that segment of the playerbase fizzles out, the base has effectively been split.
Leaving my logging in to do trials a couple times a month with my guild isn't going to give me the investment to buy crowns and engage with the crown store like I used to as a regular, it doesn't give me the motivation to subscribe to ESO+ like I used to, I have 0 rush to go out and buy new expansions like I used to. If ZOS has determined that they are okay with that, then clearly I am not the intended audience for this game, and there's no need for me to be a regular customer with them anymore. I can go off to other MMO's that give me a far preferable experience than what I'm getting here.
spartaxoxo wrote: »The vast majority of players use the story quests. They aren't going to throw away that money to chase after a small minority of people on a 10 year old game. The game shouldn't be balanced for the people who don't play it. But, for the people who actually play it. Any changes to overland need to be optional. There's no reason we can't co-exist.
Franchise408 wrote: »snip
Franchise408 wrote: »snip
I understand, but your previous posts were about why the overland game should be geared toward your preferences and no one else, which is why I disagreed and stated that options were the more effective solution. We weren't talking about your viability as a customer. I think we're in agreement that ZOS could do more to serve those who want a challenge, but disagree on the method. That's what the conversation was about.
Franchise408 wrote: »snip
spartaxoxo wrote: »Franchise408 wrote: »snip
Also, if we want to talk viability, the game was catered towards more challenge. It failed. Catering towards a broader demographic of people improved the game for everyone. We wouldn't have the trials or anything else we have now, if people couldn't just play how they wanted to play.
The only issue now is the lack of difficulty options for those of who do want it.
I don't think any single player style is worth a second collapse of the game. It's also, I think, much easier to put difficulty in than to take it out. I've noticed games that cater towards difficulty tend to talk about it being too challenging to take difficulty out. Meanwhile games that default to being easier tend to easily offer sliders and extra mechanics to make things harder.
Imagine declaring an entire genre of game as not suited for a casual audience....There's really no reason a game that's been friendly for them for 10 years should suddenly become hostile imo. Difficulty options give players who seek a challenge more to do without alienating the vast majority of the playerbase.
Franchise408 wrote: »...has been stated many times over the years of this thread, the game didn't struggle because of difficulty...