It's not even about that. Overland is so egregiously easy that a brand-new character with basic gear (or no gear!) and no CP can defeat most overland enemies without much worry. Overland is rated for a character that has nothing and a player that knows nothing. There is no way to scale up for anyone who has any kind of gear, skills or experience, and that is a missed opportunity. People in this thread are simply asking for that to be rectified.Some people don't realise that they have finished the game. The rest of us might not have.RaptorRodeoGod wrote: »It has yet to occur to some people that maybe they have met 'end game' conditions.
Buy a new account and start again. At least then you'll see why not everyone wants (or needs) a harder overland.
Sounds good in theory, but someone who has "met endgame conditions" will never be able to shed muscle memory and game skill knowledge. Yes, they can start over on a new account - but they're still going to know exactly how to kill pretty much everything as easily and quickly as possible....
Yeah its basically the same as not slotting cp when leveling a new character. Slightly harder, but not that difficult.
If they're so against making overland optionally more difficult for those that want it, they need to find a different method to make it more engaging. The story isn't enough for the group of people that think the overland combat is too easy.
Sorry, but that's just wrong. There are plenty of ESO players who, for various reasons (lack of coordination or skill, age, physical issues, etc.), find some overland enemies pretty challenging. I remember trying on a troll in W Skyrim 3 years ago when I first started the game on a new character, and it was some time before I tried that again, because it just owned me.Overland is so egregiously easy that a brand-new character with basic gear (or no gear!) and no CP can defeat most overland enemies without much worry.
Sorry, but that's just wrong. There are plenty of ESO players who, for various reasons (lack of coordination or skill, age, physical issues, etc.), find some overland enemies pretty challenging. I remember trying on a troll in W Skyrim 3 years ago when I first started the game on a new character, and it was some time before I tried that again, because it just owned me.Overland is so egregiously easy that a brand-new character with basic gear (or no gear!) and no CP can defeat most overland enemies without much worry.
With respect, you're just assuming everyone has your level of combat skill, but ESO players have a wide variation in combat skills (there's plenty of evidence of that in previous threads on this forum).
Sorry, but that's just wrong. There are plenty of ESO players who, for various reasons (lack of coordination or skill, age, physical issues, etc.), find some overland enemies pretty challenging. I remember trying on a troll in W Skyrim 3 years ago when I first started the game on a new character, and it was some time before I tried that again, because it just owned me.Overland is so egregiously easy that a brand-new character with basic gear (or no gear!) and no CP can defeat most overland enemies without much worry.
With respect, you're just assuming everyone has your level of combat skill, but ESO players have a wide variation in combat skills (there's plenty of evidence of that in previous threads on this forum).
colossalvoids wrote: »we've been explicitly told that overland questing is balanced around brand new players
colossalvoids wrote: »we've been explicitly told that overland questing is balanced around brand new players
The problem is that there is no way to do all of the overland quests as a brand new player. You are inevitably going to progress as you move through the game -- your gear gets better, you get access to new systems and skill lines that give you more power, you start to gain CP, and you just get better at the game. My early-game questing experience was fine, but by the time I made it a few zones into the story, I was starting to wonder why enemies weren't continuing to provide a challenge, even as they got more dangerous and scary in terms of their lore.
I understand that ZOS wants people to be able to buy the newest expansion and start playing it immediately. They probably think something like "questing is for new players, then we hook them with endgame systems like housing and group content". This would work if you could do all of the questing as a new player, but the quest content is hundreds and hundreds of hours long. So if you want to actually play all of the quest content in the game, you spend most of your time in this weird null-progress zone where none of the character-building you're doing (making your character stronger) actually interacts with the game system you're trying to engage with (quests).
Sorry, but that's just wrong. There are plenty of ESO players who, for various reasons (lack of coordination or skill, age, physical issues, etc.), find some overland enemies pretty challenging. I remember trying on a troll in W Skyrim 3 years ago when I first started the game on a new character, and it was some time before I tried that again, because it just owned me.Overland is so egregiously easy that a brand-new character with basic gear (or no gear!) and no CP can defeat most overland enemies without much worry.
With respect, you're just assuming everyone has your level of combat skill, but ESO players have a wide variation in combat skills (there's plenty of evidence of that in previous threads on this forum).
No, you're just assuming everyone plays like you do, whereas my post was saying that ESO players have a wide range of skills (and physical abilities). People are different, and my post was pointing that out. That's exactly why a lot of people are posting on this thread arguing for any overland difficulty change to be optional.Sorry, but that's just wrong. There are plenty of ESO players who, for various reasons (lack of coordination or skill, age, physical issues, etc.), find some overland enemies pretty challenging. I remember trying on a troll in W Skyrim 3 years ago when I first started the game on a new character, and it was some time before I tried that again, because it just owned me.Overland is so egregiously easy that a brand-new character with basic gear (or no gear!) and no CP can defeat most overland enemies without much worry.
With respect, you're just assuming everyone has your level of combat skill, but ESO players have a wide variation in combat skills (there's plenty of evidence of that in previous threads on this forum).
No. Just no. You can Leftclick everything in Overlandcontent to death with even the simplest of builds (Green Gear).
The difficulty of the whole game shouldnt be made around the few people who cant even leftclick. Sorry, but thats the way it is.
Sigh... Its not a playstyle, its LEFTCLICKING! There is no playstyle involved. Its that easy. There is no arguing about it. It has been tested extensively.No, you're just assuming everyone plays like you do, whereas my post was saying that ESO players have a wide range of skills (and physical abilities). People are different, and my post was pointing that out. That's exactly why a lot of people are posting on this thread arguing for any overland difficulty change to be optional.
Sorry, but that's just wrong. There are plenty of ESO players who, for various reasons (lack of coordination or skill, age, physical issues, etc.), find some overland enemies pretty challenging. I remember trying on a troll in W Skyrim 3 years ago when I first started the game on a new character, and it was some time before I tried that again, because it just owned me.Overland is so egregiously easy that a brand-new character with basic gear (or no gear!) and no CP can defeat most overland enemies without much worry.
With respect, you're just assuming everyone has your level of combat skill, but ESO players have a wide variation in combat skills (there's plenty of evidence of that in previous threads on this forum).
No. Just no. You can Leftclick everything in Overlandcontent to death with even the simplest of builds (Green Gear).
The difficulty of the whole game shouldnt be made around the few people who cant even leftclick. Sorry, but thats the way it is.
RaptorRodeoGod wrote: »Year 5 of waiting for more engaging overland since I first posted about it on the forums in some random post from 2019
RaptorRodeoGod wrote: »Year 5 of waiting for more engaging overland since I first posted about it on the forums in some random post from 2019
and yet, here you are, still engaged with the current 'easy' overland.
RaptorRodeoGod wrote: »RaptorRodeoGod wrote: »Year 5 of waiting for more engaging overland since I first posted about it on the forums in some random post from 2019
and yet, here you are, still engaged with the current 'easy' overland.
There have been several year long stories I have not completed, or have only completed once when leveling a new character. I would not call that engaging.
As someone who really wants to see ZOS deliver an option to increase the challenge, I think we have to accept that the game is built to accommodate a wide range of players. I don't think there's anything wrong with that. Just because the game is missing something for us, that doesn't mean it can't also provide enjoyment for those who like what it is now.
It's frustrating that it's missing such an important component which is why we keep talking about it. However, that discussion doesn't have to be couched in an us/them context. In fact, the less we argue, the easier it will be to get more people of all perspectives to agree, and to actually encourage a change.
As someone who really wants to see ZOS deliver an option to increase the challenge, I think we have to accept that the game is built to accommodate a wide range of players. I don't think there's anything wrong with that. Just because the game is missing something for us, that doesn't mean it can't also provide enjoyment for those who like what it is now.
It's frustrating that it's missing such an important component which is why we keep talking about it. However, that discussion doesn't have to be couched in an us/them context. In fact, the less we argue, the easier it will be to get more people of all perspectives to agree, and to actually encourage a change.
Then we're going to have to look for something other than tinkering with existing encounters. Apart from the evident difficulties that need to be overcome to not disrupt the experience of players who like them the way they are, there's the issue that it will be difficult for ZOS to sell it as new content. It's a high risk / little reward proposition.
I still think the best bet is with player-triggered encounters. The triggered encounters actually already exist in the game ("I'm sorry, they forced me to do it!" encounters). Tailoring such encounters to the player's chosen difficulty level is something that seems eminently doable and I'm sure ZOS could come up with a chapter theme for something like that.
Despite what the 1% of objections in this Thread like to say, I dont believe there is any range of players who find the Overlandcontent challenging.
As someone who really wants to see ZOS deliver an option to increase the challenge, I think we have to accept that the game is built to accommodate a wide range of players. I don't think there's anything wrong with that. Just because the game is missing something for us, that doesn't mean it can't also provide enjoyment for those who like what it is now.
Despite what the 1% of objections in this Thread like to say, I dont believe there is any range of players who find the Overlandcontent challenging.
Despite what the 1% of objections in this Thread like to say, I dont believe there is any range of players who find the Overlandcontent challenging.
As someone who really wants to see ZOS deliver an option to increase the challenge, I think we have to accept that the game is built to accommodate a wide range of players. I don't think there's anything wrong with that. Just because the game is missing something for us, that doesn't mean it can't also provide enjoyment for those who like what it is now.
Thats not an opinion, its a fact. All Overlandcontent can be finished by Leftclicking only. Thats not hyperboly, it has been done. There is no playerbase for something like that.
RaptorRodeoGod wrote: »Since the devs seem pretty resistant to even implement optional difficulty, does anybody have any non-combat related ideas that could drive engagement in overland for those of us that think combat is not difficult?
I'd think puzzles would be a start, like the dungeon puzzles in Skyrim, which are absent from overland content, but that'd probably be pretty difficult to apply retroactively, and it probably would not be engaging enough on its own.
Maybe various dungeon/trial mechanics could be implemented in a way to slow down quest progress, instead of killing the player as they would in dungeon/trial content?
Or maybe they can add a new system that incentivizes players to continually play overland. Beyond "New Game+" though, I couldn't even imagine what it could be.
I'd wish they'd work on a solution towards this, even if it wasn't combat related. I haven't even thought about trying to 100% zone quests since Morrowind released. That's like what, 7 years now? Yikes.
RaptorRodeoGod wrote: »Since the devs seem pretty resistant to even implement optional difficulty, does anybody have any non-combat related ideas that could drive engagement in overland for those of us that think combat is not difficult?
I'd think puzzles would be a start
colossalvoids wrote: »Puzzle wise I prefer ones like we have in Elden Ring for example, but those aren't fit for ESO for different reasons and funny enough the main one is that everything should be easily solvable by general population, that's why we're rotating same cube 3 times until it "solves" itself.
I don't fancy running the same loop through the same content over and over, the moment I start to memorize spawns and go through the same motions to complete the same combat encounters that isn't engaging to me, it's just routine