wolfsilver wrote: »Well, what about the idea of making the story bosses solo instances, like how you do for the main quest? Or not merely taking into account cp level, but the players skill set up, and gear sets? Or even taking into account what CP perks the player has invested in?
valenwood_vegan wrote: »Silentverge wrote: »Put it this way... I started playing ESO recently with my 8 year old son and even he is complaining its too easy lol i mean cmon now.
And I could find someone who says it's too difficult or just right. All this proves is that some think it's too easy and others don't.
SilverBride wrote: »Having an overland gear set and build isn't different to other builds tho, but artifically limiting build options, because 99% of available sets and 95% of available builds are overkill for this content has nothing to do with creating a build anymore. That's just pointless.
In my opinion, creating gear and a build that satisfies the desire for a more challenging experience in overland isn't pointless. I do not undestand why something that can help give players that experience is unacceptable.
Overland is never going to be challenging for an experienced player with powerful gear and builds, and that is fine for many of us because we know that overland isn't a challenging part of the game. But for those that would like a quality of life change so they can enjoy it more, well the options are limited. It would behoove players to look at what is more likely to be implemented.
We don't ask for challenging overland but mainly for somewhat immersive overland, at least difficult enough to make "being the hero" believable.
Creating a build is an essential part of every rpg since pen&paper times. Removing all talents, perks and equipment (in eso skills, CP and gear) the player earned to play the game has nothing to do with creating a build tho.
It's basically reverting the levelling process and trying to undo the build creation you're pretending to fulfill.
Additional options are what is asked for, not elimination of existing choices.
Silentverge wrote: »spartaxoxo wrote: »Level 50+ character with no attributes or CP assigned. No gear equipped except a weapon.
https://youtu.be/EN-Ixn0tFzs?si=O1YeOoTDeM894kSA
My main
https://youtu.be/WTDxmuSRNto?si=_AkjrdOaAxtgF0j6
Yes, getting rid of power would help. As would a slider or a separate instance. Mobs already have mechs.
Fantastic example! So thats proof that a debuff slider or food or whatever would absolutely work.
valenwood_vegan wrote: »
And I could find someone who says it's too difficult or just right. All this proves is that some think it's too easy and others don't.
How could it possibly be too difficult? I stopped playing the game, because even the easiest games out there have more a difficulty curve than this game. Even Stardew Valley is more difficult and the combat more memorable at this point.
valenwood_vegan wrote: »valenwood_vegan wrote: »
And I could find someone who says it's too difficult or just right. All this proves is that some think it's too easy and others don't.
How could it possibly be too difficult? I stopped playing the game, because even the easiest games out there have more a difficulty curve than this game. Even Stardew Valley is more difficult and the combat more memorable at this point.
Is this a real question? You... understand that you are not the only person playing this game, right? And before you start with me, I actually want harder overland difficulty, it's just that I also have the ability to consider other people.
valenwood_vegan wrote: »valenwood_vegan wrote: »
And I could find someone who says it's too difficult or just right. All this proves is that some think it's too easy and others don't.
How could it possibly be too difficult? I stopped playing the game, because even the easiest games out there have more a difficulty curve than this game. Even Stardew Valley is more difficult and the combat more memorable at this point.
Is this a real question? You... understand that you are not the only person playing this game, right? And before you start with me, I actually want harder overland difficulty, it's just that I also have the ability to consider other people.
valenwood_vegan wrote: »valenwood_vegan wrote: »
And I could find someone who says it's too difficult or just right. All this proves is that some think it's too easy and others don't.
How could it possibly be too difficult? I stopped playing the game, because even the easiest games out there have more a difficulty curve than this game. Even Stardew Valley is more difficult and the combat more memorable at this point.
Is this a real question? You... understand that you are not the only person playing this game, right? And before you start with me, I actually want harder overland difficulty, it's just that I also have the ability to consider other people.
thank you.
I've had difficulty with story quest fights when i was new years ago and even now sometimes.
i hope zos eventually adds some optional difficulty for y'all
valenwood_vegan wrote: »valenwood_vegan wrote: »
And I could find someone who says it's too difficult or just right. All this proves is that some think it's too easy and others don't.
How could it possibly be too difficult? I stopped playing the game, because even the easiest games out there have more a difficulty curve than this game. Even Stardew Valley is more difficult and the combat more memorable at this point.
Is this a real question? You... understand that you are not the only person playing this game, right? And before you start with me, I actually want harder overland difficulty, it's just that I also have the ability to consider other people.
I would argue I am indeed taking the majority into consideration. I am willing to bet that most people playing this game find it, and I think this was backed up by a poll a while back, that overland is not engaging at all, and that it is far too easy. I would put my money on that the amount of people who the overland is catering towards, is far lower than those who find it too easy. You are selling people way short.valenwood_vegan wrote: »valenwood_vegan wrote: »
And I could find someone who says it's too difficult or just right. All this proves is that some think it's too easy and others don't.
How could it possibly be too difficult? I stopped playing the game, because even the easiest games out there have more a difficulty curve than this game. Even Stardew Valley is more difficult and the combat more memorable at this point.
Is this a real question? You... understand that you are not the only person playing this game, right? And before you start with me, I actually want harder overland difficulty, it's just that I also have the ability to consider other people.
thank you.
I've had difficulty with story quest fights when i was new years ago and even now sometimes.
i hope zos eventually adds some optional difficulty for y'all
That is how it should be, at the beginning it should be a challenge, no one is asking for forced hardmode. People are asking for an optional ENGAGING mode.
There is an ocean of possibility between the game being so easy I can roll my face across the keyboard and win, and so difficult that everyone quits. No need to be so absolute.
No one is asking for hardmode being forced on anyone, but a seperate instance, with unique rewards for people who are willing to try, is good incentive.
The vast majority of our player base loves the exploration, loves the lore, loves the story side of things. So we focus a lot of our time and effort on that. Two of our four major updates every year are focused on story and exploration. The other two are focused on quality of life, are focused on group-oriented activities with the dungeons or adding new systems.
In a nutshell, players want to see that you are going to put the effort into improving the game over time. And if you continue to do that, they’re going to stay and play and have a good time.
Lucifer1309 wrote: »Could there be a slider that reduces your stats like PVP does now? And make your XP/gold/mats from kills increase by a percentage for each difficulty increase?
SMG_Spytock wrote: »For me its a bit boring tbh, Ive played lotro with the difficulty slider they added and it was like a new game for me, It works really good.
jbarnhill1b14_ESO wrote: »SMG_Spytock wrote: »For me its a bit boring tbh, Ive played lotro with the difficulty slider they added and it was like a new game for me, It works really good.
Wait, LOTRO did a slider? How'd that work out? I'd love to hear more.
No overland difficulty in 2024.
valenwood_vegan wrote: »valenwood_vegan wrote: »
And I could find someone who says it's too difficult or just right. All this proves is that some think it's too easy and others don't.
How could it possibly be too difficult? I stopped playing the game, because even the easiest games out there have more a difficulty curve than this game. Even Stardew Valley is more difficult and the combat more memorable at this point.
Is this a real question? You... understand that you are not the only person playing this game, right? And before you start with me, I actually want harder overland difficulty, it's just that I also have the ability to consider other people.
I would argue I am indeed taking the majority into consideration. I am willing to bet that most people playing this game find it, and I think this was backed up by a poll a while back, that overland is not engaging at all, and that it is far too easy. I would put my money on that the amount of people who the overland is catering towards, is far lower than those who find it too easy. You are selling people way short.valenwood_vegan wrote: »valenwood_vegan wrote: »
And I could find someone who says it's too difficult or just right. All this proves is that some think it's too easy and others don't.
How could it possibly be too difficult? I stopped playing the game, because even the easiest games out there have more a difficulty curve than this game. Even Stardew Valley is more difficult and the combat more memorable at this point.
Is this a real question? You... understand that you are not the only person playing this game, right? And before you start with me, I actually want harder overland difficulty, it's just that I also have the ability to consider other people.
thank you.
I've had difficulty with story quest fights when i was new years ago and even now sometimes.
i hope zos eventually adds some optional difficulty for y'all
That is how it should be, at the beginning it should be a challenge, no one is asking for forced hardmode. People are asking for an optional ENGAGING mode.
There is an ocean of possibility between the game being so easy I can roll my face across the keyboard and win, and so difficult that everyone quits. No need to be so absolute.
i didn't say it was only challenging at the beginning i said "I've had difficulty with story quest fights when i was new years ago and even now sometimes."
and "i hope zos eventually adds some optional difficulty for y'all "
so i agree optional.
but it doesn't have to be a challenge so difficult that i can't actually defeat a story boss, that's what i had when i was new and others that have been playing for a while still have.
i hope for optional difficulty would also include an easier difficulty,
because for me the game isn't so easy that i can roll my face across the keyboard and win even if it is for you.
spartaxoxo wrote: »The devs have stated in the past the vast majority of the players enjoy the story and exploration. They'd know better than anyone as they have the entire population data to work with.The vast majority of our player base loves the exploration, loves the lore, loves the story side of things. So we focus a lot of our time and effort on that. Two of our four major updates every year are focused on story and exploration. The other two are focused on quality of life, are focused on group-oriented activities with the dungeons or adding new systems.
In a nutshell, players want to see that you are going to put the effort into improving the game over time. And if you continue to do that, they’re going to stay and play and have a good time.
It doesn't mean they can't do a vet overland. It's no excuse not to do so. They have a ton of niche content. You think the majority play the card game? Yet, it always gets new decks. They should have implemented a difficulty option a long time ago imo. I think a slider is the best solution as it doesn't split the playerbase or have the same reward issue.
It's been 3 years of this thread and nothing was done. Nothing was even attempted. Like how hard is it to give us a potion or something to reduce our overall strength? It would be totally optional and no one who doesn't want it doesn't need to take it.
Just, for the love of god, make the gameplay enjoyable again...
Greetings,
We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.
Thank you for your understanding.
jad11mumbler wrote: »Greetings,
We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.
Thank you for your understanding.
Entire thread is unnecessary back and forth at this point.
Notably a few character's who keep returning.
Another year where ZoS actively plans to Not do anything to address harder overland
Wild that there's enough demand for it to warrant it's own Dev Thread to stop there being too many posts, yet "It's only a slim minority."
Which didn't stop ZoS from adding a card game, companions...