GatheredMyst wrote: »The only place i'm going to find not even a challenge, but something that closely resembles a balanced game-play experience, is a dungeon or raid?
jad11mumbler wrote: »Greetings,
We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.
Thank you for your understanding.
Entire thread is unnecessary back and forth at this point.
Notably a few character's who keep returning.
Another year where ZoS actively plans to Not do anything to address harder overland
Wild that there's enough demand for it to warrant it's own Dev Thread to stop there being too many posts, yet "It's only a slim minority."
Which didn't stop ZoS from adding a card game, companions...
It's not because "enough demand". It's because there were so many threads repeating the same stuff week in and week out that Kevin decided to sticky it here.
jbarnhill1b14_ESO wrote: »
colossalvoids wrote: »
Not exactly true, whilst there were indeed a lot of threads at the time it boils down to what Rich said in one of his streams which wasn't received positively by part of the community and content creators, people actively tried to convince him via dms on discord after which we've got this master thread in about a month or so if I remember correctly. It's indeed removed some heat at the time.
It didn't stopped creators from asking for a popular requested feature but at least funneled forum feedback into one convenient place for moderation.
Hi All. We have seen the multitude of threads related to Overland Content. The increase in weekly threads around this issue has caused some users to have a negative experience on the forum overall, leading to the threads being closed. However, we also recognize there are players who would like to discuss this topic. So, we have made a thread for players who would like to discuss the topic of Overland Content.
GatheredMyst wrote: »It's not coming.
"Similarly, open-world content is balanced for casual play; ZOS is not going to make the open-world game or story content too hard because they don’t want people to quit. People who want challenge are funneled into dungeons." ~Rich, paraphrased by Massively
Source: https://massivelyop.com/2024/01/18/elder-scrolls-onlines-gold-road-chapter-takes-players-back-to-oblivions-best-city-on-june-3/
I'm going to try my best to be constructive here, but I can't help but say this honestly: this response is tone deaf. There is a difference between casual and brain dead. Story bosses dying in seconds. Overland mobs melting under AE's if you're using green quality gear. Mobs being more of a nuisance than anything else. The intricacy of my build not mattering at all because I will barely get to use more than a few abilities every encounter outside of a dungeon or world boss.
This is seriously what the devs feel is "casual"? This is legit the state that the devs *want* to leave the game in for the grand majority of released content? That's astonishing to me. I cannot fathom how this is "good enough".
And you know what? Fine and dandy to those who want to turn their brain off when they come home from a hard day of work and just watch story-lines play out like a movie. I don't want to take away from their enjoyment of the game either. Most people, myself included, are only hoping for the *option* of being able to engage ourselves while playing the game for all of the big releases and expansion launches, and we can't do that unless we buckle ourselves into a raid team?
That's disappointing. It's disheartening. And it about takes the air out of my sails looking forward to future releases. The quality of systems and content that this team puts out is incredibly high quality. Scribing looks like a great foundation that can be built upon for future releases to continue expanding player choice. I even love the little side activities like antiquities. I've spent more hours than I care to count in the card game because I think it's really well done.
But... I also want to feel like i'm playing a video game when I engage content outside of those things, and it seems the devs have completely written that off. The only place i'm going to find not even a challenge, but something that closely resembles a balanced game-play experience, is a dungeon or raid?
What a friggin' shame.
You all are talented people. But I can't subscribe or purchase something that doesn't engage me, and looking at the number of posts in this thread, it seems like your decision to ignore even the thought of an option is a huge mistake.
spartaxoxo wrote: »This level of easy is what a lot of casual players want though. Plenty of people just want to come home from school and relax. ESO is a successful game, and the story mode is by far the most used part, there's clearly an audience for it.
spartaxoxo wrote: »This level of easy is what a lot of casual players want though. Plenty of people just want to come home from school and relax. ESO is a successful game, and the story mode is by far the most used part, there's clearly an audience for it.
And that audience could easily still do that same content, and then they could just add a separate instance, a food, a sort of prestige system to start over with levels, ala CoD and many other games, ANYTHING, all of which would not affect those players in the least. No one is asking for it to be changed for everyone. It would however be a nod to the players who are jumping overboard en masse because the game is no longer engaging.
All I see here is ZoS showing a complete disinterest in any other player bases except the super casual, I will not even insult casual players by saying this is meant for them.
Four_Fingers wrote: »They care, we just don't seem be able to accept their answer is to add more harder content like IA and be satisfied with it.
We need to think of overland as a lobby or hub with things to do in it that connects the harder content.
Four_Fingers wrote: »We need to think of overland as a lobby or hub with things to do in it that connects the harder content.
Tough.
I enjoy overland as it is tremendously.
jbarnhill1b14_ESO wrote: »spartaxoxo wrote: »Tough.
I enjoy overland as it is tremendously.
I don't see why so many people who enjoy the status quo are so aggressively against an *optional* change. Do you understand that we don't want your experience to become more challenging? I'm happy that you get to have an experience you enjoy. We simply want to have the option to do the same. There's no need for hostility.
jbarnhill1b14_ESO wrote: »spartaxoxo wrote: »Tough.
I enjoy overland as it is tremendously.
I don't see why so many people who enjoy the status quo are so aggressively against an *optional* change. Do you understand that we don't want your experience to become more challenging? I'm happy that you get to have an experience you enjoy. We simply want to have the option to do the same. There's no need for hostility.
aggressively?
In the past posts I have seen a lot of venting, but not from player who are trying to make a point pro overland as it is. And for me, I think, this is the fourth or fifth post in this topic. And only writing my personal view, never stating that many or we or a large player base want this or that. I give the "aggressively" right back to you. Thanks
spartaxoxo wrote: »spartaxoxo wrote: »This level of easy is what a lot of casual players want though. Plenty of people just want to come home from school and relax. ESO is a successful game, and the story mode is by far the most used part, there's clearly an audience for it.
And that audience could easily still do that same content, and then they could just add a separate instance, a food, a sort of prestige system to start over with levels, ala CoD and many other games, ANYTHING, all of which would not affect those players in the least. No one is asking for it to be changed for everyone. It would however be a nod to the players who are jumping overboard en masse because the game is no longer engaging.
All I see here is ZoS showing a complete disinterest in any other player bases except the super casual, I will not even insult casual players by saying this is meant for them.
The people who like it describe themselves as casual, so I don't see how making it seem so impossible to enjoy the content is supposed to be less insulting.
But, okay. Anyway, I do agree they could add something in that's optional. They have been very clear that they will not separate the playerbase. A slider doesn't do that. I don't see why something like that couldn't be implemented and they have never addressed it properly. That's what I personally find frustrating.
Four_Fingers wrote: »They care, we just don't seem be able to accept their answer is to add more harder content like IA and be satisfied with it.
We need to think of overland as a lobby or hub with things to do in it that connects the harder content.
jbarnhill1b14_ESO wrote: »Tough.
I enjoy overland as it is tremendously.
I don't see why so many people who enjoy the status quo are so aggressively against an *optional* change. Do you understand that we don't want your experience to become more challenging? I'm happy that you get to have an experience you enjoy. We simply want to have the option to do the same. There's no need for hostility.
jbarnhill1b14_ESO wrote: »Using terms like "tough" implies that you're happy with things as they are and everyone else be damned, which feels very unnecessarily aggressive to me because there is no reason we can't all be happy.
I am pretty sure there will be more of that in the coming years and I guess some sort of difficulty change will come as well. When and in what form? I don't know. Will I like it? Same answer. I just don't think the game is ready for it now.
I am baffled by the fact there are people who are happy about playing an expansion for 10+ hours, and then finally reaching the epic conclusion and facing the daedric prince who was manipulating everyone and everything into invading and enslaving or destoying the world, only to defeat him in 5 seconds. He can't even finish his dialog in 5s.
I am baffled by the fact there are people who are happy about playing an expansion for 10+ hours, and then finally reaching the epic conclusion and facing the daedric prince who was manipulating everyone and everything into invading and enslaving or destoying the world, only to defeat him in 5 seconds. He can't even finish his dialog in 5s.
I am baffled by the fact there are people who are happy about playing an expansion for 10+ hours, and then finally reaching the epic conclusion and facing the daedric prince who was manipulating everyone and everything into invading and enslaving or destoying the world, only to defeat him in 5 seconds. He can't even finish his dialog in 5s.