Rewards could be the same or slightly better (blue/purple drops instead of green), but doesn't really matter for me personally.
SilverBride wrote: »KapiteinBoterham wrote: »
If the next 10 pages of this thread would only be filled with "please just add a little HP to story/quest bosses" or "i wouldn't mind a little extra HP on the bosses" it might actually get implemented by the devs.
That is something I do not want to see happen and will continue to fight against.
My view is protecting many other players from having overland... the ONLY part of the game that is not tailored to be a challenge... from becoming so difficult that many will no longer be able to succeed.KapiteinBoterham wrote: »If you think the solution i have offered is not a good solution please reply with a good reason or argument and maybe we can find an even better middleground!
Forcing difficulty on all players, many of whom do not want more difficulty, would be harmful to the general playerbase.
This topic has already been given an answer in the quote below and by the introduction of Bastion Nymics which were stated to be one answer to overland difficulty. This is our answer.Hi All, as many of you have noted already from Rich's interview, there are no current plans for changing the structure of overland content. It is something we will continue to look at, so constructive feedback is always appreciated.
The purpose of this thread is to collect constructive feedback so if there is an opportunity to make changes, we have feedback from players to possibly incorporate. However, if the conversation continues to be users arguing with each other, we will lock this thread. We understand not everyone will agree with the statement. However, you can disagree and voice it without pushing the buttons of other forum users.
As always, please follow the community guidelines.
IKYMI: Rich's Quote on Overland Content
"That's a difficult one because difficulty is definitely subjective. We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points. Ultimately it comes down to, if we make the game harder, what are the incentives for players to play it at the harder level? That opens up a whole huge can of worms. I also look back and remember we had harder Overland content. We had Cadwell Silver, we had Cadwell Gold, and players really didn't like it. It was too hard for them, and when we did One Tamriel, we ripped all that out based on player feedback. Like, nobody did it. So it's a challenging subject and a difficult question to answer. All I can really say is we're definitely looking at it, but we don't have any major changes planned for the Overland difficulty."
jbarnhill1b14_ESO wrote: »Rewards could be the same or slightly better (blue/purple drops instead of green), but doesn't really matter for me personally.
I couldn't care less about increasing rewards, honestly. I follow the logic but I think that it's a big friction point for anyone who doesn't want overland to change, and it doesn't really matter that much anyway. If it's going to happen it has to be uncontroversial. What matters most is that the overland game is a snorefest and I want to have fun.
"negligible minority". Hmm. Well, perhaps you have better numbers than others do? Perhaps somehow you are getting numbers from ZOS?
IF (big if there) ZOS found those of us who aren't happy with major changes to overland "a negligible minority", do you not believe that ZOS would have already embraced the "harder overland NOW for EVERYONE!" change?
Perhaps they will validate you and yours eventually....
I don't see where you actually posted that. If it was supposed to be "understood", I obviously didn't see it.
So far, you seem to have been totally in favor of "optional". However.... someone reading the post in question would be hard put to read "optional" into it.
This is a "point of order" I bring up because of a poster who (after mealy-mouthing "oh yes optional" earlier in the thread) has now showed up insisting on across the board increases in overland difficulty. So now it's becoming an issue with "intent" and how that intent is stated.
At some point, I believe that the devs will pick and choose what they enact. And every post which "seems" to agree with more difficulty in overland is what they will select. I don't find that a really optimal outcome, personally. And yes, I'm well aware that I AM a minority.
It will be what it will be.
You misunderstood my statement. I said people, which are opposing an optional increase in difficulty are a neglectible minority.
I don't see where you actually posted that. If it was supposed to be "understood", I obviously didn't see it.
So far, you seem to have been totally in favor of "optional". However.... someone reading the post in question would be hard put to read "optional" into it.
This is a "point of order" I bring up because of a poster who (after mealy-mouthing "oh yes optional" earlier in the thread) has now showed up insisting on across the board increases in overland difficulty. So now it's becoming an issue with "intent" and how that intent is stated.
At some point, I believe that the devs will pick and choose what they enact. And every post which "seems" to agree with more difficulty in overland is what they will select. I don't find that a really optimal outcome, personally. And yes, I'm well aware that I AM a minority.
It will be what it will be.
Yeah, I didn't mention it specifically because I answered another poster and it was clear in that context imo.
Do you add "but I don't mind increased optional difficulty for anyone interested" to your various "I don't want more difficult overland"?
Maybe we should do so. I'll try to be more clear in the future.
On a sidenote: I will never vote for a mandatory increase of overland difficulty (because that were harmful to the game imo) and think I'm quite consistent about difficulty in general, as I also support solo dungeons (with adjusted rewards of course) for example.
spartaxoxo wrote: »You misunderstood my statement. I said people, which are opposing an optional increase in difficulty are a neglectible minority.
Yeah. I think even the people who don't want overland to be any harder are mostly okay with something optional. Opinions vary on what that should look like (e.g. sliders, separate instances, challenge banners, etc) but most people have at least one optional difficulty thing they'd be okay with for others.
RaptorRodeoGod wrote: »That said, I don't think the frictions you mentioned (and I agree, they would definitely happen) are viable concerns, because nothing is taken away from anyone by handing out blue/purple quality gear.
jbarnhill1b14_ESO wrote: »My point is that something uncontroversial is more likely to be implemented and I want a change to be implemented.
SilverBride wrote: »jbarnhill1b14_ESO wrote: »My point is that something uncontroversial is more likely to be implemented and I want a change to be implemented.
Any mandatory increase in difficulty is controversial.
SilverBride wrote: »ESO overland is exactly what it should be.
RaptorRodeoGod wrote: »If overland was exactly as it should be, this thread wouldn't exist lmao
SilverBride wrote: »RaptorRodeoGod wrote: »If overland was exactly as it should be, this thread wouldn't exist lmao
This thread doesn't exist because there is anything wrong with overland. It exists because some players prefer more difficulty in a game.
But many others do not, which is why the debate continues.
SilverBride wrote: »ESO overland is exactly what it should be.
You are correct. There are different tiers to content in ESO which is the common design of the top MMORPGs today. Overland questing tends to be fairly simple and easy with dungeons and raids offering the more challenging content. It is good that Zenimax started making WBs a little more challenging than what they were in the base game.
So this is by design with the top MMORPGs for a reason.
jbarnhill1b14_ESO wrote: »SilverBride wrote: »RaptorRodeoGod wrote: »If overland was exactly as it should be, this thread wouldn't exist lmao
This thread doesn't exist because there is anything wrong with overland. It exists because some players prefer more difficulty in a game.
But many others do not, which is why the debate continues.
But you made a definitive, objective statement about something that is obviously subjective, that's why people are getting on your case about it. There is debate because it is not absolutely "exactly as it should be" - because that's not absolutely true for every person playing the game.
jbarnhill1b14_ESO wrote: »SilverBride wrote: »ESO overland is exactly what it should be.
You are correct. There are different tiers to content in ESO which is the common design of the top MMORPGs today. Overland questing tends to be fairly simple and easy with dungeons and raids offering the more challenging content. It is good that Zenimax started making WBs a little more challenging than what they were in the base game.
So this is by design with the top MMORPGs for a reason.
It's not correct, though, because there are people who don't feel that way. You can agree that things being the way they are now is fine and good, but that doesn't mean that everyone feels that way, and it doesn't mean that it can't be better for those of us who disagree without disturbing your status quo.
SilverBride wrote: »What do players plan to do if they do increase the difficulty of overland quests and mobs? These quests can only be played through once per character.
Do players plan to keep making alts to play though the story over and over? And when their character slots are full do they plan to purchase more so they can keep playing through the story? And when they have maxed their slots do they plan to buy another account so they can continue to make alts and keep going?
If not then what is the reason for making a controversial change that goes against their successful business model for something that will have very limited uses?
SilverBride wrote: »What do players plan to do if they do increase the difficulty of overland quests and mobs?
SilverBride wrote: »What do players plan to do if they do increase the difficulty of overland quests and mobs? These quests can only be played through once per character.
Do players plan to keep making alts to play though the story over and over? And when their character slots are full do they plan to purchase more so they can keep playing through the story? And when they have maxed their slots do they plan to buy another account so they can continue to make alts and keep going?
If not then what is the reason for making a controversial change that goes against their successful business model for something that will have very limited uses?
Blackbird_V wrote: »Didn't you say you've done all the zone quests on like 6 characters?
RaptorRodeoGod wrote: »Warhawke_80 wrote: »...what will work for ESO and is a happy compromise is Heroic areas which I am all for...craglorn should have stayed as is more areas like that should have been added while leaving the current world as is
Uhh, thats basically saying bastion nymics addresss the harder overland content request, which doesn't really seem to have worked. Some players want their quests to feel impactful, not a snore fest.
In my case I will buy all DLC's and enjoy challenging questing, PvP, dungeons and other stuff, missing nothing.SilverBride wrote: »What do players plan to do if they do increase the difficulty of overland quests and mobs? These quests can only be played through once per character.
SilverBride wrote: »