So can we get stand outside a boss arena while our pet are in side...and you know.. watch?
The bosses should become aggressive to you which would prevent this.@ZOS_Finn
I need to quote you on this for emphasis. You have good intentions but you literally in one swoop buffed and yet made a morph useless.
I think "useless" is a bit strong. Not every morph has use in all styles of gameplay. For instance, it is very useful in PVP should your pet be killed, or world boss farming in the overland, or Maelstrom, etc. This was a discussion and decision the combat team and the dungeon team had in regards to the feedback that pets die too much in Dungeons and Trials to make them useful. I will pass on your feedback about the changes to this morph though.
RE: vAA and the Mage. We actually changed the Mage's Chain Lightning in Update 19 to no longer target pets. It was an oversight that we did not include a note
One thing to keep in mind also, pets can not use Taunts in the content in which they are immune so, the dream of having pets tank for you is not possible.
As always, please feel free to send in bug reports for situations (like vAA) where a pet is affected by an ability that would adversely affect the group with little counter-play and we will evaluate those reports.
Thanks!
@ZOS_Finn
Glad to see so many comments today, it's great to see you folks take some time to communicate! Now as for pets, have you ever considered changing how they operate on a fundamental level? Like turning them into instant-cast long buffs along the same vein as Molten Armaments and the like, and balancing them around that kind of setup? I always hear about how limiting it is for sorcs to run pets due to the need to double-slot their pets, so letting them work like other buffs might work out better. It would also mean there wouldn't be 3-5 Winged Twilights flapping around constantly and blocking quest turn-ins, which could be pretty neat!
Rebate: When one of your summoned creatures is killed or unsummoned, you're restored for X of your Max Magicka.
Conjured Ward:Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 3007 damage for 6 seconds.
Bound Armor:
Protect yourself with the power of Oblivion, creating a suit of Deadric mail that increases you block mitgation by 20% for 3 seconds. The armor also increases your Max Magicka by 5%.
Summon Twilight Tormentor
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor’s attacks deals 636 Shock Damage plus an additional 15% damage.
Once summoned, you can activate the twilight tormentor's special ability, causing it to deal 50% more damage to enemies above 50% Health for 15 seconds.
The twilight tormentor remains until killed or unsummoned.
RE: vAA and the Mage. We actually changed the Mage's Chain Lightning in Update 19 to no longer target pets. It was an oversight that we did not include a note
One thing to keep in mind also, pets can not use Taunts in the content in which they are immune so, the dream of having pets tank for you is not possible.
As always, please feel free to send in bug reports for situations (like vAA) where a pet is affected by an ability that would adversely affect the group with little counter-play and we will evaluate those reports.
Thanks!
Whoa, thank for info, it open nice possibilities for pet build.
What about rebate passive ability ? Since pets won't die in PVE anymore, maybe it could be changed ?
@ZeroXFF Blackheart haven is another.@ZOS_Finn
What about mechanics that remove skills thereby causing the pets to despawn? vRoM last boss comes to mind. It's literally impossible to play with a pet there.
@Dagoth_Rac you can use Command Pet + Recall to at least save the Matriarch, but the scamp is out of luck, still.Dagoth_Rac wrote: »The Argonian Behemoth scream in VMA kills the combat pets. If Maelstrom is going to be excluded from this change (why?), please change the Argonian Behemoth scream interaction with combat pets. With the nerf to shields, the Matriarch heal is going to be a crucial survival skill in VMA. She cannot be dying in a way that is completely out of player control.
Also, the scream is one of the best opportunities (presumably by design) to apply damage to Argonian Behemoth. But that damage window is compromised when combat pets die to scream.
Transairion wrote: »Thanks for taking the time to read my input!
One of the key concerns that we've had with pets in trials is them "stealing" player-capped buffs. Notably, we've had deaths in vHoF execute because healing Springs ticks (which are AoE-capped) were going to pets rather than players. I assume now that with pets taking no damage, that this would finally fix that problem of pets stealing heals. But what about other buffs like SPC? (not that anyone uses SPC these days, but just as an illustrative example)
@ZOS_Finn
What about mechanics that remove skills thereby causing the pets to despawn? vRoM last boss comes to mind. It's literally impossible to play with a pet there.
Dagoth_Rac wrote: »The Argonian Behemoth scream in VMA kills the combat pets. If Maelstrom is going to be excluded from this change (why?), please change the Argonian Behemoth scream interaction with combat pets. With the nerf to shields, the Matriarch heal is going to be a crucial survival skill in VMA. She cannot be dying in a way that is completely out of player control.
Also, the scream is one of the best opportunities (presumably by design) to apply damage to Argonian Behemoth. But that damage window is compromised when combat pets die to scream.
spartaxoxo wrote: »Does this mean pets can no longer taunt at all in instanced combat? So you can't say use them in VMA anymore to help mitigate the shield nerf?
@Universe That is not really the goal to the change. The change was done to make pets less of a burden to use in group content. At the same time, making them take 0 damage AND be able to taunt would be a problem so, we made sure that wasn't an option. If you can solo group content before, this change would not hinder that.
mistrija999 wrote: »I love how zo$ ignores every other thread that's actualy important on PTS forums, but keeps constantly replying to ones that are less important
mistrija999 wrote: »@weedgenius Well she got triggered removed it and PMed me, mission complete!
I was only trying to shepherd the weak through the valley of the darkness.
@ZOS_Finn
Glad to see so many comments today, it's great to see you folks take some time to communicate! Now as for pets, have you ever considered changing how they operate on a fundamental level? Like turning them into instant-cast long buffs along the same vein as Molten Armaments and the like, and balancing them around that kind of setup? I always hear about how limiting it is for sorcs to run pets due to the need to double-slot their pets, so letting them work like other buffs might work out better. It would also mean there wouldn't be 3-5 Winged Twilights flapping around constantly and blocking quest turn-ins, which could be pretty neat!
Good change on pets. Now bear won't die every 3 seconds in veteran Cloudrest.
On another hand...couldn't you make pets toggleables? Like Mend Wounds skill. Even if you activate it on a single bar - it's always active, until you disable it. Isn't it possible to code combat pets the same way?
The change to taunt I mentioned was changed quite a while ago, when we upped their damage resistance initially.
For those mentioning Maelstrom, it is not affected as it is solo, we want players to be able to use pets effectively in that arena. That said, bosses within Maelstrom have always been immune to pet taunt and this has not changed.